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vk_compute_pass: Fix pipeline barrier for indexed quads

Use an index buffer barrier instead of a vertex input read barrier.
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/video_core/renderer_vulkan/vk_compute_pass.cpp

+ 1 - 1
src/video_core/renderer_vulkan/vk_compute_pass.cpp

@@ -326,7 +326,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
             .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
             .pNext = nullptr,
             .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
-            .dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
+            .dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
         };
         const std::array push_constants{base_vertex, index_shift};
         const VkDescriptorSet set = descriptor_allocator.Commit();