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revert to std::sin and std::cos

Chloe Marcec il y a 5 ans
Parent
commit
7ad63ea542

+ 2 - 2
src/audio_core/command_generator.cpp

@@ -91,11 +91,11 @@ float Pow10(float x) {
 }
 
 float SinD(float degrees) {
-    return std::sinf(degrees * static_cast<float>(std::numbers::pi) / 180.0f);
+    return std::sin(degrees * std::numbers::pi_v<float> / 180.0f);
 }
 
 float CosD(float degrees) {
-    return std::cosf(degrees * static_cast<float>(std::numbers::pi) / 180.0f);
+    return std::cos(degrees * std::numbers::pi_v<float> / 180.0f);
 }
 
 float ToFloat(s32 sample) {

+ 1 - 1
src/audio_core/delay_line.h

@@ -9,7 +9,7 @@ public:
     DelayLineBase();
     ~DelayLineBase();
 
-    void Initialize(s32 _max_delay, float* src_buffer);
+    void Initialize(s32 max_delay_, float* src_buffer);
     void SetDelay(s32 new_delay);
     s32 GetDelay() const;
     s32 GetMaxDelay() const;

+ 3 - 3
src/audio_core/effect_context.cpp

@@ -126,10 +126,10 @@ void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
         params.status = ParameterStatus::Initialized;
         skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
         if (!skipped) {
-            auto& work_buffer = GetWorkBuffer();
+            auto& cur_work_buffer = GetWorkBuffer();
             // Has two buffers internally
-            work_buffer.resize(in_params.buffer_size * 2);
-            std::fill(work_buffer.begin(), work_buffer.end(), 0);
+            cur_work_buffer.resize(in_params.buffer_size * 2);
+            std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0);
         }
     }
 }