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@@ -751,9 +751,8 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
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});
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}
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-void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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- vk::ShaderModule& module, bool is_target_depth,
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- bool single_texture) {
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+void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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+ vk::ShaderModule& module, bool single_texture) {
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if (pipeline) {
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return;
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}
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@@ -770,7 +769,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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- .pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
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+ .pDepthStencilState = nullptr,
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
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@@ -781,14 +780,33 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
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});
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}
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-void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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- vk::ShaderModule& module, bool single_texture) {
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- ConvertPipelineEx(pipeline, renderpass, module, false, single_texture);
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-}
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-
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void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
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vk::ShaderModule& module, bool single_texture) {
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- ConvertPipelineEx(pipeline, renderpass, module, true, single_texture);
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+ if (pipeline) {
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+ return;
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+ }
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+ const std::array stages = MakeStages(*full_screen_vert, *module);
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+ pipeline = device.GetLogical().CreateGraphicsPipeline({
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+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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+ .pNext = nullptr,
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+ .flags = 0,
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+ .stageCount = static_cast<u32>(stages.size()),
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+ .pStages = stages.data(),
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+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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+ .pTessellationState = nullptr,
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+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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+ .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
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+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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+ .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
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+ .renderPass = renderpass,
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+ .subpass = 0,
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+ .basePipelineHandle = VK_NULL_HANDLE,
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+ .basePipelineIndex = 0,
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+ });
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}
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} // namespace Vulkan
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