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shader_recompiler: Align SSBO offsets to meet host requirements

Co-Authored-By: Billy Laws <blaws05@gmail.com>
Ameer J 2 лет назад
Родитель
Сommit
7d34800531

+ 1 - 1
src/shader_recompiler/frontend/maxwell/translate_program.cpp

@@ -298,7 +298,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
 
 
     Optimization::PositionPass(env, program);
     Optimization::PositionPass(env, program);
 
 
-    Optimization::GlobalMemoryToStorageBufferPass(program);
+    Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
     Optimization::TexturePass(env, program, host_info);
     Optimization::TexturePass(env, program, host_info);
 
 
     if (Settings::values.resolution_info.active) {
     if (Settings::values.resolution_info.active) {

+ 1 - 0
src/shader_recompiler/host_translate_info.h

@@ -16,6 +16,7 @@ struct HostTranslateInfo {
     bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
     bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
     bool support_snorm_render_buffer{};  ///< True when the device supports SNORM render buffers
     bool support_snorm_render_buffer{};  ///< True when the device supports SNORM render buffers
     bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
     bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
+    u32 min_ssbo_alignment{};            ///< Minimum alignment supported by the device for SSBOs
     bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
     bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
                                                 ///< passthrough shaders
                                                 ///< passthrough shaders
     bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
     bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional

+ 9 - 4
src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp

@@ -11,6 +11,7 @@
 #include "shader_recompiler/frontend/ir/breadth_first_search.h"
 #include "shader_recompiler/frontend/ir/breadth_first_search.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/host_translate_info.h"
 #include "shader_recompiler/ir_opt/passes.h"
 #include "shader_recompiler/ir_opt/passes.h"
 
 
 namespace Shader::Optimization {
 namespace Shader::Optimization {
@@ -408,7 +409,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
 }
 }
 
 
 /// Returns the offset in indices (not bytes) for an equivalent storage instruction
 /// Returns the offset in indices (not bytes) for an equivalent storage instruction
-IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
+IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
     IR::U32 offset;
     IR::U32 offset;
     if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
     if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -421,7 +422,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
     }
     }
     // Subtract the least significant 32 bits from the guest offset. The result is the storage
     // Subtract the least significant 32 bits from the guest offset. The result is the storage
     // buffer offset in bytes.
     // buffer offset in bytes.
-    const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
+    IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
+
+    // Align the offset base to match the host alignment requirements
+    low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
     return ir.ISub(offset, low_cbuf);
     return ir.ISub(offset, low_cbuf);
 }
 }
 
 
@@ -516,7 +520,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
 }
 }
 } // Anonymous namespace
 } // Anonymous namespace
 
 
-void GlobalMemoryToStorageBufferPass(IR::Program& program) {
+void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
     StorageInfo info;
     StorageInfo info;
     for (IR::Block* const block : program.post_order_blocks) {
     for (IR::Block* const block : program.post_order_blocks) {
         for (IR::Inst& inst : block->Instructions()) {
         for (IR::Inst& inst : block->Instructions()) {
@@ -540,7 +544,8 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) {
         const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
         const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
         IR::Block* const block{storage_inst.block};
         IR::Block* const block{storage_inst.block};
         IR::Inst* const inst{storage_inst.inst};
         IR::Inst* const inst{storage_inst.inst};
-        const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
+        const IR::U32 offset{
+            StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
         Replace(*block, *inst, index, offset);
         Replace(*block, *inst, index, offset);
     }
     }
 }
 }

+ 1 - 1
src/shader_recompiler/ir_opt/passes.h

@@ -16,7 +16,7 @@ void CollectShaderInfoPass(Environment& env, IR::Program& program);
 void ConditionalBarrierPass(IR::Program& program);
 void ConditionalBarrierPass(IR::Program& program);
 void ConstantPropagationPass(Environment& env, IR::Program& program);
 void ConstantPropagationPass(Environment& env, IR::Program& program);
 void DeadCodeEliminationPass(IR::Program& program);
 void DeadCodeEliminationPass(IR::Program& program);
-void GlobalMemoryToStorageBufferPass(IR::Program& program);
+void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
 void IdentityRemovalPass(IR::Program& program);
 void IdentityRemovalPass(IR::Program& program);
 void LowerFp64ToFp32(IR::Program& program);
 void LowerFp64ToFp32(IR::Program& program);
 void LowerFp16ToFp32(IR::Program& program);
 void LowerFp16ToFp32(IR::Program& program);

+ 8 - 3
src/video_core/buffer_cache/buffer_cache.h

@@ -1770,6 +1770,7 @@ template <class P>
 Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
 Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
                                              bool is_written) const {
                                              bool is_written) const {
     const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
     const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
+    const u32 alignment = runtime.GetStorageBufferAlignment();
     const auto size = [&]() {
     const auto size = [&]() {
         const bool is_nvn_cbuf = cbuf_index == 0;
         const bool is_nvn_cbuf = cbuf_index == 0;
         // The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
         // The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
@@ -1785,15 +1786,19 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
         const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
         const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
         return std::min(memory_layout_size, static_cast<u32>(8_MiB));
         return std::min(memory_layout_size, static_cast<u32>(8_MiB));
     }();
     }();
-    const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
+    const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
+    const u32 aligned_size =
+        Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
+
+    const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
     if (!cpu_addr || size == 0) {
     if (!cpu_addr || size == 0) {
         LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
         LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
         return NULL_BINDING;
         return NULL_BINDING;
     }
     }
-    const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, YUZU_PAGESIZE);
+    const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
     const Binding binding{
     const Binding binding{
         .cpu_addr = *cpu_addr,
         .cpu_addr = *cpu_addr,
-        .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
+        .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
         .buffer_id = BufferId{},
         .buffer_id = BufferId{},
     };
     };
     return binding;
     return binding;

+ 4 - 0
src/video_core/renderer_opengl/gl_buffer_cache.h

@@ -182,6 +182,10 @@ public:
         return device.CanReportMemoryUsage();
         return device.CanReportMemoryUsage();
     }
     }
 
 
+    u32 GetStorageBufferAlignment() const {
+        return static_cast<u32>(device.GetShaderStorageBufferAlignment());
+    }
+
 private:
 private:
     static constexpr std::array PABO_LUT{
     static constexpr std::array PABO_LUT{
         GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV,          GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
         GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV,          GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

+ 1 - 0
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -240,6 +240,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
           .needs_demote_reorder = device.IsAmd(),
           .needs_demote_reorder = device.IsAmd(),
           .support_snorm_render_buffer = false,
           .support_snorm_render_buffer = false,
           .support_viewport_index_layer = device.HasVertexViewportLayer(),
           .support_viewport_index_layer = device.HasVertexViewportLayer(),
+          .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
           .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
           .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
           .support_conditional_barrier = device.SupportsConditionalBarriers(),
           .support_conditional_barrier = device.SupportsConditionalBarriers(),
       } {
       } {

+ 4 - 0
src/video_core/renderer_vulkan/vk_buffer_cache.cpp

@@ -355,6 +355,10 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
     return device.CanReportMemoryUsage();
     return device.CanReportMemoryUsage();
 }
 }
 
 
+u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
+    return static_cast<u32>(device.GetStorageBufferAlignment());
+}
+
 void BufferCacheRuntime::Finish() {
 void BufferCacheRuntime::Finish() {
     scheduler.Finish();
     scheduler.Finish();
 }
 }

+ 2 - 0
src/video_core/renderer_vulkan/vk_buffer_cache.h

@@ -75,6 +75,8 @@ public:
 
 
     bool CanReportMemoryUsage() const;
     bool CanReportMemoryUsage() const;
 
 
+    u32 GetStorageBufferAlignment() const;
+
     [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
     [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
 
 
     [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
     [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);

+ 1 - 0
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -369,6 +369,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
             driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
             driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
         .support_snorm_render_buffer = true,
         .support_snorm_render_buffer = true,
         .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
         .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
+        .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
         .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
         .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
         .support_conditional_barrier = device.SupportsConditionalBarriers(),
         .support_conditional_barrier = device.SupportsConditionalBarriers(),
     };
     };