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@@ -0,0 +1,98 @@
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+// Copyright 2016 Citra Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <algorithm>
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+#include <set>
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+#include "common/file_util.h"
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+#include "common/string_util.h"
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+#include "core/file_sys/path_parser.h"
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+
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+namespace FileSys {
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+
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+PathParser::PathParser(const Path& path) {
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+ if (path.GetType() != LowPathType::Char && path.GetType() != LowPathType::Wchar) {
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+ is_valid = false;
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+ return;
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+ }
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+
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+ auto path_string = path.AsString();
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+ if (path_string.size() == 0 || path_string[0] != '/') {
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+ is_valid = false;
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+ return;
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+ }
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+
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+ // Filter out invalid characters for the host system.
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+ // Although some of these characters are valid on 3DS, they are unlikely to be used by games.
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+ if (std::find_if(path_string.begin(), path_string.end(), [](char c) {
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+ static const std::set<char> invalid_chars{'<', '>', '\\', '|', ':', '\"', '*', '?'};
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+ return invalid_chars.find(c) != invalid_chars.end();
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+ }) != path_string.end()) {
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+ is_valid = false;
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+ return;
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+ }
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+
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+ Common::SplitString(path_string, '/', path_sequence);
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+
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+ auto begin = path_sequence.begin();
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+ auto end = path_sequence.end();
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+ end = std::remove_if(begin, end, [](std::string& str) { return str == "" || str == "."; });
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+ path_sequence = std::vector<std::string>(begin, end);
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+
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+ // checks if the path is out of bounds.
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+ int level = 0;
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+ for (auto& node : path_sequence) {
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+ if (node == "..") {
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+ --level;
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+ if (level < 0) {
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+ is_valid = false;
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+ return;
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+ }
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+ } else {
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+ ++level;
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+ }
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+ }
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+
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+ is_valid = true;
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+ is_root = level == 0;
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+}
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+
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+PathParser::HostStatus PathParser::GetHostStatus(const std::string& mount_point) const {
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+ auto path = mount_point;
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+ if (!FileUtil::IsDirectory(path))
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+ return InvalidMountPoint;
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+ if (path_sequence.empty()) {
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+ return DirectoryFound;
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+ }
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+
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+ for (auto iter = path_sequence.begin(); iter != path_sequence.end() - 1; iter++) {
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+ if (path.back() != '/')
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+ path += '/';
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+ path += *iter;
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+
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+ if (!FileUtil::Exists(path))
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+ return PathNotFound;
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+ if (FileUtil::IsDirectory(path))
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+ continue;
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+ return FileInPath;
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+ }
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+
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+ path += "/" + path_sequence.back();
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+ if (!FileUtil::Exists(path))
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+ return NotFound;
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+ if (FileUtil::IsDirectory(path))
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+ return DirectoryFound;
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+ return FileFound;
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+}
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+
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+std::string PathParser::BuildHostPath(const std::string& mount_point) const {
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+ std::string path = mount_point;
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+ for (auto& node : path_sequence) {
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+ if (path.back() != '/')
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+ path += '/';
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+ path += node;
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+ }
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+ return path;
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+}
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+
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+} // namespace FileSys
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