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shader: Implement SULD and SUST

ReinUsesLisp 5 лет назад
Родитель
Сommit
7cb2ab3585
31 измененных файлов с 732 добавлено и 202 удалено
  1. 1 0
      src/shader_recompiler/CMakeLists.txt
  2. 76 21
      src/shader_recompiler/backend/spirv/emit_context.cpp
  3. 8 1
      src/shader_recompiler/backend/spirv/emit_context.h
  4. 1 0
      src/shader_recompiler/backend/spirv/emit_spirv.cpp
  5. 6 0
      src/shader_recompiler/backend/spirv/emit_spirv.h
  6. 39 7
      src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
  7. 11 0
      src/shader_recompiler/frontend/ir/ir_emitter.cpp
  8. 3 4
      src/shader_recompiler/frontend/ir/ir_emitter.h
  9. 7 5
      src/shader_recompiler/frontend/ir/modifiers.h
  10. 6 0
      src/shader_recompiler/frontend/ir/opcodes.inc
  11. 0 8
      src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
  12. 280 0
      src/shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp
  13. 10 9
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp
  14. 8 4
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
  15. 10 9
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
  16. 2 1
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
  17. 9 9
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
  18. 9 9
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp
  19. 1 1
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp
  20. 9 9
      src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
  21. 1 2
      src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
  22. 68 23
      src/shader_recompiler/ir_opt/texture_pass.cpp
  23. 32 15
      src/shader_recompiler/shader_info.h
  24. 2 2
      src/video_core/renderer_vulkan/blit_image.cpp
  25. 12 31
      src/video_core/renderer_vulkan/pipeline_helper.h
  26. 4 0
      src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
  27. 4 0
      src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
  28. 1 1
      src/video_core/renderer_vulkan/vk_rasterizer.cpp
  29. 90 22
      src/video_core/renderer_vulkan/vk_texture_cache.cpp
  30. 14 9
      src/video_core/renderer_vulkan/vk_texture_cache.h
  31. 8 0
      src/video_core/texture_cache/texture_cache.h

+ 1 - 0
src/shader_recompiler/CMakeLists.txt

@@ -133,6 +133,7 @@ add_library(shader_recompiler STATIC
     frontend/maxwell/translate/impl/predicate_set_predicate.cpp
     frontend/maxwell/translate/impl/predicate_set_register.cpp
     frontend/maxwell/translate/impl/select_source_with_predicate.cpp
+    frontend/maxwell/translate/impl/surface_load_store.cpp
     frontend/maxwell/translate/impl/texture_fetch.cpp
     frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
     frontend/maxwell/translate/impl/texture_gather_swizzled.cpp

+ 76 - 21
src/shader_recompiler/backend/spirv/emit_context.cpp

@@ -18,41 +18,70 @@ namespace {
 Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
     const spv::ImageFormat format{spv::ImageFormat::Unknown};
     const Id type{ctx.F32[1]};
+    const bool depth{desc.is_depth};
     switch (desc.type) {
     case TextureType::Color1D:
-        return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
     case TextureType::ColorArray1D:
-        return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
     case TextureType::Color2D:
-        return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
     case TextureType::ColorArray2D:
-        return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);
     case TextureType::Color3D:
-        return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
     case TextureType::ColorCube:
-        return ctx.TypeImage(type, spv::Dim::Cube, false, false, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
     case TextureType::ColorArrayCube:
-        return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
-    case TextureType::Shadow1D:
-        return ctx.TypeImage(type, spv::Dim::Dim1D, true, false, false, 1, format);
-    case TextureType::ShadowArray1D:
-        return ctx.TypeImage(type, spv::Dim::Dim1D, true, true, false, 1, format);
-    case TextureType::Shadow2D:
-        return ctx.TypeImage(type, spv::Dim::Dim2D, true, false, false, 1, format);
-    case TextureType::ShadowArray2D:
-        return ctx.TypeImage(type, spv::Dim::Dim2D, true, true, false, 1, format);
-    case TextureType::Shadow3D:
-        return ctx.TypeImage(type, spv::Dim::Dim3D, true, false, false, 1, format);
-    case TextureType::ShadowCube:
-        return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
-    case TextureType::ShadowArrayCube:
-        return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format);
+        return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
     case TextureType::Buffer:
         break;
     }
     throw InvalidArgument("Invalid texture type {}", desc.type);
 }
 
+Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
+    const spv::ImageFormat format{[&] {
+        switch (desc.format) {
+        case ImageFormat::Typeless:
+            return spv::ImageFormat::Unknown;
+        case ImageFormat::R8_UINT:
+            return spv::ImageFormat::R8ui;
+        case ImageFormat::R8_SINT:
+            return spv::ImageFormat::R8i;
+        case ImageFormat::R16_UINT:
+            return spv::ImageFormat::R16ui;
+        case ImageFormat::R16_SINT:
+            return spv::ImageFormat::R16i;
+        case ImageFormat::R32_UINT:
+            return spv::ImageFormat::R32ui;
+        case ImageFormat::R32G32_UINT:
+            return spv::ImageFormat::Rg32ui;
+        case ImageFormat::R32G32B32A32_UINT:
+            return spv::ImageFormat::Rgba32ui;
+        }
+        throw InvalidArgument("Invalid image format {}", desc.format);
+    }()};
+    const Id type{ctx.U32[1]};
+    switch (desc.type) {
+    case TextureType::Color1D:
+        return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format);
+    case TextureType::ColorArray1D:
+        return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 2, format);
+    case TextureType::Color2D:
+        return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 2, format);
+    case TextureType::ColorArray2D:
+        return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 2, format);
+    case TextureType::Color3D:
+        return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 2, format);
+    case TextureType::Buffer:
+        throw NotImplementedException("Image buffer");
+    default:
+        break;
+    }
+    throw InvalidArgument("Invalid texture type {}", desc.type);
+}
+
 Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin,
                   spv::StorageClass storage_class) {
     const Id pointer_type{ctx.TypePointer(storage_class, type)};
@@ -134,6 +163,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
     DefineStorageBuffers(program.info, binding);
     DefineTextureBuffers(program.info, binding);
     DefineTextures(program.info, binding);
+    DefineImages(program.info, binding);
     DefineAttributeMemAccess(program.info);
     DefineLabels(program);
 }
@@ -572,6 +602,31 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
     }
 }
 
+void EmitContext::DefineImages(const Info& info, u32& binding) {
+    images.reserve(info.image_descriptors.size());
+    for (const ImageDescriptor& desc : info.image_descriptors) {
+        if (desc.count != 1) {
+            throw NotImplementedException("Array of textures");
+        }
+        const Id image_type{ImageType(*this, desc)};
+        const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
+        const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
+        Decorate(id, spv::Decoration::Binding, binding);
+        Decorate(id, spv::Decoration::DescriptorSet, 0U);
+        Name(id, fmt::format("img{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
+        for (u32 index = 0; index < desc.count; ++index) {
+            images.push_back(ImageDefinition{
+                .id{id},
+                .image_type{image_type},
+            });
+        }
+        if (profile.supported_spirv >= 0x00010400) {
+            interfaces.push_back(id);
+        }
+        binding += desc.count;
+    }
+}
+
 void EmitContext::DefineLabels(IR::Program& program) {
     for (IR::Block* const block : program.blocks) {
         block->SetDefinition(OpLabel());

+ 8 - 1
src/shader_recompiler/backend/spirv/emit_context.h

@@ -35,6 +35,11 @@ struct TextureDefinition {
     Id image_type;
 };
 
+struct ImageDefinition {
+    Id id;
+    Id image_type;
+};
+
 struct UniformDefinitions {
     Id U8{};
     Id S8{};
@@ -95,8 +100,9 @@ public:
 
     std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
     std::array<Id, Info::MAX_SSBOS> ssbos{};
-    std::vector<TextureDefinition> textures;
     std::vector<Id> texture_buffers;
+    std::vector<TextureDefinition> textures;
+    std::vector<ImageDefinition> images;
 
     Id workgroup_id{};
     Id local_invocation_id{};
@@ -156,6 +162,7 @@ private:
     void DefineStorageBuffers(const Info& info, u32& binding);
     void DefineTextureBuffers(const Info& info, u32& binding);
     void DefineTextures(const Info& info, u32& binding);
+    void DefineImages(const Info& info, u32& binding);
     void DefineAttributeMemAccess(const Info& info);
     void DefineLabels(IR::Program& program);
 

+ 1 - 0
src/shader_recompiler/backend/spirv/emit_spirv.cpp

@@ -253,6 +253,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
     ctx.AddCapability(spv::Capability::ImageGatherExtended);
     ctx.AddCapability(spv::Capability::ImageQuery);
     ctx.AddCapability(spv::Capability::SampledBuffer);
+    ctx.AddCapability(spv::Capability::StorageImageReadWithoutFormat);
 }
 
 Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {

+ 6 - 0
src/shader_recompiler/backend/spirv/emit_spirv.h

@@ -369,6 +369,8 @@ Id EmitBindlessImageFetch(EmitContext&);
 Id EmitBindlessImageQueryDimensions(EmitContext&);
 Id EmitBindlessImageQueryLod(EmitContext&);
 Id EmitBindlessImageGradient(EmitContext&);
+Id EmitBindlessImageRead(EmitContext&);
+Id EmitBindlessImageWrite(EmitContext&);
 Id EmitBoundImageSampleImplicitLod(EmitContext&);
 Id EmitBoundImageSampleExplicitLod(EmitContext&);
 Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
@@ -379,6 +381,8 @@ Id EmitBoundImageFetch(EmitContext&);
 Id EmitBoundImageQueryDimensions(EmitContext&);
 Id EmitBoundImageQueryLod(EmitContext&);
 Id EmitBoundImageGradient(EmitContext&);
+Id EmitBoundImageRead(EmitContext&);
+Id EmitBoundImageWrite(EmitContext&);
 Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
                               Id bias_lc, Id offset);
 Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
@@ -397,6 +401,8 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
 Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
 Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
                      Id derivates, Id offset, Id lod_clamp);
+Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
+void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
 Id EmitVoteAll(EmitContext& ctx, Id pred);
 Id EmitVoteAny(EmitContext& ctx, Id pred);
 Id EmitVoteEqual(EmitContext& ctx, Id pred);

+ 39 - 7
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

@@ -144,6 +144,18 @@ Id TextureImage(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo in
     }
 }
 
+Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
+    if (!index.IsImmediate()) {
+        throw NotImplementedException("Indirect image indexing");
+    }
+    if (info.type == TextureType::Buffer) {
+        throw NotImplementedException("Image buffer");
+    } else {
+        const ImageDefinition def{ctx.images.at(index.U32())};
+        return ctx.OpLoad(def.image_type, def.id);
+    }
+}
+
 Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
     const auto info{inst->Flags<IR::TextureInstInfo>()};
     if (info.relaxed_precision != 0) {
@@ -209,6 +221,14 @@ Id EmitBindlessImageGradient(EmitContext&) {
     throw LogicError("Unreachable instruction");
 }
 
+Id EmitBindlessImageRead(EmitContext&) {
+    throw LogicError("Unreachable instruction");
+}
+
+Id EmitBindlessImageWrite(EmitContext&) {
+    throw LogicError("Unreachable instruction");
+}
+
 Id EmitBoundImageSampleImplicitLod(EmitContext&) {
     throw LogicError("Unreachable instruction");
 }
@@ -249,6 +269,14 @@ Id EmitBoundImageGradient(EmitContext&) {
     throw LogicError("Unreachable instruction");
 }
 
+Id EmitBoundImageRead(EmitContext&) {
+    throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageWrite(EmitContext&) {
+    throw LogicError("Unreachable instruction");
+}
+
 Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
                               Id bias_lc, Id offset) {
     const auto info{inst->Flags<IR::TextureInstInfo>()};
@@ -322,23 +350,16 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
     const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
     switch (info.type) {
     case TextureType::Color1D:
-    case TextureType::Shadow1D:
         return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
                                         zero, zero, mips());
     case TextureType::ColorArray1D:
     case TextureType::Color2D:
     case TextureType::ColorCube:
-    case TextureType::ShadowArray1D:
-    case TextureType::Shadow2D:
-    case TextureType::ShadowCube:
         return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
                                         zero, mips());
     case TextureType::ColorArray2D:
     case TextureType::Color3D:
     case TextureType::ColorArrayCube:
-    case TextureType::ShadowArray2D:
-    case TextureType::Shadow3D:
-    case TextureType::ShadowArrayCube:
         return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
                                         mips());
     case TextureType::Buffer:
@@ -365,4 +386,15 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
                 coords, operands.Mask(), operands.Span());
 }
 
+Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
+    const auto info{inst->Flags<IR::TextureInstInfo>()};
+    return Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst, ctx.U32[4],
+                Image(ctx, index, info), coords, std::nullopt, std::span<const Id>{});
+}
+
+void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) {
+    const auto info{inst->Flags<IR::TextureInstInfo>()};
+    ctx.OpImageWrite(Image(ctx, index, info), coords, color);
+}
+
 } // namespace Shader::Backend::SPIRV

+ 11 - 0
src/shader_recompiler/frontend/ir/ir_emitter.cpp

@@ -1620,6 +1620,17 @@ Value IREmitter::ImageGradient(const Value& handle, const Value& coords, const V
     return Inst(op, Flags{info}, handle, coords, derivates, offset, lod_clamp);
 }
 
+Value IREmitter::ImageRead(const Value& handle, const Value& coords, TextureInstInfo info) {
+    const Opcode op{handle.IsImmediate() ? Opcode::BoundImageRead : Opcode::BindlessImageRead};
+    return Inst(op, Flags{info}, handle, coords);
+}
+
+void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value& color,
+                            TextureInstInfo info) {
+    const Opcode op{handle.IsImmediate() ? Opcode::BoundImageWrite : Opcode::BindlessImageWrite};
+    Inst(op, Flags{info}, handle, coords, color);
+}
+
 U1 IREmitter::VoteAll(const U1& value) {
     return Inst<U1>(Opcode::VoteAll, value);
 }

+ 3 - 4
src/shader_recompiler/frontend/ir/ir_emitter.h

@@ -265,20 +265,19 @@ public:
 
     [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
                                       TextureInstInfo info);
-
     [[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
                                     const Value& offset2, TextureInstInfo info);
-
     [[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords,
                                         const Value& offset, const Value& offset2, const F32& dref,
                                         TextureInstInfo info);
-
     [[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
                                    const U32& lod, const U32& multisampling, TextureInstInfo info);
-
     [[nodiscard]] Value ImageGradient(const Value& handle, const Value& coords,
                                       const Value& derivates, const Value& offset,
                                       const F32& lod_clamp, TextureInstInfo info);
+    [[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
+    [[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
+                                  TextureInstInfo info);
 
     [[nodiscard]] U1 VoteAll(const U1& value);
     [[nodiscard]] U1 VoteAny(const U1& value);

+ 7 - 5
src/shader_recompiler/frontend/ir/modifiers.h

@@ -43,11 +43,13 @@ static_assert(sizeof(FpControl) <= sizeof(u32));
 union TextureInstInfo {
     u32 raw;
     BitField<0, 8, TextureType> type;
-    BitField<8, 1, u32> has_bias;
-    BitField<9, 1, u32> has_lod_clamp;
-    BitField<10, 1, u32> relaxed_precision;
-    BitField<11, 2, u32> gather_component;
-    BitField<13, 2, u32> num_derivates;
+    BitField<8, 1, u32> is_depth;
+    BitField<9, 1, u32> has_bias;
+    BitField<10, 1, u32> has_lod_clamp;
+    BitField<11, 1, u32> relaxed_precision;
+    BitField<12, 2, u32> gather_component;
+    BitField<14, 2, u32> num_derivates;
+    BitField<16, 3, ImageFormat> image_format;
 };
 static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
 

+ 6 - 0
src/shader_recompiler/frontend/ir/opcodes.inc

@@ -389,6 +389,8 @@ OPCODE(BindlessImageFetch,                                  F32x4,          U32,
 OPCODE(BindlessImageQueryDimensions,                        U32x4,          U32,            U32,                                                            )
 OPCODE(BindlessImageQueryLod,                               F32x4,          U32,            Opaque,                                                         )
 OPCODE(BindlessImageGradient,                               F32x4,          U32,            Opaque,         Opaque,         Opaque,         Opaque,         )
+OPCODE(BindlessImageRead,                                   U32x4,          U32,            Opaque,                                                         )
+OPCODE(BindlessImageWrite,                                  Void,           U32,            Opaque,         U32x4,                                          )
 
 OPCODE(BoundImageSampleImplicitLod,                         F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(BoundImageSampleExplicitLod,                         F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
@@ -400,6 +402,8 @@ OPCODE(BoundImageFetch,                                     F32x4,          U32,
 OPCODE(BoundImageQueryDimensions,                           U32x4,          U32,            U32,                                                            )
 OPCODE(BoundImageQueryLod,                                  F32x4,          U32,            Opaque,                                                         )
 OPCODE(BoundImageGradient,                                  F32x4,          U32,            Opaque,         Opaque,         Opaque,         Opaque,         )
+OPCODE(BoundImageRead,                                      U32x4,          U32,            Opaque,                                                         )
+OPCODE(BoundImageWrite,                                     Void,           U32,            Opaque,         U32x4,                                          )
 
 OPCODE(ImageSampleImplicitLod,                              F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
 OPCODE(ImageSampleExplicitLod,                              F32x4,          U32,            Opaque,         Opaque,         Opaque,                         )
@@ -411,6 +415,8 @@ OPCODE(ImageFetch,                                          F32x4,          U32,
 OPCODE(ImageQueryDimensions,                                U32x4,          U32,            U32,                                                            )
 OPCODE(ImageQueryLod,                                       F32x4,          U32,            Opaque,                                                         )
 OPCODE(ImageGradient,                                       F32x4,          U32,            Opaque,         Opaque,         Opaque,         Opaque,         )
+OPCODE(ImageRead,                                           U32x4,          U32,            Opaque,                                                         )
+OPCODE(ImageWrite,                                          Void,           U32,            Opaque,         U32x4,                                          )
 
 // Warp operations
 OPCODE(VoteAll,                                             U1,             U1,                                                                             )

+ 0 - 8
src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp

@@ -281,18 +281,10 @@ void TranslatorVisitor::SUATOM_cas(u64) {
     ThrowNotImplemented(Opcode::SUATOM_cas);
 }
 
-void TranslatorVisitor::SULD(u64) {
-    ThrowNotImplemented(Opcode::SULD);
-}
-
 void TranslatorVisitor::SURED(u64) {
     ThrowNotImplemented(Opcode::SURED);
 }
 
-void TranslatorVisitor::SUST(u64) {
-    ThrowNotImplemented(Opcode::SUST);
-}
-
 void TranslatorVisitor::SYNC(u64) {
     ThrowNotImplemented(Opcode::SYNC);
 }

+ 280 - 0
src/shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp

@@ -0,0 +1,280 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <bit>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Type : u64 {
+    _1D,
+    BUFFER_1D,
+    ARRAY_1D,
+    _2D,
+    ARRAY_2D,
+    _3D,
+};
+
+constexpr unsigned R = 1 << 0;
+constexpr unsigned G = 1 << 1;
+constexpr unsigned B = 1 << 2;
+constexpr unsigned A = 1 << 3;
+
+constexpr std::array MASK{
+    0U,            //
+    R,             //
+    G,             //
+    R | G,         //
+    B,             //
+    R | B,         //
+    G | B,         //
+    R | G | B,     //
+    A,             //
+    R | A,         //
+    G | A,         //
+    R | G | A,     //
+    B | A,         //
+    R | B | A,     //
+    G | B | A,     //
+    R | G | B | A, //
+};
+
+enum class Size : u64 {
+    U8,
+    S8,
+    U16,
+    S16,
+    B32,
+    B64,
+    B128,
+};
+
+enum class Clamp : u64 {
+    IGN,
+    Default,
+    TRAP,
+};
+
+enum class LoadCache : u64 {
+    Default,
+    CG,
+    CI,
+    CV,
+};
+
+enum class StoreCache : u64 {
+    Default,
+    CG,
+    CS,
+    WT,
+};
+
+ImageFormat Format(Size size) {
+    switch (size) {
+    case Size::U8:
+        return ImageFormat::R8_UINT;
+    case Size::S8:
+        return ImageFormat::R8_SINT;
+    case Size::U16:
+        return ImageFormat::R16_UINT;
+    case Size::S16:
+        return ImageFormat::R16_SINT;
+    case Size::B32:
+        return ImageFormat::R32_UINT;
+    case Size::B64:
+        return ImageFormat::R32G32_UINT;
+    case Size::B128:
+        return ImageFormat::R32G32B32A32_UINT;
+    }
+    throw NotImplementedException("Invalid size {}", size);
+}
+
+int SizeInRegs(Size size) {
+    switch (size) {
+    case Size::U8:
+    case Size::S8:
+    case Size::U16:
+    case Size::S16:
+    case Size::B32:
+        return 1;
+    case Size::B64:
+        return 2;
+    case Size::B128:
+        return 4;
+    }
+    throw NotImplementedException("Invalid size {}", size);
+}
+
+TextureType GetType(Type type) {
+    switch (type) {
+    case Type::_1D:
+        return TextureType::Color1D;
+    case Type::BUFFER_1D:
+        return TextureType::Buffer;
+    case Type::ARRAY_1D:
+        return TextureType::ColorArray1D;
+    case Type::_2D:
+        return TextureType::Color2D;
+    case Type::ARRAY_2D:
+        return TextureType::ColorArray2D;
+    case Type::_3D:
+        return TextureType::Color3D;
+    }
+    throw NotImplementedException("Invalid type {}", type);
+}
+
+IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, Type type) {
+    const auto array{[&](int index) {
+        return v.ir.BitFieldExtract(v.X(reg + index), v.ir.Imm32(0), v.ir.Imm32(16));
+    }};
+    switch (type) {
+    case Type::_1D:
+    case Type::BUFFER_1D:
+        return v.X(reg);
+    case Type::ARRAY_1D:
+        return v.ir.CompositeConstruct(v.X(reg), array(1));
+    case Type::_2D:
+        return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1));
+    case Type::ARRAY_2D:
+        return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), array(2));
+    case Type::_3D:
+        return v.ir.CompositeConstruct(v.X(reg), v.X(reg + 1), v.X(reg + 3));
+    }
+    throw NotImplementedException("Invalid type {}", type);
+}
+
+unsigned SwizzleMask(u64 swizzle) {
+    if (swizzle == 0 || swizzle >= MASK.size()) {
+        throw NotImplementedException("Invalid swizzle {}", swizzle);
+    }
+    return MASK[swizzle];
+}
+
+IR::Value MakeColor(IR::IREmitter& ir, IR::Reg reg, int num_regs) {
+    std::array<IR::U32, 4> colors;
+    for (int i = 0; i < num_regs; ++i) {
+        colors[i] = ir.GetReg(reg + i);
+    }
+    for (int i = num_regs; i < 4; ++i) {
+        colors[i] = ir.Imm32(0);
+    }
+    return ir.CompositeConstruct(colors[0], colors[1], colors[2], colors[3]);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::SULD(u64 insn) {
+    union {
+        u64 raw;
+        BitField<51, 1, u64> is_bound;
+        BitField<52, 1, u64> d;
+        BitField<23, 1, u64> ba;
+        BitField<33, 3, Type> type;
+        BitField<24, 2, LoadCache> cache;
+        BitField<20, 3, Size> size;   // .D
+        BitField<20, 4, u64> swizzle; // .P
+        BitField<49, 2, Clamp> clamp;
+        BitField<0, 8, IR::Reg> dest_reg;
+        BitField<8, 8, IR::Reg> coord_reg;
+        BitField<36, 13, u64> bound_offset;    // is_bound
+        BitField<39, 8, IR::Reg> bindless_reg; // !is_bound
+    } const suld{insn};
+
+    if (suld.clamp != Clamp::IGN) {
+        throw NotImplementedException("Clamp {}", suld.clamp.Value());
+    }
+    if (suld.cache != LoadCache::Default) {
+        throw NotImplementedException("Cache {}", suld.cache.Value());
+    }
+    const bool is_typed{suld.d != 0};
+    if (is_typed && suld.ba != 0) {
+        throw NotImplementedException("BA");
+    }
+
+    const ImageFormat format{is_typed ? Format(suld.size) : ImageFormat::Typeless};
+    const TextureType type{GetType(suld.type)};
+    const IR::Value coords{MakeCoords(*this, suld.coord_reg, suld.type)};
+    const IR::U32 handle{suld.is_bound != 0 ? ir.Imm32(static_cast<u32>(suld.bound_offset * 4))
+                                            : X(suld.bindless_reg)};
+    IR::TextureInstInfo info{};
+    info.type.Assign(type);
+    info.image_format.Assign(format);
+
+    const IR::Value result{ir.ImageRead(handle, coords, info)};
+    IR::Reg dest_reg{suld.dest_reg};
+    if (is_typed) {
+        const int num_regs{SizeInRegs(suld.size)};
+        for (int i = 0; i < num_regs; ++i) {
+            X(dest_reg + i, IR::U32{ir.CompositeExtract(result, i)});
+        }
+    } else {
+        const unsigned mask{SwizzleMask(suld.swizzle)};
+        const int bits{std::popcount(mask)};
+        if (!IR::IsAligned(dest_reg, bits == 3 ? 4 : bits)) {
+            throw NotImplementedException("Unaligned destination register");
+        }
+        for (unsigned component = 0; component < 4; ++component) {
+            if (((mask >> component) & 1) == 0) {
+                continue;
+            }
+            X(dest_reg, IR::U32{ir.CompositeExtract(result, component)});
+            ++dest_reg;
+        }
+    }
+}
+
+void TranslatorVisitor::SUST(u64 insn) {
+    union {
+        u64 raw;
+        BitField<51, 1, u64> is_bound;
+        BitField<52, 1, u64> d;
+        BitField<23, 1, u64> ba;
+        BitField<33, 3, Type> type;
+        BitField<24, 2, StoreCache> cache;
+        BitField<20, 3, Size> size;   // .D
+        BitField<20, 4, u64> swizzle; // .P
+        BitField<49, 2, Clamp> clamp;
+        BitField<0, 8, IR::Reg> data_reg;
+        BitField<8, 8, IR::Reg> coord_reg;
+        BitField<36, 13, u64> bound_offset;    // is_bound
+        BitField<39, 8, IR::Reg> bindless_reg; // !is_bound
+    } const sust{insn};
+
+    if (sust.clamp != Clamp::IGN) {
+        throw NotImplementedException("Clamp {}", sust.clamp.Value());
+    }
+    if (sust.cache != StoreCache::Default) {
+        throw NotImplementedException("Cache {}", sust.cache.Value());
+    }
+    const bool is_typed{sust.d != 0};
+    if (is_typed && sust.ba != 0) {
+        throw NotImplementedException("BA");
+    }
+    const ImageFormat format{is_typed ? Format(sust.size) : ImageFormat::Typeless};
+    const TextureType type{GetType(sust.type)};
+    const IR::Value coords{MakeCoords(*this, sust.coord_reg, sust.type)};
+    const IR::U32 handle{sust.is_bound != 0 ? ir.Imm32(static_cast<u32>(sust.bound_offset * 4))
+                                            : X(sust.bindless_reg)};
+    IR::TextureInstInfo info{};
+    info.type.Assign(type);
+    info.image_format.Assign(format);
+
+    IR::Value color;
+    if (is_typed) {
+        color = MakeColor(ir, sust.data_reg, SizeInRegs(sust.size));
+    } else {
+        const unsigned mask{SwizzleMask(sust.swizzle)};
+        if (mask != 0xf) {
+            throw NotImplementedException("Non-full mask");
+        }
+        color = MakeColor(ir, sust.data_reg, 4);
+    }
+    ir.ImageWrite(handle, coords, color, info);
+}
+
+} // namespace Shader::Maxwell

+ 10 - 9
src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp

@@ -33,24 +33,24 @@ enum class TextureType : u64 {
     ARRAY_CUBE,
 };
 
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
     switch (type) {
     case TextureType::_1D:
-        return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+        return Shader::TextureType::Color1D;
     case TextureType::ARRAY_1D:
-        return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+        return Shader::TextureType::ColorArray1D;
     case TextureType::_2D:
-        return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+        return Shader::TextureType::Color2D;
     case TextureType::ARRAY_2D:
-        return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+        return Shader::TextureType::ColorArray2D;
     case TextureType::_3D:
-        return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+        return Shader::TextureType::Color3D;
     case TextureType::ARRAY_3D:
         throw NotImplementedException("3D array texture type");
     case TextureType::CUBE:
-        return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+        return Shader::TextureType::ColorCube;
     case TextureType::ARRAY_CUBE:
-        return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+        return Shader::TextureType::ColorArrayCube;
     }
     throw NotImplementedException("Invalid texture type {}", type);
 }
@@ -169,7 +169,8 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
         dref = v.F(meta_reg++);
     }
     IR::TextureInstInfo info{};
-    info.type.Assign(GetType(tex.type, tex.dc != 0));
+    info.type.Assign(GetType(tex.type));
+    info.is_depth.Assign(tex.dc != 0 ? 1 : 0);
     info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
     info.has_lod_clamp.Assign(lc ? 1 : 0);
 

+ 8 - 4
src/shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp

@@ -95,18 +95,21 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
                                            {}, info);
     case 4: // 2D.DC
         CheckAlignment(reg_a, 2);
-        info.type.Assign(TextureType::Shadow2D);
+        info.type.Assign(TextureType::Color2D);
+        info.is_depth.Assign(1);
         return v.ir.ImageSampleDrefImplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
                                                {}, {}, {}, info);
     case 5: // 2D.LL.DC
         CheckAlignment(reg_a, 2);
         CheckAlignment(reg_b, 2);
-        info.type.Assign(TextureType::Shadow2D);
+        info.type.Assign(TextureType::Color2D);
+        info.is_depth.Assign(1);
         return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
                                                v.F(reg_b + 1), v.F(reg_b), {}, {}, info);
     case 6: // 2D.LZ.DC
         CheckAlignment(reg_a, 2);
-        info.type.Assign(TextureType::Shadow2D);
+        info.type.Assign(TextureType::Color2D);
+        info.is_depth.Assign(1);
         return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
                                                zero, {}, {}, info);
     case 7: // ARRAY_2D
@@ -124,7 +127,8 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
     case 9: // ARRAY_2D.LZ.DC
         CheckAlignment(reg_a, 2);
         CheckAlignment(reg_b, 2);
-        info.type.Assign(TextureType::ShadowArray2D);
+        info.type.Assign(TextureType::ColorArray2D);
+        info.is_depth.Assign(1);
         return v.ir.ImageSampleDrefExplicitLod(
             handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
             v.F(reg_b + 1), zero, {}, {}, info);

+ 10 - 9
src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp

@@ -37,24 +37,24 @@ enum class ComponentType : u64 {
     A = 3,
 };
 
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
     switch (type) {
     case TextureType::_1D:
-        return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+        return Shader::TextureType::Color1D;
     case TextureType::ARRAY_1D:
-        return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+        return Shader::TextureType::ColorArray1D;
     case TextureType::_2D:
-        return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+        return Shader::TextureType::Color2D;
     case TextureType::ARRAY_2D:
-        return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+        return Shader::TextureType::ColorArray2D;
     case TextureType::_3D:
-        return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+        return Shader::TextureType::Color3D;
     case TextureType::ARRAY_3D:
         throw NotImplementedException("3D array texture type");
     case TextureType::CUBE:
-        return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+        return Shader::TextureType::ColorCube;
     case TextureType::ARRAY_CUBE:
-        return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+        return Shader::TextureType::ColorArrayCube;
     }
     throw NotImplementedException("Invalid texture type {}", type);
 }
@@ -163,7 +163,8 @@ void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetTy
         dref = v.F(meta_reg++);
     }
     IR::TextureInstInfo info{};
-    info.type.Assign(GetType(tld4.type, tld4.dc != 0));
+    info.type.Assign(GetType(tld4.type));
+    info.is_depth.Assign(tld4.dc != 0 ? 1 : 0);
     info.gather_component.Assign(static_cast<u32>(component_type));
     const IR::Value sample{[&] {
         if (tld4.dc == 0) {

+ 2 - 1
src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp

@@ -59,7 +59,8 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
         info.relaxed_precision.Assign(1);
     }
     info.gather_component.Assign(static_cast<u32>(tld4s.component_type.Value()));
-    info.type.Assign(tld4s.dc != 0 ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D);
+    info.type.Assign(Shader::TextureType::Color2D);
+    info.is_depth.Assign(tld4s.dc != 0 ? 1 : 0);
     IR::Value coords;
     if (tld4s.aoffi != 0) {
         CheckAlignment(reg_a, 2);

+ 9 - 9
src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp

@@ -23,24 +23,24 @@ enum class TextureType : u64 {
     ARRAY_CUBE,
 };
 
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
     switch (type) {
     case TextureType::_1D:
-        return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+        return Shader::TextureType::Color1D;
     case TextureType::ARRAY_1D:
-        return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+        return Shader::TextureType::ColorArray1D;
     case TextureType::_2D:
-        return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+        return Shader::TextureType::Color2D;
     case TextureType::ARRAY_2D:
-        return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+        return Shader::TextureType::ColorArray2D;
     case TextureType::_3D:
-        return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+        return Shader::TextureType::Color3D;
     case TextureType::ARRAY_3D:
         throw NotImplementedException("3D array texture type");
     case TextureType::CUBE:
-        return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+        return Shader::TextureType::ColorCube;
     case TextureType::ARRAY_CUBE:
-        return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+        return Shader::TextureType::ColorArrayCube;
     }
     throw NotImplementedException("Invalid texture type {}", type);
 }
@@ -152,7 +152,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
     }
 
     IR::TextureInstInfo info{};
-    info.type.Assign(GetType(txd.type, false));
+    info.type.Assign(GetType(txd.type));
     info.num_derivates.Assign(num_derivates);
     info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0);
     const IR::Value sample{v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info)};

+ 9 - 9
src/shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp

@@ -23,24 +23,24 @@ enum class TextureType : u64 {
     ARRAY_CUBE,
 };
 
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
     switch (type) {
     case TextureType::_1D:
-        return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+        return Shader::TextureType::Color1D;
     case TextureType::ARRAY_1D:
-        return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+        return Shader::TextureType::ColorArray1D;
     case TextureType::_2D:
-        return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+        return Shader::TextureType::Color2D;
     case TextureType::ARRAY_2D:
-        return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+        return Shader::TextureType::ColorArray2D;
     case TextureType::_3D:
-        return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+        return Shader::TextureType::Color3D;
     case TextureType::ARRAY_3D:
         throw NotImplementedException("3D array texture type");
     case TextureType::CUBE:
-        return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+        return Shader::TextureType::ColorCube;
     case TextureType::ARRAY_CUBE:
-        return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+        return Shader::TextureType::ColorArrayCube;
     }
     throw NotImplementedException("Invalid texture type {}", type);
 }
@@ -137,7 +137,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
         throw NotImplementedException("TLD.CL - CLAMP is not implmented");
     }
     IR::TextureInstInfo info{};
-    info.type.Assign(GetType(tld.type, false));
+    info.type.Assign(GetType(tld.type));
     const IR::Value sample{v.ir.ImageFetch(handle, coords, offset, lod, multisample, info)};
 
     IR::Reg dest_reg{tld.dest_reg};

+ 1 - 1
src/shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp

@@ -2,7 +2,7 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include <utility>
+#include <array>
 
 #include "common/bit_field.h"
 #include "common/common_types.h"

+ 9 - 9
src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp

@@ -23,24 +23,24 @@ enum class TextureType : u64 {
     ARRAY_CUBE,
 };
 
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
     switch (type) {
     case TextureType::_1D:
-        return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+        return Shader::TextureType::Color1D;
     case TextureType::ARRAY_1D:
-        return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+        return Shader::TextureType::ColorArray1D;
     case TextureType::_2D:
-        return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+        return Shader::TextureType::Color2D;
     case TextureType::ARRAY_2D:
-        return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+        return Shader::TextureType::ColorArray2D;
     case TextureType::_3D:
-        return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+        return Shader::TextureType::Color3D;
     case TextureType::ARRAY_3D:
         throw NotImplementedException("3D array texture type");
     case TextureType::CUBE:
-        return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+        return Shader::TextureType::ColorCube;
     case TextureType::ARRAY_CUBE:
-        return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+        return Shader::TextureType::ColorArrayCube;
     }
     throw NotImplementedException("Invalid texture type {}", type);
 }
@@ -97,7 +97,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
         handle = v.ir.Imm32(static_cast<u32>(tmml.cbuf_offset.Value() * 4));
     }
     IR::TextureInstInfo info{};
-    info.type.Assign(GetType(tmml.type, false));
+    info.type.Assign(GetType(tmml.type));
     const IR::Value sample{v.ir.ImageQueryLod(handle, coords, info)};
 
     IR::Reg dest_reg{tmml.dest_reg};

+ 1 - 2
src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

@@ -416,8 +416,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
     case IR::Opcode::ImageQueryLod:
     case IR::Opcode::ImageGradient: {
         const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
-        info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
-                                type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
+        info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D;
         info.uses_sparse_residency |=
             inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
         break;

+ 68 - 23
src/shader_recompiler/ir_opt/texture_pass.cpp

@@ -61,6 +61,12 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
     case IR::Opcode::BoundImageGradient:
     case IR::Opcode::BindlessImageGradient:
         return IR::Opcode::ImageGradient;
+    case IR::Opcode::BoundImageRead:
+    case IR::Opcode::BindlessImageRead:
+        return IR::Opcode::ImageRead;
+    case IR::Opcode::BoundImageWrite:
+    case IR::Opcode::BindlessImageWrite:
+        return IR::Opcode::ImageWrite;
     default:
         return IR::Opcode::Void;
     }
@@ -78,6 +84,8 @@ bool IsBindless(const IR::Inst& inst) {
     case IR::Opcode::BindlessImageQueryDimensions:
     case IR::Opcode::BindlessImageQueryLod:
     case IR::Opcode::BindlessImageGradient:
+    case IR::Opcode::BindlessImageRead:
+    case IR::Opcode::BindlessImageWrite:
         return true;
     case IR::Opcode::BoundImageSampleImplicitLod:
     case IR::Opcode::BoundImageSampleExplicitLod:
@@ -89,6 +97,8 @@ bool IsBindless(const IR::Inst& inst) {
     case IR::Opcode::BoundImageQueryDimensions:
     case IR::Opcode::BoundImageQueryLod:
     case IR::Opcode::BoundImageGradient:
+    case IR::Opcode::BoundImageRead:
+    case IR::Opcode::BoundImageWrite:
         return false;
     default:
         throw InvalidArgument("Invalid opcode {}", inst.GetOpcode());
@@ -147,10 +157,18 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
 
 class Descriptors {
 public:
-    explicit Descriptors(TextureDescriptors& texture_descriptors_,
-                         TextureBufferDescriptors& texture_buffer_descriptors_)
-        : texture_descriptors{texture_descriptors_}, texture_buffer_descriptors{
-                                                         texture_buffer_descriptors_} {}
+    explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
+                         TextureDescriptors& texture_descriptors_,
+                         ImageDescriptors& image_descriptors_)
+        : texture_buffer_descriptors{texture_buffer_descriptors_},
+          texture_descriptors{texture_descriptors_}, image_descriptors{image_descriptors_} {}
+
+    u32 Add(const TextureBufferDescriptor& desc) {
+        return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
+            return desc.cbuf_index == existing.cbuf_index &&
+                   desc.cbuf_offset == existing.cbuf_offset;
+        });
+    }
 
     u32 Add(const TextureDescriptor& desc) {
         return Add(texture_descriptors, desc, [&desc](const auto& existing) {
@@ -159,11 +177,14 @@ public:
         });
     }
 
-    u32 Add(const TextureBufferDescriptor& desc) {
-        return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
-            return desc.cbuf_index == existing.cbuf_index &&
+    u32 Add(const ImageDescriptor& desc) {
+        const u32 index{Add(image_descriptors, desc, [&desc](const auto& existing) {
+            return desc.type == existing.type && desc.format == existing.format &&
+                   desc.cbuf_index == existing.cbuf_index &&
                    desc.cbuf_offset == existing.cbuf_offset;
-        });
+        })};
+        image_descriptors[index].is_written |= desc.is_written;
+        return index;
     }
 
 private:
@@ -178,8 +199,9 @@ private:
         return static_cast<u32>(descriptors.size()) - 1;
     }
 
-    TextureDescriptors& texture_descriptors;
     TextureBufferDescriptors& texture_buffer_descriptors;
+    TextureDescriptors& texture_descriptors;
+    ImageDescriptors& image_descriptors;
 };
 } // Anonymous namespace
 
@@ -201,8 +223,9 @@ void TexturePass(Environment& env, IR::Program& program) {
         return lhs.cbuf.index < rhs.cbuf.index;
     });
     Descriptors descriptors{
-        program.info.texture_descriptors,
         program.info.texture_buffer_descriptors,
+        program.info.texture_descriptors,
+        program.info.image_descriptors,
     };
     for (TextureInst& texture_inst : to_replace) {
         // TODO: Handle arrays
@@ -233,19 +256,41 @@ void TexturePass(Environment& env, IR::Program& program) {
             break;
         }
         u32 index;
-        if (flags.type == TextureType::Buffer) {
-            index = descriptors.Add(TextureBufferDescriptor{
-                .cbuf_index = cbuf.index,
-                .cbuf_offset = cbuf.offset,
-                .count = 1,
-            });
-        } else {
-            index = descriptors.Add(TextureDescriptor{
-                .type = flags.type,
-                .cbuf_index = cbuf.index,
-                .cbuf_offset = cbuf.offset,
-                .count = 1,
-            });
+        switch (inst->GetOpcode()) {
+        case IR::Opcode::ImageRead:
+        case IR::Opcode::ImageWrite: {
+            const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite};
+            if (flags.type == TextureType::Buffer) {
+                throw NotImplementedException("Image buffer");
+            } else {
+                index = descriptors.Add(ImageDescriptor{
+                    .type = flags.type,
+                    .format = flags.image_format,
+                    .is_written = is_written,
+                    .cbuf_index = cbuf.index,
+                    .cbuf_offset = cbuf.offset,
+                    .count = 1,
+                });
+            }
+            break;
+        }
+        default:
+            if (flags.type == TextureType::Buffer) {
+                index = descriptors.Add(TextureBufferDescriptor{
+                    .cbuf_index = cbuf.index,
+                    .cbuf_offset = cbuf.offset,
+                    .count = 1,
+                });
+            } else {
+                index = descriptors.Add(TextureDescriptor{
+                    .type = flags.type,
+                    .is_depth = flags.is_depth != 0,
+                    .cbuf_index = cbuf.index,
+                    .cbuf_offset = cbuf.offset,
+                    .count = 1,
+                });
+            }
+            break;
         }
         inst->SetArg(0, IR::Value{index});
     }

+ 32 - 15
src/shader_recompiler/shader_info.h

@@ -22,15 +22,20 @@ enum class TextureType : u32 {
     Color3D,
     ColorCube,
     ColorArrayCube,
-    Shadow1D,
-    ShadowArray1D,
-    Shadow2D,
-    ShadowArray2D,
-    Shadow3D,
-    ShadowCube,
-    ShadowArrayCube,
     Buffer,
 };
+constexpr u32 NUM_TEXTURE_TYPES = 8;
+
+enum class ImageFormat : u32 {
+    Typeless,
+    R8_UINT,
+    R8_SINT,
+    R16_UINT,
+    R16_SINT,
+    R32_UINT,
+    R32G32_UINT,
+    R32G32B32A32_UINT,
+};
 
 enum class Interpolation {
     Smooth,
@@ -43,32 +48,43 @@ struct InputVarying {
     bool used{false};
 };
 
-struct TextureDescriptor {
-    TextureType type;
+struct ConstantBufferDescriptor {
+    u32 index;
+    u32 count;
+};
+
+struct StorageBufferDescriptor {
     u32 cbuf_index;
     u32 cbuf_offset;
     u32 count;
+    bool is_written;
 };
-using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
 
 struct TextureBufferDescriptor {
     u32 cbuf_index;
     u32 cbuf_offset;
     u32 count;
 };
-using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 2>;
+using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
 
-struct ConstantBufferDescriptor {
-    u32 index;
+struct TextureDescriptor {
+    TextureType type;
+    bool is_depth;
+    u32 cbuf_index;
+    u32 cbuf_offset;
     u32 count;
 };
+using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
 
-struct StorageBufferDescriptor {
+struct ImageDescriptor {
+    TextureType type;
+    ImageFormat format;
+    bool is_written;
     u32 cbuf_index;
     u32 cbuf_offset;
     u32 count;
-    bool is_written;
 };
+using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
 
 struct Info {
     static constexpr size_t MAX_CBUFS{18};
@@ -121,6 +137,7 @@ struct Info {
     boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
     TextureBufferDescriptors texture_buffer_descriptors;
     TextureDescriptors texture_descriptors;
+    ImageDescriptors image_descriptors;
 };
 
 } // namespace Shader

+ 2 - 2
src/video_core/renderer_vulkan/blit_image.cpp

@@ -361,7 +361,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
         .operation = operation,
     };
     const VkPipelineLayout layout = *one_texture_pipeline_layout;
-    const VkImageView src_view = src_image_view.Handle(ImageViewType::e2D);
+    const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
     const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
     const VkPipeline pipeline = FindOrEmplacePipeline(key);
     const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
@@ -435,7 +435,7 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
 void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
                               const ImageView& src_image_view) {
     const VkPipelineLayout layout = *one_texture_pipeline_layout;
-    const VkImageView src_view = src_image_view.Handle(ImageViewType::e2D);
+    const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
     const VkSampler sampler = *nearest_sampler;
     const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
     const VkExtent2D extent{

+ 12 - 31
src/video_core/renderer_vulkan/pipeline_helper.h

@@ -97,6 +97,9 @@ public:
         for ([[maybe_unused]] const auto& desc : info.texture_descriptors) {
             Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage);
         }
+        for (const auto& desc : info.image_descriptors) {
+            Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage);
+        }
     }
 
 private:
@@ -127,36 +130,6 @@ private:
     size_t offset{};
 };
 
-inline VideoCommon::ImageViewType CastType(Shader::TextureType type) {
-    switch (type) {
-    case Shader::TextureType::Color1D:
-    case Shader::TextureType::Shadow1D:
-        return VideoCommon::ImageViewType::e1D;
-    case Shader::TextureType::ColorArray1D:
-    case Shader::TextureType::ShadowArray1D:
-        return VideoCommon::ImageViewType::e1DArray;
-    case Shader::TextureType::Color2D:
-    case Shader::TextureType::Shadow2D:
-        return VideoCommon::ImageViewType::e2D;
-    case Shader::TextureType::ColorArray2D:
-    case Shader::TextureType::ShadowArray2D:
-        return VideoCommon::ImageViewType::e2DArray;
-    case Shader::TextureType::Color3D:
-    case Shader::TextureType::Shadow3D:
-        return VideoCommon::ImageViewType::e3D;
-    case Shader::TextureType::ColorCube:
-    case Shader::TextureType::ShadowCube:
-        return VideoCommon::ImageViewType::Cube;
-    case Shader::TextureType::ColorArrayCube:
-    case Shader::TextureType::ShadowArrayCube:
-        return VideoCommon::ImageViewType::CubeArray;
-    case Shader::TextureType::Buffer:
-        break;
-    }
-    UNREACHABLE_MSG("Invalid texture type {}", type);
-    return {};
-}
-
 inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& samplers,
                                  const ImageId*& image_view_ids, TextureCache& texture_cache,
                                  VKUpdateDescriptorQueue& update_descriptor_queue) {
@@ -164,9 +137,17 @@ inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& sam
     for (const auto& desc : info.texture_descriptors) {
         const VkSampler sampler{*(samplers++)};
         ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
-        const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))};
+        const VkImageView vk_image_view{image_view.Handle(desc.type)};
         update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
     }
+    for (const auto& desc : info.image_descriptors) {
+        ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};
+        if (desc.is_written) {
+            texture_cache.MarkModification(image_view.image_id);
+        }
+        const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
+        update_descriptor_queue.AddImage(vk_image_view);
+    }
 }
 
 } // namespace Vulkan

+ 4 - 0
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp

@@ -108,6 +108,10 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
         Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
         samplers.push_back(sampler->Handle());
     }
+    for (const auto& desc : info.image_descriptors) {
+        const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
+        image_view_indices.push_back(handle.image);
+    }
     const std::span indices_span(image_view_indices.data(), image_view_indices.size());
     texture_cache.FillComputeImageViews(indices_span, image_view_ids);
 

+ 4 - 0
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp

@@ -186,6 +186,10 @@ void GraphicsPipeline::Configure(bool is_indexed) {
             Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
             samplers.push_back(sampler->Handle());
         }
+        for (const auto& desc : info.image_descriptors) {
+            const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
+            image_view_indices.push_back(handle.image);
+        }
     }
     const std::span indices_span(image_view_indices.data(), image_view_indices.size());
     texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);

+ 1 - 1
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -494,7 +494,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
     if (!image_view) {
         return false;
     }
-    screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
+    screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
     screen_info.width = image_view->size.width;
     screen_info.height = image_view->size.height;
     screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);

+ 90 - 22
src/video_core/renderer_vulkan/vk_texture_cache.cpp

@@ -215,6 +215,30 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
     return VK_COMPONENT_SWIZZLE_ZERO;
 }
 
+[[nodiscard]] VkImageViewType ImageViewType(Shader::TextureType type) {
+    switch (type) {
+    case Shader::TextureType::Color1D:
+        return VK_IMAGE_VIEW_TYPE_1D;
+    case Shader::TextureType::Color2D:
+        return VK_IMAGE_VIEW_TYPE_2D;
+    case Shader::TextureType::ColorCube:
+        return VK_IMAGE_VIEW_TYPE_CUBE;
+    case Shader::TextureType::Color3D:
+        return VK_IMAGE_VIEW_TYPE_3D;
+    case Shader::TextureType::ColorArray1D:
+        return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
+    case Shader::TextureType::ColorArray2D:
+        return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+    case Shader::TextureType::ColorArrayCube:
+        return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
+    case Shader::TextureType::Buffer:
+        UNREACHABLE_MSG("Texture buffers can't be image views");
+        return VK_IMAGE_VIEW_TYPE_1D;
+    }
+    UNREACHABLE_MSG("Invalid image view type={}", type);
+    return VK_IMAGE_VIEW_TYPE_2D;
+}
+
 [[nodiscard]] VkImageViewType ImageViewType(VideoCommon::ImageViewType type) {
     switch (type) {
     case VideoCommon::ImageViewType::e1D:
@@ -232,7 +256,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
     case VideoCommon::ImageViewType::CubeArray:
         return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
     case VideoCommon::ImageViewType::Rect:
-        LOG_WARNING(Render_Vulkan, "Unnormalized image view type not supported");
+        UNIMPLEMENTED_MSG("Rect image view");
         return VK_IMAGE_VIEW_TYPE_2D;
     case VideoCommon::ImageViewType::Buffer:
         UNREACHABLE_MSG("Texture buffers can't be image views");
@@ -539,6 +563,28 @@ struct RangedBarrierRange {
     }
 };
 
+[[nodiscard]] VkFormat Format(Shader::ImageFormat format) {
+    switch (format) {
+    case Shader::ImageFormat::Typeless:
+        break;
+    case Shader::ImageFormat::R8_SINT:
+        return VK_FORMAT_R8_SINT;
+    case Shader::ImageFormat::R8_UINT:
+        return VK_FORMAT_R8_UINT;
+    case Shader::ImageFormat::R16_UINT:
+        return VK_FORMAT_R16_UINT;
+    case Shader::ImageFormat::R16_SINT:
+        return VK_FORMAT_R16_SINT;
+    case Shader::ImageFormat::R32_UINT:
+        return VK_FORMAT_R32_UINT;
+    case Shader::ImageFormat::R32G32_UINT:
+        return VK_FORMAT_R32G32_UINT;
+    case Shader::ImageFormat::R32G32B32A32_UINT:
+        return VK_FORMAT_R32G32B32A32_UINT;
+    }
+    UNREACHABLE_MSG("Invalid image format={}", format);
+    return VK_FORMAT_R32_UINT;
+}
 } // Anonymous namespace
 
 void TextureCacheRuntime::Finish() {
@@ -577,7 +623,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
             return;
         }
     }
-    ASSERT(src.ImageFormat() == dst.ImageFormat());
+    ASSERT(src.format == dst.format);
     ASSERT(!(is_dst_msaa && !is_src_msaa));
     ASSERT(operation == Fermi2D::Operation::SrcCopy);
 
@@ -915,8 +961,9 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
 ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
                      ImageId image_id_, Image& image)
     : VideoCommon::ImageViewBase{info, image.info, image_id_}, device{&runtime.device},
-      image_handle{image.Handle()}, image_format{image.info.format}, samples{ConvertSampleCount(
-                                                                         image.info.num_samples)} {
+      image_handle{image.Handle()}, samples{ConvertSampleCount(image.info.num_samples)} {
+    using Shader::TextureType;
+
     const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
     std::array<SwizzleSource, 4> swizzle{
         SwizzleSource::R,
@@ -954,39 +1001,39 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
         },
         .subresourceRange = MakeSubresourceRange(aspect_mask, info.range),
     };
-    const auto create = [&](VideoCommon::ImageViewType view_type, std::optional<u32> num_layers) {
+    const auto create = [&](TextureType tex_type, std::optional<u32> num_layers) {
         VkImageViewCreateInfo ci{create_info};
-        ci.viewType = ImageViewType(view_type);
+        ci.viewType = ImageViewType(tex_type);
         if (num_layers) {
             ci.subresourceRange.layerCount = *num_layers;
         }
         vk::ImageView handle = device->GetLogical().CreateImageView(ci);
         if (device->HasDebuggingToolAttached()) {
-            handle.SetObjectNameEXT(VideoCommon::Name(*this, view_type).c_str());
+            handle.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
         }
-        image_views[static_cast<size_t>(view_type)] = std::move(handle);
+        image_views[static_cast<size_t>(tex_type)] = std::move(handle);
     };
     switch (info.type) {
     case VideoCommon::ImageViewType::e1D:
     case VideoCommon::ImageViewType::e1DArray:
-        create(VideoCommon::ImageViewType::e1D, 1);
-        create(VideoCommon::ImageViewType::e1DArray, std::nullopt);
-        render_target = Handle(VideoCommon::ImageViewType::e1DArray);
+        create(TextureType::Color1D, 1);
+        create(TextureType::ColorArray1D, std::nullopt);
+        render_target = Handle(TextureType::ColorArray1D);
         break;
     case VideoCommon::ImageViewType::e2D:
     case VideoCommon::ImageViewType::e2DArray:
-        create(VideoCommon::ImageViewType::e2D, 1);
-        create(VideoCommon::ImageViewType::e2DArray, std::nullopt);
-        render_target = Handle(VideoCommon::ImageViewType::e2DArray);
+        create(TextureType::Color2D, 1);
+        create(TextureType::ColorArray2D, std::nullopt);
+        render_target = Handle(Shader::TextureType::ColorArray2D);
         break;
     case VideoCommon::ImageViewType::e3D:
-        create(VideoCommon::ImageViewType::e3D, std::nullopt);
-        render_target = Handle(VideoCommon::ImageViewType::e3D);
+        create(TextureType::Color3D, std::nullopt);
+        render_target = Handle(Shader::TextureType::Color3D);
         break;
     case VideoCommon::ImageViewType::Cube:
     case VideoCommon::ImageViewType::CubeArray:
-        create(VideoCommon::ImageViewType::Cube, 6);
-        create(VideoCommon::ImageViewType::CubeArray, std::nullopt);
+        create(TextureType::ColorCube, 6);
+        create(TextureType::ColorArrayCube, std::nullopt);
         break;
     case VideoCommon::ImageViewType::Rect:
         UNIMPLEMENTED();
@@ -1009,7 +1056,8 @@ VkImageView ImageView::DepthView() {
     if (depth_view) {
         return *depth_view;
     }
-    depth_view = MakeDepthStencilView(VK_IMAGE_ASPECT_DEPTH_BIT);
+    const auto& info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
+    depth_view = MakeView(info.format, VK_IMAGE_ASPECT_DEPTH_BIT);
     return *depth_view;
 }
 
@@ -1017,18 +1065,38 @@ VkImageView ImageView::StencilView() {
     if (stencil_view) {
         return *stencil_view;
     }
-    stencil_view = MakeDepthStencilView(VK_IMAGE_ASPECT_STENCIL_BIT);
+    const auto& info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
+    stencil_view = MakeView(info.format, VK_IMAGE_ASPECT_STENCIL_BIT);
     return *stencil_view;
 }
 
-vk::ImageView ImageView::MakeDepthStencilView(VkImageAspectFlags aspect_mask) {
+VkImageView ImageView::StorageView(Shader::TextureType texture_type,
+                                   Shader::ImageFormat image_format) {
+    if (image_format == Shader::ImageFormat::Typeless) {
+        return Handle(texture_type);
+    }
+    const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
+                         image_format == Shader::ImageFormat::R16_SINT};
+    if (!storage_views) {
+        storage_views = std::make_unique<StorageViews>();
+    }
+    auto& views{is_signed ? storage_views->signeds : storage_views->unsigneds};
+    auto& view{views[static_cast<size_t>(texture_type)]};
+    if (view) {
+        return *view;
+    }
+    view = MakeView(Format(image_format), VK_IMAGE_ASPECT_COLOR_BIT);
+    return *view;
+}
+
+vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
     return device->GetLogical().CreateImageView({
         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
         .pNext = nullptr,
         .flags = 0,
         .image = image_handle,
         .viewType = ImageViewType(type),
-        .format = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format).format,
+        .format = vk_format,
         .components{
             .r = VK_COMPONENT_SWIZZLE_IDENTITY,
             .g = VK_COMPONENT_SWIZZLE_IDENTITY,

+ 14 - 9
src/video_core/renderer_vulkan/vk_texture_cache.h

@@ -7,6 +7,7 @@
 #include <compare>
 #include <span>
 
+#include "shader_recompiler/shader_info.h"
 #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
 #include "video_core/texture_cache/texture_cache.h"
 #include "video_core/vulkan_common/vulkan_memory_allocator.h"
@@ -133,8 +134,11 @@ public:
 
     [[nodiscard]] VkImageView StencilView();
 
-    [[nodiscard]] VkImageView Handle(VideoCommon::ImageViewType query_type) const noexcept {
-        return *image_views[static_cast<size_t>(query_type)];
+    [[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type,
+                                          Shader::ImageFormat image_format);
+
+    [[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
+        return *image_views[static_cast<size_t>(texture_type)];
     }
 
     [[nodiscard]] VkImage ImageHandle() const noexcept {
@@ -145,10 +149,6 @@ public:
         return render_target;
     }
 
-    [[nodiscard]] PixelFormat ImageFormat() const noexcept {
-        return image_format;
-    }
-
     [[nodiscard]] VkSampleCountFlagBits Samples() const noexcept {
         return samples;
     }
@@ -162,15 +162,20 @@ public:
     }
 
 private:
-    [[nodiscard]] vk::ImageView MakeDepthStencilView(VkImageAspectFlags aspect_mask);
+    struct StorageViews {
+        std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> signeds;
+        std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> unsigneds;
+    };
+
+    [[nodiscard]] vk::ImageView MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask);
 
     const Device* device = nullptr;
-    std::array<vk::ImageView, VideoCommon::NUM_IMAGE_VIEW_TYPES> image_views;
+    std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
+    std::unique_ptr<StorageViews> storage_views;
     vk::ImageView depth_view;
     vk::ImageView stencil_view;
     VkImage image_handle = VK_NULL_HANDLE;
     VkImageView render_target = VK_NULL_HANDLE;
-    PixelFormat image_format = PixelFormat::Invalid;
     VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
     GPUVAddr gpu_addr = 0;
     u32 buffer_size = 0;

+ 8 - 0
src/video_core/texture_cache/texture_cache.h

@@ -117,6 +117,9 @@ public:
     /// Return a reference to the given image view id
     [[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
 
+    /// Mark an image as modified from the GPU
+    void MarkModification(ImageId id) noexcept;
+
     /// Fill image_view_ids with the graphics images in indices
     void FillGraphicsImageViews(std::span<const u32> indices,
                                 std::span<ImageViewId> image_view_ids);
@@ -526,6 +529,11 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
     return slot_image_views[id];
 }
 
+template <class P>
+void TextureCache<P>::MarkModification(ImageId id) noexcept {
+    MarkModification(slot_images[id]);
+}
+
 template <class P>
 void TextureCache<P>::FillGraphicsImageViews(std::span<const u32> indices,
                                              std::span<ImageViewId> image_view_ids) {