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buffer_cache: Avoid [[nodiscard]] to make clang-format happy

ReinUsesLisp 7 лет назад
Родитель
Сommit
79a23ca5f0
1 измененных файлов с 4 добавлено и 5 удалено
  1. 4 5
      src/video_core/buffer_cache.h

+ 4 - 5
src/video_core/buffer_cache.h

@@ -110,9 +110,8 @@ public:
         MarkedForDestruction().clear();
     }
 
-    [[nodiscard]] BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size,
-                                          std::size_t alignment = 4, bool internalize = false,
-                                          bool is_written = false) {
+    BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
+                            bool internalize = false, bool is_written = false) {
         std::lock_guard lock{RasterizerCache<Buffer>::mutex};
 
         auto& memory_manager = system.GPU().MemoryManager();
@@ -145,8 +144,8 @@ public:
     }
 
     /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
-    [[nodiscard]] BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
-                                              std::size_t alignment = 4) {
+    BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
+                                std::size_t alignment = 4) {
         std::lock_guard lock{RasterizerCache<Buffer>::mutex};
         return StreamBufferUpload(raw_pointer, size, alignment);
     }