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@@ -74,10 +74,6 @@ double PerfStats::GetLastFrameTimeScale() {
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}
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void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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- // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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- // values increase the time needed to recover and limit framerate again after spikes.
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- constexpr microseconds MAX_LAG_TIME_US = 25000us;
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-
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if (!Settings::values.use_frame_limit) {
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return;
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}
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