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core_timing: Increase clock speed for Switch docked.

bunnei 8 лет назад
Родитель
Сommit
79e0dd249e
3 измененных файлов с 3 добавлено и 3 удалено
  1. 1 1
      src/core/core_timing.cpp
  2. 1 1
      src/core/core_timing.h
  3. 1 1
      src/core/hw/gpu.cpp

+ 1 - 1
src/core/core_timing.cpp

@@ -13,7 +13,7 @@
 #include "core/core.h"
 #include "core/core_timing.h"
 
-int g_clock_rate_arm11 = BASE_CLOCK_RATE_ARM11;
+int g_clock_rate_arm11 = BASE_CLOCK_RATE;
 
 // is this really necessary?
 #define INITIAL_SLICE_LENGTH 20000

+ 1 - 1
src/core/core_timing.h

@@ -21,7 +21,7 @@
 // inside callback:
 //   ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
 
-constexpr int BASE_CLOCK_RATE_ARM11 = 268123480;
+constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
 extern int g_clock_rate_arm11;
 
 inline s64 msToCycles(int ms) {

+ 1 - 1
src/core/hw/gpu.cpp

@@ -29,7 +29,7 @@ namespace GPU {
 Regs g_regs;
 
 /// 268MHz CPU clocks / 60Hz frames per second
-const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE);
+const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
 /// Event id for CoreTiming
 static int vblank_event;