فهرست منبع

gl_shader_decompiler: Move entries to a separate function

ReinUsesLisp 6 سال پیش
والد
کامیت
7b81ba4d8a

+ 251 - 238
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -3,10 +3,12 @@
 // Refer to the license.txt file included.
 
 #include <mutex>
+#include <optional>
+#include <string>
 #include <thread>
+#include <unordered_set>
 #include <boost/functional/hash.hpp>
 #include "common/assert.h"
-#include "common/hash.h"
 #include "common/scope_exit.h"
 #include "core/core.h"
 #include "core/frontend/emu_window.h"
@@ -22,18 +24,20 @@
 
 namespace OpenGL {
 
+using Tegra::Engines::ShaderType;
+using VideoCommon::Shader::ConstBufferLocker;
 using VideoCommon::Shader::ProgramCode;
+using VideoCommon::Shader::ShaderIR;
+
+namespace {
 
 // One UBO is always reserved for emulation values on staged shaders
 constexpr u32 STAGE_RESERVED_UBOS = 1;
 
-struct UnspecializedShader {
-    std::string code;
-    GLShader::ShaderEntries entries;
-    ProgramType program_type;
-};
+constexpr u32 STAGE_MAIN_OFFSET = 10;
+constexpr u32 KERNEL_MAIN_OFFSET = 0;
 
-namespace {
+constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
 
 /// Gets the address for the specified shader stage program
 GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
@@ -42,6 +46,39 @@ GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program)
     return gpu.regs.code_address.CodeAddress() + shader_config.offset;
 }
 
+/// Gets if the current instruction offset is a scheduler instruction
+constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
+    // Sched instructions appear once every 4 instructions.
+    constexpr std::size_t SchedPeriod = 4;
+    const std::size_t absolute_offset = offset - main_offset;
+    return (absolute_offset % SchedPeriod) == 0;
+}
+
+/// Calculates the size of a program stream
+std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
+    constexpr std::size_t start_offset = 10;
+    // This is the encoded version of BRA that jumps to itself. All Nvidia
+    // shaders end with one.
+    constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
+    constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
+    std::size_t offset = start_offset;
+    while (offset < program.size()) {
+        const u64 instruction = program[offset];
+        if (!IsSchedInstruction(offset, start_offset)) {
+            if ((instruction & mask) == self_jumping_branch) {
+                // End on Maxwell's "nop" instruction
+                break;
+            }
+            if (instruction == 0) {
+                break;
+            }
+        }
+        offset++;
+    }
+    // The last instruction is included in the program size
+    return std::min(offset + 1, program.size());
+}
+
 /// Gets the shader program code from memory for the specified address
 ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
                           const u8* host_ptr) {
@@ -52,6 +89,7 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g
     });
     memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
                                    program_code.size() * sizeof(u64));
+    program_code.resize(CalculateProgramSize(program_code));
     return program_code;
 }
 
@@ -72,14 +110,6 @@ constexpr GLenum GetShaderType(ProgramType program_type) {
     }
 }
 
-/// Gets if the current instruction offset is a scheduler instruction
-constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
-    // Sched instructions appear once every 4 instructions.
-    constexpr std::size_t SchedPeriod = 4;
-    const std::size_t absolute_offset = offset - main_offset;
-    return (absolute_offset % SchedPeriod) == 0;
-}
-
 /// Describes primitive behavior on geometry shaders
 constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
     switch (primitive_mode) {
@@ -122,122 +152,114 @@ ProgramType GetProgramType(Maxwell::ShaderProgram program) {
     return {};
 }
 
-/// Calculates the size of a program stream
-std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
-    constexpr std::size_t start_offset = 10;
-    // This is the encoded version of BRA that jumps to itself. All Nvidia
-    // shaders end with one.
-    constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
-    constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
-    std::size_t offset = start_offset;
-    std::size_t size = start_offset * sizeof(u64);
-    while (offset < program.size()) {
-        const u64 instruction = program[offset];
-        if (!IsSchedInstruction(offset, start_offset)) {
-            if ((instruction & mask) == self_jumping_branch) {
-                // End on Maxwell's "nop" instruction
-                break;
-            }
-            if (instruction == 0) {
-                break;
-            }
-        }
-        size += sizeof(u64);
-        offset++;
-    }
-    // The last instruction is included in the program size
-    return std::min(size + sizeof(u64), program.size() * sizeof(u64));
-}
-
 /// Hashes one (or two) program streams
 u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
-                        const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
-    if (size_a == 0) {
-        size_a = CalculateProgramSize(code);
-    }
-    u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
-    if (program_type != ProgramType::VertexA) {
-        return unique_identifier;
-    }
-    // VertexA programs include two programs
-
-    std::size_t seed = 0;
-    boost::hash_combine(seed, unique_identifier);
-
-    if (size_b == 0) {
-        size_b = CalculateProgramSize(code_b);
+                        const ProgramCode& code_b) {
+    u64 unique_identifier = boost::hash_value(code);
+    if (program_type == ProgramType::VertexA) {
+        // VertexA programs include two programs
+        boost::hash_combine(unique_identifier, boost::hash_value(code_b));
     }
-    const u64 identifier_b =
-        Common::CityHash64(reinterpret_cast<const char*>(code_b.data()), size_b);
-    boost::hash_combine(seed, identifier_b);
-    return static_cast<u64>(seed);
+    return unique_identifier;
 }
 
 /// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(Core::System& system, const Device& device,
-                                      ProgramType program_type, ProgramCode program_code,
-                                      ProgramCode program_code_b) {
-    GLShader::ShaderSetup setup(program_code);
-    setup.program.size_a = CalculateProgramSize(program_code);
-    setup.program.size_b = 0;
-    if (program_type == ProgramType::VertexA) {
-        // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
-        // Conventional HW does not support this, so we combine VertexA and VertexB into one
-        // stage here.
-        setup.SetProgramB(program_code_b);
-        setup.program.size_b = CalculateProgramSize(program_code_b);
-    }
-    setup.program.unique_identifier = GetUniqueIdentifier(
-        program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
-
+std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
+                         const std::optional<ShaderIR>& ir_b) {
     switch (program_type) {
     case ProgramType::VertexA:
-    case ProgramType::VertexB: {
-        VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Vertex,
-                                                      &(system.GPU().Maxwell3D())};
-        return GLShader::GenerateVertexShader(locker, device, setup);
-    }
-    case ProgramType::Geometry: {
-        VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Geometry,
-                                                      &(system.GPU().Maxwell3D())};
-        return GLShader::GenerateGeometryShader(locker, device, setup);
-    }
-    case ProgramType::Fragment: {
-        VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Fragment,
-                                                      &(system.GPU().Maxwell3D())};
-        return GLShader::GenerateFragmentShader(locker, device, setup);
-    }
-    case ProgramType::Compute: {
-        VideoCommon::Shader::ConstBufferLocker locker{Tegra::Engines::ShaderType::Compute, &(system.GPU().KeplerCompute())};
-        return GLShader::GenerateComputeShader(locker, device, setup);
-    }
+    case ProgramType::VertexB:
+        return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
+    case ProgramType::Geometry:
+        return GLShader::GenerateGeometryShader(device, ir);
+    case ProgramType::Fragment:
+        return GLShader::GenerateFragmentShader(device, ir);
+    case ProgramType::Compute:
+        return GLShader::GenerateComputeShader(device, ir);
     default:
         UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
         return {};
     }
 }
 
-CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
-                               ProgramType program_type, const ProgramVariant& variant,
-                               bool hint_retrievable = false) {
+constexpr const char* GetProgramTypeName(ProgramType program_type) {
+    switch (program_type) {
+    case ProgramType::VertexA:
+    case ProgramType::VertexB:
+        return "VS";
+    case ProgramType::TessellationControl:
+        return "TCS";
+    case ProgramType::TessellationEval:
+        return "TES";
+    case ProgramType::Geometry:
+        return "GS";
+    case ProgramType::Fragment:
+        return "FS";
+    case ProgramType::Compute:
+        return "CS";
+    }
+    return "UNK";
+}
+
+Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
+    switch (program_type) {
+    case ProgramType::VertexA:
+    case ProgramType::VertexB:
+        return Tegra::Engines::ShaderType::Vertex;
+    case ProgramType::TessellationControl:
+        return Tegra::Engines::ShaderType::TesselationControl;
+    case ProgramType::TessellationEval:
+        return Tegra::Engines::ShaderType::TesselationEval;
+    case ProgramType::Geometry:
+        return Tegra::Engines::ShaderType::Geometry;
+    case ProgramType::Fragment:
+        return Tegra::Engines::ShaderType::Fragment;
+    case ProgramType::Compute:
+        return Tegra::Engines::ShaderType::Compute;
+    }
+    UNREACHABLE();
+    return {};
+}
+
+std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
+    return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
+}
+
+CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
+                          const ProgramCode& program_code, const ProgramCode& program_code_b,
+                          const ProgramVariant& variant, ConstBufferLocker& locker,
+                          bool hint_retrievable = false) {
+    LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
+
+    const bool is_compute = program_type == ProgramType::Compute;
+    const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
+    const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
+    std::optional<ShaderIR> ir_b;
+    if (!program_code_b.empty()) {
+        ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
+    }
+    const auto entries = GLShader::GetEntries(ir);
+
     auto base_bindings{variant.base_bindings};
     const auto primitive_mode{variant.primitive_mode};
     const auto texture_buffer_usage{variant.texture_buffer_usage};
 
-    std::string source = R"(#version 430 core
+    std::string source = fmt::format(R"(// {}
+#version 430 core
 #extension GL_ARB_separate_shader_objects : enable
 #extension GL_ARB_shader_viewport_layer_array : enable
 #extension GL_EXT_shader_image_load_formatted : enable
 #extension GL_NV_gpu_shader5 : enable
 #extension GL_NV_shader_thread_group : enable
 #extension GL_NV_shader_thread_shuffle : enable
-)";
-    if (program_type == ProgramType::Compute) {
+)",
+                                     GetShaderId(unique_identifier, program_type));
+    if (is_compute) {
         source += "#extension GL_ARB_compute_variable_group_size : require\n";
     }
     source += '\n';
 
-    if (program_type != ProgramType::Compute) {
+    if (!is_compute) {
         source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
     }
 
@@ -281,7 +303,7 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
     }
 
     source += '\n';
-    source += code;
+    source += GenerateGLSL(device, program_type, ir, ir_b);
 
     OGLShader shader;
     shader.Create(source.c_str(), GetShaderType(program_type));
@@ -291,85 +313,86 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
     return program;
 }
 
-std::set<GLenum> GetSupportedFormats() {
-    std::set<GLenum> supported_formats;
-
+std::unordered_set<GLenum> GetSupportedFormats() {
     GLint num_formats{};
     glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
 
     std::vector<GLint> formats(num_formats);
     glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
 
-    for (const GLint format : formats)
+    std::unordered_set<GLenum> supported_formats;
+    for (const GLint format : formats) {
         supported_formats.insert(static_cast<GLenum>(format));
+    }
     return supported_formats;
 }
 
 } // Anonymous namespace
 
 CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
-                           GLShader::ProgramResult result)
-    : RasterizerCacheObject{params.host_ptr}, cpu_addr{params.cpu_addr},
-      unique_identifier{params.unique_identifier}, program_type{program_type},
-      disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs},
-      entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {}
+                           GLShader::ShaderEntries entries, ProgramCode program_code,
+                           ProgramCode program_code_b)
+    : RasterizerCacheObject{params.host_ptr}, system{params.system},
+      disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
+      unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
+      program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
+    if (params.precompiled_variants) {
+        for (const auto& pair : *params.precompiled_variants) {
+            const auto& variant = pair->first.variant;
+            programs.emplace(variant, pair->second);
+        }
+    }
+}
 
 Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
                                            Maxwell::ShaderProgram program_type,
-                                           ProgramCode&& program_code,
-                                           ProgramCode&& program_code_b) {
-    const auto code_size{CalculateProgramSize(program_code)};
-    const auto code_size_b{CalculateProgramSize(program_code_b)};
-    auto result{CreateProgram(params.system, params.device, GetProgramType(program_type),
-                              program_code, program_code_b)};
-    if (result.first.empty()) {
-        // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
-        return {};
-    }
-
+                                           ProgramCode program_code, ProgramCode program_code_b) {
     params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
-        params.unique_identifier, GetProgramType(program_type),
-        static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)),
-        std::move(program_code), std::move(program_code_b)));
-
-    return std::shared_ptr<CachedShader>(
-        new CachedShader(params, GetProgramType(program_type), std::move(result)));
-}
-
-Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
-                                          Maxwell::ShaderProgram program_type,
-                                          GLShader::ProgramResult result) {
+        params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
+
+    ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)));
+    const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
+    // TODO(Rodrigo): Handle VertexA shaders
+    // std::optional<ShaderIR> ir_b;
+    // if (!program_code_b.empty()) {
+    //     ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
+    // }
     return std::shared_ptr<CachedShader>(
-        new CachedShader(params, GetProgramType(program_type), std::move(result)));
+        new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
+                         std::move(program_code), std::move(program_code_b)));
 }
 
-Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
-    auto result{CreateProgram(params.system, params.device, ProgramType::Compute, code, {})};
+Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
+    params.disk_cache.SaveRaw(
+        ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
 
-    const auto code_size{CalculateProgramSize(code)};
-    params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
-                                                 static_cast<u32>(code_size / sizeof(u64)), 0,
-                                                 std::move(code), {}));
-
-    return std::shared_ptr<CachedShader>(
-        new CachedShader(params, ProgramType::Compute, std::move(result)));
+    ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute);
+    const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
+    return std::shared_ptr<CachedShader>(new CachedShader(
+        params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
 }
 
-Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
-                                           GLShader::ProgramResult result) {
-    return std::shared_ptr<CachedShader>(
-        new CachedShader(params, ProgramType::Compute, std::move(result)));
+Shader CachedShader::CreateFromCache(const ShaderParameters& params,
+                                     const UnspecializedShader& unspecialized) {
+    return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
+                                                          unspecialized.entries, unspecialized.code,
+                                                          unspecialized.code_b));
 }
 
 std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
     const auto [entry, is_cache_miss] = programs.try_emplace(variant);
     auto& program = entry->second;
     if (is_cache_miss) {
-        program = TryLoadProgram(variant);
-        if (!program) {
-            program = SpecializeShader(code, entries, program_type, variant);
-            disk_cache.SaveUsage(GetUsage(variant));
+        Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
+        if (program_type == ProgramType::Compute) {
+            engine = &system.GPU().KeplerCompute();
+        } else {
+            engine = &system.GPU().Maxwell3D();
         }
+        ConstBufferLocker locker(GetEnginesShaderType(program_type), *engine);
+        program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
+                              variant, locker);
+        disk_cache.SaveUsage(GetUsage(variant));
 
         LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
     }
@@ -385,14 +408,6 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
     return {program->handle, base_bindings};
 }
 
-CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
-    const auto found = precompiled_programs.find(GetUsage(variant));
-    if (found == precompiled_programs.end()) {
-        return {};
-    }
-    return found->second;
-}
-
 ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
     ShaderDiskCacheUsage usage;
     usage.unique_identifier = unique_identifier;
@@ -412,18 +427,15 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
         return;
     }
     const auto [raws, shader_usages] = *transferable;
-
-    auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
-
-    const auto supported_formats{GetSupportedFormats()};
-    const auto unspecialized_shaders{
-        GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
-    if (stop_loading) {
+    if (!GenerateUnspecializedShaders(stop_loading, callback, raws) || stop_loading) {
         return;
     }
 
-    // Track if precompiled cache was altered during loading to know if we have to serialize the
-    // virtual precompiled cache file back to the hard drive
+    const auto dumps = disk_cache.LoadPrecompiled();
+    const auto supported_formats = GetSupportedFormats();
+
+    // Track if precompiled cache was altered during loading to know if we have to
+    // serialize the virtual precompiled cache file back to the hard drive
     bool precompiled_cache_altered = false;
 
     // Inform the frontend about shader build initialization
@@ -446,9 +458,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
                 return;
             }
             const auto& usage{shader_usages[i]};
-            LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})",
-                     usage.unique_identifier, i, shader_usages.size());
-
             const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)};
             const auto dump{dumps.find(usage)};
 
@@ -462,21 +471,27 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
                 }
             }
             if (!shader) {
-                shader = SpecializeShader(unspecialized.code, unspecialized.entries,
-                                          unspecialized.program_type, usage.variant, true);
+                ConstBufferLocker locker(GetEnginesShaderType(unspecialized.program_type));
+                shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
+                                     unspecialized.code, unspecialized.code_b, usage.variant,
+                                     locker, true);
             }
 
-            std::scoped_lock lock(mutex);
+            std::scoped_lock lock{mutex};
             if (callback) {
                 callback(VideoCore::LoadCallbackStage::Build, ++built_shaders,
                          shader_usages.size());
             }
 
             precompiled_programs.emplace(usage, std::move(shader));
+
+            // TODO(Rodrigo): Is there a better way to do this?
+            precompiled_variants[usage.unique_identifier].push_back(
+                precompiled_programs.find(usage));
         }
     };
 
-    const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)};
+    const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
     const std::size_t bucket_size{shader_usages.size() / num_workers};
     std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
     std::vector<std::thread> threads(num_workers);
@@ -496,7 +511,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
     if (compilation_failed) {
         // Invalidate the precompiled cache if a shader dumped shader was rejected
         disk_cache.InvalidatePrecompiled();
-        dumps.clear();
         precompiled_cache_altered = true;
         return;
     }
@@ -504,8 +518,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
         return;
     }
 
-    // TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
-    // precompiling them
+    // TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw
+    // before precompiling them
 
     for (std::size_t i = 0; i < shader_usages.size(); ++i) {
         const auto& usage{shader_usages[i]};
@@ -521,9 +535,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
     }
 }
 
-CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
-    const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
+const PrecompiledVariants* ShaderCacheOpenGL::GetPrecompiledVariants(u64 unique_identifier) const {
+    const auto it = precompiled_variants.find(unique_identifier);
+    return it == precompiled_variants.end() ? nullptr : &it->second;
+}
 
+CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
+    const ShaderDiskCacheDump& dump, const std::unordered_set<GLenum>& supported_formats) {
     if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
         LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
         return {};
@@ -545,56 +563,52 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
     return shader;
 }
 
-std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
+bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
     const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
-    const std::vector<ShaderDiskCacheRaw>& raws,
-    const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
-    std::unordered_map<u64, UnspecializedShader> unspecialized;
-
+    const std::vector<ShaderDiskCacheRaw>& raws) {
     if (callback) {
         callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
     }
 
     for (std::size_t i = 0; i < raws.size(); ++i) {
         if (stop_loading) {
-            return {};
+            return false;
         }
         const auto& raw{raws[i]};
         const u64 unique_identifier{raw.GetUniqueIdentifier()};
         const u64 calculated_hash{
             GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
         if (unique_identifier != calculated_hash) {
-            LOG_ERROR(
-                Render_OpenGL,
-                "Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
-                raw.GetUniqueIdentifier(), calculated_hash);
+            LOG_ERROR(Render_OpenGL,
+                      "Invalid hash in entry={:016x} (obtained hash={:016x}) - "
+                      "removing shader cache",
+                      raw.GetUniqueIdentifier(), calculated_hash);
             disk_cache.InvalidateTransferable();
-            return {};
+            return false;
         }
 
-        GLShader::ProgramResult result;
-        if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
-            // If it's stored in the precompiled file, avoid decompiling it here
-            const auto& stored_decompiled{it->second};
-            result = {stored_decompiled.code, stored_decompiled.entries};
-        } else {
-            // Otherwise decompile the shader at boot and save the result to the decompiled file
-            result = CreateProgram(system, device, raw.GetProgramType(), raw.GetProgramCode(),
-                                   raw.GetProgramCodeB());
-            disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
-        }
-
-        precompiled_shaders.insert({unique_identifier, result});
-
-        unspecialized.insert(
-            {raw.GetUniqueIdentifier(),
-             {std::move(result.first), std::move(result.second), raw.GetProgramType()}});
+        const u32 main_offset =
+            raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
+        ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
+        const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
+        // TODO(Rodrigo): Handle VertexA shaders
+        // std::optional<ShaderIR> ir_b;
+        // if (raw.HasProgramA()) {
+        //     ir_b.emplace(raw.GetProgramCodeB(), main_offset);
+        // }
+
+        UnspecializedShader unspecialized;
+        unspecialized.entries = GLShader::GetEntries(ir);
+        unspecialized.program_type = raw.GetProgramType();
+        unspecialized.code = raw.GetProgramCode();
+        unspecialized.code_b = raw.GetProgramCodeB();
+        unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
 
         if (callback) {
             callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
         }
     }
-    return unspecialized;
+    return true;
 }
 
 Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
@@ -603,37 +617,35 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
     }
 
     auto& memory_manager{system.GPU().MemoryManager()};
-    const GPUVAddr program_addr{GetShaderAddress(system, program)};
+    const GPUVAddr address{GetShaderAddress(system, program)};
 
     // Look up shader in the cache based on address
-    const auto host_ptr{memory_manager.GetPointer(program_addr)};
+    const auto host_ptr{memory_manager.GetPointer(address)};
     Shader shader{TryGet(host_ptr)};
     if (shader) {
         return last_shaders[static_cast<std::size_t>(program)] = shader;
     }
 
     // No shader found - create a new one
-    ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
-    ProgramCode program_code_b;
-    const bool is_program_a{program == Maxwell::ShaderProgram::VertexA};
-    if (is_program_a) {
-        const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
-        program_code_b = GetShaderCode(memory_manager, program_addr_b,
-                                       memory_manager.GetPointer(program_addr_b));
-    }
-
-    const auto unique_identifier =
-        GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
-    const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
-    const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
-                                  host_ptr,   unique_identifier};
-
-    const auto found = precompiled_shaders.find(unique_identifier);
-    if (found == precompiled_shaders.end()) {
-        shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code),
-                                                     std::move(program_code_b));
+    ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)};
+    ProgramCode code_b;
+    if (program == Maxwell::ShaderProgram::VertexA) {
+        const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
+        code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
+    }
+
+    const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
+    const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
+    const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
+    const ShaderParameters params{system,   disk_cache, precompiled_variants, device,
+                                  cpu_addr, host_ptr,   unique_identifier};
+
+    const auto found = unspecialized_shaders.find(unique_identifier);
+    if (found == unspecialized_shaders.end()) {
+        shader = CachedShader::CreateStageFromMemory(params, program, std::move(code),
+                                                     std::move(code_b));
     } else {
-        shader = CachedShader::CreateStageFromCache(params, program, found->second);
+        shader = CachedShader::CreateFromCache(params, found->second);
     }
     Register(shader);
 
@@ -651,15 +663,16 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
     // No kernel found - create a new one
     auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
     const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
+    const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
     const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
-    const ShaderParameters params{disk_cache, precompiled_programs, system, device, cpu_addr,
-                                  host_ptr,   unique_identifier};
+    const ShaderParameters params{system,   disk_cache, precompiled_variants, device,
+                                  cpu_addr, host_ptr,   unique_identifier};
 
-    const auto found = precompiled_shaders.find(unique_identifier);
-    if (found == precompiled_shaders.end()) {
+    const auto found = unspecialized_shaders.find(unique_identifier);
+    if (found == unspecialized_shaders.end()) {
         kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
     } else {
-        kernel = CachedShader::CreateKernelFromCache(params, found->second);
+        kernel = CachedShader::CreateFromCache(params, found->second);
     }
 
     Register(kernel);

+ 39 - 27
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -8,9 +8,10 @@
 #include <atomic>
 #include <bitset>
 #include <memory>
-#include <set>
+#include <string>
 #include <tuple>
 #include <unordered_map>
+#include <unordered_set>
 #include <vector>
 
 #include <glad/glad.h>
@@ -20,6 +21,7 @@
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
+#include "video_core/shader/shader_ir.h"
 
 namespace Core {
 class System;
@@ -40,12 +42,19 @@ using Shader = std::shared_ptr<CachedShader>;
 using CachedProgram = std::shared_ptr<OGLProgram>;
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
-using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
+using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
+
+struct UnspecializedShader {
+    GLShader::ShaderEntries entries;
+    ProgramType program_type;
+    ProgramCode code;
+    ProgramCode code_b;
+};
 
 struct ShaderParameters {
-    ShaderDiskCacheOpenGL& disk_cache;
-    const PrecompiledPrograms& precompiled_programs;
     Core::System& system;
+    ShaderDiskCacheOpenGL& disk_cache;
+    const PrecompiledVariants* precompiled_variants;
     const Device& device;
     VAddr cpu_addr;
     u8* host_ptr;
@@ -56,23 +65,18 @@ class CachedShader final : public RasterizerCacheObject {
 public:
     static Shader CreateStageFromMemory(const ShaderParameters& params,
                                         Maxwell::ShaderProgram program_type,
-                                        ProgramCode&& program_code, ProgramCode&& program_code_b);
+                                        ProgramCode program_code, ProgramCode program_code_b);
+    static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code);
 
-    static Shader CreateStageFromCache(const ShaderParameters& params,
-                                       Maxwell::ShaderProgram program_type,
-                                       GLShader::ProgramResult result);
-
-    static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code);
-
-    static Shader CreateKernelFromCache(const ShaderParameters& params,
-                                        GLShader::ProgramResult result);
+    static Shader CreateFromCache(const ShaderParameters& params,
+                                  const UnspecializedShader& unspecialized);
 
     VAddr GetCpuAddr() const override {
         return cpu_addr;
     }
 
     std::size_t GetSizeInBytes() const override {
-        return shader_length;
+        return program_code.size() * sizeof(u64);
     }
 
     /// Gets the shader entries for the shader
@@ -85,21 +89,24 @@ public:
 
 private:
     explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
-                          GLShader::ProgramResult result);
-
-    CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
+                          GLShader::ShaderEntries entries, ProgramCode program_code,
+                          ProgramCode program_code_b);
 
     ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
 
+    Core::System& system;
+    ShaderDiskCacheOpenGL& disk_cache;
+    const Device& device;
+
     VAddr cpu_addr{};
+
     u64 unique_identifier{};
     ProgramType program_type{};
-    ShaderDiskCacheOpenGL& disk_cache;
-    const PrecompiledPrograms& precompiled_programs;
 
     GLShader::ShaderEntries entries;
-    std::string code;
-    std::size_t shader_length{};
+
+    ProgramCode program_code;
+    ProgramCode program_code_b;
 
     std::unordered_map<ProgramVariant, CachedProgram> programs;
 };
@@ -124,21 +131,26 @@ protected:
     void FlushObjectInner(const Shader& object) override {}
 
 private:
-    std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
-        const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
-        const std::vector<ShaderDiskCacheRaw>& raws,
-        const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
+    bool GenerateUnspecializedShaders(const std::atomic_bool& stop_loading,
+                                      const VideoCore::DiskResourceLoadCallback& callback,
+                                      const std::vector<ShaderDiskCacheRaw>& raws);
 
     CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
-                                             const std::set<GLenum>& supported_formats);
+                                             const std::unordered_set<GLenum>& supported_formats);
+
+    const PrecompiledVariants* GetPrecompiledVariants(u64 unique_identifier) const;
 
     Core::System& system;
     Core::Frontend::EmuWindow& emu_window;
     const Device& device;
+
     ShaderDiskCacheOpenGL disk_cache;
 
-    PrecompiledShaders precompiled_shaders;
     PrecompiledPrograms precompiled_programs;
+    std::unordered_map<u64, PrecompiledVariants> precompiled_variants;
+
+    std::unordered_map<u64, UnspecializedShader> unspecialized_shaders;
+
     std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
 };
 

+ 35 - 35
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -415,27 +415,6 @@ public:
         return code.GetResult();
     }
 
-    ShaderEntries GetShaderEntries() const {
-        ShaderEntries entries;
-        for (const auto& cbuf : ir.GetConstantBuffers()) {
-            entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
-                                               cbuf.first);
-        }
-        for (const auto& sampler : ir.GetSamplers()) {
-            entries.samplers.emplace_back(sampler);
-        }
-        for (const auto& [offset, image] : ir.GetImages()) {
-            entries.images.emplace_back(image);
-        }
-        for (const auto& [base, usage] : ir.GetGlobalMemory()) {
-            entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
-                                                       usage.is_read, usage.is_written);
-        }
-        entries.clip_distances = ir.GetClipDistances();
-        entries.shader_length = ir.GetLength();
-        return entries;
-    }
-
 private:
     friend class ASTDecompiler;
     friend class ExprDecompiler;
@@ -2481,25 +2460,46 @@ void GLSLDecompiler::DecompileAST() {
 
 } // Anonymous namespace
 
+ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) {
+    ShaderEntries entries;
+    for (const auto& cbuf : ir.GetConstantBuffers()) {
+        entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
+                                           cbuf.first);
+    }
+    for (const auto& sampler : ir.GetSamplers()) {
+        entries.samplers.emplace_back(sampler);
+    }
+    for (const auto& [offset, image] : ir.GetImages()) {
+        entries.images.emplace_back(image);
+    }
+    for (const auto& [base, usage] : ir.GetGlobalMemory()) {
+        entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read,
+                                                   usage.is_written);
+    }
+    entries.clip_distances = ir.GetClipDistances();
+    entries.shader_length = ir.GetLength();
+    return entries;
+}
+
 std::string GetCommonDeclarations() {
-    return fmt::format(
-        "#define ftoi floatBitsToInt\n"
-        "#define ftou floatBitsToUint\n"
-        "#define itof intBitsToFloat\n"
-        "#define utof uintBitsToFloat\n\n"
-        "bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n"
-        "    bvec2 is_nan1 = isnan(pair1);\n"
-        "    bvec2 is_nan2 = isnan(pair2);\n"
-        "    return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
-        "is_nan2.y);\n"
-        "}}\n\n");
+    return R"(#define ftoi floatBitsToInt
+#define ftou floatBitsToUint
+#define itof intBitsToFloat
+#define utof uintBitsToFloat
+
+bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
+    bvec2 is_nan1 = isnan(pair1);
+    bvec2 is_nan2 = isnan(pair2);
+    return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
+}
+)";
 }
 
-ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
-                        const std::string& suffix) {
+std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
+                      const std::string& suffix) {
     GLSLDecompiler decompiler(device, ir, stage, suffix);
     decompiler.Decompile();
-    return {decompiler.GetResult(), decompiler.GetShaderEntries()};
+    return decompiler.GetResult();
 }
 
 } // namespace OpenGL::GLShader

+ 4 - 5
src/video_core/renderer_opengl/gl_shader_decompiler.h

@@ -34,10 +34,7 @@ enum class ProgramType : u32 {
 
 namespace OpenGL::GLShader {
 
-struct ShaderEntries;
-
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using ProgramResult = std::pair<std::string, ShaderEntries>;
 using SamplerEntry = VideoCommon::Shader::Sampler;
 using ImageEntry = VideoCommon::Shader::Image;
 
@@ -93,9 +90,11 @@ struct ShaderEntries {
     std::size_t shader_length{};
 };
 
+ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
+
 std::string GetCommonDeclarations();
 
-ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
-                        ProgramType stage, const std::string& suffix);
+std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
+                      ProgramType stage, const std::string& suffix);
 
 } // namespace OpenGL::GLShader

+ 29 - 251
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@@ -29,12 +29,7 @@ enum class TransferableEntryKind : u32 {
     Usage,
 };
 
-enum class PrecompiledEntryKind : u32 {
-    Decompiled,
-    Dump,
-};
-
-constexpr u32 NativeVersion = 4;
+constexpr u32 NativeVersion = 5;
 
 // Making sure sizes doesn't change by accident
 static_assert(sizeof(BaseBindings) == 16);
@@ -49,13 +44,11 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
     return hash;
 }
 
-} // namespace
+} // Anonymous namespace
 
 ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
-                                       u32 program_code_size, u32 program_code_size_b,
                                        ProgramCode program_code, ProgramCode program_code_b)
     : unique_identifier{unique_identifier}, program_type{program_type},
-      program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
       program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
 
 ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
@@ -90,15 +83,16 @@ bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
 bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
     if (file.WriteObject(unique_identifier) != 1 ||
         file.WriteObject(static_cast<u32>(program_type)) != 1 ||
-        file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
+        file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
+        file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
         return false;
     }
 
-    if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
+    if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
         return false;
 
     if (HasProgramA() &&
-        file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
+        file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
         return false;
     }
     return true;
@@ -186,13 +180,14 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
     return {{std::move(raws), std::move(usages)}};
 }
 
-std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
+std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>
 ShaderDiskCacheOpenGL::LoadPrecompiled() {
     if (!is_usable) {
         return {};
     }
 
-    FileUtil::IOFile file(GetPrecompiledPath(), "rb");
+    std::string path = GetPrecompiledPath();
+    FileUtil::IOFile file(path, "rb");
     if (!file.IsOpen()) {
         LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
                  GetTitleID());
@@ -211,7 +206,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
     return *result;
 }
 
-std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
+std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
 ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
     // Read compressed file from disk and decompress to virtual precompiled cache file
     std::vector<u8> compressed(file.GetSize());
@@ -231,238 +226,31 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
         return {};
     }
 
-    std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
     ShaderDumpsMap dumps;
     while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
-        PrecompiledEntryKind kind{};
-        if (!LoadObjectFromPrecompiled(kind)) {
+        ShaderDiskCacheUsage usage;
+        if (!LoadObjectFromPrecompiled(usage)) {
             return {};
         }
 
-        switch (kind) {
-        case PrecompiledEntryKind::Decompiled: {
-            u64 unique_identifier{};
-            if (!LoadObjectFromPrecompiled(unique_identifier)) {
-                return {};
-            }
-
-            auto entry = LoadDecompiledEntry();
-            if (!entry) {
-                return {};
-            }
-            decompiled.insert({unique_identifier, std::move(*entry)});
-            break;
-        }
-        case PrecompiledEntryKind::Dump: {
-            ShaderDiskCacheUsage usage;
-            if (!LoadObjectFromPrecompiled(usage)) {
-                return {};
-            }
-
-            ShaderDiskCacheDump dump;
-            if (!LoadObjectFromPrecompiled(dump.binary_format)) {
-                return {};
-            }
-
-            u32 binary_length{};
-            if (!LoadObjectFromPrecompiled(binary_length)) {
-                return {};
-            }
-
-            dump.binary.resize(binary_length);
-            if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
-                return {};
-            }
-
-            dumps.insert({usage, dump});
-            break;
-        }
-        default:
+        ShaderDiskCacheDump dump;
+        if (!LoadObjectFromPrecompiled(dump.binary_format)) {
             return {};
         }
-    }
-    return {{decompiled, dumps}};
-}
 
-std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() {
-    u32 code_size{};
-    if (!LoadObjectFromPrecompiled(code_size)) {
-        return {};
-    }
-
-    std::string code(code_size, '\0');
-    if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
-        return {};
-    }
-
-    ShaderDiskCacheDecompiled entry;
-    entry.code = std::move(code);
-
-    u32 const_buffers_count{};
-    if (!LoadObjectFromPrecompiled(const_buffers_count)) {
-        return {};
-    }
-
-    for (u32 i = 0; i < const_buffers_count; ++i) {
-        u32 max_offset{};
-        u32 index{};
-        bool is_indirect{};
-        if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
-            !LoadObjectFromPrecompiled(is_indirect)) {
+        u32 binary_length{};
+        if (!LoadObjectFromPrecompiled(binary_length)) {
             return {};
         }
-        entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
-    }
 
-    u32 samplers_count{};
-    if (!LoadObjectFromPrecompiled(samplers_count)) {
-        return {};
-    }
-
-    for (u32 i = 0; i < samplers_count; ++i) {
-        u64 offset{};
-        u64 index{};
-        u32 type{};
-        bool is_array{};
-        bool is_shadow{};
-        bool is_bindless{};
-        if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
-            !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
-            !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
+        dump.binary.resize(binary_length);
+        if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
             return {};
         }
-        entry.entries.samplers.emplace_back(
-            static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
-            static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
-    }
 
-    u32 images_count{};
-    if (!LoadObjectFromPrecompiled(images_count)) {
-        return {};
-    }
-    for (u32 i = 0; i < images_count; ++i) {
-        u64 offset{};
-        u64 index{};
-        u32 type{};
-        u8 is_bindless{};
-        u8 is_written{};
-        u8 is_read{};
-        u8 is_atomic{};
-        if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
-            !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless) ||
-            !LoadObjectFromPrecompiled(is_written) || !LoadObjectFromPrecompiled(is_read) ||
-            !LoadObjectFromPrecompiled(is_atomic)) {
-            return {};
-        }
-        entry.entries.images.emplace_back(
-            static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
-            static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0, is_written != 0,
-            is_read != 0, is_atomic != 0);
-    }
-
-    u32 global_memory_count{};
-    if (!LoadObjectFromPrecompiled(global_memory_count)) {
-        return {};
+        dumps.emplace(usage, dump);
     }
-    for (u32 i = 0; i < global_memory_count; ++i) {
-        u32 cbuf_index{};
-        u32 cbuf_offset{};
-        bool is_read{};
-        bool is_written{};
-        if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
-            !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
-            return {};
-        }
-        entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
-                                                         is_written);
-    }
-
-    for (auto& clip_distance : entry.entries.clip_distances) {
-        if (!LoadObjectFromPrecompiled(clip_distance)) {
-            return {};
-        }
-    }
-
-    u64 shader_length{};
-    if (!LoadObjectFromPrecompiled(shader_length)) {
-        return {};
-    }
-    entry.entries.shader_length = static_cast<std::size_t>(shader_length);
-
-    return entry;
-}
-
-bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code,
-                                               const GLShader::ShaderEntries& entries) {
-    if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
-        !SaveObjectToPrecompiled(unique_identifier) ||
-        !SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
-        !SaveArrayToPrecompiled(code.data(), code.size())) {
-        return false;
-    }
-
-    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) {
-        return false;
-    }
-    for (const auto& cbuf : entries.const_buffers) {
-        if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
-            !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
-            !SaveObjectToPrecompiled(cbuf.IsIndirect())) {
-            return false;
-        }
-    }
-
-    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) {
-        return false;
-    }
-    for (const auto& sampler : entries.samplers) {
-        if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
-            !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
-            !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
-            !SaveObjectToPrecompiled(sampler.IsArray()) ||
-            !SaveObjectToPrecompiled(sampler.IsShadow()) ||
-            !SaveObjectToPrecompiled(sampler.IsBindless())) {
-            return false;
-        }
-    }
-
-    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) {
-        return false;
-    }
-    for (const auto& image : entries.images) {
-        if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
-            !SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
-            !SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
-            !SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0)) ||
-            !SaveObjectToPrecompiled(static_cast<u8>(image.IsWritten() ? 1 : 0)) ||
-            !SaveObjectToPrecompiled(static_cast<u8>(image.IsRead() ? 1 : 0)) ||
-            !SaveObjectToPrecompiled(static_cast<u8>(image.IsAtomic() ? 1 : 0))) {
-            return false;
-        }
-    }
-
-    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
-        return false;
-    }
-    for (const auto& gmem : entries.global_memory_entries) {
-        if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
-            !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
-            !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
-            return false;
-        }
-    }
-
-    for (const bool clip_distance : entries.clip_distances) {
-        if (!SaveObjectToPrecompiled(clip_distance)) {
-            return false;
-        }
-    }
-
-    if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
-        return false;
-    }
-
-    return true;
+    return dumps;
 }
 
 void ShaderDiskCacheOpenGL::InvalidateTransferable() {
@@ -532,28 +320,18 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
     }
 }
 
-void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
-                                           const GLShader::ShaderEntries& entries) {
+void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
     if (!is_usable) {
         return;
     }
 
+    // TODO(Rodrigo): This is a design smell. I shouldn't be having to manually write the header
+    // when writing the dump. This should be done the moment I get access to write to the virtual
+    // file.
     if (precompiled_cache_virtual_file.GetSize() == 0) {
         SavePrecompiledHeaderToVirtualPrecompiledCache();
     }
 
-    if (!SaveDecompiledFile(unique_identifier, code, entries)) {
-        LOG_ERROR(Render_OpenGL,
-                  "Failed to save decompiled entry to the precompiled file - removing");
-        InvalidatePrecompiled();
-    }
-}
-
-void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
-    if (!is_usable) {
-        return;
-    }
-
     GLint binary_length{};
     glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
 
@@ -561,8 +339,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
     std::vector<u8> binary(binary_length);
     glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
 
-    if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
-        !SaveObjectToPrecompiled(usage) ||
+    if (!SaveObjectToPrecompiled(usage) ||
         !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
         !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
         !SaveArrayToPrecompiled(binary.data(), binary.size())) {
@@ -574,8 +351,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
 }
 
 FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
-    if (!EnsureDirectories())
+    if (!EnsureDirectories()) {
         return {};
+    }
 
     const auto transferable_path{GetTransferablePath()};
     const bool existed = FileUtil::Exists(transferable_path);
@@ -607,8 +385,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
 
 void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
     precompiled_cache_virtual_file_offset = 0;
-    const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
-    const std::vector<u8>& compressed =
+    const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
+    const std::vector<u8> compressed =
         Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
 
     const auto precompiled_path{GetPrecompiledPath()};

+ 4 - 28
src/video_core/renderer_opengl/gl_shader_disk_cache.h

@@ -123,8 +123,7 @@ namespace OpenGL {
 class ShaderDiskCacheRaw {
 public:
     explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
-                                u32 program_code_size, u32 program_code_size_b,
-                                ProgramCode program_code, ProgramCode program_code_b);
+                                ProgramCode program_code, ProgramCode program_code_b = {});
     ShaderDiskCacheRaw();
     ~ShaderDiskCacheRaw();
 
@@ -155,22 +154,14 @@ public:
 private:
     u64 unique_identifier{};
     ProgramType program_type{};
-    u32 program_code_size{};
-    u32 program_code_size_b{};
 
     ProgramCode program_code;
     ProgramCode program_code_b;
 };
 
-/// Contains decompiled data from a shader
-struct ShaderDiskCacheDecompiled {
-    std::string code;
-    GLShader::ShaderEntries entries;
-};
-
 /// Contains an OpenGL dumped binary program
 struct ShaderDiskCacheDump {
-    GLenum binary_format;
+    GLenum binary_format{};
     std::vector<u8> binary;
 };
 
@@ -184,9 +175,7 @@ public:
     LoadTransferable();
 
     /// Loads current game's precompiled cache. Invalidates on failure.
-    std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
-              std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
-    LoadPrecompiled();
+    std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> LoadPrecompiled();
 
     /// Removes the transferable (and precompiled) cache file.
     void InvalidateTransferable();
@@ -200,10 +189,6 @@ public:
     /// Saves shader usage to the transferable file. Does not check for collisions.
     void SaveUsage(const ShaderDiskCacheUsage& usage);
 
-    /// Saves a decompiled entry to the precompiled file. Does not check for collisions.
-    void SaveDecompiled(u64 unique_identifier, const std::string& code,
-                        const GLShader::ShaderEntries& entries);
-
     /// Saves a dump entry to the precompiled file. Does not check for collisions.
     void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
 
@@ -212,18 +197,9 @@ public:
 
 private:
     /// Loads the transferable cache. Returns empty on failure.
-    std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
-                            std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
+    std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
     LoadPrecompiledFile(FileUtil::IOFile& file);
 
-    /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
-    /// failure.
-    std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
-
-    /// Saves a decompiled entry to the passed file. Returns true on success.
-    bool SaveDecompiledFile(u64 unique_identifier, const std::string& code,
-                            const GLShader::ShaderEntries& entries);
-
     /// Opens current game's transferable file and write it's header if it doesn't exist
     FileUtil::IOFile AppendTransferableFile() const;
 

+ 24 - 70
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -16,18 +16,8 @@ using VideoCommon::Shader::CompilerSettings;
 using VideoCommon::Shader::ProgramCode;
 using VideoCommon::Shader::ShaderIR;
 
-static constexpr u32 PROGRAM_OFFSET = 10;
-static constexpr u32 COMPUTE_OFFSET = 0;
-
-static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
-
-ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
-                                   const ShaderSetup& setup) {
-    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
-    std::string out = "// Shader Unique Id: VS" + id + "\n\n";
-    out += GetCommonDeclarations();
-
+std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
+    std::string out = GetCommonDeclarations();
     out += R"(
 layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
     vec4 viewport_flip;
@@ -35,18 +25,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
 };
 
 )";
-
-    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
-                              locker);
-    const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
-    ProgramResult program = Decompile(device, program_ir, stage, "vertex");
-    out += program.first;
-
-    if (setup.IsDualProgram()) {
-        const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
-                                    settings, locker);
-        ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
-        out += program_b.first;
+    const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
+    out += Decompile(device, ir, stage, "vertex");
+    if (ir_b) {
+        out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
     }
 
     out += R"(
@@ -54,7 +36,7 @@ void main() {
     execute_vertex();
 )";
 
-    if (setup.IsDualProgram()) {
+    if (ir_b) {
         out += "    execute_vertex_b();";
     }
 
@@ -68,18 +50,13 @@ void main() {
         // Viewport can be flipped, which is unsupported by glViewport
         gl_Position.xy *= viewport_flip.xy;
     }
-})";
-
-    return {std::move(out), std::move(program.second)};
+}
+)";
+    return out;
 }
 
-ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
-                                     const ShaderSetup& setup) {
-    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
-    std::string out = "// Shader Unique Id: GS" + id + "\n\n";
-    out += GetCommonDeclarations();
-
+std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
+    std::string out = GetCommonDeclarations();
     out += R"(
 layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
     vec4 viewport_flip;
@@ -87,27 +64,18 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
 };
 
 )";
-
-    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
-                              locker);
-    ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
-    out += program.first;
+    out += Decompile(device, ir, ProgramType::Geometry, "geometry");
 
     out += R"(
 void main() {
     execute_geometry();
-};)";
-
-    return {std::move(out), std::move(program.second)};
+}
+)";
+    return out;
 }
 
-ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
-                                     const ShaderSetup& setup) {
-    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
-    std::string out = "// Shader Unique Id: FS" + id + "\n\n";
-    out += GetCommonDeclarations();
-
+std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
+    std::string out = GetCommonDeclarations();
     out += R"(
 layout (location = 0) out vec4 FragColor0;
 layout (location = 1) out vec4 FragColor1;
@@ -124,39 +92,25 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
 };
 
 )";
-
-    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings,
-                              locker);
-    ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
-    out += program.first;
+    out += Decompile(device, ir, ProgramType::Fragment, "fragment");
 
     out += R"(
 void main() {
     execute_fragment();
 }
-
 )";
-    return {std::move(out), std::move(program.second)};
+    return out;
 }
 
-ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
-                                    const ShaderSetup& setup) {
-    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
-
-    std::string out = "// Shader Unique Id: CS" + id + "\n\n";
-    out += GetCommonDeclarations();
-
-    const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings,
-                              locker);
-    ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
-    out += program.first;
-
+std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
+    std::string out = GetCommonDeclarations();
+    out += Decompile(device, ir, ProgramType::Compute, "compute");
     out += R"(
 void main() {
     execute_compute();
 }
 )";
-    return {std::move(out), std::move(program.second)};
+    return out;
 }
 
 } // namespace OpenGL::GLShader

+ 5 - 36
src/video_core/renderer_opengl/gl_shader_gen.h

@@ -16,50 +16,19 @@ class Device;
 
 namespace OpenGL::GLShader {
 
-using VideoCommon::Shader::ConstBufferLocker;
 using VideoCommon::Shader::ProgramCode;
-
-struct ShaderSetup {
-    explicit ShaderSetup(ProgramCode program_code) {
-        program.code = std::move(program_code);
-    }
-
-    struct {
-        ProgramCode code;
-        ProgramCode code_b; // Used for dual vertex shaders
-        u64 unique_identifier;
-        std::size_t size_a;
-        std::size_t size_b;
-    } program;
-
-    /// Used in scenarios where we have a dual vertex shaders
-    void SetProgramB(ProgramCode program_b) {
-        program.code_b = std::move(program_b);
-        has_program_b = true;
-    }
-
-    bool IsDualProgram() const {
-        return has_program_b;
-    }
-
-private:
-    bool has_program_b{};
-};
+using VideoCommon::Shader::ShaderIR;
 
 /// Generates the GLSL vertex shader program source code for the given VS program
-ProgramResult GenerateVertexShader(ConstBufferLocker& locker, const Device& device,
-                                   const ShaderSetup& setup);
+std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b);
 
 /// Generates the GLSL geometry shader program source code for the given GS program
-ProgramResult GenerateGeometryShader(ConstBufferLocker& locker, const Device& device,
-                                     const ShaderSetup& setup);
+std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir);
 
 /// Generates the GLSL fragment shader program source code for the given FS program
-ProgramResult GenerateFragmentShader(ConstBufferLocker& locker, const Device& device,
-                                     const ShaderSetup& setup);
+std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir);
 
 /// Generates the GLSL compute shader program source code for the given CS program
-ProgramResult GenerateComputeShader(ConstBufferLocker& locker, const Device& device,
-                                    const ShaderSetup& setup);
+std::string GenerateComputeShader(const Device& device, const ShaderIR& ir);
 
 } // namespace OpenGL::GLShader

+ 4 - 4
src/video_core/shader/const_buffer_locker.cpp

@@ -15,15 +15,15 @@ ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
     : engine{nullptr}, shader_stage{shader_stage} {}
 
 ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
-                                     Tegra::Engines::ConstBufferEngineInterface* engine)
-    : engine{engine}, shader_stage{shader_stage} {}
+                                     Tegra::Engines::ConstBufferEngineInterface& engine)
+    : engine{&engine}, shader_stage{shader_stage} {}
 
 bool ConstBufferLocker::IsEngineSet() const {
     return engine != nullptr;
 }
 
-void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
-    engine = engine_;
+void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine_) {
+    engine = &engine_;
 }
 
 std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {

+ 2 - 2
src/video_core/shader/const_buffer_locker.h

@@ -21,14 +21,14 @@ public:
     explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
 
     explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
-                               Tegra::Engines::ConstBufferEngineInterface* engine);
+                               Tegra::Engines::ConstBufferEngineInterface& engine);
 
     // Checks if an engine is setup, it may be possible that during disk shader
     // cache run, the engines have not been created yet.
     bool IsEngineSet() const;
 
     // Use this to set/change the engine used for this shader.
-    void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine);
+    void SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine);
 
     // Retrieves a key from the locker, if it's registered, it will give the
     // registered value, if not it will obtain it from maxwell3d and register it.

+ 8 - 10
src/video_core/shader/control_flow.cpp

@@ -66,10 +66,11 @@ struct BlockInfo {
 };
 
 struct CFGRebuildState {
-    explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
-                             const u32 start, ConstBufferLocker& locker)
-        : start{start}, program_code{program_code}, program_size{program_size}, locker{locker} {}
+    explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
+        : program_code{program_code}, start{start}, locker{locker} {}
 
+    const ProgramCode& program_code;
+    ConstBufferLocker& locker;
     u32 start{};
     std::vector<BlockInfo> block_info{};
     std::list<u32> inspect_queries{};
@@ -79,10 +80,7 @@ struct CFGRebuildState {
     std::map<u32, u32> ssy_labels{};
     std::map<u32, u32> pbk_labels{};
     std::unordered_map<u32, BlockStack> stacks{};
-    const ProgramCode& program_code;
-    const std::size_t program_size;
     ASTManager* manager;
-    ConstBufferLocker& locker;
 };
 
 enum class BlockCollision : u32 { None, Found, Inside };
@@ -242,7 +240,7 @@ std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState&
 
 std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) {
     u32 offset = static_cast<u32>(address);
-    const u32 end_address = static_cast<u32>(state.program_size / sizeof(Instruction));
+    const u32 end_address = static_cast<u32>(state.program_code.size());
     ParseInfo parse_info{};
     SingleBranch single_branch{};
 
@@ -583,6 +581,7 @@ bool TryQuery(CFGRebuildState& state) {
     }
     return true;
 }
+
 } // Anonymous namespace
 
 void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch_info) {
@@ -651,8 +650,7 @@ void DecompileShader(CFGRebuildState& state) {
     state.manager->Decompile();
 }
 
-std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
-                                                std::size_t program_size, u32 start_address,
+std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
                                                 const CompilerSettings& settings,
                                                 ConstBufferLocker& locker) {
     auto result_out = std::make_unique<ShaderCharacteristics>();
@@ -661,7 +659,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
         return result_out;
     }
 
-    CFGRebuildState state{program_code, program_size, start_address, locker};
+    CFGRebuildState state{program_code, start_address, locker};
     // Inspect Code and generate blocks
     state.labels.clear();
     state.labels.emplace(start_address);

+ 1 - 2
src/video_core/shader/control_flow.h

@@ -105,8 +105,7 @@ struct ShaderCharacteristics {
     CompilerSettings settings{};
 };
 
-std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
-                                                std::size_t program_size, u32 start_address,
+std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
                                                 const CompilerSettings& settings,
                                                 ConstBufferLocker& locker);
 

+ 5 - 4
src/video_core/shader/decode.cpp

@@ -33,7 +33,7 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
     return (absolute_offset % SchedPeriod) == 0;
 }
 
-} // namespace
+} // Anonymous namespace
 
 class ASTDecoder {
 public:
@@ -102,7 +102,7 @@ void ShaderIR::Decode() {
     std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
 
     decompiled = false;
-    auto info = ScanFlow(program_code, program_size, main_offset, settings, locker);
+    auto info = ScanFlow(program_code, main_offset, settings, locker);
     auto& shader_info = *info;
     coverage_begin = shader_info.start;
     coverage_end = shader_info.end;
@@ -155,7 +155,7 @@ void ShaderIR::Decode() {
         [[fallthrough]];
     case CompileDepth::BruteForce: {
         coverage_begin = main_offset;
-        const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
+        const u32 shader_end = program_code.size();
         coverage_end = shader_end;
         for (u32 label = main_offset; label < shader_end; label++) {
             basic_blocks.insert({label, DecodeRange(label, label + 1)});
@@ -225,7 +225,8 @@ void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) {
     for (auto& branch_case : multi_branch->branches) {
         Node n = Operation(OperationCode::Branch, Immediate(branch_case.address));
         Node op_b = Immediate(branch_case.cmp_value);
-        Node condition = GetPredicateComparisonInteger(Tegra::Shader::PredCondition::Equal, false, op_a, op_b);
+        Node condition =
+            GetPredicateComparisonInteger(Tegra::Shader::PredCondition::Equal, false, op_a, op_b);
         auto result = Conditional(condition, {n});
         bb.push_back(result);
         global_code.push_back(result);

+ 3 - 4
src/video_core/shader/shader_ir.cpp

@@ -22,10 +22,9 @@ using Tegra::Shader::PredCondition;
 using Tegra::Shader::PredOperation;
 using Tegra::Shader::Register;
 
-ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
-                   CompilerSettings settings, ConstBufferLocker& locker)
-    : program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
-      program_manager{true, true}, settings{settings}, locker{locker} {
+ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
+                   ConstBufferLocker& locker)
+    : program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
     Decode();
 }
 

+ 6 - 6
src/video_core/shader/shader_ir.h

@@ -67,8 +67,8 @@ struct GlobalMemoryUsage {
 
 class ShaderIR final {
 public:
-    explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
-                      CompilerSettings settings, ConstBufferLocker& locker);
+    explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
+                      ConstBufferLocker& locker);
     ~ShaderIR();
 
     const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -384,7 +384,9 @@ private:
 
     const ProgramCode& program_code;
     const u32 main_offset;
-    const std::size_t program_size;
+    const CompilerSettings settings;
+    ConstBufferLocker& locker;
+
     bool decompiled{};
     bool disable_flow_stack{};
 
@@ -393,9 +395,7 @@ private:
 
     std::map<u32, NodeBlock> basic_blocks;
     NodeBlock global_code;
-    ASTManager program_manager;
-    CompilerSettings settings{};
-    ConstBufferLocker& locker;
+    ASTManager program_manager{true, true};
 
     std::set<u32> used_registers;
     std::set<Tegra::Shader::Pred> used_predicates;