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Merge pull request #5868 from german77/HandheldFix

Prevent over scheduling audio events and add motion update unschedule event
bunnei 5 anni fa
parent
commit
7666c0994c
2 ha cambiato i file con 9 aggiunte e 1 eliminazioni
  1. 8 1
      src/audio_core/stream.cpp
  2. 1 0
      src/core/hle/service/hid/hid.cpp

+ 8 - 1
src/audio_core/stream.cpp

@@ -111,7 +111,14 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
 
     sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
 
-    core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - ns_late, release_event, {});
+    const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);
+
+    // If ns_late is higher than the update rate ignore the delay
+    if (ns_late > buffer_release_ns) {
+        ns_late = {};
+    }
+
+    core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {});
 }
 
 void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {

+ 1 - 0
src/core/hle/service/hid/hid.cpp

@@ -110,6 +110,7 @@ void IAppletResource::DeactivateController(HidController controller) {
 
 IAppletResource ::~IAppletResource() {
     system.CoreTiming().UnscheduleEvent(pad_update_event, 0);
+    system.CoreTiming().UnscheduleEvent(motion_update_event, 0);
 }
 
 void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {