|
@@ -19,7 +19,7 @@
|
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/hle/kernel/kernel.h"
|
|
|
#include "core/hle/kernel/thread.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
|
|
|
|
|
|
-// Enums
|
|
|
|
|
|
|
+namespace Kernel {
|
|
|
|
|
|
|
|
enum ThreadStatus {
|
|
enum ThreadStatus {
|
|
|
THREADSTATUS_RUNNING = 1,
|
|
THREADSTATUS_RUNNING = 1,
|
|
@@ -81,33 +81,32 @@ std::vector<Handle> g_thread_queue;
|
|
|
Common::ThreadQueueList<Handle> g_thread_ready_queue;
|
|
Common::ThreadQueueList<Handle> g_thread_ready_queue;
|
|
|
|
|
|
|
|
Handle g_current_thread_handle;
|
|
Handle g_current_thread_handle;
|
|
|
-
|
|
|
|
|
Thread* g_current_thread;
|
|
Thread* g_current_thread;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+/// Gets the current thread
|
|
|
inline Thread* __GetCurrentThread() {
|
|
inline Thread* __GetCurrentThread() {
|
|
|
return g_current_thread;
|
|
return g_current_thread;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
+/// Sets the current thread
|
|
|
inline void __SetCurrentThread(Thread* t) {
|
|
inline void __SetCurrentThread(Thread* t) {
|
|
|
g_current_thread = t;
|
|
g_current_thread = t;
|
|
|
g_current_thread_handle = t->GetHandle();
|
|
g_current_thread_handle = t->GetHandle();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
-
|
|
|
|
|
/// Saves the current CPU context
|
|
/// Saves the current CPU context
|
|
|
-void __KernelSaveContext(ThreadContext& ctx) {
|
|
|
|
|
|
|
+void __SaveContext(ThreadContext& ctx) {
|
|
|
Core::g_app_core->SaveContext(ctx);
|
|
Core::g_app_core->SaveContext(ctx);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Loads a CPU context
|
|
/// Loads a CPU context
|
|
|
-void __KernelLoadContext(const ThreadContext& ctx) {
|
|
|
|
|
|
|
+void __LoadContext(const ThreadContext& ctx) {
|
|
|
Core::g_app_core->LoadContext(ctx);
|
|
Core::g_app_core->LoadContext(ctx);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Resets a thread
|
|
/// Resets a thread
|
|
|
-void __KernelResetThread(Thread* t, s32 lowest_priority) {
|
|
|
|
|
|
|
+void __ResetThread(Thread* t, s32 lowest_priority) {
|
|
|
memset(&t->context, 0, sizeof(ThreadContext));
|
|
memset(&t->context, 0, sizeof(ThreadContext));
|
|
|
|
|
|
|
|
t->context.pc = t->entry_point;
|
|
t->context.pc = t->entry_point;
|
|
@@ -121,7 +120,7 @@ void __KernelResetThread(Thread* t, s32 lowest_priority) {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Change a thread to "ready" state
|
|
/// Change a thread to "ready" state
|
|
|
-void __KernelChangeReadyState(Thread* t, bool ready) {
|
|
|
|
|
|
|
+void __ChangeReadyState(Thread* t, bool ready) {
|
|
|
Handle handle = t->GetHandle();
|
|
Handle handle = t->GetHandle();
|
|
|
if (t->IsReady()) {
|
|
if (t->IsReady()) {
|
|
|
if (!ready) {
|
|
if (!ready) {
|
|
@@ -138,11 +137,11 @@ void __KernelChangeReadyState(Thread* t, bool ready) {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Changes a threads state
|
|
/// Changes a threads state
|
|
|
-void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
|
|
|
|
|
|
|
+void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
|
|
|
if (!t || t->status == new_status) {
|
|
if (!t || t->status == new_status) {
|
|
|
return;
|
|
return;
|
|
|
}
|
|
}
|
|
|
- __KernelChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
|
|
|
|
|
|
|
+ __ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
|
|
|
t->status = new_status;
|
|
t->status = new_status;
|
|
|
|
|
|
|
|
if (new_status == THREADSTATUS_WAIT) {
|
|
if (new_status == THREADSTATUS_WAIT) {
|
|
@@ -153,16 +152,75 @@ void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
|
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
|
|
-void __KernelCallThread(Thread* t) {
|
|
|
|
|
|
|
+void __CallThread(Thread* t) {
|
|
|
// Stop waiting
|
|
// Stop waiting
|
|
|
if (t->wait_type != WAITTYPE_NONE) {
|
|
if (t->wait_type != WAITTYPE_NONE) {
|
|
|
t->wait_type = WAITTYPE_NONE;
|
|
t->wait_type = WAITTYPE_NONE;
|
|
|
}
|
|
}
|
|
|
- __KernelChangeThreadState(t, THREADSTATUS_READY);
|
|
|
|
|
|
|
+ __ChangeThreadState(t, THREADSTATUS_READY);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+/// Switches CPU context to that of the specified thread
|
|
|
|
|
+void __SwitchContext(Thread* t, const char* reason) {
|
|
|
|
|
+ Thread* cur = __GetCurrentThread();
|
|
|
|
|
+
|
|
|
|
|
+ // Save context for current thread
|
|
|
|
|
+ if (cur) {
|
|
|
|
|
+ __SaveContext(cur->context);
|
|
|
|
|
+
|
|
|
|
|
+ if (cur->IsRunning()) {
|
|
|
|
|
+ __ChangeReadyState(cur, true);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ // Load context of new thread
|
|
|
|
|
+ if (t) {
|
|
|
|
|
+ __SetCurrentThread(t);
|
|
|
|
|
+ __ChangeReadyState(t, false);
|
|
|
|
|
+ t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
|
|
|
|
+ t->wait_type = WAITTYPE_NONE;
|
|
|
|
|
+ __LoadContext(t->context);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ __SetCurrentThread(NULL);
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+/// Gets the next thread that is ready to be run by priority
|
|
|
|
|
+Thread* __NextThread() {
|
|
|
|
|
+ Handle next;
|
|
|
|
|
+ Thread* cur = __GetCurrentThread();
|
|
|
|
|
+
|
|
|
|
|
+ if (cur && cur->IsRunning()) {
|
|
|
|
|
+ next = g_thread_ready_queue.pop_first_better(cur->current_priority);
|
|
|
|
|
+ } else {
|
|
|
|
|
+ next = g_thread_ready_queue.pop_first();
|
|
|
|
|
+ }
|
|
|
|
|
+ if (next < 0) {
|
|
|
|
|
+ return NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+ return Kernel::g_object_pool.GetFast<Thread>(next);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+/// Resumes a thread from waiting by marking it as "ready"
|
|
|
|
|
+void __ResumeThreadFromWait(Handle handle) {
|
|
|
|
|
+ u32 error;
|
|
|
|
|
+ Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
|
|
|
|
|
+ if (t) {
|
|
|
|
|
+ t->status &= ~THREADSTATUS_WAIT;
|
|
|
|
|
+ if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
|
|
|
|
+ __ChangeReadyState(t, true);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+/// Puts a thread in the wait state for the given type/reason
|
|
|
|
|
+void __WaitCurThread(WaitType wait_type, const char* reason) {
|
|
|
|
|
+ Thread* t = __GetCurrentThread();
|
|
|
|
|
+ t->wait_type = wait_type;
|
|
|
|
|
+ __ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Creates a new thread
|
|
/// Creates a new thread
|
|
|
-Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
|
|
|
|
|
|
|
+Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
|
|
|
s32 processor_id, u32 stack_top, int stack_size) {
|
|
s32 processor_id, u32 stack_top, int stack_size) {
|
|
|
|
|
|
|
|
Thread* t = new Thread;
|
|
Thread* t = new Thread;
|
|
@@ -187,31 +245,31 @@ Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point,
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Creates a new thread - wrapper for external user
|
|
/// Creates a new thread - wrapper for external user
|
|
|
-Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
|
|
|
|
|
|
|
+Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
|
|
|
u32 stack_top, int stack_size) {
|
|
u32 stack_top, int stack_size) {
|
|
|
if (name == NULL) {
|
|
if (name == NULL) {
|
|
|
- ERROR_LOG(KERNEL, "__KernelCreateThread(): NULL name");
|
|
|
|
|
|
|
+ ERROR_LOG(KERNEL, "CreateThread(): NULL name");
|
|
|
return -1;
|
|
return -1;
|
|
|
}
|
|
}
|
|
|
if ((u32)stack_size < 0x200) {
|
|
if ((u32)stack_size < 0x200) {
|
|
|
- ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid stack_size=0x%08X", name,
|
|
|
|
|
|
|
+ ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
|
|
|
stack_size);
|
|
stack_size);
|
|
|
return -1;
|
|
return -1;
|
|
|
}
|
|
}
|
|
|
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
|
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
|
|
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
|
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
|
|
- WARN_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
|
|
|
|
|
|
|
+ WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
|
|
|
name, priority, new_priority);
|
|
name, priority, new_priority);
|
|
|
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
|
|
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
|
|
|
// validity of this
|
|
// validity of this
|
|
|
priority = new_priority;
|
|
priority = new_priority;
|
|
|
}
|
|
}
|
|
|
if (!Memory::GetPointer(entry_point)) {
|
|
if (!Memory::GetPointer(entry_point)) {
|
|
|
- ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid entry %08x", name, entry_point);
|
|
|
|
|
|
|
+ ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
|
|
|
return -1;
|
|
return -1;
|
|
|
}
|
|
}
|
|
|
Handle handle;
|
|
Handle handle;
|
|
|
- Thread* t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top,
|
|
|
|
|
|
|
+ Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
|
|
|
stack_size);
|
|
stack_size);
|
|
|
|
|
|
|
|
HLE::EatCycles(32000);
|
|
HLE::EatCycles(32000);
|
|
@@ -220,114 +278,62 @@ Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32
|
|
|
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
|
|
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
|
|
|
HLE::ReSchedule("thread created");
|
|
HLE::ReSchedule("thread created");
|
|
|
|
|
|
|
|
- __KernelCallThread(t);
|
|
|
|
|
|
|
+ __CallThread(t);
|
|
|
|
|
|
|
|
return handle;
|
|
return handle;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-/// Switches CPU context to that of the specified thread
|
|
|
|
|
-void __KernelSwitchContext(Thread* t, const char* reason) {
|
|
|
|
|
- Thread* cur = __GetCurrentThread();
|
|
|
|
|
-
|
|
|
|
|
- // Save context for current thread
|
|
|
|
|
- if (cur) {
|
|
|
|
|
- __KernelSaveContext(cur->context);
|
|
|
|
|
-
|
|
|
|
|
- if (cur->IsRunning()) {
|
|
|
|
|
- __KernelChangeReadyState(cur, true);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- // Load context of new thread
|
|
|
|
|
- if (t) {
|
|
|
|
|
- __SetCurrentThread(t);
|
|
|
|
|
- __KernelChangeReadyState(t, false);
|
|
|
|
|
- t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
|
|
|
|
- t->wait_type = WAITTYPE_NONE;
|
|
|
|
|
- __KernelLoadContext(t->context);
|
|
|
|
|
- } else {
|
|
|
|
|
- __SetCurrentThread(NULL);
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-/// Gets the next thread that is ready to be run by priority
|
|
|
|
|
-Thread* __KernelNextThread() {
|
|
|
|
|
- Handle next;
|
|
|
|
|
- Thread* cur = __GetCurrentThread();
|
|
|
|
|
-
|
|
|
|
|
- if (cur && cur->IsRunning()) {
|
|
|
|
|
- next = g_thread_ready_queue.pop_first_better(cur->current_priority);
|
|
|
|
|
- } else {
|
|
|
|
|
- next = g_thread_ready_queue.pop_first();
|
|
|
|
|
- }
|
|
|
|
|
- if (next < 0) {
|
|
|
|
|
- return NULL;
|
|
|
|
|
- }
|
|
|
|
|
- return Kernel::g_object_pool.GetFast<Thread>(next);
|
|
|
|
|
|
|
+/// Gets the current thread
|
|
|
|
|
+Handle GetCurrentThread() {
|
|
|
|
|
+ return __GetCurrentThread()->GetHandle();
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// Sets up the primary application thread
|
|
/// Sets up the primary application thread
|
|
|
-Handle __KernelSetupMainThread(s32 priority, int stack_size) {
|
|
|
|
|
|
|
+Handle SetupMainThread(s32 priority, int stack_size) {
|
|
|
Handle handle;
|
|
Handle handle;
|
|
|
|
|
|
|
|
// Initialize new "main" thread
|
|
// Initialize new "main" thread
|
|
|
- Thread* t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
|
|
|
|
|
|
|
+ Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
|
|
|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
|
|
|
|
|
|
|
- __KernelResetThread(t, 0);
|
|
|
|
|
|
|
+ __ResetThread(t, 0);
|
|
|
|
|
|
|
|
// If running another thread already, set it to "ready" state
|
|
// If running another thread already, set it to "ready" state
|
|
|
Thread* cur = __GetCurrentThread();
|
|
Thread* cur = __GetCurrentThread();
|
|
|
if (cur && cur->IsRunning()) {
|
|
if (cur && cur->IsRunning()) {
|
|
|
- __KernelChangeReadyState(cur, true);
|
|
|
|
|
|
|
+ __ChangeReadyState(cur, true);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Run new "main" thread
|
|
// Run new "main" thread
|
|
|
__SetCurrentThread(t);
|
|
__SetCurrentThread(t);
|
|
|
t->status = THREADSTATUS_RUNNING;
|
|
t->status = THREADSTATUS_RUNNING;
|
|
|
- __KernelLoadContext(t->context);
|
|
|
|
|
|
|
+ __LoadContext(t->context);
|
|
|
|
|
|
|
|
return handle;
|
|
return handle;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-/// Resumes a thread from waiting by marking it as "ready"
|
|
|
|
|
-void __KernelResumeThreadFromWait(Handle handle) {
|
|
|
|
|
- u32 error;
|
|
|
|
|
- Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
|
|
|
|
|
- if (t) {
|
|
|
|
|
- t->status &= ~THREADSTATUS_WAIT;
|
|
|
|
|
- if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
|
|
|
|
- __KernelChangeReadyState(t, true);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
-/// Puts a thread in the wait state for the given type/reason
|
|
|
|
|
-void __KernelWaitCurThread(WaitType wait_type, const char* reason) {
|
|
|
|
|
- Thread* t = __GetCurrentThread();
|
|
|
|
|
- t->wait_type = wait_type;
|
|
|
|
|
- __KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
|
|
|
|
|
-}
|
|
|
|
|
-
|
|
|
|
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
|
|
-void __KernelReschedule(const char* reason) {
|
|
|
|
|
- Thread* next = __KernelNextThread();
|
|
|
|
|
|
|
+void Reschedule(const char* reason) {
|
|
|
|
|
+ Thread* next = __NextThread();
|
|
|
if (next > 0) {
|
|
if (next > 0) {
|
|
|
- __KernelSwitchContext(next, reason);
|
|
|
|
|
|
|
+ __SwitchContext(next, reason);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
/// Put current thread in a wait state - on WaitSynchronization
|
|
/// Put current thread in a wait state - on WaitSynchronization
|
|
|
-void __KernelWaitThread_Synchronization() {
|
|
|
|
|
|
|
+void WaitThread_Synchronization() {
|
|
|
// TODO(bunnei): Just a placeholder function for now... FixMe
|
|
// TODO(bunnei): Just a placeholder function for now... FixMe
|
|
|
- __KernelWaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
|
|
|
|
|
|
|
+ __WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
-void __KernelThreadingInit() {
|
|
|
|
|
|
|
+void ThreadingInit() {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-void __KernelThreadingShutdown() {
|
|
|
|
|
|
|
+void ThreadingShutdown() {
|
|
|
}
|
|
}
|
|
|
|
|
+
|
|
|
|
|
+} // namespace
|