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Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file

gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
bunnei 7 lat temu
rodzic
commit
79e54abe19

+ 10 - 0
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -363,6 +363,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
     if (stop_loading)
         return;
 
+    // Track if precompiled cache was altered during loading to know if we have to serialize the
+    // virtual precompiled cache file back to the hard drive
+    bool precompiled_cache_altered = false;
+
     // Build shaders
     if (callback)
         callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
@@ -384,6 +388,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
             if (!shader) {
                 // Invalidate the precompiled cache if a shader dumped shader was rejected
                 disk_cache.InvalidatePrecompiled();
+                precompiled_cache_altered = true;
                 dumps.clear();
             }
         }
@@ -405,8 +410,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
         if (dumps.find(usage) == dumps.end()) {
             const auto& program = precompiled_programs.at(usage);
             disk_cache.SaveDump(usage, program->handle);
+            precompiled_cache_altered = true;
         }
     }
+
+    if (precompiled_cache_altered) {
+        disk_cache.SaveVirtualPrecompiledFile();
+    }
 }
 
 CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(

+ 115 - 124
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@@ -104,7 +104,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
     return true;
 }
 
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
+ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
+    : system{system}, precompiled_cache_virtual_file_offset{0} {}
 
 std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
 ShaderDiskCacheOpenGL::LoadTransferable() {
@@ -177,6 +178,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
             return {};
         }
     }
+
     return {{raws, usages}};
 }
 
@@ -208,59 +210,64 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
 std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
                         std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
 ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
+    // Read compressed file from disk and decompress to virtual precompiled cache file
+    std::vector<u8> compressed(file.GetSize());
+    file.ReadBytes(compressed.data(), compressed.size());
+    const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
+    SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
+    precompiled_cache_virtual_file_offset = 0;
+
     ShaderCacheVersionHash file_hash{};
-    if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
+    if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
+        precompiled_cache_virtual_file_offset = 0;
         return {};
     }
     if (GetShaderCacheVersionHash() != file_hash) {
         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
+        precompiled_cache_virtual_file_offset = 0;
         return {};
     }
 
     std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
     std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
-    while (file.Tell() < file.GetSize()) {
+    while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
         PrecompiledEntryKind kind{};
-        if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
+        if (!LoadObjectFromPrecompiled(kind)) {
             return {};
         }
 
         switch (kind) {
         case PrecompiledEntryKind::Decompiled: {
             u64 unique_identifier{};
-            if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
+            if (!LoadObjectFromPrecompiled(unique_identifier)) {
                 return {};
+            }
 
-            const auto entry = LoadDecompiledEntry(file);
-            if (!entry)
+            const auto entry = LoadDecompiledEntry();
+            if (!entry) {
                 return {};
+            }
             decompiled.insert({unique_identifier, std::move(*entry)});
             break;
         }
         case PrecompiledEntryKind::Dump: {
             ShaderDiskCacheUsage usage;
-            if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
+            if (!LoadObjectFromPrecompiled(usage)) {
                 return {};
+            }
 
             ShaderDiskCacheDump dump;
-            if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
-                return {};
-
-            u32 binary_length{};
-            u32 compressed_size{};
-            if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
-                file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
+            if (!LoadObjectFromPrecompiled(dump.binary_format)) {
                 return {};
             }
 
-            std::vector<u8> compressed_binary(compressed_size);
-            if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
-                compressed_binary.size()) {
+            u32 binary_length{};
+            if (!LoadObjectFromPrecompiled(binary_length)) {
                 return {};
             }
 
-            dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
-            if (dump.binary.empty()) {
+            dump.binary.resize(binary_length);
+            if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
                 return {};
             }
 
@@ -274,45 +281,41 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
     return {{decompiled, dumps}};
 }
 
-std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
-    FileUtil::IOFile& file) {
+std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() {
     u32 code_size{};
-    u32 compressed_code_size{};
-    if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
-        file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
+    if (!LoadObjectFromPrecompiled(code_size)) {
         return {};
     }
 
-    std::vector<u8> compressed_code(compressed_code_size);
-    if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+    std::vector<u8> code(code_size);
+    if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
         return {};
     }
 
-    const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
-    if (code.empty()) {
-        return {};
-    }
     ShaderDiskCacheDecompiled entry;
     entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
 
     u32 const_buffers_count{};
-    if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
+    if (!LoadObjectFromPrecompiled(const_buffers_count)) {
         return {};
+    }
+
     for (u32 i = 0; i < const_buffers_count; ++i) {
         u32 max_offset{};
         u32 index{};
         u8 is_indirect{};
-        if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
-            file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
-            file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
+        if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
+            !LoadObjectFromPrecompiled(is_indirect)) {
             return {};
         }
         entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
     }
 
     u32 samplers_count{};
-    if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
+    if (!LoadObjectFromPrecompiled(samplers_count)) {
         return {};
+    }
+
     for (u32 i = 0; i < samplers_count; ++i) {
         u64 offset{};
         u64 index{};
@@ -320,12 +323,9 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
         u8 is_array{};
         u8 is_shadow{};
         u8 is_bindless{};
-        if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
-            file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
-            file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
-            file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
-            file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) ||
-            file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
+        if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
+            !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
+            !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
             return {};
         }
         entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
@@ -335,17 +335,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
     }
 
     u32 global_memory_count{};
-    if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
+    if (!LoadObjectFromPrecompiled(global_memory_count)) {
         return {};
+    }
+
     for (u32 i = 0; i < global_memory_count; ++i) {
         u32 cbuf_index{};
         u32 cbuf_offset{};
         u8 is_read{};
         u8 is_written{};
-        if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
-            file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) ||
-            file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) ||
-            file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) {
+        if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
+            !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
             return {};
         }
         entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
@@ -354,74 +354,81 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
 
     for (auto& clip_distance : entry.entries.clip_distances) {
         u8 clip_distance_raw{};
-        if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
+        if (!LoadObjectFromPrecompiled(clip_distance_raw))
             return {};
         clip_distance = clip_distance_raw != 0;
     }
 
     u64 shader_length{};
-    if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
+    if (!LoadObjectFromPrecompiled(shader_length)) {
         return {};
+    }
+
     entry.entries.shader_length = static_cast<std::size_t>(shader_length);
 
     return entry;
 }
 
-bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
-                                               const std::string& code,
-                                               const std::vector<u8>& compressed_code,
+bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code,
                                                const GLShader::ShaderEntries& entries) {
-    if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
-        file.WriteObject(unique_identifier) != 1 ||
-        file.WriteObject(static_cast<u32>(code.size())) != 1 ||
-        file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
-        file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+    if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
+        !SaveObjectToPrecompiled(unique_identifier) ||
+        !SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
+        !SaveArrayToPrecompiled(code.data(), code.size())) {
         return false;
     }
 
-    if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
+    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) {
         return false;
+    }
     for (const auto& cbuf : entries.const_buffers) {
-        if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
-            file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
-            file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
+        if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
+            !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
+            !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
             return false;
         }
     }
 
-    if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
+    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) {
         return false;
+    }
     for (const auto& sampler : entries.samplers) {
-        if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
-            file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
-            file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
-            file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
-            file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 ||
-            file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) {
+        if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
+            !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
+            !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
+            !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
+            !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
+            !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
             return false;
         }
     }
 
-    if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
+    if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
         return false;
+    }
     for (const auto& gmem : entries.global_memory_entries) {
-        if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
-            file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 ||
-            file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 ||
-            file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) {
+        if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
+            !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
+            !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
+            !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
             return false;
         }
     }
 
     for (const bool clip_distance : entries.clip_distances) {
-        if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
+        if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
             return false;
+        }
     }
 
-    return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
+    if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
+        return false;
+    }
+
+    return true;
 }
 
-void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
+void ShaderDiskCacheOpenGL::InvalidateTransferable() {
     if (!FileUtil::Delete(GetTransferablePath())) {
         LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
                   GetTransferablePath());
@@ -429,7 +436,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
     InvalidatePrecompiled();
 }
 
-void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
+void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
+    // Clear virtaul precompiled cache file
+    precompiled_cache_virtual_file.Resize(0);
+
     if (!FileUtil::Delete(GetPrecompiledPath())) {
         LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
     }
@@ -485,22 +495,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
     if (!IsUsable())
         return;
 
-    const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault(
-        reinterpret_cast<const u8*>(code.data()), code.size())};
-    if (compressed_code.empty()) {
-        LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
-                  unique_identifier);
-        return;
+    if (precompiled_cache_virtual_file.GetSize() == 0) {
+        SavePrecompiledHeaderToVirtualPrecompiledCache();
     }
 
-    FileUtil::IOFile file = AppendPrecompiledFile();
-    if (!file.IsOpen())
-        return;
-
-    if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
+    if (!SaveDecompiledFile(unique_identifier, code, entries)) {
         LOG_ERROR(Render_OpenGL,
                   "Failed to save decompiled entry to the precompiled file - removing");
-        file.Close();
         InvalidatePrecompiled();
     }
 }
@@ -516,28 +517,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
     std::vector<u8> binary(binary_length);
     glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
 
-    const std::vector<u8> compressed_binary =
-        Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size());
-
-    if (compressed_binary.empty()) {
-        LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
-                  usage.unique_identifier);
-        return;
-    }
-
-    FileUtil::IOFile file = AppendPrecompiledFile();
-    if (!file.IsOpen())
-        return;
-
-    if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
-        file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
-        file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
-        file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
-        file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
-            compressed_binary.size()) {
+    if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
+        !SaveObjectToPrecompiled(usage) ||
+        !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
+        !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
+        !SaveArrayToPrecompiled(binary.data(), binary.size())) {
         LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
                   usage.unique_identifier);
-        file.Close();
         InvalidatePrecompiled();
         return;
     }
@@ -570,28 +556,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
     return file;
 }
 
-FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
-    if (!EnsureDirectories())
-        return {};
+void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
+    const auto hash{GetShaderCacheVersionHash()};
+    if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
+        LOG_ERROR(
+            Render_OpenGL,
+            "Failed to write precompiled cache version hash to virtual precompiled cache file");
+    }
+}
+
+void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
+    precompiled_cache_virtual_file_offset = 0;
+    const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
+    const std::vector<u8>& compressed =
+        Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
 
     const auto precompiled_path{GetPrecompiledPath()};
-    const bool existed = FileUtil::Exists(precompiled_path);
+    FileUtil::IOFile file(precompiled_path, "wb");
 
-    FileUtil::IOFile file(precompiled_path, "ab");
     if (!file.IsOpen()) {
         LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
-        return {};
+        return;
     }
-
-    if (!existed || file.GetSize() == 0) {
-        const auto hash{GetShaderCacheVersionHash()};
-        if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
-            LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
-                      precompiled_path);
-            return {};
-        }
+    if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
+        LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
+                  precompiled_path);
+        return;
     }
-    return file;
 }
 
 bool ShaderDiskCacheOpenGL::EnsureDirectories() const {

+ 45 - 9
src/video_core/renderer_opengl/gl_shader_disk_cache.h

@@ -16,6 +16,7 @@
 
 #include "common/assert.h"
 #include "common/common_types.h"
+#include "core/file_sys/vfs_vector.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
 
@@ -172,10 +173,10 @@ public:
     LoadPrecompiled();
 
     /// Removes the transferable (and precompiled) cache file.
-    void InvalidateTransferable() const;
+    void InvalidateTransferable();
 
-    /// Removes the precompiled cache file.
-    void InvalidatePrecompiled() const;
+    /// Removes the precompiled cache file and clears virtual precompiled cache file.
+    void InvalidatePrecompiled();
 
     /// Saves a raw dump to the transferable file. Checks for collisions.
     void SaveRaw(const ShaderDiskCacheRaw& entry);
@@ -190,18 +191,21 @@ public:
     /// Saves a dump entry to the precompiled file. Does not check for collisions.
     void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
 
+    /// Serializes virtual precompiled shader cache file to real file
+    void SaveVirtualPrecompiledFile();
+
 private:
     /// Loads the transferable cache. Returns empty on failure.
     std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
                             std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
     LoadPrecompiledFile(FileUtil::IOFile& file);
 
-    /// Loads a decompiled cache entry from the passed file. Returns empty on failure.
-    std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
+    /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
+    /// failure.
+    std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
 
     /// Saves a decompiled entry to the passed file. Returns true on success.
-    bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
-                            const std::vector<u8>& compressed_code,
+    bool SaveDecompiledFile(u64 unique_identifier, const std::string& code,
                             const GLShader::ShaderEntries& entries);
 
     /// Returns if the cache can be used
@@ -210,8 +214,8 @@ private:
     /// Opens current game's transferable file and write it's header if it doesn't exist
     FileUtil::IOFile AppendTransferableFile() const;
 
-    /// Opens current game's precompiled file and write it's header if it doesn't exist
-    FileUtil::IOFile AppendPrecompiledFile() const;
+    /// Save precompiled header to precompiled_cache_in_memory
+    void SavePrecompiledHeaderToVirtualPrecompiledCache();
 
     /// Create shader disk cache directories. Returns true on success.
     bool EnsureDirectories() const;
@@ -234,10 +238,42 @@ private:
     /// Get current game's title id
     std::string GetTitleID() const;
 
+    template <typename T>
+    bool SaveArrayToPrecompiled(const T* data, std::size_t length) {
+        const std::size_t write_length = precompiled_cache_virtual_file.WriteArray(
+            data, length, precompiled_cache_virtual_file_offset);
+        precompiled_cache_virtual_file_offset += write_length;
+        return write_length == sizeof(T) * length;
+    }
+
+    template <typename T>
+    bool LoadArrayFromPrecompiled(T* data, std::size_t length) {
+        const std::size_t read_length = precompiled_cache_virtual_file.ReadArray(
+            data, length, precompiled_cache_virtual_file_offset);
+        precompiled_cache_virtual_file_offset += read_length;
+        return read_length == sizeof(T) * length;
+    }
+
+    template <typename T>
+    bool SaveObjectToPrecompiled(const T& object) {
+        return SaveArrayToPrecompiled(&object, 1);
+    }
+
+    template <typename T>
+    bool LoadObjectFromPrecompiled(T& object) {
+        return LoadArrayFromPrecompiled(&object, 1);
+    }
+
     // Copre system
     Core::System& system;
     // Stored transferable shaders
     std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
+    // Stores whole precompiled cache which will be read from or saved to the precompiled chache
+    // file
+    FileSys::VectorVfsFile precompiled_cache_virtual_file;
+    // Stores the current offset of the precompiled cache file for IO purposes
+    std::size_t precompiled_cache_virtual_file_offset;
+
     // The cache has been loaded at boot
     bool tried_to_load{};
 };