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@@ -0,0 +1,76 @@
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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+// This file references various implementation details from Atmosphere, an open-source firmware for
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+// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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+
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+#pragma once
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+
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+#include "common/assert.h"
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+#include "common/spin_lock.h"
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+#include "core/hardware_properties.h"
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+
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+namespace Kernel {
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+
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+class KernelCore;
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+
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+template <typename SchedulerType>
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+class KAbstractSchedulerLock {
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+private:
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+ KernelCore& kernel;
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+ Common::SpinLock spin_lock;
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+ s32 lock_count;
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+ Core::EmuThreadHandle owner_thread;
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+
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+public:
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+ KAbstractSchedulerLock(KernelCore& kernel)
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+ : kernel{kernel}, spin_lock(), lock_count(0),
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+ owner_thread(Core::EmuThreadHandle::InvalidHandle()) {}
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+
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+ bool IsLockedByCurrentThread() const {
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+ return this->owner_thread == kernel.GetCurrentEmuThreadID();
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+ }
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+
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+ void Lock() {
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+ if (this->IsLockedByCurrentThread()) {
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+ /* If we already own the lock, we can just increment the count. */
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+ ASSERT(this->lock_count > 0);
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+ this->lock_count++;
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+ } else {
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+ /* Otherwise, we want to disable scheduling and acquire the spinlock. */
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+ SchedulerType::DisableScheduling(kernel);
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+ this->spin_lock.lock();
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+
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+ /* For debug, ensure that our state is valid. */
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+ ASSERT(this->lock_count == 0);
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+ ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle());
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+
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+ /* Increment count, take ownership. */
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+ this->lock_count = 1;
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+ this->owner_thread = kernel.GetCurrentEmuThreadID();
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+ }
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+ }
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+
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+ void Unlock() {
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+ ASSERT(this->IsLockedByCurrentThread());
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+ ASSERT(this->lock_count > 0);
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+
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+ /* Release an instance of the lock. */
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+ if ((--this->lock_count) == 0) {
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+ /* We're no longer going to hold the lock. Take note of what cores need scheduling. */
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+ const u64 cores_needing_scheduling =
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+ SchedulerType::UpdateHighestPriorityThreads(kernel);
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+ Core::EmuThreadHandle leaving_thread = owner_thread;
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+
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+ /* Note that we no longer hold the lock, and unlock the spinlock. */
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+ this->owner_thread = Core::EmuThreadHandle::InvalidHandle();
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+ this->spin_lock.unlock();
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+
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+ /* Enable scheduling, and perform a rescheduling operation. */
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+ SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread);
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+ }
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+ }
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+};
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+
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+} // namespace Kernel
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