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@@ -18,51 +18,82 @@ namespace Pica {
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namespace Rasterizer {
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namespace Rasterizer {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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- u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())));
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+ const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
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+ u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
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u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
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u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
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// Assuming RGBA8 format until actual framebuffer format handling is implemented
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// Assuming RGBA8 format until actual framebuffer format handling is implemented
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*(color_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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*(color_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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}
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}
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+static const Math::Vec4<u8> GetPixel(int x, int y) {
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+ const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
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+ u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
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+
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+ u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth());
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+ Math::Vec4<u8> ret;
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+ ret.a() = value >> 24;
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+ ret.r() = (value >> 16) & 0xFF;
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+ ret.g() = (value >> 8) & 0xFF;
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+ ret.b() = value & 0xFF;
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+ return ret;
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+ }
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+
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static u32 GetDepth(int x, int y) {
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static u32 GetDepth(int x, int y) {
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- u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())));
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+ const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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+ u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
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return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
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}
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}
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static void SetDepth(int x, int y, u16 value) {
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static void SetDepth(int x, int y, u16 value) {
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- u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())));
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+ const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
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+ u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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// Assuming 16-bit depth buffer format until actual format handling is implemented
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*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
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}
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}
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-void ProcessTriangle(const VertexShader::OutputVertex& v0,
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- const VertexShader::OutputVertex& v1,
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- const VertexShader::OutputVertex& v2)
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-{
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- // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
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- struct Fix12P4 {
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- Fix12P4() {}
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- Fix12P4(u16 val) : val(val) {}
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+// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
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+struct Fix12P4 {
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+ Fix12P4() {}
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+ Fix12P4(u16 val) : val(val) {}
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- static u16 FracMask() { return 0xF; }
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- static u16 IntMask() { return (u16)~0xF; }
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+ static u16 FracMask() { return 0xF; }
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+ static u16 IntMask() { return (u16)~0xF; }
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- operator u16() const {
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- return val;
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- }
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+ operator u16() const {
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+ return val;
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+ }
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- bool operator < (const Fix12P4& oth) const {
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- return (u16)*this < (u16)oth;
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- }
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+ bool operator < (const Fix12P4& oth) const {
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+ return (u16)*this < (u16)oth;
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+ }
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- private:
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- u16 val;
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- };
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+private:
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+ u16 val;
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+};
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+
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+/**
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+ * Calculate signed area of the triangle spanned by the three argument vertices.
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+ * The sign denotes an orientation.
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+ *
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+ * @todo define orientation concretely.
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+ */
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+static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
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+ const Math::Vec2<Fix12P4>& vtx2,
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+ const Math::Vec2<Fix12P4>& vtx3) {
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+ const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
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+ const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
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+ // TODO: There is a very small chance this will overflow for sizeof(int) == 4
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+ return Math::Cross(vec1, vec2).z;
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+};
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+void ProcessTriangle(const VertexShader::OutputVertex& v0,
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+ const VertexShader::OutputVertex& v1,
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+ const VertexShader::OutputVertex& v2)
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+{
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// vertex positions in rasterizer coordinates
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// vertex positions in rasterizer coordinates
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auto FloatToFix = [](float24 flt) {
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auto FloatToFix = [](float24 flt) {
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return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
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return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
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@@ -70,10 +101,23 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
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auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
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return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
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return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
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};
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};
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+
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Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos),
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Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos),
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ScreenToRasterizerCoordinates(v1.screenpos),
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ScreenToRasterizerCoordinates(v1.screenpos),
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ScreenToRasterizerCoordinates(v2.screenpos) };
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ScreenToRasterizerCoordinates(v2.screenpos) };
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+ if (registers.cull_mode == Regs::CullMode::KeepClockWise) {
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+ // Reverse vertex order and use the CCW code path.
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+ std::swap(vtxpos[1], vtxpos[2]);
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+ }
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+
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+ if (registers.cull_mode != Regs::CullMode::KeepAll) {
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+ // Cull away triangles which are wound clockwise.
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+ // TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll
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+ if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
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+ return;
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+ }
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+
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// TODO: Proper scissor rect test!
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// TODO: Proper scissor rect test!
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u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
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u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
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u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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@@ -116,18 +160,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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for (u16 x = min_x; x < max_x; x += 0x10) {
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for (u16 x = min_x; x < max_x; x += 0x10) {
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// Calculate the barycentric coordinates w0, w1 and w2
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// Calculate the barycentric coordinates w0, w1 and w2
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- auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1,
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- const Math::Vec2<Fix12P4>& vtx2,
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- const Math::Vec2<Fix12P4>& vtx3) {
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- const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
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- const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
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- // TODO: There is a very small chance this will overflow for sizeof(int) == 4
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- return Math::Cross(vec1, vec2).z;
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- };
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-
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- int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
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- int w1 = bias1 + orient2d(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
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- int w2 = bias2 + orient2d(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
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+ int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
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+ int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
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+ int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
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int wsum = w0 + w1 + w2;
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int wsum = w0 + w1 + w2;
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// If current pixel is not covered by the current primitive
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// If current pixel is not covered by the current primitive
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@@ -201,8 +236,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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return 0;
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return 0;
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}
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}
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};
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};
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- s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
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- t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
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+ s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
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+ t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
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u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
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u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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@@ -279,12 +314,15 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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}
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}
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};
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};
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- auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> {
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+ static auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> {
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switch (factor)
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switch (factor)
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{
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{
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case ColorModifier::SourceColor:
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case ColorModifier::SourceColor:
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return values.rgb();
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return values.rgb();
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+ case ColorModifier::OneMinusSourceColor:
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+ return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
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+
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case ColorModifier::SourceAlpha:
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case ColorModifier::SourceAlpha:
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return { values.a(), values.a(), values.a() };
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return { values.a(), values.a(), values.a() };
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@@ -295,7 +333,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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}
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}
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};
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};
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- auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
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+ static auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
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switch (factor) {
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switch (factor) {
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case AlphaModifier::SourceAlpha:
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case AlphaModifier::SourceAlpha:
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return value;
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return value;
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@@ -310,7 +348,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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}
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}
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};
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};
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- auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> {
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+ static auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> {
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switch (op) {
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switch (op) {
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case Operation::Replace:
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case Operation::Replace:
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return input[0];
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return input[0];
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@@ -330,6 +368,15 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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case Operation::Lerp:
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case Operation::Lerp:
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return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>();
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return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>();
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+ case Operation::Subtract:
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+ {
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+ auto result = input[0].Cast<int>() - input[1].Cast<int>();
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+ result.r() = std::max(0, result.r());
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+ result.g() = std::max(0, result.g());
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+ result.b() = std::max(0, result.b());
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+ return result.Cast<u8>();
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+ }
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+
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default:
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default:
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LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op);
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LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op);
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_dbg_assert_(HW_GPU, 0);
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_dbg_assert_(HW_GPU, 0);
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@@ -337,7 +384,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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}
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}
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};
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};
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- auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 {
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+ static auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 {
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switch (op) {
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switch (op) {
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case Operation::Replace:
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case Operation::Replace:
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return input[0];
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return input[0];
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@@ -351,6 +398,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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case Operation::Lerp:
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case Operation::Lerp:
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return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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+ case Operation::Subtract:
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+ return std::max(0, (int)input[0] - (int)input[1]);
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+
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default:
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default:
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LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op);
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LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op);
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_dbg_assert_(HW_GPU, 0);
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_dbg_assert_(HW_GPU, 0);
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@@ -381,12 +431,111 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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combiner_output = Math::MakeVec(color_output, alpha_output);
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combiner_output = Math::MakeVec(color_output, alpha_output);
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}
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}
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- // TODO: Not sure if the multiplication by 65535 has already been taken care
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- // of when transforming to screen coordinates or not.
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- u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
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- (float)v1.screenpos[2].ToFloat32() * w1 +
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- (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
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- SetDepth(x >> 4, y >> 4, z);
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+ // TODO: Does depth indeed only get written even if depth testing is enabled?
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+ if (registers.output_merger.depth_test_enable) {
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|
|
|
|
+ u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
|
|
|
|
|
+ v1.screenpos[2].ToFloat32() * w1 +
|
|
|
|
|
+ v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
|
|
|
|
|
+ u16 ref_z = GetDepth(x >> 4, y >> 4);
|
|
|
|
|
+
|
|
|
|
|
+ bool pass = false;
|
|
|
|
|
+
|
|
|
|
|
+ switch (registers.output_merger.depth_test_func) {
|
|
|
|
|
+ case registers.output_merger.Always:
|
|
|
|
|
+ pass = true;
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case registers.output_merger.LessThan:
|
|
|
|
|
+ pass = z < ref_z;
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ case registers.output_merger.GreaterThan:
|
|
|
|
|
+ pass = z > ref_z;
|
|
|
|
|
+ break;
|
|
|
|
|
+
|
|
|
|
|
+ default:
|
|
|
|
|
+ LOG_ERROR(HW_GPU, "Unknown depth test function %x", registers.output_merger.depth_test_func.Value());
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!pass)
|
|
|
|
|
+ continue;
|
|
|
|
|
+
|
|
|
|
|
+ if (registers.output_merger.depth_write_enable)
|
|
|
|
|
+ SetDepth(x >> 4, y >> 4, z);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ auto dest = GetPixel(x >> 4, y >> 4);
|
|
|
|
|
+
|
|
|
|
|
+ if (registers.output_merger.alphablend_enable) {
|
|
|
|
|
+ auto params = registers.output_merger.alpha_blending;
|
|
|
|
|
+
|
|
|
|
|
+ auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> {
|
|
|
|
|
+ switch(factor) {
|
|
|
|
|
+ case params.Zero:
|
|
|
|
|
+ return Math::Vec3<u8>(0, 0, 0);
|
|
|
|
|
+
|
|
|
|
|
+ case params.One:
|
|
|
|
|
+ return Math::Vec3<u8>(255, 255, 255);
|
|
|
|
|
+
|
|
|
|
|
+ case params.SourceAlpha:
|
|
|
|
|
+ return Math::MakeVec(combiner_output.a(), combiner_output.a(), combiner_output.a());
|
|
|
|
|
+
|
|
|
|
|
+ case params.OneMinusSourceAlpha:
|
|
|
|
|
+ return Math::Vec3<u8>(255-combiner_output.a(), 255-combiner_output.a(), 255-combiner_output.a());
|
|
|
|
|
+
|
|
|
|
|
+ default:
|
|
|
|
|
+ LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
|
|
|
|
|
+ exit(0);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 {
|
|
|
|
|
+ switch(factor) {
|
|
|
|
|
+ case params.Zero:
|
|
|
|
|
+ return 0;
|
|
|
|
|
+
|
|
|
|
|
+ case params.One:
|
|
|
|
|
+ return 255;
|
|
|
|
|
+
|
|
|
|
|
+ case params.SourceAlpha:
|
|
|
|
|
+ return combiner_output.a();
|
|
|
|
|
+
|
|
|
|
|
+ case params.OneMinusSourceAlpha:
|
|
|
|
|
+ return 255 - combiner_output.a();
|
|
|
|
|
+
|
|
|
|
|
+ default:
|
|
|
|
|
+ LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
|
|
|
|
|
+ exit(0);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ auto srcfactor = Math::MakeVec(LookupFactorRGB(params.factor_source_rgb),
|
|
|
|
|
+ LookupFactorA(params.factor_source_a));
|
|
|
|
|
+ auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb),
|
|
|
|
|
+ LookupFactorA(params.factor_dest_a));
|
|
|
|
|
+
|
|
|
|
|
+ switch (params.blend_equation_rgb) {
|
|
|
|
|
+ case params.Add:
|
|
|
|
|
+ {
|
|
|
|
|
+ auto result = (combiner_output * srcfactor + dest * dstfactor) / 255;
|
|
|
|
|
+ result.r() = std::min(255, result.r());
|
|
|
|
|
+ result.g() = std::min(255, result.g());
|
|
|
|
|
+ result.b() = std::min(255, result.b());
|
|
|
|
|
+ combiner_output = result.Cast<u8>();
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ default:
|
|
|
|
|
+ LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", params.blend_equation_rgb.Value());
|
|
|
|
|
+ exit(0);
|
|
|
|
|
+ }
|
|
|
|
|
+ } else {
|
|
|
|
|
+ LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op);
|
|
|
|
|
+ exit(0);
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
DrawPixel(x >> 4, y >> 4, combiner_output);
|
|
DrawPixel(x >> 4, y >> 4, combiner_output);
|
|
|
}
|
|
}
|