|
|
@@ -139,7 +139,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
}
|
|
|
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
|
|
|
|
|
- const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
|
|
|
+ const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
|
|
|
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
|
|
|
|
|
Node4 values;
|
|
|
@@ -171,8 +171,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
const auto coord_count = GetCoordCount(texture_type);
|
|
|
Node index_var{};
|
|
|
const Sampler* sampler =
|
|
|
- is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
|
|
|
- : GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
|
|
+ is_bindless
|
|
|
+ ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
|
|
|
+ : GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
|
|
|
Node4 values;
|
|
|
if (sampler == nullptr) {
|
|
|
for (u32 element = 0; element < values.size(); ++element) {
|