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@@ -3,38 +3,65 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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+#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/hle_ipc.h"
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+#include "core/hle/kernel/k_event.h"
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#include "core/hle/service/audio/audin_u.h"
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#include "core/hle/service/audio/audin_u.h"
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namespace Service::Audio {
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namespace Service::Audio {
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-class IAudioIn final : public ServiceFramework<IAudioIn> {
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-public:
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- explicit IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} {
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- // clang-format off
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- static const FunctionInfo functions[] = {
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- {0, nullptr, "GetAudioInState"},
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- {1, nullptr, "Start"},
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- {2, nullptr, "Stop"},
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- {3, nullptr, "AppendAudioInBuffer"},
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- {4, nullptr, "RegisterBufferEvent"},
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- {5, nullptr, "GetReleasedAudioInBuffer"},
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- {6, nullptr, "ContainsAudioInBuffer"},
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- {7, nullptr, "AppendUacInBuffer"},
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- {8, nullptr, "AppendAudioInBufferAuto"},
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- {9, nullptr, "GetReleasedAudioInBuffersAuto"},
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- {10, nullptr, "AppendUacInBufferAuto"},
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- {11, nullptr, "GetAudioInBufferCount"},
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- {12, nullptr, "SetDeviceGain"},
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- {13, nullptr, "GetDeviceGain"},
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- {14, nullptr, "FlushAudioInBuffers"},
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- };
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- // clang-format on
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-
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- RegisterHandlers(functions);
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- }
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-};
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+IAudioIn::IAudioIn(Core::System& system_)
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+ : ServiceFramework{system_, "IAudioIn"}, buffer_event{system_.Kernel()} {
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+ // clang-format off
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+ static const FunctionInfo functions[] = {
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+ {0, nullptr, "GetAudioInState"},
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+ {1, &IAudioIn::Start, "Start"},
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+ {2, nullptr, "Stop"},
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+ {3, nullptr, "AppendAudioInBuffer"},
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+ {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
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+ {5, nullptr, "GetReleasedAudioInBuffer"},
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+ {6, nullptr, "ContainsAudioInBuffer"},
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+ {7, nullptr, "AppendUacInBuffer"},
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+ {8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"},
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+ {9, nullptr, "GetReleasedAudioInBuffersAuto"},
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+ {10, nullptr, "AppendUacInBufferAuto"},
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+ {11, nullptr, "GetAudioInBufferCount"},
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+ {12, nullptr, "SetDeviceGain"},
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+ {13, nullptr, "GetDeviceGain"},
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+ {14, nullptr, "FlushAudioInBuffers"},
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+ };
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+ // clang-format on
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+
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+ RegisterHandlers(functions);
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+
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+ Kernel::KAutoObject::Create(std::addressof(buffer_event));
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+ buffer_event.Initialize("IAudioIn:BufferEvent");
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+}
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+
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+IAudioIn::~IAudioIn() = default;
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+
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+void IAudioIn::Start(Kernel::HLERequestContext& ctx) {
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+ LOG_WARNING(Service_Audio, "(STUBBED) called");
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+
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+ IPC::ResponseBuilder rb{ctx, 2};
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+ rb.Push(ResultSuccess);
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+}
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+
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+void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
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+ LOG_WARNING(Service_Audio, "(STUBBED) called");
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+
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+ IPC::ResponseBuilder rb{ctx, 2, 1};
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+ rb.Push(ResultSuccess);
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+ rb.PushCopyObjects(buffer_event.GetReadableEvent());
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+}
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+
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+void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) {
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+ LOG_WARNING(Service_Audio, "(STUBBED) called");
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+
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+ IPC::ResponseBuilder rb{ctx, 2};
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+ rb.Push(ResultSuccess);
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+}
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AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
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AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
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// clang-format off
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// clang-format off
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