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gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation

Vertex buffers bindings become invalid after the stream buffer is
invalidated. We were originally doing this, but it got lost at some
point.

- Fixes Animal Crossing: New Horizons, but it affects everything.
ReinUsesLisp 6 years ago
parent
commit
7646f2c21d
1 changed files with 10 additions and 1 deletions
  1. 10 1
      src/video_core/renderer_opengl/gl_rasterizer.cpp

+ 10 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -576,7 +576,16 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
                    (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
 
     // Prepare the vertex array.
-    buffer_cache.Map(buffer_size);
+    const bool invalidated = buffer_cache.Map(buffer_size);
+
+    if (invalidated) {
+        // When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
+        auto& dirty = gpu.dirty.flags;
+        dirty[Dirty::VertexBuffers] = true;
+        for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
+            dirty[index] = true;
+        }
+    }
 
     // Prepare vertex array format.
     SetupVertexFormat();