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replaced common code with dolphin common

ShizZy hace 13 años
padre
commit
7564d28faf
Se han modificado 54 ficheros con 8640 adiciones y 163 borrados
  1. 0 56
      akiru.sln
  2. 100 85
      src/common/common.vcxproj
  3. 46 22
      src/common/common.vcxproj.filters
  4. 19 0
      src/common/src/atomic.h
  5. 113 0
      src/common/src/atomic_gcc.h
  6. 72 0
      src/common/src/atomic_win32.h
  7. 203 0
      src/common/src/break_points.cpp
  8. 102 0
      src/common/src/break_points.h
  9. 384 0
      src/common/src/chunk_file.h
  10. 164 0
      src/common/src/common.h
  11. 243 0
      src/common/src/common_funcs.h
  12. 71 0
      src/common/src/common_paths.h
  13. 48 0
      src/common/src/common_types.h
  14. 337 0
      src/common/src/console_listener.cpp
  15. 41 0
      src/common/src/console_listener.h
  16. 81 0
      src/common/src/cpu_detect.h
  17. 39 0
      src/common/src/debug_interface.h
  18. 433 0
      src/common/src/extended_trace.cpp
  19. 53 0
      src/common/src/extended_trace.h
  20. 115 0
      src/common/src/fifo_queue.h
  21. 106 0
      src/common/src/file_search.cpp
  22. 28 0
      src/common/src/file_search.h
  23. 922 0
      src/common/src/file_util.cpp
  24. 232 0
      src/common/src/file_util.h
  25. 75 0
      src/common/src/fixed_size_queue.h
  26. 520 0
      src/common/src/hash.cpp
  27. 20 0
      src/common/src/hash.h
  28. 191 0
      src/common/src/linear_disk_cache.h
  29. 155 0
      src/common/src/log.h
  30. 199 0
      src/common/src/log_manager.cpp
  31. 169 0
      src/common/src/log_manager.h
  32. 212 0
      src/common/src/math_util.cpp
  33. 200 0
      src/common/src/math_util.h
  34. 304 0
      src/common/src/mem_arena.cpp
  35. 58 0
      src/common/src/mem_arena.h
  36. 197 0
      src/common/src/memory_util.cpp
  37. 25 0
      src/common/src/memory_util.h
  38. 33 0
      src/common/src/misc.cpp
  39. 107 0
      src/common/src/msg_handler.cpp
  40. 73 0
      src/common/src/msg_handler.h
  41. 4 0
      src/common/src/scm_rev.h
  42. 170 0
      src/common/src/std_condition_variable.h
  43. 365 0
      src/common/src/std_mutex.h
  44. 317 0
      src/common/src/std_thread.h
  45. 531 0
      src/common/src/string_util.cpp
  46. 111 0
      src/common/src/string_util.h
  47. 133 0
      src/common/src/thread.cpp
  48. 156 0
      src/common/src/thread.h
  49. 46 0
      src/common/src/thunk.h
  50. 226 0
      src/common/src/timer.cpp
  51. 46 0
      src/common/src/timer.h
  52. 45 0
      src/common/src/version.cpp
  53. 0 0
      vsprops/code_generation_debug.props
  54. 0 0
      vsprops/code_generation_release.props

+ 0 - 56
akiru.sln

@@ -1,23 +1,7 @@
 Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru_qt", "src\akiru_qt\akiru_qt.vcxproj", "{A587F714-490F-407A-9E36-7AB7FA0D7BAB}"
-	ProjectSection(ProjectDependencies) = postProject
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977} = {8AEA7F29-3466-4786-A10D-6A4BD0610977}
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27} = {6678D1A3-33A6-48A9-878B-48E5D2903D27}
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4} = {E34D07D0-7DE6-4C46-A00D-C20C691789E4}
-		{DFE335FC-755D-4BAA-8452-94434F8A1EDB} = {DFE335FC-755D-4BAA-8452-94434F8A1EDB}
-	EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "src\core\core.vcxproj", "{8AEA7F29-3466-4786-A10D-6A4BD0610977}"
-	ProjectSection(ProjectDependencies) = postProject
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27} = {6678D1A3-33A6-48A9-878B-48E5D2903D27}
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4} = {E34D07D0-7DE6-4C46-A00D-C20C691789E4}
-	EndProjectSection
-EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "common", "src\common\common.vcxproj", "{DFE335FC-755D-4BAA-8452-94434F8A1EDB}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "akiru", "src\akiru\akiru.vcxproj", "{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}"
-EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -26,22 +10,6 @@ Global
 		Release|x64 = Release|x64
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|Win32.ActiveCfg = Debug|Win32
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|Win32.Build.0 = Debug|Win32
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|x64.ActiveCfg = Debug|x64
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Debug|x64.Build.0 = Debug|x64
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|Win32.ActiveCfg = Release|Win32
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|Win32.Build.0 = Release|Win32
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|x64.ActiveCfg = Release|x64
-		{A587F714-490F-407A-9E36-7AB7FA0D7BAB}.Release|x64.Build.0 = Release|x64
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.ActiveCfg = Debug|Win32
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|Win32.Build.0 = Debug|Win32
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.ActiveCfg = Debug|x64
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Debug|x64.Build.0 = Debug|x64
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.ActiveCfg = Release|Win32
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|Win32.Build.0 = Release|Win32
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.ActiveCfg = Release|x64
-		{8AEA7F29-3466-4786-A10D-6A4BD0610977}.Release|x64.Build.0 = Release|x64
 		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|Win32.ActiveCfg = Debug|Win32
 		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|Win32.Build.0 = Debug|Win32
 		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Debug|x64.ActiveCfg = Debug|x64
@@ -50,30 +18,6 @@ Global
 		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|Win32.Build.0 = Release|Win32
 		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.ActiveCfg = Release|x64
 		{DFE335FC-755D-4BAA-8452-94434F8A1EDB}.Release|x64.Build.0 = Release|x64
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|Win32.ActiveCfg = Debug|Win32
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|Win32.Build.0 = Debug|Win32
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|x64.ActiveCfg = Debug|x64
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Debug|x64.Build.0 = Debug|x64
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|Win32.ActiveCfg = Release|Win32
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|Win32.Build.0 = Release|Win32
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|x64.ActiveCfg = Release|x64
-		{E34D07D0-7DE6-4C46-A00D-C20C691789E4}.Release|x64.Build.0 = Release|x64
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|Win32.ActiveCfg = Debug|Win32
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|Win32.Build.0 = Debug|Win32
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|x64.ActiveCfg = Debug|x64
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Debug|x64.Build.0 = Debug|x64
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|Win32.ActiveCfg = Release|Win32
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|Win32.Build.0 = Release|Win32
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|x64.ActiveCfg = Release|x64
-		{6678D1A3-33A6-48A9-878B-48E5D2903D27}.Release|x64.Build.0 = Release|x64
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.ActiveCfg = Debug|Win32
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|Win32.Build.0 = Debug|Win32
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.ActiveCfg = Debug|x64
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Debug|x64.Build.0 = Debug|x64
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.ActiveCfg = Release|Win32
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|Win32.Build.0 = Release|Win32
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.ActiveCfg = Release|x64
-		{CE7D2C07-21CE-4590-81AB-2ADA88A2B85F}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 100 - 85
src/common/common.vcxproj

@@ -1,6 +1,14 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="DebugFast|Win32">
+      <Configuration>DebugFast</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="DebugFast|x64">
+      <Configuration>DebugFast</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
     <ProjectConfiguration Include="Debug|Win32">
       <Configuration>Debug</Configuration>
       <Platform>Win32</Platform>
@@ -20,102 +28,82 @@
   </ItemGroup>
   <PropertyGroup Label="Globals">
     <ProjectGuid>{DFE335FC-755D-4BAA-8452-94434F8A1EDB}</ProjectGuid>
-    <RootNamespace>common</RootNamespace>
+    <RootNamespace>Common</RootNamespace>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <UseDebugLibraries>true</UseDebugLibraries>
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>StaticLibrary</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <ConfigurationType>StaticLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
+    <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   </ImportGroup>
   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="..\..\vsprops\Base.props" />
-    <Import Project="..\..\vsprops\CodeGen_Debug.props" />
-    <Import Project="..\..\vsprops\Optimization_Debug.props" />
-    <Import Project="..\..\vsprops\Externals.props" />
+    <Import Project="..\..\vsprops\base.props" />
+    <Import Project="..\..\vsprops\code_generation_debug.props" />
   </ImportGroup>
   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="..\..\vsprops\Base.props" />
-    <Import Project="..\..\vsprops\CodeGen_Debug.props" />
-    <Import Project="..\..\vsprops\Optimization_Debug.props" />
-    <Import Project="..\..\vsprops\Externals.props" />
+    <Import Project="..\..\vsprops\base.props" />
+    <Import Project="..\..\vsprops\code_generation_debug.props" />
   </ImportGroup>
   <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="..\..\vsprops\Base.props" />
-    <Import Project="..\..\vsprops\CodeGen_Release.props" />
-    <Import Project="..\..\vsprops\Optimization_Release.props" />
-    <Import Project="..\..\vsprops\Externals.props" />
+    <Import Project="..\..\vsprops\base.props" />
+    <Import Project="..\..\vsprops\code_generation_release.props" />
   </ImportGroup>
   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-    <Import Project="..\..\vsprops\Base.props" />
-    <Import Project="..\..\vsprops\CodeGen_Release.props" />
-    <Import Project="..\..\vsprops\Optimization_Release.props" />
-    <Import Project="..\..\vsprops\Externals.props" />
+    <Import Project="..\..\vsprops\base.props" />
+    <Import Project="..\..\vsprops\code_generation_release.props" />
   </ImportGroup>
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <CustomBuildBeforeTargets>
-    </CustomBuildBeforeTargets>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <CustomBuildBeforeTargets />
-  </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <CustomBuildBeforeTargets>
-    </CustomBuildBeforeTargets>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <CustomBuildBeforeTargets />
-  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" />
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile />
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
     </Link>
-    <CustomBuildStep>
-      <Command>
-      </Command>
-      <Message>
-      </Message>
-      <Outputs>
-      </Outputs>
-    </CustomBuildStep>
+    <Lib />
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <ClCompile />
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
     </Link>
-    <CustomBuildStep>
-      <Command>
-      </Command>
-      <Message>
-      </Message>
-      <Outputs>
-      </Outputs>
-    </CustomBuildStep>
+    <Lib />
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <ClCompile />
@@ -124,15 +112,16 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
     </Link>
-    <CustomBuildStep>
-      <Command>
-      </Command>
-      <Message>
-      </Message>
-      <Outputs>
-      </Outputs>
-    </CustomBuildStep>
+    <Lib />
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
     <ClCompile />
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+    <Lib />
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <ClCompile />
@@ -141,46 +130,72 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
     </Link>
-    <CustomBuildStep>
-      <Command>
-      </Command>
-      <Message>
-      </Message>
-      <Outputs>
-      </Outputs>
-    </CustomBuildStep>
+    <Lib />
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
+    <ClCompile />
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+    <Lib />
   </ItemDefinitionGroup>
-  <ItemGroup>
-    <ClCompile Include="src\config.cpp" />
-    <ClCompile Include="src\crc.cpp" />
-    <ClCompile Include="src\file_utils.cpp" />
-    <ClCompile Include="src\hash.cpp" />
-    <ClCompile Include="src\log.cpp" />
-    <ClCompile Include="src\misc_utils.cpp" />
-    <ClCompile Include="src\timer.cpp" />
-    <ClCompile Include="src\x86_utils.cpp" />
-    <ClCompile Include="src\xml.cpp" />
-  </ItemGroup>
   <ItemGroup>
     <ClInclude Include="src\atomic.h" />
     <ClInclude Include="src\atomic_gcc.h" />
     <ClInclude Include="src\atomic_win32.h" />
+    <ClInclude Include="src\break_points.h" />
+    <ClInclude Include="src\chunk_file.h" />
     <ClInclude Include="src\common.h" />
-    <ClInclude Include="src\config.h" />
-    <ClInclude Include="src\crc.h" />
-    <ClInclude Include="src\file_utils.h" />
+    <ClInclude Include="src\common_funcs.h" />
+    <ClInclude Include="src\common_paths.h" />
+    <ClInclude Include="src\common_types.h" />
+    <ClInclude Include="src\console_listener.h" />
+    <ClInclude Include="src\cpu_detect.h" />
+    <ClInclude Include="src\debug_interface.h" />
+    <ClInclude Include="src\extended_trace.h" />
+    <ClInclude Include="src\fifo_queue.h" />
+    <ClInclude Include="src\file_search.h" />
+    <ClInclude Include="src\file_util.h" />
+    <ClInclude Include="src\fixed_size_queue.h" />
     <ClInclude Include="src\hash.h" />
-    <ClInclude Include="src\hash_container.h" />
+    <ClInclude Include="src\linear_disk_cache.h" />
     <ClInclude Include="src\log.h" />
-    <ClInclude Include="src\misc_utils.h" />
-    <ClInclude Include="src\platform.h" />
+    <ClInclude Include="src\log_manager.h" />
+    <ClInclude Include="src\math_util.h" />
+    <ClInclude Include="src\memory_util.h" />
+    <ClInclude Include="src\mem_arena.h" />
+    <ClInclude Include="src\msg_handler.h" />
+    <ClInclude Include="src\scm_rev.h" />
     <ClInclude Include="src\std_condition_variable.h" />
     <ClInclude Include="src\std_mutex.h" />
     <ClInclude Include="src\std_thread.h" />
+    <ClInclude Include="src\string_util.h" />
+    <ClInclude Include="src\thread.h" />
+    <ClInclude Include="src\thunk.h" />
     <ClInclude Include="src\timer.h" />
-    <ClInclude Include="src\types.h" />
-    <ClInclude Include="src\x86_utils.h" />
-    <ClInclude Include="src\xml.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="src\break_points.cpp" />
+    <ClCompile Include="src\console_listener.cpp" />
+    <ClCompile Include="src\extended_trace.cpp" />
+    <ClCompile Include="src\file_search.cpp" />
+    <ClCompile Include="src\file_util.cpp" />
+    <ClCompile Include="src\hash.cpp" />
+    <ClCompile Include="src\log_manager.cpp" />
+    <ClCompile Include="src\math_util.cpp" />
+    <ClCompile Include="src\memory_util.cpp" />
+    <ClCompile Include="src\mem_arena.cpp" />
+    <ClCompile Include="src\misc.cpp" />
+    <ClCompile Include="src\msg_handler.cpp" />
+    <ClCompile Include="src\string_util.cpp" />
+    <ClCompile Include="src\thread.cpp" />
+    <ClCompile Include="src\timer.cpp" />
+    <ClCompile Include="src\version.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="CMakeLists.txt" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 46 - 22
src/common/common.vcxproj.filters

@@ -1,35 +1,59 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup>
-    <ClCompile Include="src\crc.cpp" />
-    <ClCompile Include="src\log.cpp" />
-    <ClCompile Include="src\timer.cpp" />
-    <ClCompile Include="src\xml.cpp" />
-    <ClCompile Include="src\config.cpp" />
-    <ClCompile Include="src\misc_utils.cpp" />
+    <ClCompile Include="src\break_points.cpp" />
+    <ClCompile Include="src\console_listener.cpp" />
+    <ClCompile Include="src\extended_trace.cpp" />
+    <ClCompile Include="src\file_search.cpp" />
+    <ClCompile Include="src\file_util.cpp" />
     <ClCompile Include="src\hash.cpp" />
-    <ClCompile Include="src\x86_utils.cpp" />
-    <ClCompile Include="src\file_utils.cpp" />
+    <ClCompile Include="src\log_manager.cpp" />
+    <ClCompile Include="src\math_util.cpp" />
+    <ClCompile Include="src\memory_util.cpp" />
+    <ClCompile Include="src\mem_arena.cpp" />
+    <ClCompile Include="src\misc.cpp" />
+    <ClCompile Include="src\msg_handler.cpp" />
+    <ClCompile Include="src\string_util.cpp" />
+    <ClCompile Include="src\thread.cpp" />
+    <ClCompile Include="src\timer.cpp" />
+    <ClCompile Include="src\version.cpp" />
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="src\crc.h" />
-    <ClInclude Include="src\platform.h" />
+    <ClInclude Include="src\atomic.h" />
+    <ClInclude Include="src\break_points.h" />
+    <ClInclude Include="src\chunk_file.h" />
     <ClInclude Include="src\common.h" />
-    <ClInclude Include="src\types.h" />
+    <ClInclude Include="src\common_funcs.h" />
+    <ClInclude Include="src\common_paths.h" />
+    <ClInclude Include="src\common_types.h" />
+    <ClInclude Include="src\console_listener.h" />
+    <ClInclude Include="src\cpu_detect.h" />
+    <ClInclude Include="src\debug_interface.h" />
+    <ClInclude Include="src\extended_trace.h" />
+    <ClInclude Include="src\fifo_queue.h" />
+    <ClInclude Include="src\file_search.h" />
+    <ClInclude Include="src\file_util.h" />
+    <ClInclude Include="src\fixed_size_queue.h" />
+    <ClInclude Include="src\hash.h" />
+    <ClInclude Include="src\linear_disk_cache.h" />
     <ClInclude Include="src\log.h" />
-    <ClInclude Include="src\timer.h" />
-    <ClInclude Include="src\x86_utils.h" />
-    <ClInclude Include="src\config.h" />
-    <ClInclude Include="src\xml.h" />
-    <ClInclude Include="src\misc_utils.h" />
-    <ClInclude Include="src\atomic.h" />
-    <ClInclude Include="src\atomic_win32.h" />
-    <ClInclude Include="src\atomic_gcc.h" />
+    <ClInclude Include="src\log_manager.h" />
+    <ClInclude Include="src\math_util.h" />
+    <ClInclude Include="src\memory_util.h" />
+    <ClInclude Include="src\mem_arena.h" />
+    <ClInclude Include="src\msg_handler.h" />
+    <ClInclude Include="src\scm_rev.h" />
     <ClInclude Include="src\std_condition_variable.h" />
     <ClInclude Include="src\std_mutex.h" />
     <ClInclude Include="src\std_thread.h" />
-    <ClInclude Include="src\hash_container.h" />
-    <ClInclude Include="src\hash.h" />
-    <ClInclude Include="src\file_utils.h" />
+    <ClInclude Include="src\string_util.h" />
+    <ClInclude Include="src\thread.h" />
+    <ClInclude Include="src\thunk.h" />
+    <ClInclude Include="src\timer.h" />
+    <ClInclude Include="src\atomic_gcc.h" />
+    <ClInclude Include="src\atomic_win32.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="CMakeLists.txt" />
   </ItemGroup>
 </Project>

+ 19 - 0
src/common/src/atomic.h

@@ -0,0 +1,19 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _ATOMIC_H_
+#define _ATOMIC_H_
+
+#ifdef _WIN32
+
+#include "atomic_win32.h"
+
+#else
+
+// GCC-compatible compiler assumed!
+#include "atomic_gcc.h"
+
+#endif
+
+#endif

+ 113 - 0
src/common/src/atomic_gcc.h

@@ -0,0 +1,113 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _ATOMIC_GCC_H_
+#define _ATOMIC_GCC_H_
+
+#include "common.h"
+
+// Atomic operations are performed in a single step by the CPU. It is
+// impossible for other threads to see the operation "half-done."
+//
+// Some atomic operations can be combined with different types of memory
+// barriers called "Acquire semantics" and "Release semantics", defined below.
+//
+// Acquire semantics: Future memory accesses cannot be relocated to before the
+//                    operation.
+//
+// Release semantics: Past memory accesses cannot be relocated to after the
+//                    operation.
+//
+// These barriers affect not only the compiler, but also the CPU.
+
+namespace Common
+{
+
+inline void AtomicAdd(volatile u32& target, u32 value) {
+	__sync_add_and_fetch(&target, value);
+}
+
+inline void AtomicAnd(volatile u32& target, u32 value) {
+	__sync_and_and_fetch(&target, value);
+}
+
+inline void AtomicDecrement(volatile u32& target) {
+	__sync_add_and_fetch(&target, -1);
+}
+
+inline void AtomicIncrement(volatile u32& target) {
+	__sync_add_and_fetch(&target, 1);
+}
+
+inline u32 AtomicLoad(volatile u32& src) {
+	return src; // 32-bit reads are always atomic.
+}
+inline u32 AtomicLoadAcquire(volatile u32& src) {
+	//keep the compiler from caching any memory references
+	u32 result = src; // 32-bit reads are always atomic.
+	//__sync_synchronize(); // TODO: May not be necessary.
+	// Compiler instruction only. x86 loads always have acquire semantics.
+	__asm__ __volatile__ ( "":::"memory" );
+	return result;
+}
+
+inline void AtomicOr(volatile u32& target, u32 value) {
+	__sync_or_and_fetch(&target, value);
+}
+
+inline void AtomicStore(volatile u32& dest, u32 value) {
+	dest = value; // 32-bit writes are always atomic.
+}
+inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
+	__sync_lock_test_and_set(&dest, value); // TODO: Wrong! This function is has acquire semantics.
+}
+
+}
+
+// Old code kept here for reference in case we need the parts with __asm__ __volatile__.
+#if 0
+LONG SyncInterlockedIncrement(LONG *Dest)
+{
+#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
+  return  __sync_add_and_fetch(Dest, 1);
+#else
+  register int result;
+  __asm__ __volatile__("lock; xadd %0,%1"
+                       : "=r" (result), "=m" (*Dest)
+                       : "0" (1), "m" (*Dest)
+                       : "memory");
+  return result;
+#endif
+}
+
+LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val)
+{
+#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
+  return  __sync_add_and_fetch(Dest, Val);
+#else
+  register int result;
+  __asm__ __volatile__("lock; xadd %0,%1"
+                       : "=r" (result), "=m" (*Dest)
+                       : "0" (Val), "m" (*Dest)
+                       : "memory");
+  return result;
+#endif
+}
+
+LONG SyncInterlockedExchange(LONG *Dest, LONG Val)
+{
+#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
+  return  __sync_lock_test_and_set(Dest, Val);
+#else
+  register int result;
+  __asm__ __volatile__("lock; xchg %0,%1"
+                       : "=r" (result), "=m" (*Dest)
+                       : "0" (Val), "m" (*Dest)
+                       : "memory");
+  return result;
+#endif
+}
+#endif
+
+#endif

+ 72 - 0
src/common/src/atomic_win32.h

@@ -0,0 +1,72 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _ATOMIC_WIN32_H_
+#define _ATOMIC_WIN32_H_
+
+#include "common.h"
+#include <intrin.h>
+#include <Windows.h>
+
+// Atomic operations are performed in a single step by the CPU. It is
+// impossible for other threads to see the operation "half-done."
+//
+// Some atomic operations can be combined with different types of memory
+// barriers called "Acquire semantics" and "Release semantics", defined below.
+//
+// Acquire semantics: Future memory accesses cannot be relocated to before the
+//                    operation.
+//
+// Release semantics: Past memory accesses cannot be relocated to after the
+//                    operation.
+//
+// These barriers affect not only the compiler, but also the CPU.
+//
+// NOTE: Acquire and Release are not differentiated right now. They perform a
+// full memory barrier instead of a "one-way" memory barrier. The newest
+// Windows SDK has Acquire and Release versions of some Interlocked* functions.
+
+namespace Common
+{
+
+inline void AtomicAdd(volatile u32& target, u32 value) {
+	InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
+}
+
+inline void AtomicAnd(volatile u32& target, u32 value) {
+	_InterlockedAnd((volatile LONG*)&target, (LONG)value);
+}
+
+inline void AtomicIncrement(volatile u32& target) {
+	InterlockedIncrement((volatile LONG*)&target);
+}
+
+inline void AtomicDecrement(volatile u32& target) {
+	InterlockedDecrement((volatile LONG*)&target);
+}
+
+inline u32 AtomicLoad(volatile u32& src) {
+	return src; // 32-bit reads are always atomic.
+}
+inline u32 AtomicLoadAcquire(volatile u32& src) {
+	u32 result = src; // 32-bit reads are always atomic.
+	_ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
+	return result;
+}
+
+inline void AtomicOr(volatile u32& target, u32 value) {
+	_InterlockedOr((volatile LONG*)&target, (LONG)value);
+}
+
+inline void AtomicStore(volatile u32& dest, u32 value) {
+	dest = value; // 32-bit writes are always atomic.
+}
+inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
+	_WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
+	dest = value; // 32-bit writes are always atomic.
+}
+
+}
+
+#endif

+ 203 - 0
src/common/src/break_points.cpp

@@ -0,0 +1,203 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "common.h"
+#include "debug_interface.h"
+#include "break_points.h"
+
+#include <sstream>
+#include <algorithm>
+
+bool BreakPoints::IsAddressBreakPoint(u32 _iAddress)
+{
+	for (TBreakPoints::iterator i = m_BreakPoints.begin(); i != m_BreakPoints.end(); ++i)
+		if (i->iAddress == _iAddress)
+			return true;
+	return false;
+}
+
+bool BreakPoints::IsTempBreakPoint(u32 _iAddress)
+{
+	for (TBreakPoints::iterator i = m_BreakPoints.begin(); i != m_BreakPoints.end(); ++i)
+		if (i->iAddress == _iAddress && i->bTemporary)
+			return true;
+	return false;
+}
+
+BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const
+{
+	TBreakPointsStr bps;
+	for (TBreakPoints::const_iterator i = m_BreakPoints.begin();
+		i != m_BreakPoints.end(); ++i)
+	{
+		if (!i->bTemporary)
+		{
+			std::stringstream bp;
+			bp << std::hex << i->iAddress << " " << (i->bOn ? "n" : "");
+			bps.push_back(bp.str());
+		}
+	}
+
+	return bps;
+}
+
+void BreakPoints::AddFromStrings(const TBreakPointsStr& bps)
+{
+	for (TBreakPointsStr::const_iterator i = bps.begin(); i != bps.end(); ++i)
+	{
+		TBreakPoint bp;
+		std::stringstream bpstr;
+		bpstr << std::hex << *i;
+		bpstr >> bp.iAddress;
+		bp.bOn = i->find("n") != i->npos;
+		bp.bTemporary = false;
+		Add(bp);
+	}
+}
+
+void BreakPoints::Add(const TBreakPoint& bp)
+{
+	if (!IsAddressBreakPoint(bp.iAddress))
+	{
+		m_BreakPoints.push_back(bp);
+		//if (jit)
+		//	jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
+	}
+}
+
+void BreakPoints::Add(u32 em_address, bool temp)
+{
+	if (!IsAddressBreakPoint(em_address)) // only add new addresses
+	{
+		TBreakPoint pt; // breakpoint settings
+		pt.bOn = true;
+		pt.bTemporary = temp;
+		pt.iAddress = em_address;
+
+		m_BreakPoints.push_back(pt);
+
+		//if (jit)
+		//	jit->GetBlockCache()->InvalidateICache(em_address, 4);
+	}
+}
+
+void BreakPoints::Remove(u32 em_address)
+{
+	for (TBreakPoints::iterator i = m_BreakPoints.begin(); i != m_BreakPoints.end(); ++i)
+	{
+		if (i->iAddress == em_address)
+		{
+			m_BreakPoints.erase(i);
+			//if (jit)
+			//	jit->GetBlockCache()->InvalidateICache(em_address, 4);
+			return;
+		}
+	}
+}
+
+void BreakPoints::Clear()
+{
+	//if (jit)
+	//{
+	//	std::for_each(m_BreakPoints.begin(), m_BreakPoints.end(),
+	//		[](const TBreakPoint& bp)
+	//		{
+	//			jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
+	//		}
+	//	);
+	//}
+	
+	m_BreakPoints.clear();
+}
+
+MemChecks::TMemChecksStr MemChecks::GetStrings() const
+{
+	TMemChecksStr mcs;
+	for (TMemChecks::const_iterator i = m_MemChecks.begin();
+		i != m_MemChecks.end(); ++i)
+	{
+		std::stringstream mc;
+		mc << std::hex << i->StartAddress;
+		mc << " " << (i->bRange ? i->EndAddress : i->StartAddress) << " " <<
+			(i->bRange ? "n" : "") << (i->OnRead ? "r" : "") <<
+			(i->OnWrite ? "w" : "") << (i->Log ? "l" : "") << (i->Break ? "p" : "");
+		mcs.push_back(mc.str());
+	}
+
+	return mcs;
+}
+
+void MemChecks::AddFromStrings(const TMemChecksStr& mcs)
+{
+	for (TMemChecksStr::const_iterator i = mcs.begin(); i != mcs.end(); ++i)
+	{
+		TMemCheck mc;
+		std::stringstream mcstr;
+		mcstr << std::hex << *i;
+		mcstr >> mc.StartAddress;
+		mc.bRange	= i->find("n") != i->npos;
+		mc.OnRead	= i->find("r") != i->npos;
+		mc.OnWrite	= i->find("w") != i->npos;
+		mc.Log		= i->find("l") != i->npos;
+		mc.Break	= i->find("p") != i->npos;
+		if (mc.bRange)
+			mcstr >> mc.EndAddress;
+		else
+			mc.EndAddress = mc.StartAddress;
+		Add(mc);
+	}
+}
+
+void MemChecks::Add(const TMemCheck& _rMemoryCheck)
+{
+	if (GetMemCheck(_rMemoryCheck.StartAddress) == 0)
+		m_MemChecks.push_back(_rMemoryCheck);
+}
+
+void MemChecks::Remove(u32 _Address)
+{
+	for (TMemChecks::iterator i = m_MemChecks.begin(); i != m_MemChecks.end(); ++i)
+	{
+		if (i->StartAddress == _Address)
+		{
+			m_MemChecks.erase(i);
+			return;
+		}
+	}
+}
+
+TMemCheck *MemChecks::GetMemCheck(u32 address)
+{
+	for (TMemChecks::iterator i = m_MemChecks.begin(); i != m_MemChecks.end(); ++i)
+	{
+		if (i->bRange)
+		{
+			if (address >= i->StartAddress && address <= i->EndAddress)
+				return &(*i);
+		}
+		else if (i->StartAddress == address)
+			return &(*i);
+	}
+
+	// none found
+	return 0;
+}
+
+void TMemCheck::Action(DebugInterface *debug_interface, u32 iValue, u32 addr,
+						bool write, int size, u32 pc)
+{
+	if ((write && OnWrite) || (!write && OnRead))
+	{
+		if (Log)
+		{
+			INFO_LOG(MEMMAP, "CHK %08x (%s) %s%i %0*x at %08x (%s)",
+				pc, debug_interface->getDescription(pc).c_str(),
+				write ? "Write" : "Read", size*8, size*2, iValue, addr,
+				debug_interface->getDescription(addr).c_str()
+				);
+		}
+		if (Break)
+			debug_interface->breakNow();
+	}
+}

+ 102 - 0
src/common/src/break_points.h

@@ -0,0 +1,102 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _DEBUGGER_BREAKPOINTS_H
+#define _DEBUGGER_BREAKPOINTS_H
+
+#include <vector>
+#include <string>
+
+#include "common.h"
+
+class DebugInterface;
+
+struct TBreakPoint
+{
+	u32		iAddress;
+	bool	bOn;
+	bool	bTemporary;
+};
+
+struct TMemCheck
+{
+	TMemCheck() {
+		numHits = 0;
+		StartAddress = EndAddress = 0;
+		bRange = OnRead = OnWrite = Log = Break = false;
+	}
+	u32 StartAddress;
+	u32 EndAddress;
+
+	bool	bRange;
+
+	bool	OnRead;
+	bool	OnWrite;
+
+	bool	Log;
+	bool	Break;
+
+	u32		numHits;
+
+	void Action(DebugInterface *dbg_interface, u32 _iValue, u32 addr,
+				bool write, int size, u32 pc);
+};
+
+// Code breakpoints.
+class BreakPoints
+{
+public:
+	typedef std::vector<TBreakPoint> TBreakPoints;
+	typedef std::vector<std::string> TBreakPointsStr;
+
+	const TBreakPoints& GetBreakPoints() { return m_BreakPoints; }
+
+	TBreakPointsStr GetStrings() const;
+	void AddFromStrings(const TBreakPointsStr& bps);
+
+	// is address breakpoint
+	bool IsAddressBreakPoint(u32 _iAddress);
+	bool IsTempBreakPoint(u32 _iAddress);
+
+	// Add BreakPoint
+	void Add(u32 em_address, bool temp=false);
+	void Add(const TBreakPoint& bp);
+
+	// Remove Breakpoint
+	void Remove(u32 _iAddress);
+	void Clear();
+
+    void DeleteByAddress(u32 _Address);
+
+private:
+	TBreakPoints m_BreakPoints;
+	u32	m_iBreakOnCount;
+};
+
+
+// Memory breakpoints
+class MemChecks
+{
+public:
+	typedef std::vector<TMemCheck> TMemChecks;
+	typedef std::vector<std::string> TMemChecksStr;
+
+	TMemChecks m_MemChecks;
+
+	const TMemChecks& GetMemChecks() { return m_MemChecks; }
+
+	TMemChecksStr GetStrings() const;
+	void AddFromStrings(const TMemChecksStr& mcs);
+
+	void Add(const TMemCheck& _rMemoryCheck);
+
+	// memory breakpoint
+	TMemCheck *GetMemCheck(u32 address);
+    void Remove(u32 _Address);
+
+	void Clear() { m_MemChecks.clear(); };
+};
+
+#endif
+

+ 384 - 0
src/common/src/chunk_file.h

@@ -0,0 +1,384 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _POINTERWRAP_H_
+#define _POINTERWRAP_H_
+
+// Extremely simple serialization framework.
+
+// (mis)-features:
+// + Super fast
+// + Very simple
+// + Same code is used for serialization and deserializaition (in most cases)
+// - Zero backwards/forwards compatibility
+// - Serialization code for anything complex has to be manually written.
+
+#include <map>
+#include <vector>
+#include <list>
+#include <deque>
+#include <string>
+#include <type_traits>
+
+#include "common.h"
+#include "file_util.h"
+
+template <class T>
+struct LinkedListItem : public T
+{
+	LinkedListItem<T> *next;
+};
+
+// Wrapper class
+class PointerWrap
+{
+public:
+	enum Mode
+	{
+		MODE_READ = 1, // load
+		MODE_WRITE, // save
+		MODE_MEASURE, // calculate size
+		MODE_VERIFY, // compare
+	};
+
+	u8 **ptr;
+	Mode mode;
+
+public:
+	PointerWrap(u8 **ptr_, Mode mode_) : ptr(ptr_), mode(mode_) {}
+
+	void SetMode(Mode mode_) { mode = mode_; }
+	Mode GetMode() const { return mode; }
+	u8** GetPPtr() { return ptr; }
+
+	template <typename K, class V>
+	void Do(std::map<K, V>& x)
+	{
+		u32 count = (u32)x.size();
+		Do(count);
+
+		switch (mode)
+		{
+		case MODE_READ:
+			for (x.clear(); count != 0; --count)
+			{
+				std::pair<K, V> pair;
+				Do(pair.first);
+				Do(pair.second);
+				x.insert(pair);
+			}
+			break;
+
+		case MODE_WRITE:
+		case MODE_MEASURE:
+		case MODE_VERIFY:
+			for (auto itr = x.begin(); itr != x.end(); ++itr)
+			{
+				Do(itr->first);
+				Do(itr->second);
+			}
+			break;
+		}
+	}
+
+	template <typename T>
+	void DoContainer(T& x)
+	{
+		u32 size = (u32)x.size();
+		Do(size);
+		x.resize(size);
+
+		for (auto itr = x.begin(); itr != x.end(); ++itr)
+			Do(*itr);
+	}
+
+	template <typename T>
+	void Do(std::vector<T>& x)
+	{
+		DoContainer(x);
+	}
+
+	template <typename T>
+	void Do(std::list<T>& x)
+	{
+		DoContainer(x);
+	}
+
+	template <typename T>
+	void Do(std::deque<T>& x)
+	{
+		DoContainer(x);
+	}
+
+	template <typename T>
+	void Do(std::basic_string<T>& x)
+	{
+		DoContainer(x);
+	}
+
+	template <typename T>
+	void DoArray(T* x, u32 count)
+	{
+		for (u32 i = 0; i != count; ++i)
+			Do(x[i]);
+	}
+
+	template <typename T>
+	void Do(T& x)
+	{
+		// Ideally this would be std::is_trivially_copyable, but not enough support yet
+		static_assert(std::is_pod<T>::value, "Only sane for POD types");
+		
+		DoVoid((void*)&x, sizeof(x));
+	}
+	
+	template <typename T>
+	void DoPOD(T& x)
+	{
+		DoVoid((void*)&x, sizeof(x));
+	}
+
+	template <typename T>
+	void DoPointer(T*& x, T* const base)
+	{
+		// pointers can be more than 2^31 apart, but you're using this function wrong if you need that much range
+		s32 offset = x - base;
+		Do(offset);
+		if (mode == MODE_READ)
+			x = base + offset;
+	}
+
+	// Let's pretend std::list doesn't exist!
+	template <class T, LinkedListItem<T>* (*TNew)(), void (*TFree)(LinkedListItem<T>*), void (*TDo)(PointerWrap&, T*)>
+	void DoLinkedList(LinkedListItem<T>*& list_start, LinkedListItem<T>** list_end=0)
+	{
+		LinkedListItem<T>* list_cur = list_start;
+		LinkedListItem<T>* prev = 0;
+
+		while (true)
+		{
+			u8 shouldExist = (list_cur ? 1 : 0);
+			Do(shouldExist);
+			if (shouldExist == 1)
+			{
+				LinkedListItem<T>* cur = list_cur ? list_cur : TNew();
+				TDo(*this, (T*)cur);
+				if (!list_cur)
+				{
+					if (mode == MODE_READ)
+					{
+						cur->next = 0;
+						list_cur = cur;
+						if (prev)
+							prev->next = cur;
+						else
+							list_start = cur;
+					}
+					else
+					{
+						TFree(cur);
+						continue;
+					}
+				}
+			}
+			else
+			{
+				if (mode == MODE_READ)
+				{
+					if (prev)
+						prev->next = 0;
+					if (list_end)
+						*list_end = prev;
+					if (list_cur)
+					{
+						if (list_start == list_cur)
+							list_start = 0;
+						do
+						{
+							LinkedListItem<T>* next = list_cur->next;
+							TFree(list_cur);
+							list_cur = next;
+						}
+						while (list_cur);
+					}
+				}
+				break;
+			}
+			prev = list_cur;
+			list_cur = list_cur->next;
+		}
+	}
+
+	void DoMarker(const char* prevName, u32 arbitraryNumber = 0x42)
+	{
+		u32 cookie = arbitraryNumber;
+		Do(cookie);
+
+		if (mode == PointerWrap::MODE_READ && cookie != arbitraryNumber)
+		{
+			PanicAlertT("Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). Aborting savestate load...",
+				prevName, cookie, cookie, arbitraryNumber, arbitraryNumber);
+			mode = PointerWrap::MODE_MEASURE;
+		}
+	}
+
+private:
+	__forceinline void DoByte(u8& x)
+	{
+		switch (mode)
+		{
+		case MODE_READ:
+			x = **ptr;
+			break;
+
+		case MODE_WRITE:
+			**ptr = x;
+			break;
+
+		case MODE_MEASURE:
+			break;
+
+		case MODE_VERIFY:
+			_dbg_assert_msg_(COMMON, (x == **ptr),
+				"Savestate verification failure: %d (0x%X) (at %p) != %d (0x%X) (at %p).\n",
+					x, x, &x, **ptr, **ptr, *ptr);
+			break;
+
+		default:
+			break;
+		}
+
+		++(*ptr);
+	}
+
+	void DoVoid(void *data, u32 size)
+	{
+		for(u32 i = 0; i != size; ++i)
+			DoByte(reinterpret_cast<u8*>(data)[i]);
+	}
+};
+
+class CChunkFileReader
+{
+public:
+	// Load file template
+	template<class T>
+	static bool Load(const std::string& _rFilename, u32 _Revision, T& _class)
+	{
+		INFO_LOG(COMMON, "ChunkReader: Loading %s" , _rFilename.c_str());
+
+		if (!File::Exists(_rFilename))
+			return false;
+				
+		// Check file size
+		const u64 fileSize = File::GetSize(_rFilename);
+		static const u64 headerSize = sizeof(SChunkHeader);
+		if (fileSize < headerSize)
+		{
+			ERROR_LOG(COMMON,"ChunkReader: File too small");
+			return false;
+		}
+
+		File::IOFile pFile(_rFilename, "rb");
+		if (!pFile)
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Can't open file for reading");
+			return false;
+		}
+
+		// read the header
+		SChunkHeader header;
+		if (!pFile.ReadArray(&header, 1))
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Bad header size");
+			return false;
+		}
+
+		// Check revision
+		if (header.Revision != _Revision)
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Wrong file revision, got %d expected %d",
+				header.Revision, _Revision);
+			return false;
+		}
+
+		// get size
+		const u32 sz = (u32)(fileSize - headerSize);
+		if (header.ExpectedSize != sz)
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Bad file size, got %d expected %d",
+				sz, header.ExpectedSize);
+			return false;
+		}
+
+		// read the state
+		std::vector<u8> buffer(sz);
+		if (!pFile.ReadArray(&buffer[0], sz))
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Error reading file");
+			return false;
+		}
+
+		u8* ptr = &buffer[0];
+		PointerWrap p(&ptr, PointerWrap::MODE_READ);
+		_class.DoState(p);
+		
+		INFO_LOG(COMMON, "ChunkReader: Done loading %s" , _rFilename.c_str());
+		return true;
+	}
+
+	// Save file template
+	template<class T>
+	static bool Save(const std::string& _rFilename, u32 _Revision, T& _class)
+	{
+		INFO_LOG(COMMON, "ChunkReader: Writing %s" , _rFilename.c_str());
+		File::IOFile pFile(_rFilename, "wb");
+		if (!pFile)
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Error opening file for write");
+			return false;
+		}
+
+		// Get data
+		u8 *ptr = 0;
+		PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
+		_class.DoState(p);
+		size_t const sz = (size_t)ptr;
+		std::vector<u8> buffer(sz);
+		ptr = &buffer[0];
+		p.SetMode(PointerWrap::MODE_WRITE);
+		_class.DoState(p);
+
+		// Create header
+		SChunkHeader header;
+		header.Revision = _Revision;
+		header.ExpectedSize = (u32)sz;
+
+		// Write to file
+		if (!pFile.WriteArray(&header, 1))
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Failed writing header");
+			return false;
+		}
+
+		if (!pFile.WriteArray(&buffer[0], sz))
+		{
+			ERROR_LOG(COMMON,"ChunkReader: Failed writing data");
+			return false;
+		}
+
+		INFO_LOG(COMMON,"ChunkReader: Done writing %s", _rFilename.c_str());
+		return true;
+	}
+
+private:
+	struct SChunkHeader
+	{
+		u32 Revision;
+		u32 ExpectedSize;
+	};
+};
+
+#endif  // _POINTERWRAP_H_

+ 164 - 0
src/common/src/common.h

@@ -0,0 +1,164 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _COMMON_H_
+#define _COMMON_H_
+
+// DO NOT EVER INCLUDE <windows.h> directly _or indirectly_ from this file
+// since it slows down the build a lot.
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+// SVN version number
+extern const char *scm_rev_str;
+extern const char *netplay_dolphin_ver;
+
+// Force enable logging in the right modes. For some reason, something had changed
+// so that debugfast no longer logged.
+#if defined(_DEBUG) || defined(DEBUGFAST)
+#undef LOGGING
+#define LOGGING 1
+#endif
+
+#define STACKALIGN
+
+#if __cplusplus >= 201103 || defined(_MSC_VER) || defined(__GXX_EXPERIMENTAL_CXX0X__)
+#define HAVE_CXX11_SYNTAX 1
+#endif
+
+#if HAVE_CXX11_SYNTAX
+// An inheritable class to disallow the copy constructor and operator= functions
+class NonCopyable
+{
+protected:
+	NonCopyable() {}
+	NonCopyable(const NonCopyable&&) {}
+	void operator=(const NonCopyable&&) {}
+private:
+	NonCopyable(NonCopyable&);
+	NonCopyable& operator=(NonCopyable& other);
+};
+#endif
+
+#include "log.h"
+#include "common_types.h"
+#include "msg_handler.h"
+#include "common_funcs.h"
+
+#ifdef __APPLE__
+// The Darwin ABI requires that stack frames be aligned to 16-byte boundaries.
+// This is only needed on i386 gcc - x86_64 already aligns to 16 bytes.
+#if defined __i386__ && defined __GNUC__
+#undef STACKALIGN
+#define STACKALIGN __attribute__((__force_align_arg_pointer__))
+#endif
+
+#elif defined _WIN32
+
+// Check MSC ver
+	#if !defined _MSC_VER || _MSC_VER <= 1000
+		#error needs at least version 1000 of MSC
+	#endif
+
+	#define NOMINMAX
+
+// Memory leak checks
+	#define CHECK_HEAP_INTEGRITY()
+
+// Alignment
+	#define GC_ALIGNED16(x) __declspec(align(16)) x
+	#define GC_ALIGNED32(x) __declspec(align(32)) x
+	#define GC_ALIGNED64(x) __declspec(align(64)) x
+	#define GC_ALIGNED128(x) __declspec(align(128)) x
+	#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
+	#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
+
+// Since they are always around on windows
+	#define HAVE_WX 1
+	#define HAVE_OPENAL 1
+
+	#define HAVE_PORTAUDIO 1
+
+// Debug definitions
+	#if defined(_DEBUG)
+		#include <crtdbg.h>
+		#undef CHECK_HEAP_INTEGRITY
+		#define CHECK_HEAP_INTEGRITY() {if (!_CrtCheckMemory()) PanicAlert("memory corruption detected. see log.");}
+		// If you want to see how much a pain in the ass singletons are, for example:
+		// {614} normal block at 0x030C5310, 188 bytes long.
+		// Data: <Master Log      > 4D 61 73 74 65 72 20 4C 6F 67 00 00 00 00 00 00
+		struct CrtDebugBreak { CrtDebugBreak(int spot) { _CrtSetBreakAlloc(spot); } };
+		//CrtDebugBreak breakAt(614);
+	#endif // end DEBUG/FAST
+
+#endif
+
+// Windows compatibility
+#ifndef _WIN32
+#include <limits.h>
+#define MAX_PATH PATH_MAX
+#ifdef _LP64
+#define _M_X64 1
+#else
+#define _M_IX86 1
+#endif
+#define __forceinline inline __attribute__((always_inline))
+#define GC_ALIGNED16(x) __attribute__((aligned(16))) x
+#define GC_ALIGNED32(x) __attribute__((aligned(32))) x
+#define GC_ALIGNED64(x) __attribute__((aligned(64))) x
+#define GC_ALIGNED128(x) __attribute__((aligned(128))) x
+#define GC_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
+#define GC_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
+#endif
+
+#ifdef _MSC_VER
+#define __strdup _strdup
+#define __getcwd _getcwd
+#define __chdir _chdir
+#else
+#define __strdup strdup
+#define __getcwd getcwd
+#define __chdir chdir
+#endif
+
+// Dummy macro for marking translatable strings that can not be immediately translated.
+// wxWidgets does not have a true dummy macro for this.
+#define _trans(a) a
+
+#if defined _M_GENERIC
+#  define _M_SSE 0x0
+#elif defined __GNUC__
+# if defined __SSE4_2__
+#  define _M_SSE 0x402
+# elif defined __SSE4_1__
+#  define _M_SSE 0x401
+# elif defined __SSSE3__
+#  define _M_SSE 0x301
+# elif defined __SSE3__
+#  define _M_SSE 0x300
+# endif
+#elif (_MSC_VER >= 1500) || __INTEL_COMPILER // Visual Studio 2008
+#  define _M_SSE 0x402
+#endif
+
+// Host communication.
+enum HOST_COMM
+{
+	// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
+	WM_USER_STOP = 10,
+	WM_USER_CREATE,
+	WM_USER_SETCURSOR,
+};
+
+// Used for notification on emulation state
+enum EMUSTATE_CHANGE
+{
+	EMUSTATE_CHANGE_PLAY = 1,
+	EMUSTATE_CHANGE_PAUSE,
+	EMUSTATE_CHANGE_STOP
+};
+
+#endif // _COMMON_H_

+ 243 - 0
src/common/src/common_funcs.h

@@ -0,0 +1,243 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _COMMONFUNCS_H_
+#define _COMMONFUNCS_H_
+
+#ifdef _WIN32
+#define SLEEP(x) Sleep(x)
+#else
+#include <unistd.h>
+#define SLEEP(x) usleep(x*1000)
+#endif
+
+template <bool> struct CompileTimeAssert;
+template<> struct CompileTimeAssert<true> {};
+
+#define b2(x)   (   (x) | (   (x) >> 1) )
+#define b4(x)   ( b2(x) | ( b2(x) >> 2) )
+#define b8(x)   ( b4(x) | ( b4(x) >> 4) )
+#define b16(x)  ( b8(x) | ( b8(x) >> 8) )  
+#define b32(x)  (b16(x) | (b16(x) >>16) )
+#define ROUND_UP_POW2(x)	(b32(x - 1) + 1)
+
+#if defined __GNUC__ && !defined __SSSE3__ && !defined _M_GENERIC
+#include <emmintrin.h>
+static __inline __m128i __attribute__((__always_inline__))
+_mm_shuffle_epi8(__m128i a, __m128i mask)
+{
+	__m128i result;
+	__asm__("pshufb %1, %0"
+		: "=x" (result)
+		: "xm" (mask), "0" (a));
+	return result;
+}
+#endif
+
+#ifndef _WIN32
+
+#include <errno.h>
+#ifdef __linux__
+#include <byteswap.h>
+#elif defined __FreeBSD__
+#include <sys/endian.h>
+#endif
+
+// go to debugger mode
+	#ifdef GEKKO
+		#define Crash()
+	#elif defined _M_GENERIC
+		#define Crash() { exit(1); }
+	#else
+		#define Crash() {asm ("int $3");}
+	#endif
+	#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
+// GCC 4.8 defines all the rotate functions now
+// Small issue with GCC's lrotl/lrotr intrinsics is they are still 32bit while we require 64bit
+#ifndef _rotl
+inline u32 _rotl(u32 x, int shift) {
+	shift &= 31;
+	if (!shift) return x;
+	return (x << shift) | (x >> (32 - shift));
+}
+
+inline u32 _rotr(u32 x, int shift) {
+	shift &= 31;
+	if (!shift) return x;
+	return (x >> shift) | (x << (32 - shift));
+}
+#endif
+
+inline u64 _rotl64(u64 x, unsigned int shift){
+	unsigned int n = shift % 64;
+	return (x << n) | (x >> (64 - n));
+}
+
+inline u64 _rotr64(u64 x, unsigned int shift){
+	unsigned int n = shift % 64;
+	return (x >> n) | (x << (64 - n));
+}
+
+#else // WIN32
+// Function Cross-Compatibility
+	#define strcasecmp _stricmp
+	#define strncasecmp _strnicmp
+	#define unlink _unlink
+	#define snprintf _snprintf
+	#define vscprintf _vscprintf
+	
+// Locale Cross-Compatibility
+	#define locale_t _locale_t
+	#define freelocale _free_locale
+	#define newlocale(mask, locale, base) _create_locale(mask, locale)
+	
+	#define LC_GLOBAL_LOCALE	((locale_t)-1)
+	#define LC_ALL_MASK			LC_ALL
+	#define LC_COLLATE_MASK		LC_COLLATE
+	#define LC_CTYPE_MASK		LC_CTYPE
+	#define LC_MONETARY_MASK	LC_MONETARY
+	#define LC_NUMERIC_MASK		LC_NUMERIC
+	#define LC_TIME_MASK		LC_TIME
+	
+	inline locale_t uselocale(locale_t new_locale)
+	{
+		// Retrieve the current per thread locale setting
+		bool bIsPerThread = (_configthreadlocale(0) == _ENABLE_PER_THREAD_LOCALE);
+
+		// Retrieve the current thread-specific locale
+		locale_t old_locale = bIsPerThread ? _get_current_locale() : LC_GLOBAL_LOCALE;
+
+		if(new_locale == LC_GLOBAL_LOCALE)
+		{
+			// Restore the global locale
+			_configthreadlocale(_DISABLE_PER_THREAD_LOCALE);
+		}
+		else if(new_locale != NULL)
+		{
+			// Configure the thread to set the locale only for this thread
+			_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
+
+			// Set all locale categories
+			for(int i = LC_MIN; i <= LC_MAX; i++)
+				setlocale(i, new_locale->locinfo->lc_category[i].locale);
+		}
+
+		return old_locale;
+	}
+
+// 64 bit offsets for windows
+	#define fseeko _fseeki64
+	#define ftello _ftelli64
+	#define atoll _atoi64
+	#define stat64 _stat64
+	#define fstat64 _fstat64
+	#define fileno _fileno
+
+	#if _M_IX86
+		#define Crash() {__asm int 3}
+	#else
+extern "C" {
+	__declspec(dllimport) void __stdcall DebugBreak(void);
+}
+		#define Crash() {DebugBreak();}
+	#endif // M_IX86
+#endif // WIN32 ndef
+
+// Dolphin's min and max functions
+#undef min
+#undef max
+
+template<class T>
+inline T min(const T& a, const T& b) {return a > b ? b : a;}
+template<class T>
+inline T max(const T& a, const T& b) {return a > b ? a : b;}
+
+// Generic function to get last error message.
+// Call directly after the command or use the error num.
+// This function might change the error code.
+// Defined in Misc.cpp.
+const char* GetLastErrorMsg();
+
+namespace Common
+{
+inline u8 swap8(u8 _data) {return _data;}
+inline u32 swap24(const u8* _data) {return (_data[0] << 16) | (_data[1] << 8) | _data[2];}
+
+#ifdef ANDROID
+#undef swap16
+#undef swap32
+#undef swap64
+#endif
+
+#ifdef _WIN32
+inline u16 swap16(u16 _data) {return _byteswap_ushort(_data);}
+inline u32 swap32(u32 _data) {return _byteswap_ulong (_data);}
+inline u64 swap64(u64 _data) {return _byteswap_uint64(_data);}
+#elif _M_ARM
+inline u16 swap16 (u16 _data) { u32 data = _data; __asm__ ("rev16 %0, %1\n" : "=l" (data) : "l" (data)); return (u16)data;} 
+inline u32 swap32 (u32 _data) {__asm__ ("rev %0, %1\n" : "=l" (_data) : "l" (_data)); return _data;} 
+inline u64 swap64(u64 _data) {return ((u64)swap32(_data) << 32) | swap32(_data >> 32);}
+#elif __linux__
+inline u16 swap16(u16 _data) {return bswap_16(_data);}
+inline u32 swap32(u32 _data) {return bswap_32(_data);}
+inline u64 swap64(u64 _data) {return bswap_64(_data);}
+#elif __APPLE__
+inline __attribute__((always_inline)) u16 swap16(u16 _data)
+	{return (_data >> 8) | (_data << 8);}
+inline __attribute__((always_inline)) u32 swap32(u32 _data)
+	{return __builtin_bswap32(_data);}
+inline __attribute__((always_inline)) u64 swap64(u64 _data)
+	{return __builtin_bswap64(_data);}
+#elif __FreeBSD__
+inline u16 swap16(u16 _data) {return bswap16(_data);}
+inline u32 swap32(u32 _data) {return bswap32(_data);}
+inline u64 swap64(u64 _data) {return bswap64(_data);}
+#else
+// Slow generic implementation.
+inline u16 swap16(u16 data) {return (data >> 8) | (data << 8);}
+inline u32 swap32(u32 data) {return (swap16(data) << 16) | swap16(data >> 16);}
+inline u64 swap64(u64 data) {return ((u64)swap32(data) << 32) | swap32(data >> 32);}
+#endif
+
+inline u16 swap16(const u8* _pData) {return swap16(*(const u16*)_pData);}
+inline u32 swap32(const u8* _pData) {return swap32(*(const u32*)_pData);}
+inline u64 swap64(const u8* _pData) {return swap64(*(const u64*)_pData);}
+
+template <int count>
+void swap(u8*);
+
+template <>
+inline void swap<1>(u8* data)
+{}
+
+template <>
+inline void swap<2>(u8* data)
+{
+	*reinterpret_cast<u16*>(data) = swap16(data);
+}
+
+template <>
+inline void swap<4>(u8* data)
+{
+	*reinterpret_cast<u32*>(data) = swap32(data);
+}
+
+template <>
+inline void swap<8>(u8* data)
+{
+	*reinterpret_cast<u64*>(data) = swap64(data);
+}
+
+template <typename T>
+inline T FromBigEndian(T data)
+{
+	//static_assert(std::is_arithmetic<T>::value, "function only makes sense with arithmetic types");
+	
+	swap<sizeof(data)>(reinterpret_cast<u8*>(&data));
+	return data;
+}
+
+}  // Namespace Common
+
+#endif // _COMMONFUNCS_H_

+ 71 - 0
src/common/src/common_paths.h

@@ -0,0 +1,71 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _COMMON_PATHS_H_
+#define _COMMON_PATHS_H_
+
+// Make sure we pick up USER_DIR if set in config.h
+#include "common.h"
+
+// Directory seperators, do we need this?
+#define DIR_SEP "/"
+#define DIR_SEP_CHR '/'
+
+// The user data dir
+#define ROOT_DIR "."
+#ifdef _WIN32
+	#define USERDATA_DIR "user"
+	#define DOLPHIN_DATA_DIR "akiru"
+#else
+	#define USERDATA_DIR "user"
+	#ifdef USER_DIR
+		#define DOLPHIN_DATA_DIR USER_DIR
+	#else
+		#define DOLPHIN_DATA_DIR ".akiru"
+	#endif
+#endif
+
+// Shared data dirs (Sys and shared User for linux)
+#ifdef _WIN32
+	#define SYSDATA_DIR "sys"
+#else
+	#ifdef DATA_DIR
+		#define SYSDATA_DIR DATA_DIR "sys"
+		#define SHARED_USER_DIR  DATA_DIR USERDATA_DIR DIR_SEP
+	#else
+		#define SYSDATA_DIR "sys"
+		#define SHARED_USER_DIR  ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
+	#endif
+#endif
+
+// Dirs in both User and Sys
+#define EUR_DIR "EUR"
+#define USA_DIR "USA"
+#define JAP_DIR "JAP"
+
+// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
+#define CONFIG_DIR			"config"
+#define GAMECONFIG_DIR		"game_config"
+#define MAPS_DIR			"maps"
+#define CACHE_DIR			"cache"
+#define SHADERCACHE_DIR		"shader_cache"
+#define STATESAVES_DIR		"state_saves"
+#define SCREENSHOTS_DIR		"screenShots"
+#define DUMP_DIR			"dump"
+#define DUMP_TEXTURES_DIR	"textures"
+#define DUMP_FRAMES_DIR		"frames"
+#define DUMP_AUDIO_DIR		"audio"
+#define LOGS_DIR			"logs"
+#define SHADERS_DIR 		"shaders"
+
+// Filenames
+// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
+#define AKIRU_CONFIG	"akiru.ini"
+#define DEBUGGER_CONFIG	"debugger.ini"
+#define LOGGER_CONFIG	"logger.ini"
+
+// Files in the directory returned by GetUserPath(D_LOGS_IDX)
+#define MAIN_LOG	"akiru.log"
+
+#endif // _COMMON_PATHS_H_

+ 48 - 0
src/common/src/common_types.h

@@ -0,0 +1,48 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+// This header contains type definitions that are shared between the Dolphin core and
+// other parts of the code. Any definitions that are only used by the core should be
+// placed in "common.h" instead.
+
+#ifndef _COMMONTYPES_H_
+#define _COMMONTYPES_H_
+
+#ifdef _WIN32
+
+#include <tchar.h>
+
+typedef unsigned __int8 u8;
+typedef unsigned __int16 u16;
+typedef unsigned __int32 u32;
+typedef unsigned __int64 u64;
+
+typedef signed __int8 s8;
+typedef signed __int16 s16;
+typedef signed __int32 s32;
+typedef signed __int64 s64;
+
+#else
+
+#ifndef GEKKO
+
+typedef unsigned char u8;
+typedef unsigned short u16;
+typedef unsigned int u32;
+typedef unsigned long long u64;
+
+typedef signed char s8;
+typedef signed short s16;
+typedef signed int s32;
+typedef signed long long s64;
+
+#endif
+// For using windows lock code
+#define TCHAR char
+#define LONG int
+
+#endif // _WIN32
+
+#endif // _COMMONTYPES_H_

+ 337 - 0
src/common/src/console_listener.cpp

@@ -0,0 +1,337 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <algorithm>  // min
+#include <string> // System: To be able to add strings with "+"
+#include <stdio.h>
+#include <math.h>
+#ifdef _WIN32
+#include <windows.h>
+#include <array>
+#else
+#include <stdarg.h>
+#endif
+
+#include "common.h"
+#include "log_manager.h" // Common
+#include "console_listener.h" // Common
+
+ConsoleListener::ConsoleListener()
+{
+#ifdef _WIN32
+	hConsole = NULL;
+	bUseColor = true;
+#else
+	bUseColor = isatty(fileno(stdout));
+#endif
+}
+
+ConsoleListener::~ConsoleListener()
+{
+	Close();
+}
+
+// 100, 100, "Dolphin Log Console"
+// Open console window - width and height is the size of console window
+// Name is the window title
+void ConsoleListener::Open(bool Hidden, int Width, int Height, const char *Title)
+{
+#ifdef _WIN32
+	if (!GetConsoleWindow())
+	{
+		// Open the console window and create the window handle for GetStdHandle()
+		AllocConsole();
+		// Hide
+		if (Hidden) ShowWindow(GetConsoleWindow(), SW_HIDE);
+		// Save the window handle that AllocConsole() created
+		hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
+		// Set the console window title
+		SetConsoleTitle(UTF8ToTStr(Title).c_str());
+		// Set letter space
+		LetterSpace(80, 4000);
+		//MoveWindow(GetConsoleWindow(), 200,200, 800,800, true);
+	}
+	else
+	{
+		hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
+	}
+#endif
+}
+
+void ConsoleListener::UpdateHandle()
+{
+#ifdef _WIN32
+	hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
+#endif
+}
+
+// Close the console window and close the eventual file handle
+void ConsoleListener::Close()
+{
+#ifdef _WIN32
+	if (hConsole == NULL)
+		return;
+	FreeConsole();
+	hConsole = NULL;
+#else
+	fflush(NULL);
+#endif
+}
+
+bool ConsoleListener::IsOpen()
+{
+#ifdef _WIN32
+	return (hConsole != NULL);
+#else
+	return true;
+#endif
+}
+
+/*
+  LetterSpace: SetConsoleScreenBufferSize and SetConsoleWindowInfo are
+	dependent on each other, that's the reason for the additional checks.  
+*/
+void ConsoleListener::BufferWidthHeight(int BufferWidth, int BufferHeight, int ScreenWidth, int ScreenHeight, bool BufferFirst)
+{
+#ifdef _WIN32
+	BOOL SB, SW;
+	if (BufferFirst)
+	{
+		// Change screen buffer size
+		COORD Co = {BufferWidth, BufferHeight};
+		SB = SetConsoleScreenBufferSize(hConsole, Co);
+		// Change the screen buffer window size
+		SMALL_RECT coo = {0,0,ScreenWidth, ScreenHeight}; // top, left, right, bottom
+		SW = SetConsoleWindowInfo(hConsole, TRUE, &coo);
+	}
+	else
+	{
+		// Change the screen buffer window size
+		SMALL_RECT coo = {0,0, ScreenWidth, ScreenHeight}; // top, left, right, bottom
+		SW = SetConsoleWindowInfo(hConsole, TRUE, &coo);
+		// Change screen buffer size
+		COORD Co = {BufferWidth, BufferHeight};
+		SB = SetConsoleScreenBufferSize(hConsole, Co);
+	}
+#endif
+}
+void ConsoleListener::LetterSpace(int Width, int Height)
+{
+#ifdef _WIN32
+	// Get console info
+	CONSOLE_SCREEN_BUFFER_INFO ConInfo;
+	GetConsoleScreenBufferInfo(hConsole, &ConInfo);
+
+	//
+	int OldBufferWidth = ConInfo.dwSize.X;
+	int OldBufferHeight = ConInfo.dwSize.Y;
+	int OldScreenWidth = (ConInfo.srWindow.Right - ConInfo.srWindow.Left);
+	int OldScreenHeight = (ConInfo.srWindow.Bottom - ConInfo.srWindow.Top);
+	//
+	int NewBufferWidth = Width;
+	int NewBufferHeight = Height;
+	int NewScreenWidth = NewBufferWidth - 1;
+	int NewScreenHeight = OldScreenHeight;
+
+	// Width
+	BufferWidthHeight(NewBufferWidth, OldBufferHeight, NewScreenWidth, OldScreenHeight, (NewBufferWidth > OldScreenWidth-1));
+	// Height
+	BufferWidthHeight(NewBufferWidth, NewBufferHeight, NewScreenWidth, NewScreenHeight, (NewBufferHeight > OldScreenHeight-1));
+
+	// Resize the window too
+	//MoveWindow(GetConsoleWindow(), 200,200, (Width*8 + 50),(NewScreenHeight*12 + 200), true);
+#endif
+}
+#ifdef _WIN32
+COORD ConsoleListener::GetCoordinates(int BytesRead, int BufferWidth)
+{
+	COORD Ret = {0, 0};
+	// Full rows
+	int Step = (int)floor((float)BytesRead / (float)BufferWidth);
+	Ret.Y += Step;
+	// Partial row
+	Ret.X = BytesRead - (BufferWidth * Step);
+	return Ret;
+}
+#endif
+void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool Resize)
+{
+#ifdef _WIN32
+	// Check size
+	if (Width < 8 || Height < 12) return;
+
+	bool DBef = true;
+	bool DAft = true;
+	std::string SLog = "";
+
+	const HWND hWnd = GetConsoleWindow();
+	const HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
+
+	// Get console info
+	CONSOLE_SCREEN_BUFFER_INFO ConInfo;
+	GetConsoleScreenBufferInfo(hConsole, &ConInfo);
+	DWORD BufferSize = ConInfo.dwSize.X * ConInfo.dwSize.Y;
+
+	// ---------------------------------------------------------------------
+	//  Save the current text
+	// ------------------------
+	DWORD cCharsRead = 0;
+	COORD coordScreen = { 0, 0 };
+
+	static const int MAX_BYTES = 1024 * 16;
+
+	std::vector<std::array<TCHAR, MAX_BYTES>> Str;
+	std::vector<std::array<WORD, MAX_BYTES>> Attr;
+
+	// ReadConsoleOutputAttribute seems to have a limit at this level
+	static const int ReadBufferSize = MAX_BYTES - 32;
+
+	DWORD cAttrRead = ReadBufferSize;
+	DWORD BytesRead = 0;
+	while (BytesRead < BufferSize)
+	{
+		Str.resize(Str.size() + 1);
+		if (!ReadConsoleOutputCharacter(hConsole, Str.back().data(), ReadBufferSize, coordScreen, &cCharsRead))
+			SLog += StringFromFormat("WriteConsoleOutputCharacter error");
+
+		Attr.resize(Attr.size() + 1);
+		if (!ReadConsoleOutputAttribute(hConsole, Attr.back().data(), ReadBufferSize, coordScreen, &cAttrRead))
+			SLog += StringFromFormat("WriteConsoleOutputAttribute error");
+
+		// Break on error
+		if (cAttrRead == 0) break;
+		BytesRead += cAttrRead;
+		coordScreen = GetCoordinates(BytesRead, ConInfo.dwSize.X);
+	}
+	// Letter space
+	int LWidth = (int)(floor((float)Width / 8.0f) - 1.0f);
+	int LHeight = (int)(floor((float)Height / 12.0f) - 1.0f);
+	int LBufWidth = LWidth + 1;
+	int LBufHeight = (int)floor((float)BufferSize / (float)LBufWidth);
+	// Change screen buffer size
+	LetterSpace(LBufWidth, LBufHeight);
+
+
+	ClearScreen(true);
+	coordScreen.Y = 0;
+	coordScreen.X = 0;
+	DWORD cCharsWritten = 0;
+
+	int BytesWritten = 0;
+	DWORD cAttrWritten = 0;
+	for (size_t i = 0; i < Attr.size(); i++)
+	{
+		if (!WriteConsoleOutputCharacter(hConsole, Str[i].data(), ReadBufferSize, coordScreen, &cCharsWritten))
+			SLog += StringFromFormat("WriteConsoleOutputCharacter error");
+		if (!WriteConsoleOutputAttribute(hConsole, Attr[i].data(), ReadBufferSize, coordScreen, &cAttrWritten))
+			SLog += StringFromFormat("WriteConsoleOutputAttribute error");
+
+		BytesWritten += cAttrWritten;
+		coordScreen = GetCoordinates(BytesWritten, LBufWidth);
+	}	
+
+	const int OldCursor = ConInfo.dwCursorPosition.Y * ConInfo.dwSize.X + ConInfo.dwCursorPosition.X;
+	COORD Coo = GetCoordinates(OldCursor, LBufWidth);
+	SetConsoleCursorPosition(hConsole, Coo);
+
+	if (SLog.length() > 0) Log(LogTypes::LNOTICE, SLog.c_str());
+
+	// Resize the window too
+	if (Resize) MoveWindow(GetConsoleWindow(), Left,Top, (Width + 100),Height, true);
+#endif
+}
+
+void ConsoleListener::Log(LogTypes::LOG_LEVELS Level, const char *Text)
+{
+#if defined(_WIN32)
+	/*
+	const int MAX_BYTES = 1024*10;
+	char Str[MAX_BYTES];
+	va_list ArgPtr;
+	int Cnt;
+	va_start(ArgPtr, Text);
+	Cnt = vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
+	va_end(ArgPtr);
+	*/
+	DWORD cCharsWritten;
+	WORD Color;
+
+	switch (Level)
+	{
+	case NOTICE_LEVEL: // light green
+		Color = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
+		break;
+	case ERROR_LEVEL: // light red
+		Color = FOREGROUND_RED | FOREGROUND_INTENSITY;
+		break;
+	case WARNING_LEVEL: // light yellow
+		Color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
+		break;
+	case INFO_LEVEL: // cyan
+		Color = FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
+		break;
+	case DEBUG_LEVEL: // gray
+		Color = FOREGROUND_INTENSITY;
+		break;
+	default: // off-white
+		Color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
+		break;
+	}
+	if (strlen(Text) > 10)
+	{
+		// First 10 chars white
+		SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY);
+		WriteConsole(hConsole, Text, 10, &cCharsWritten, NULL);
+		Text += 10;
+	}
+	SetConsoleTextAttribute(hConsole, Color);
+	WriteConsole(hConsole, Text, (DWORD)strlen(Text), &cCharsWritten, NULL);
+#else
+	char ColorAttr[16] = "";
+	char ResetAttr[16] = "";
+
+	if (bUseColor)
+	{
+		strcpy(ResetAttr, "\033[0m");
+		switch (Level)
+		{
+		case NOTICE_LEVEL: // light green
+			strcpy(ColorAttr, "\033[92m");
+			break;
+		case ERROR_LEVEL: // light red
+			strcpy(ColorAttr, "\033[91m");
+			break;
+		case WARNING_LEVEL: // light yellow
+			strcpy(ColorAttr, "\033[93m");
+			break;
+		default:
+			break;
+		}
+	}
+	fprintf(stderr, "%s%s%s", ColorAttr, Text, ResetAttr);
+#endif
+}
+// Clear console screen
+void ConsoleListener::ClearScreen(bool Cursor)
+{ 
+#if defined(_WIN32)
+	COORD coordScreen = { 0, 0 }; 
+	DWORD cCharsWritten; 
+	CONSOLE_SCREEN_BUFFER_INFO csbi; 
+	DWORD dwConSize; 
+
+	HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); 
+
+	GetConsoleScreenBufferInfo(hConsole, &csbi); 
+	dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
+	// Write space to the entire console
+	FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten); 
+	GetConsoleScreenBufferInfo(hConsole, &csbi); 
+	FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten);
+	// Reset cursor
+	if (Cursor) SetConsoleCursorPosition(hConsole, coordScreen); 
+#endif
+}
+
+

+ 41 - 0
src/common/src/console_listener.h

@@ -0,0 +1,41 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _CONSOLELISTENER_H
+#define _CONSOLELISTENER_H
+
+#include "log_manager.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+class ConsoleListener : public LogListener
+{
+public:
+	ConsoleListener();
+	~ConsoleListener();
+
+	void Open(bool Hidden = false, int Width = 100, int Height = 100, const char * Name = "Console");
+	void UpdateHandle();
+	void Close();
+	bool IsOpen();
+	void LetterSpace(int Width, int Height);
+	void BufferWidthHeight(int BufferWidth, int BufferHeight, int ScreenWidth, int ScreenHeight, bool BufferFirst);
+	void PixelSpace(int Left, int Top, int Width, int Height, bool);
+#ifdef _WIN32
+	COORD GetCoordinates(int BytesRead, int BufferWidth);
+#endif
+	void Log(LogTypes::LOG_LEVELS, const char *Text);
+	void ClearScreen(bool Cursor = true);
+
+private:
+#ifdef _WIN32
+	HWND GetHwnd(void);
+	HANDLE hConsole;
+#endif
+	bool bUseColor;
+};
+
+#endif  // _CONSOLELISTENER_H

+ 81 - 0
src/common/src/cpu_detect.h

@@ -0,0 +1,81 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+// Detect the cpu, so we'll know which optimizations to use
+#ifndef _CPUDETECT_H_
+#define _CPUDETECT_H_
+
+#include <string>
+
+enum CPUVendor
+{
+	VENDOR_INTEL = 0,
+	VENDOR_AMD = 1,
+	VENDOR_ARM = 2,
+	VENDOR_OTHER = 3,
+};
+
+struct CPUInfo
+{
+	CPUVendor vendor;
+
+	char cpu_string[0x21];
+	char brand_string[0x41];
+	bool OS64bit;
+	bool CPU64bit;
+	bool Mode64bit;
+
+	bool HTT;
+	int num_cores;
+	int logical_cpu_count;
+
+	bool bSSE;
+	bool bSSE2;
+	bool bSSE3;
+	bool bSSSE3;
+	bool bPOPCNT;
+	bool bSSE4_1;
+	bool bSSE4_2;
+	bool bLZCNT;
+	bool bSSE4A;
+	bool bAVX;
+	bool bAES;
+	bool bLAHFSAHF64;
+	bool bLongMode;
+
+	// ARM specific CPUInfo
+	bool bSwp;
+	bool bHalf;
+	bool bThumb;
+	bool bFastMult;
+	bool bVFP;
+	bool bEDSP;
+	bool bThumbEE;
+	bool bNEON;
+	bool bVFPv3;
+	bool bTLS;
+	bool bVFPv4;
+	bool bIDIVa;
+	bool bIDIVt;
+	bool bArmV7;  // enable MOVT, MOVW etc
+
+	// ARMv8 specific
+	bool bFP;
+	bool bASIMD;
+
+	// Call Detect()
+	explicit CPUInfo();
+
+	// Turn the cpu info into a string we can show
+	std::string Summarize();
+
+private:
+	// Detects the various cpu features
+	void Detect();
+};
+
+extern CPUInfo cpu_info;
+
+#endif // _CPUDETECT_H_

+ 39 - 0
src/common/src/debug_interface.h

@@ -0,0 +1,39 @@
+#ifndef _DEBUGINTERFACE_H
+#define _DEBUGINTERFACE_H
+
+#include <string>
+#include <string.h>
+
+class DebugInterface
+{
+protected:
+	virtual ~DebugInterface() {}
+
+public:
+	virtual void disasm(unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
+	virtual void getRawMemoryString(int /*memory*/, unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
+	virtual int getInstructionSize(int /*instruction*/) {return 1;}
+	virtual bool isAlive() {return true;}
+	virtual bool isBreakpoint(unsigned int /*address*/) {return false;}
+	virtual void setBreakpoint(unsigned int /*address*/){}
+	virtual void clearBreakpoint(unsigned int /*address*/){}
+	virtual void clearAllBreakpoints() {}
+	virtual void toggleBreakpoint(unsigned int /*address*/){}
+	virtual bool isMemCheck(unsigned int /*address*/) {return false;}
+	virtual void toggleMemCheck(unsigned int /*address*/){}
+	virtual unsigned int readMemory(unsigned int /*address*/){return 0;}
+	virtual void writeExtraMemory(int /*memory*/, unsigned int /*value*/, unsigned int /*address*/) {}
+	virtual unsigned int readExtraMemory(int /*memory*/, unsigned int /*address*/){return 0;}
+	virtual unsigned int readInstruction(unsigned int /*address*/){return 0;}
+	virtual unsigned int getPC() {return 0;}
+	virtual void setPC(unsigned int /*address*/) {}
+	virtual void step() {}
+	virtual void runToBreakpoint() {}
+	virtual void breakNow() {}
+	virtual void insertBLR(unsigned int /*address*/, unsigned int /*value*/) {}
+	virtual void showJitResults(unsigned int /*address*/) {};
+	virtual int getColor(unsigned int /*address*/){return 0xFFFFFFFF;}
+	virtual std::string getDescription(unsigned int /*address*/) = 0;
+};
+
+#endif

+ 433 - 0
src/common/src/extended_trace.cpp

@@ -0,0 +1,433 @@
+// --------------------------------------------------------------------------------------
+//
+// Written by Zoltan Csizmadia, zoltan_csizmadia@yahoo.com
+// For companies(Austin,TX): If you would like to get my resume, send an email.
+//
+// The source is free, but if you want to use it, mention my name and e-mail address
+//
+// History:
+//    1.0      Initial version                  Zoltan Csizmadia
+//    1.1      WhineCube version                Masken
+//    1.2      Dolphin version                  Masken
+//
+// --------------------------------------------------------------------------------------
+
+#if defined(WIN32)
+
+#include <windows.h>
+#include <stdio.h>
+#include "extended_trace.h"
+#include "string_util.h"
+using namespace std;
+
+#include <tchar.h>
+#include <ImageHlp.h>
+
+#define BUFFERSIZE   0x200
+#pragma warning(disable:4996)
+
+// Unicode safe char* -> TCHAR* conversion
+void PCSTR2LPTSTR( PCSTR lpszIn, LPTSTR lpszOut )
+{
+#if defined(UNICODE)||defined(_UNICODE)
+	ULONG index = 0; 
+	PCSTR lpAct = lpszIn;
+
+	for( ; ; lpAct++ )
+	{
+		lpszOut[index++] = (TCHAR)(*lpAct);
+		if ( *lpAct == 0 )
+			break;
+	} 
+#else
+	// This is trivial :)
+	strcpy( lpszOut, lpszIn );
+#endif
+}
+
+// Let's figure out the path for the symbol files
+// Search path= ".;%_NT_SYMBOL_PATH%;%_NT_ALTERNATE_SYMBOL_PATH%;%SYSTEMROOT%;%SYSTEMROOT%\System32;" + lpszIniPath
+// Note: There is no size check for lpszSymbolPath!
+static void InitSymbolPath( PSTR lpszSymbolPath, PCSTR lpszIniPath )
+{
+	CHAR lpszPath[BUFFERSIZE];
+
+	// Creating the default path
+	// ".;%_NT_SYMBOL_PATH%;%_NT_ALTERNATE_SYMBOL_PATH%;%SYSTEMROOT%;%SYSTEMROOT%\System32;"
+	strcpy( lpszSymbolPath, "." );
+
+	// environment variable _NT_SYMBOL_PATH
+	if ( GetEnvironmentVariableA( "_NT_SYMBOL_PATH", lpszPath, BUFFERSIZE ) )
+	{
+		strcat( lpszSymbolPath, ";" );
+		strcat( lpszSymbolPath, lpszPath );
+	}
+
+	// environment variable _NT_ALTERNATE_SYMBOL_PATH
+	if ( GetEnvironmentVariableA( "_NT_ALTERNATE_SYMBOL_PATH", lpszPath, BUFFERSIZE ) )
+	{
+		strcat( lpszSymbolPath, ";" );
+		strcat( lpszSymbolPath, lpszPath );
+	}
+
+	// environment variable SYSTEMROOT
+	if ( GetEnvironmentVariableA( "SYSTEMROOT", lpszPath, BUFFERSIZE ) )
+	{
+		strcat( lpszSymbolPath, ";" );
+		strcat( lpszSymbolPath, lpszPath );
+		strcat( lpszSymbolPath, ";" );
+
+		// SYSTEMROOT\System32
+		strcat( lpszSymbolPath, lpszPath );
+		strcat( lpszSymbolPath, "\\System32" );
+	}
+
+	// Add user defined path
+	if ( lpszIniPath != NULL )
+		if ( lpszIniPath[0] != '\0' )
+		{
+			strcat( lpszSymbolPath, ";" );
+			strcat( lpszSymbolPath, lpszIniPath );
+		}
+}
+
+// Uninitialize the loaded symbol files
+BOOL UninitSymInfo() {
+	return SymCleanup( GetCurrentProcess() );
+}
+
+// Initializes the symbol files
+BOOL InitSymInfo( PCSTR lpszInitialSymbolPath )
+{
+	CHAR     lpszSymbolPath[BUFFERSIZE];
+	DWORD    symOptions = SymGetOptions();
+
+	symOptions |= SYMOPT_LOAD_LINES; 
+	symOptions &= ~SYMOPT_UNDNAME;
+	SymSetOptions( symOptions );
+	InitSymbolPath( lpszSymbolPath, lpszInitialSymbolPath );
+
+	return SymInitialize( GetCurrentProcess(), lpszSymbolPath, TRUE);
+}
+
+// Get the module name from a given address
+static BOOL GetModuleNameFromAddress( UINT address, LPTSTR lpszModule )
+{
+	BOOL              ret = FALSE;
+	IMAGEHLP_MODULE   moduleInfo;
+
+	::ZeroMemory( &moduleInfo, sizeof(moduleInfo) );
+	moduleInfo.SizeOfStruct = sizeof(moduleInfo);
+
+	if ( SymGetModuleInfo( GetCurrentProcess(), (DWORD)address, &moduleInfo ) )
+	{
+		// Got it!
+		PCSTR2LPTSTR( moduleInfo.ModuleName, lpszModule );
+		ret = TRUE;
+	}
+	else
+		// Not found :(
+		_tcscpy( lpszModule, _T("?") );
+
+	return ret;
+}
+
+// Get function prototype and parameter info from ip address and stack address
+static BOOL GetFunctionInfoFromAddresses( ULONG fnAddress, ULONG stackAddress, LPTSTR lpszSymbol )
+{
+	BOOL              ret = FALSE;
+	DWORD             dwSymSize = 10000;
+	TCHAR             lpszUnDSymbol[BUFFERSIZE]=_T("?");
+	CHAR              lpszNonUnicodeUnDSymbol[BUFFERSIZE]="?";
+	LPTSTR            lpszParamSep = NULL;
+	LPTSTR            lpszParsed = lpszUnDSymbol;
+	PIMAGEHLP_SYMBOL  pSym = (PIMAGEHLP_SYMBOL)GlobalAlloc( GMEM_FIXED, dwSymSize );
+
+	::ZeroMemory( pSym, dwSymSize );
+	pSym->SizeOfStruct = dwSymSize;
+	pSym->MaxNameLength = dwSymSize - sizeof(IMAGEHLP_SYMBOL);
+
+	// Set the default to unknown
+	_tcscpy( lpszSymbol, _T("?") );
+
+	// Get symbol info for IP
+#ifndef _M_X64
+	DWORD             dwDisp = 0;
+	if ( SymGetSymFromAddr( GetCurrentProcess(), (ULONG)fnAddress, &dwDisp, pSym ) )
+#else 
+	//makes it compile but hell im not sure if this works...
+	DWORD64           dwDisp = 0;
+	if ( SymGetSymFromAddr( GetCurrentProcess(), (ULONG)fnAddress, (PDWORD64)&dwDisp, pSym ) )
+#endif
+	{
+		// Make the symbol readable for humans
+		UnDecorateSymbolName( pSym->Name, lpszNonUnicodeUnDSymbol, BUFFERSIZE, 
+			UNDNAME_COMPLETE | 
+			UNDNAME_NO_THISTYPE |
+			UNDNAME_NO_SPECIAL_SYMS |
+			UNDNAME_NO_MEMBER_TYPE |
+			UNDNAME_NO_MS_KEYWORDS |
+			UNDNAME_NO_ACCESS_SPECIFIERS );
+
+		// Symbol information is ANSI string
+		PCSTR2LPTSTR( lpszNonUnicodeUnDSymbol, lpszUnDSymbol );
+
+		// I am just smarter than the symbol file :)
+		if ( _tcscmp(lpszUnDSymbol, _T("_WinMain@16")) == 0 )
+			_tcscpy(lpszUnDSymbol, _T("WinMain(HINSTANCE,HINSTANCE,LPCTSTR,int)"));
+		else
+			if ( _tcscmp(lpszUnDSymbol, _T("_main")) == 0 )
+				_tcscpy(lpszUnDSymbol, _T("main(int,TCHAR * *)"));
+			else
+				if ( _tcscmp(lpszUnDSymbol, _T("_mainCRTStartup")) == 0 )
+					_tcscpy(lpszUnDSymbol, _T("mainCRTStartup()"));
+				else
+					if ( _tcscmp(lpszUnDSymbol, _T("_wmain")) == 0 )
+						_tcscpy(lpszUnDSymbol, _T("wmain(int,TCHAR * *,TCHAR * *)"));
+					else
+						if ( _tcscmp(lpszUnDSymbol, _T("_wmainCRTStartup")) == 0 )
+							_tcscpy(lpszUnDSymbol, _T("wmainCRTStartup()"));
+
+		lpszSymbol[0] = _T('\0');
+
+		// Let's go through the stack, and modify the function prototype, and insert the actual
+		// parameter values from the stack
+		if ( _tcsstr( lpszUnDSymbol, _T("(void)") ) == NULL && _tcsstr( lpszUnDSymbol, _T("()") ) == NULL)
+		{
+			ULONG index = 0;
+			for( ; ; index++ )
+			{
+				lpszParamSep = _tcschr( lpszParsed, _T(',') );
+				if ( lpszParamSep == NULL )
+					break;
+
+				*lpszParamSep = _T('\0');
+
+				_tcscat( lpszSymbol, lpszParsed );
+				_stprintf( lpszSymbol + _tcslen(lpszSymbol), _T("=0x%08X,"), *((ULONG*)(stackAddress) + 2 + index) );
+
+				lpszParsed = lpszParamSep + 1;
+			}
+
+			lpszParamSep = _tcschr( lpszParsed, _T(')') );
+			if ( lpszParamSep != NULL )
+			{
+				*lpszParamSep = _T('\0');
+
+				_tcscat( lpszSymbol, lpszParsed );
+				_stprintf( lpszSymbol + _tcslen(lpszSymbol), _T("=0x%08X)"), *((ULONG*)(stackAddress) + 2 + index) );
+
+				lpszParsed = lpszParamSep + 1;
+			}
+		}
+
+		_tcscat( lpszSymbol, lpszParsed );
+
+		ret = TRUE;
+	} 
+	GlobalFree( pSym );
+
+	return ret;
+}
+
+// Get source file name and line number from IP address
+// The output format is: "sourcefile(linenumber)" or
+//                       "modulename!address" or
+//                       "address"
+static BOOL GetSourceInfoFromAddress( UINT address, LPTSTR lpszSourceInfo )
+{
+	BOOL           ret = FALSE;
+	IMAGEHLP_LINE  lineInfo;
+	DWORD          dwDisp;
+	TCHAR          lpszFileName[BUFFERSIZE] = _T("");
+	TCHAR          lpModuleInfo[BUFFERSIZE] = _T("");
+
+	_tcscpy( lpszSourceInfo, _T("?(?)") );
+
+	::ZeroMemory( &lineInfo, sizeof( lineInfo ) );
+	lineInfo.SizeOfStruct = sizeof( lineInfo );
+
+	if ( SymGetLineFromAddr( GetCurrentProcess(), address, &dwDisp, &lineInfo ) )
+	{
+		// Got it. Let's use "sourcefile(linenumber)" format
+		PCSTR2LPTSTR( lineInfo.FileName, lpszFileName );
+		TCHAR fname[_MAX_FNAME];
+		TCHAR ext[_MAX_EXT];
+		_tsplitpath(lpszFileName, NULL, NULL, fname, ext);
+		_stprintf( lpszSourceInfo, _T("%s%s(%d)"), fname, ext, lineInfo.LineNumber );
+		ret = TRUE;
+	}
+	else
+	{
+		// There is no source file information. :(
+		// Let's use the "modulename!address" format
+		GetModuleNameFromAddress( address, lpModuleInfo );
+
+		if ( lpModuleInfo[0] == _T('?') || lpModuleInfo[0] == _T('\0'))
+			// There is no modulename information. :((
+			// Let's use the "address" format
+			_stprintf( lpszSourceInfo, _T("0x%08X"), address );
+		else
+			_stprintf( lpszSourceInfo, _T("%s!0x%08X"), lpModuleInfo, address );
+
+		ret = FALSE;
+	}
+
+	return ret;
+}
+
+void PrintFunctionAndSourceInfo(FILE* file, const STACKFRAME& callstack)
+{
+	TCHAR symInfo[BUFFERSIZE] = _T("?");
+	TCHAR srcInfo[BUFFERSIZE] = _T("?");
+
+	GetFunctionInfoFromAddresses((ULONG)callstack.AddrPC.Offset, (ULONG)callstack.AddrFrame.Offset, symInfo);
+	GetSourceInfoFromAddress((ULONG)callstack.AddrPC.Offset, srcInfo);
+	etfprint(file, "     " + TStrToUTF8(srcInfo) + " : " + TStrToUTF8(symInfo) + "\n");
+}
+
+void StackTrace( HANDLE hThread, const char* lpszMessage, FILE *file )
+{
+	STACKFRAME     callStack;
+	BOOL           bResult;
+	CONTEXT        context;
+	HANDLE         hProcess = GetCurrentProcess();
+
+	// If it's not this thread, let's suspend it, and resume it at the end
+	if ( hThread != GetCurrentThread() )
+		if ( SuspendThread( hThread ) == -1 )
+		{
+			// whaaat ?!
+			etfprint(file, "Call stack info failed\n");
+			return;
+		}
+
+		::ZeroMemory( &context, sizeof(context) );
+		context.ContextFlags = CONTEXT_FULL;
+
+		if ( !GetThreadContext( hThread, &context ) )
+		{
+			etfprint(file, "Call stack info failed\n");
+			return;
+		}
+
+		::ZeroMemory( &callStack, sizeof(callStack) );
+#ifndef _M_X64
+		callStack.AddrPC.Offset    = context.Eip;
+		callStack.AddrStack.Offset = context.Esp;
+		callStack.AddrFrame.Offset = context.Ebp;
+#else
+		callStack.AddrPC.Offset    = context.Rip;
+		callStack.AddrStack.Offset = context.Rsp;
+		callStack.AddrFrame.Offset = context.Rbp;
+#endif
+		callStack.AddrPC.Mode      = AddrModeFlat;
+		callStack.AddrStack.Mode   = AddrModeFlat;
+		callStack.AddrFrame.Mode   = AddrModeFlat;
+
+		etfprint(file, "Call stack info: \n");
+		etfprint(file, lpszMessage);
+
+		PrintFunctionAndSourceInfo(file, callStack);
+
+		for( ULONG index = 0; ; index++ ) 
+		{
+			bResult = StackWalk(
+				IMAGE_FILE_MACHINE_I386,
+				hProcess,
+				hThread,
+				&callStack,
+				NULL, 
+				NULL,
+				SymFunctionTableAccess,
+				SymGetModuleBase,
+				NULL);
+
+			if ( index == 0 )
+				continue;
+
+			if( !bResult || callStack.AddrFrame.Offset == 0 ) 
+				break;
+
+			PrintFunctionAndSourceInfo(file, callStack);
+
+		}
+
+		if ( hThread != GetCurrentThread() )
+			ResumeThread( hThread );
+}
+
+void StackTrace(HANDLE hThread, const char* lpszMessage, FILE *file, DWORD eip, DWORD esp, DWORD ebp )
+{
+	STACKFRAME     callStack;
+	BOOL           bResult;
+	TCHAR          symInfo[BUFFERSIZE] = _T("?");
+	TCHAR          srcInfo[BUFFERSIZE] = _T("?");
+	HANDLE         hProcess = GetCurrentProcess();
+
+	// If it's not this thread, let's suspend it, and resume it at the end
+	if ( hThread != GetCurrentThread() )
+		if ( SuspendThread( hThread ) == -1 )
+		{
+			// whaaat ?!
+			etfprint(file, "Call stack info failed\n");
+			return;
+		}
+
+		::ZeroMemory( &callStack, sizeof(callStack) );
+		callStack.AddrPC.Offset    = eip;
+		callStack.AddrStack.Offset = esp;
+		callStack.AddrFrame.Offset = ebp;
+		callStack.AddrPC.Mode      = AddrModeFlat;
+		callStack.AddrStack.Mode   = AddrModeFlat;
+		callStack.AddrFrame.Mode   = AddrModeFlat;
+
+		etfprint(file, "Call stack info: \n");
+		etfprint(file, lpszMessage);
+
+		PrintFunctionAndSourceInfo(file, callStack);
+
+		for( ULONG index = 0; ; index++ ) 
+		{
+			bResult = StackWalk(
+				IMAGE_FILE_MACHINE_I386,
+				hProcess,
+				hThread,
+				&callStack,
+				NULL, 
+				NULL,
+				SymFunctionTableAccess,
+				SymGetModuleBase,
+				NULL);
+
+			if ( index == 0 )
+				continue;
+
+			if( !bResult || callStack.AddrFrame.Offset == 0 ) 
+				break;
+
+			PrintFunctionAndSourceInfo(file, callStack);
+		}
+
+		if ( hThread != GetCurrentThread() )
+			ResumeThread( hThread );
+}
+
+char g_uefbuf[2048];
+
+void etfprintf(FILE *file, const char *format, ...)
+{
+	va_list ap;
+	va_start(ap, format);
+	int len = vsprintf(g_uefbuf, format, ap);
+	fwrite(g_uefbuf, 1, len, file);
+	va_end(ap);
+}
+
+void etfprint(FILE *file, const std::string &text)
+{
+	size_t len = text.length();
+	fwrite(text.data(), 1, len, file);
+}
+
+#endif //WIN32

+ 53 - 0
src/common/src/extended_trace.h

@@ -0,0 +1,53 @@
+// -----------------------------------------------------------------------------------------
+//
+// Written by Zoltan Csizmadia, zoltan_csizmadia@yahoo.com
+// For companies(Austin,TX): If you would like to get my resume, send an email.
+//
+// The source is free, but if you want to use it, mention my name and e-mail address
+//
+// History:
+//    1.0      Initial version                  Zoltan Csizmadia
+//    1.1      WhineCube version                Masken
+//    1.2      Dolphin version                  Masken
+//
+// ----------------------------------------------------------------------------------------
+
+#ifndef _EXTENDEDTRACE_H_INCLUDED_
+#define _EXTENDEDTRACE_H_INCLUDED_
+
+#if defined(WIN32)
+
+#include <windows.h>
+#include <tchar.h>
+
+#include <string>
+
+#pragma comment( lib, "imagehlp.lib" )
+
+#define EXTENDEDTRACEINITIALIZE( IniSymbolPath )	InitSymInfo( IniSymbolPath )
+#define EXTENDEDTRACEUNINITIALIZE()					UninitSymInfo()
+#define STACKTRACE(file)							StackTrace( GetCurrentThread(), "", file)
+#define STACKTRACE2(file, eip, esp, ebp) StackTrace(GetCurrentThread(), "", file, eip, esp, ebp)
+// class File;
+
+BOOL InitSymInfo( PCSTR );
+BOOL UninitSymInfo();
+void StackTrace(HANDLE, char const* msg, FILE *file);
+void StackTrace(HANDLE, char const* msg, FILE *file, DWORD eip, DWORD esp, DWORD ebp);
+
+// functions by Masken
+void etfprintf(FILE *file, const char *format, ...);
+void etfprint(FILE *file, const std::string &text);
+#define UEFBUFSIZE 2048
+extern char g_uefbuf[UEFBUFSIZE];
+
+#else	// not WIN32
+
+#define EXTENDEDTRACEINITIALIZE( IniSymbolPath )	((void)0)
+#define EXTENDEDTRACEUNINITIALIZE()					((void)0)
+#define STACKTRACE(file)							((void)0)
+#define STACKTRACE2(file, eip, esp, ebp)			((void)0)
+
+#endif	// WIN32
+
+#endif	// _EXTENDEDTRACE_H_INCLUDED_

+ 115 - 0
src/common/src/fifo_queue.h

@@ -0,0 +1,115 @@
+
+#ifndef _FIFO_QUEUE_H_
+#define _FIFO_QUEUE_H_
+
+// a simple lockless thread-safe,
+// single reader, single writer queue
+
+#include "atomic.h"
+
+namespace Common
+{
+
+template <typename T>
+class FifoQueue
+{
+public:
+	FifoQueue() : m_size(0)
+	{
+		 m_write_ptr = m_read_ptr = new ElementPtr();
+	}
+
+	~FifoQueue()
+	{
+		// this will empty out the whole queue
+		delete m_read_ptr;
+	}
+
+	u32 Size() const
+	{
+		return m_size;
+	}
+
+	bool Empty() const
+	{
+		//return (m_read_ptr == m_write_ptr);
+		return (0 == m_size);
+	}
+
+	T& Front() const
+	{
+		return *m_read_ptr->current;
+	}
+
+	template <typename Arg>
+	void Push(Arg&& t)
+	{
+		// create the element, add it to the queue
+		m_write_ptr->current = new T(std::forward<Arg>(t));
+		// set the next pointer to a new element ptr
+		// then advance the write pointer 
+		m_write_ptr = m_write_ptr->next = new ElementPtr();
+		Common::AtomicIncrement(m_size);
+	}
+
+	void Pop()
+	{
+		Common::AtomicDecrement(m_size);
+		ElementPtr *const tmpptr = m_read_ptr;
+		// advance the read pointer
+		m_read_ptr = m_read_ptr->next;
+		// set the next element to NULL to stop the recursive deletion
+		tmpptr->next = NULL;
+		delete tmpptr;	// this also deletes the element
+	}
+
+	bool Pop(T& t)
+	{
+		if (Empty())
+			return false;
+
+		t = std::move(Front());
+		Pop();
+
+		return true;
+	}
+
+	// not thread-safe
+	void Clear()
+	{
+		m_size = 0;
+		delete m_read_ptr;
+		m_write_ptr = m_read_ptr = new ElementPtr();
+	}
+
+private:
+	// stores a pointer to element
+	// and a pointer to the next ElementPtr
+	class ElementPtr
+	{
+	public:
+		ElementPtr() : current(NULL), next(NULL) {}
+
+		~ElementPtr()
+		{
+			if (current)
+			{
+				delete current;
+				// recusion ftw
+				if (next)
+					delete next;
+			}
+		}
+
+		T *volatile current;
+		ElementPtr *volatile next;
+	};
+
+	ElementPtr *volatile m_write_ptr;
+	ElementPtr *volatile m_read_ptr;
+	volatile u32 m_size;
+};
+
+}
+
+#endif

+ 106 - 0
src/common/src/file_search.cpp

@@ -0,0 +1,106 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "common.h"
+#include "common_paths.h"
+#ifndef _WIN32
+#include <sys/types.h>
+#include <dirent.h>
+#else
+#include <windows.h>
+#endif
+
+#include <string>
+#include <algorithm>
+
+#include "file_search.h"
+
+#include "string_util.h"
+
+
+CFileSearch::CFileSearch(const CFileSearch::XStringVector& _rSearchStrings, const CFileSearch::XStringVector& _rDirectories)
+{
+	// Reverse the loop order for speed?
+	for (size_t j = 0; j < _rSearchStrings.size(); j++)
+	{
+		for (size_t i = 0; i < _rDirectories.size(); i++)
+		{
+			FindFiles(_rSearchStrings[j], _rDirectories[i]);
+		}
+	}
+}
+
+
+void CFileSearch::FindFiles(const std::string& _searchString, const std::string& _strPath)
+{
+	std::string GCMSearchPath;
+	BuildCompleteFilename(GCMSearchPath, _strPath, _searchString);
+#ifdef _WIN32
+	WIN32_FIND_DATA findData;
+	HANDLE FindFirst = FindFirstFile(UTF8ToTStr(GCMSearchPath).c_str(), &findData);
+
+	if (FindFirst != INVALID_HANDLE_VALUE)
+	{
+		bool bkeepLooping = true;
+
+		while (bkeepLooping)
+		{			
+			if (findData.cFileName[0] != '.')
+			{
+				std::string strFilename;
+				BuildCompleteFilename(strFilename, _strPath, TStrToUTF8(findData.cFileName));
+				m_FileNames.push_back(strFilename);
+			}
+
+			bkeepLooping = FindNextFile(FindFirst, &findData) ? true : false;
+		}
+	}
+	FindClose(FindFirst);
+
+
+#else
+	// TODO: super lame/broken
+
+	auto end_match(_searchString);
+
+	// assuming we have a "*.blah"-like pattern
+	if (!end_match.empty() && end_match[0] == '*')
+		end_match.erase(0, 1);
+
+	// ugly
+	if (end_match == ".*")
+		end_match.clear();
+
+	DIR* dir = opendir(_strPath.c_str());
+
+	if (!dir)
+		return;
+
+	while (auto const dp = readdir(dir))
+	{
+		std::string found(dp->d_name);
+
+		if ((found != ".") && (found != "..")
+			&& (found.size() >= end_match.size())
+			&& std::equal(end_match.rbegin(), end_match.rend(), found.rbegin()))
+		{
+			std::string full_name;
+			if (_strPath.c_str()[_strPath.size()-1] == DIR_SEP_CHR)
+				full_name = _strPath + found;
+			else
+				full_name = _strPath + DIR_SEP + found;
+
+			m_FileNames.push_back(full_name);
+		}
+	}
+
+	closedir(dir);
+#endif
+}
+
+const CFileSearch::XStringVector& CFileSearch::GetFileNames() const
+{
+	return m_FileNames;
+}

+ 28 - 0
src/common/src/file_search.h

@@ -0,0 +1,28 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _FILESEARCH_H_
+#define _FILESEARCH_H_
+
+#include <string>
+#include <vector>
+
+class CFileSearch
+{
+public:
+	typedef std::vector<std::string>XStringVector;
+
+	CFileSearch(const XStringVector& _rSearchStrings, const XStringVector& _rDirectories);
+	const XStringVector& GetFileNames() const;
+
+private:
+
+	void FindFiles(const std::string& _searchString, const std::string& _strPath);
+
+	XStringVector m_FileNames;
+};
+
+#endif // _FILESEARCH_H_
+

+ 922 - 0
src/common/src/file_util.cpp

@@ -0,0 +1,922 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "common.h"
+#include "common_paths.h"
+#include "file_util.h"
+#include "string_util.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#include <shlobj.h>		// for SHGetFolderPath
+#include <shellapi.h>
+#include <commdlg.h>	// for GetSaveFileName
+#include <io.h>
+#include <direct.h>		// getcwd
+#else
+#include <sys/param.h>
+#include <sys/types.h>
+#include <dirent.h>
+#include <errno.h>
+#include <stdlib.h>
+#endif
+
+#if defined(__APPLE__)
+#include <CoreFoundation/CFString.h>
+#include <CoreFoundation/CFURL.h>
+#include <CoreFoundation/CFBundle.h>
+#endif
+
+#include <algorithm>
+#include <sys/stat.h>
+
+#include "string_util.h"
+
+#ifndef S_ISDIR
+#define S_ISDIR(m)  (((m)&S_IFMT) == S_IFDIR)
+#endif
+
+#ifdef BSD4_4
+#define stat64 stat
+#define fstat64 fstat
+#endif
+
+// This namespace has various generic functions related to files and paths.
+// The code still needs a ton of cleanup.
+// REMEMBER: strdup considered harmful!
+namespace File
+{
+
+// Remove any ending forward slashes from directory paths
+// Modifies argument.
+static void StripTailDirSlashes(std::string &fname)
+{
+	if (fname.length() > 1)
+	{
+		size_t i = fname.length() - 1;
+		while (fname[i] == DIR_SEP_CHR)
+			fname[i--] = '\0';
+	}
+	return;
+}
+
+// Returns true if file filename exists
+bool Exists(const std::string &filename)
+{
+	struct stat64 file_info;
+
+	std::string copy(filename);
+	StripTailDirSlashes(copy);
+
+#ifdef _WIN32
+	int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
+#else
+	int result = stat64(copy.c_str(), &file_info);
+#endif
+
+	return (result == 0);
+}
+
+// Returns true if filename is a directory
+bool IsDirectory(const std::string &filename)
+{
+	struct stat64 file_info;
+
+	std::string copy(filename);
+	StripTailDirSlashes(copy);
+
+#ifdef _WIN32
+	int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
+#else
+	int result = stat64(copy.c_str(), &file_info);
+#endif
+
+	if (result < 0) {
+		WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s", 
+				 filename.c_str(), GetLastErrorMsg());
+		return false;
+	}
+
+	return S_ISDIR(file_info.st_mode);
+}
+
+// Deletes a given filename, return true on success
+// Doesn't supports deleting a directory
+bool Delete(const std::string &filename)
+{
+	INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
+
+	// Return true because we care about the file no 
+	// being there, not the actual delete.
+	if (!Exists(filename))
+	{
+		WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
+		return true;
+	}
+
+	// We can't delete a directory
+	if (IsDirectory(filename))
+	{
+		WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
+		return false;
+	}
+
+#ifdef _WIN32
+	if (!DeleteFile(UTF8ToTStr(filename).c_str()))
+	{
+		WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", 
+				 filename.c_str(), GetLastErrorMsg());
+		return false;
+	}
+#else
+	if (unlink(filename.c_str()) == -1) {
+		WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", 
+				 filename.c_str(), GetLastErrorMsg());
+		return false;
+	}
+#endif
+
+	return true;
+}
+
+// Returns true if successful, or path already exists.
+bool CreateDir(const std::string &path)
+{
+	INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
+#ifdef _WIN32
+	if (::CreateDirectory(UTF8ToTStr(path).c_str(), NULL))
+		return true;
+	DWORD error = GetLastError();
+	if (error == ERROR_ALREADY_EXISTS)
+	{
+		WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
+		return true;
+	}
+	ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
+	return false;
+#else
+	if (mkdir(path.c_str(), 0755) == 0)
+		return true;
+
+	int err = errno;
+
+	if (err == EEXIST)
+	{
+		WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
+		return true;
+	}
+
+	ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
+	return false;
+#endif
+}
+
+// Creates the full path of fullPath returns true on success
+bool CreateFullPath(const std::string &fullPath)
+{
+	int panicCounter = 100;
+	INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
+
+	if (File::Exists(fullPath))
+	{
+		INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
+		return true;
+	}
+
+	size_t position = 0;
+	while (true)
+	{
+		// Find next sub path
+		position = fullPath.find(DIR_SEP_CHR, position);
+
+		// we're done, yay!
+		if (position == fullPath.npos)
+			return true;
+
+		// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
+		std::string const subPath(fullPath.substr(0, position + 1));
+		if (!File::IsDirectory(subPath))
+			File::CreateDir(subPath);
+
+		// A safety check
+		panicCounter--;
+		if (panicCounter <= 0)
+		{
+			ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
+			return false;
+		}
+		position++;
+	}
+}
+
+
+// Deletes a directory filename, returns true on success
+bool DeleteDir(const std::string &filename)
+{
+	INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
+
+	// check if a directory
+	if (!File::IsDirectory(filename))
+	{
+		ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
+		return false;
+	}
+
+#ifdef _WIN32
+	if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
+		return true;
+#else
+	if (rmdir(filename.c_str()) == 0)
+		return true;
+#endif
+	ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
+
+	return false;
+}
+
+// renames file srcFilename to destFilename, returns true on success 
+bool Rename(const std::string &srcFilename, const std::string &destFilename)
+{
+	INFO_LOG(COMMON, "Rename: %s --> %s", 
+			srcFilename.c_str(), destFilename.c_str());
+	if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
+		return true;
+	ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s", 
+			  srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
+	return false;
+}
+
+// copies file srcFilename to destFilename, returns true on success 
+bool Copy(const std::string &srcFilename, const std::string &destFilename)
+{
+	INFO_LOG(COMMON, "Copy: %s --> %s", 
+			srcFilename.c_str(), destFilename.c_str());
+#ifdef _WIN32
+	if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
+		return true;
+
+	ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", 
+			srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
+	return false;
+#else
+
+	// buffer size
+#define BSIZE 1024
+
+	char buffer[BSIZE];
+
+	// Open input file
+	FILE *input = fopen(srcFilename.c_str(), "rb");
+	if (!input)
+	{
+		ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s", 
+				srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
+		return false;
+	}
+
+	// open output file
+	FILE *output = fopen(destFilename.c_str(), "wb");
+	if (!output)
+	{
+		fclose(input);
+		ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s", 
+				srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
+		return false;
+	}
+
+	// copy loop
+	while (!feof(input))
+	{
+		// read input
+		int rnum = fread(buffer, sizeof(char), BSIZE, input);
+		if (rnum != BSIZE)
+		{
+			if (ferror(input) != 0)
+			{
+				ERROR_LOG(COMMON, 
+						"Copy: failed reading from source, %s --> %s: %s", 
+						srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
+				goto bail;
+			}
+		}
+
+		// write output
+		int wnum = fwrite(buffer, sizeof(char), rnum, output);
+		if (wnum != rnum)
+		{
+			ERROR_LOG(COMMON, 
+					"Copy: failed writing to output, %s --> %s: %s", 
+					srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
+			goto bail;
+		}
+	}
+	// close files
+	fclose(input);
+	fclose(output);
+	return true;
+bail:
+	if (input)
+		fclose(input);
+	if (output)
+		fclose(output);
+	return false;
+#endif
+}
+
+// Returns the size of filename (64bit)
+u64 GetSize(const std::string &filename)
+{
+	if (!Exists(filename))
+	{
+		WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
+		return 0;
+	}
+
+	if (IsDirectory(filename))
+	{
+		WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
+		return 0;
+	}
+	
+	struct stat64 buf;
+#ifdef _WIN32
+	if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
+#else
+	if (stat64(filename.c_str(), &buf) == 0)
+#endif
+	{
+		DEBUG_LOG(COMMON, "GetSize: %s: %lld",
+				filename.c_str(), (long long)buf.st_size);
+		return buf.st_size;
+	}
+
+	ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
+			filename.c_str(), GetLastErrorMsg());
+	return 0;
+}
+
+// Overloaded GetSize, accepts file descriptor
+u64 GetSize(const int fd)
+{
+	struct stat64 buf;
+	if (fstat64(fd, &buf) != 0) {
+		ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
+			fd, GetLastErrorMsg());
+		return 0;
+	}
+	return buf.st_size;
+}
+
+// Overloaded GetSize, accepts FILE*
+u64 GetSize(FILE *f)
+{
+	// can't use off_t here because it can be 32-bit
+	u64 pos = ftello(f);
+	if (fseeko(f, 0, SEEK_END) != 0) {
+		ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
+			  f, GetLastErrorMsg());
+		return 0;
+	}
+	u64 size = ftello(f);
+	if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
+		ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
+			  f, GetLastErrorMsg());
+		return 0;
+	}
+	return size;
+}
+
+// creates an empty file filename, returns true on success 
+bool CreateEmptyFile(const std::string &filename)
+{
+	INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str()); 
+
+	if (!File::IOFile(filename, "wb"))
+	{
+		ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
+				  filename.c_str(), GetLastErrorMsg());
+		return false;
+	}
+
+	return true;
+}
+
+
+// Scans the directory tree gets, starting from _Directory and adds the
+// results into parentEntry. Returns the number of files+directories found
+u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
+{
+	INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
+	// How many files + directories we found
+	u32 foundEntries = 0;
+#ifdef _WIN32
+	// Find the first file in the directory.
+	WIN32_FIND_DATA ffd;
+
+	HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
+	if (hFind == INVALID_HANDLE_VALUE)
+	{
+		FindClose(hFind);
+		return foundEntries;
+	}
+	// windows loop
+	do
+	{
+		FSTEntry entry;
+		const std::string virtualName(TStrToUTF8(ffd.cFileName));
+#else
+	struct dirent dirent, *result = NULL;
+
+	DIR *dirp = opendir(directory.c_str());
+	if (!dirp)
+		return 0;
+
+	// non windows loop
+	while (!readdir_r(dirp, &dirent, &result) && result)
+	{
+		FSTEntry entry;
+		const std::string virtualName(result->d_name);
+#endif
+		// check for "." and ".."
+		if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
+				((virtualName[0] == '.') && (virtualName[1] == '.') && 
+				 (virtualName[2] == '\0')))
+			continue;
+		entry.virtualName = virtualName;
+		entry.physicalName = directory;
+		entry.physicalName += DIR_SEP + entry.virtualName;
+
+		if (IsDirectory(entry.physicalName.c_str()))
+		{
+			entry.isDirectory = true;
+			// is a directory, lets go inside
+			entry.size = ScanDirectoryTree(entry.physicalName, entry);
+			foundEntries += (u32)entry.size;
+		}
+		else
+		{ // is a file 
+			entry.isDirectory = false;
+			entry.size = GetSize(entry.physicalName.c_str());
+		}
+		++foundEntries;
+		// Push into the tree
+		parentEntry.children.push_back(entry);		
+#ifdef _WIN32 
+	} while (FindNextFile(hFind, &ffd) != 0);
+	FindClose(hFind);
+#else
+	}
+	closedir(dirp);
+#endif
+	// Return number of entries found.
+	return foundEntries;
+}
+
+
+// Deletes the given directory and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::string &directory)
+{
+	INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
+#ifdef _WIN32
+	// Find the first file in the directory.
+	WIN32_FIND_DATA ffd;
+	HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
+
+	if (hFind == INVALID_HANDLE_VALUE)
+	{
+		FindClose(hFind);
+		return false;
+	}
+
+	// windows loop
+	do
+	{
+		const std::string virtualName(TStrToUTF8(ffd.cFileName));
+#else
+	struct dirent dirent, *result = NULL;
+	DIR *dirp = opendir(directory.c_str());
+	if (!dirp)
+		return false;
+
+	// non windows loop
+	while (!readdir_r(dirp, &dirent, &result) && result)
+	{
+		const std::string virtualName = result->d_name;
+#endif
+
+		// check for "." and ".."
+		if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
+			((virtualName[0] == '.') && (virtualName[1] == '.') && 
+			 (virtualName[2] == '\0')))
+			continue;
+
+		std::string newPath = directory + DIR_SEP_CHR + virtualName;
+		if (IsDirectory(newPath))
+		{
+			if (!DeleteDirRecursively(newPath))
+			{
+				#ifndef _WIN32
+				closedir(dirp);
+				#endif
+
+				return false;
+			}
+		}
+		else
+		{
+			if (!File::Delete(newPath))
+			{
+				#ifndef _WIN32
+				closedir(dirp);
+				#endif
+
+				return false;
+			}
+		}
+
+#ifdef _WIN32
+	} while (FindNextFile(hFind, &ffd) != 0);
+	FindClose(hFind);
+#else
+	}
+	closedir(dirp);
+#endif
+	File::DeleteDir(directory);
+		
+	return true;
+}
+
+// Create directory and copy contents (does not overwrite existing files)
+void CopyDir(const std::string &source_path, const std::string &dest_path)
+{
+#ifndef _WIN32
+	if (source_path == dest_path) return;
+	if (!File::Exists(source_path)) return;
+	if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
+
+	struct dirent dirent, *result = NULL;
+	DIR *dirp = opendir(source_path.c_str());
+	if (!dirp) return;
+
+	while (!readdir_r(dirp, &dirent, &result) && result)
+	{
+		const std::string virtualName(result->d_name);
+		// check for "." and ".."
+		if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
+			((virtualName[0] == '.') && (virtualName[1] == '.') &&
+			(virtualName[2] == '\0')))
+			continue;
+
+		std::string source, dest;
+		source = source_path + virtualName;
+		dest = dest_path + virtualName;
+		if (IsDirectory(source))
+		{
+			source += '/';
+			dest += '/';
+			if (!File::Exists(dest)) File::CreateFullPath(dest);
+			CopyDir(source, dest);
+		}
+		else if (!File::Exists(dest)) File::Copy(source, dest);
+	}
+	closedir(dirp);
+#endif
+}
+
+// Returns the current directory
+std::string GetCurrentDir()
+{
+	char *dir;
+	// Get the current working directory (getcwd uses malloc) 
+	if (!(dir = __getcwd(NULL, 0))) {
+
+		ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
+				GetLastErrorMsg());
+		return NULL;
+	}
+	std::string strDir = dir;
+	free(dir);
+	return strDir;
+}
+
+// Sets the current directory to the given directory
+bool SetCurrentDir(const std::string &directory)
+{
+	return __chdir(directory.c_str()) == 0;
+}
+
+#if defined(__APPLE__)
+std::string GetBundleDirectory() 
+{
+	CFURLRef BundleRef;
+	char AppBundlePath[MAXPATHLEN];
+	// Get the main bundle for the app
+	BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+	CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
+	CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
+	CFRelease(BundleRef);
+	CFRelease(BundlePath);
+
+	return AppBundlePath;
+}
+#endif
+
+#ifdef _WIN32
+std::string& GetExeDirectory()
+{
+	static std::string DolphinPath;
+	if (DolphinPath.empty())
+	{
+		TCHAR Dolphin_exe_Path[2048];
+		GetModuleFileName(NULL, Dolphin_exe_Path, 2048);
+		DolphinPath = TStrToUTF8(Dolphin_exe_Path);
+		DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
+	}
+	return DolphinPath;
+}
+#endif
+
+std::string GetSysDirectory()
+{
+	std::string sysDir;
+
+#if defined (__APPLE__)
+	sysDir = GetBundleDirectory();
+	sysDir += DIR_SEP;
+	sysDir += SYSDATA_DIR;
+#else
+	sysDir = SYSDATA_DIR;
+#endif
+	sysDir += DIR_SEP;
+
+	INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
+	return sysDir;
+}
+
+// Returns a string with a Dolphin data dir or file in the user's home
+// directory. To be used in "multi-user" mode (that is, installed).
+//const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
+//{
+//	static std::string paths[NUM_PATH_INDICES];
+//
+//	// Set up all paths and files on the first run
+//	if (paths[D_USER_IDX].empty())
+//	{
+//#ifdef _WIN32
+//		paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
+//#else
+//		if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
+//			paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
+//		else
+//			paths[D_USER_IDX] = std::string(getenv("HOME") ? 
+//				getenv("HOME") : getenv("PWD") ? 
+//				getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
+//#endif
+//
+//		paths[D_CONFIG_IDX]			= paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+//		paths[D_GAMECONFIG_IDX]		= paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+//		paths[D_MAPS_IDX]			= paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+//		paths[D_CACHE_IDX]			= paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+//		paths[D_SHADERCACHE_IDX]	= paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
+//		paths[D_SHADERS_IDX]		= paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
+//		paths[D_STATESAVES_IDX]		= paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+//		paths[D_SCREENSHOTS_IDX]	= paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
+//		paths[D_DUMP_IDX]			= paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+//		paths[D_DUMPFRAMES_IDX]		= paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+//		paths[D_DUMPAUDIO_IDX]		= paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+//		paths[D_DUMPTEXTURES_IDX]	= paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+//		paths[D_LOGS_IDX]			= paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+//		paths[F_DEBUGGERCONFIG_IDX]	= paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+//		paths[F_LOGGERCONFIG_IDX]	= paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+//		paths[F_MAINLOG_IDX]		= paths[D_LOGS_IDX] + MAIN_LOG;
+//	}
+//
+//	if (!newPath.empty())
+//	{
+//		if (!File::IsDirectory(newPath))
+//		{
+//			WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
+//			return paths[DirIDX];
+//		}
+//		else
+//		{
+//			paths[DirIDX] = newPath;
+//		}
+//
+//		switch (DirIDX)
+//		{
+//		case D_WIIROOT_IDX:
+//			paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
+//			paths[D_WIISYSCONF_IDX]	= paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
+//			paths[F_WIISYSCONF_IDX]	= paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
+//			break;
+//
+//		case D_USER_IDX:
+//			paths[D_GCUSER_IDX]			= paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
+//			paths[D_WIIROOT_IDX]		= paths[D_USER_IDX] + WII_USER_DIR;
+//			paths[D_WIIUSER_IDX]		= paths[D_WIIROOT_IDX] + DIR_SEP;
+//			paths[D_CONFIG_IDX]			= paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
+//			paths[D_GAMECONFIG_IDX]		= paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
+//			paths[D_MAPS_IDX]			= paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
+//			paths[D_CACHE_IDX]			= paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
+//			paths[D_SHADERCACHE_IDX]	= paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
+//			paths[D_SHADERS_IDX]		= paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
+//			paths[D_STATESAVES_IDX]		= paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
+//			paths[D_SCREENSHOTS_IDX]	= paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
+//			paths[D_OPENCL_IDX]			= paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
+//			paths[D_HIRESTEXTURES_IDX]	= paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
+//			paths[D_DUMP_IDX]			= paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
+//			paths[D_DUMPFRAMES_IDX]		= paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+//			paths[D_DUMPAUDIO_IDX]		= paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+//			paths[D_DUMPTEXTURES_IDX]	= paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+//			paths[D_DUMPDSP_IDX]		= paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
+//			paths[D_LOGS_IDX]			= paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
+//			paths[D_MAILLOGS_IDX]		= paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
+//			paths[D_WIISYSCONF_IDX]		= paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
+//			paths[D_THEMES_IDX]			= paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
+//			paths[F_DOLPHINCONFIG_IDX]	= paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
+//			paths[F_DEBUGGERCONFIG_IDX]	= paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+//			paths[F_LOGGERCONFIG_IDX]	= paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+//			paths[F_MAINLOG_IDX]		= paths[D_LOGS_IDX] + MAIN_LOG;
+//			paths[F_WIISYSCONF_IDX]		= paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
+//			paths[F_RAMDUMP_IDX]		= paths[D_DUMP_IDX] + RAM_DUMP;
+//			paths[F_ARAMDUMP_IDX]		= paths[D_DUMP_IDX] + ARAM_DUMP;
+//			paths[F_FAKEVMEMDUMP_IDX]	= paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
+//			paths[F_GCSRAM_IDX]			= paths[D_GCUSER_IDX] + GC_SRAM;
+//			break;
+//
+//		case D_CONFIG_IDX:
+//			paths[F_DOLPHINCONFIG_IDX]	= paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
+//			paths[F_DEBUGGERCONFIG_IDX]	= paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
+//			paths[F_LOGGERCONFIG_IDX]	= paths[D_CONFIG_IDX] + LOGGER_CONFIG;
+//			break;
+//
+//		case D_DUMP_IDX:
+//			paths[D_DUMPFRAMES_IDX]		= paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
+//			paths[D_DUMPAUDIO_IDX]		= paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
+//			paths[D_DUMPTEXTURES_IDX]	= paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
+//			break;
+//
+//		case D_LOGS_IDX:
+//			paths[F_MAINLOG_IDX]		= paths[D_LOGS_IDX] + MAIN_LOG;
+//		}
+//	}
+//	
+//	return paths[DirIDX];
+//}
+
+std::string GetThemeDir(const std::string& theme_name)
+{
+	std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
+
+#if !defined(_WIN32)
+	// If theme does not exist in user's dir load from shared directory
+	if (!File::Exists(dir))
+		dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
+#endif
+	
+	return dir;
+}
+
+bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
+{
+	return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
+}
+
+bool ReadFileToString(bool text_file, const char *filename, std::string &str)
+{
+	File::IOFile file(filename, text_file ? "r" : "rb");
+	auto const f = file.GetHandle();
+
+	if (!f)
+		return false;
+
+	str.resize(GetSize(f));
+	return file.ReadArray(&str[0], str.size());
+}
+
+IOFile::IOFile()
+	: m_file(NULL), m_good(true)
+{}
+
+IOFile::IOFile(std::FILE* file)
+	: m_file(file), m_good(true)
+{}
+
+IOFile::IOFile(const std::string& filename, const char openmode[])
+	: m_file(NULL), m_good(true)
+{
+	Open(filename, openmode);
+}
+
+IOFile::~IOFile()
+{
+	Close();
+}
+
+IOFile::IOFile(IOFile&& other)
+	: m_file(NULL), m_good(true)
+{
+	Swap(other);
+}
+
+IOFile& IOFile::operator=(IOFile&& other)
+{
+	Swap(other);
+	return *this;
+}
+
+void IOFile::Swap(IOFile& other)
+{
+	std::swap(m_file, other.m_file);
+	std::swap(m_good, other.m_good);
+}
+
+bool IOFile::Open(const std::string& filename, const char openmode[])
+{
+	Close();
+#ifdef _WIN32
+	_tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
+#else
+	m_file = fopen(filename.c_str(), openmode);
+#endif
+
+	m_good = IsOpen();
+	return m_good;
+}
+
+bool IOFile::Close()
+{
+	if (!IsOpen() || 0 != std::fclose(m_file))
+		m_good = false;
+
+	m_file = NULL;
+	return m_good;
+}
+
+std::FILE* IOFile::ReleaseHandle()
+{
+	std::FILE* const ret = m_file;
+	m_file = NULL;
+	return ret;
+}
+
+void IOFile::SetHandle(std::FILE* file)
+{
+	Close();
+	Clear();
+	m_file = file;
+}
+
+u64 IOFile::GetSize()
+{
+	if (IsOpen())
+		return File::GetSize(m_file);
+	else
+		return 0;
+}
+
+bool IOFile::Seek(s64 off, int origin)
+{
+	if (!IsOpen() || 0 != fseeko(m_file, off, origin))
+		m_good = false;
+
+	return m_good;
+}
+
+u64 IOFile::Tell()
+{
+	if (IsOpen())
+		return ftello(m_file);
+	else
+		return -1;
+}
+
+bool IOFile::Flush()
+{
+	if (!IsOpen() || 0 != std::fflush(m_file))
+		m_good = false;
+
+	return m_good;
+}
+
+bool IOFile::Resize(u64 size)
+{
+	if (!IsOpen() || 0 !=
+#ifdef _WIN32
+		// ector: _chsize sucks, not 64-bit safe
+		// F|RES: changed to _chsize_s. i think it is 64-bit safe
+		_chsize_s(_fileno(m_file), size)
+#else
+		// TODO: handle 64bit and growing
+		ftruncate(fileno(m_file), size)
+#endif
+	)
+		m_good = false;
+
+	return m_good;
+}
+
+} // namespace

+ 232 - 0
src/common/src/file_util.h

@@ -0,0 +1,232 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _FILEUTIL_H_
+#define _FILEUTIL_H_
+
+#include <fstream>
+#include <cstdio>
+#include <string>
+#include <vector>
+#include <string.h>
+
+#include "common.h"
+#include "string_util.h"
+
+// User directory indices for GetUserPath
+enum {
+	D_USER_IDX,
+	D_GCUSER_IDX,
+	D_WIIROOT_IDX,
+	D_WIIUSER_IDX,
+	D_CONFIG_IDX,
+	D_GAMECONFIG_IDX,
+	D_MAPS_IDX,
+	D_CACHE_IDX,
+	D_SHADERCACHE_IDX,
+	D_SHADERS_IDX,
+	D_STATESAVES_IDX,
+	D_SCREENSHOTS_IDX,
+	D_OPENCL_IDX,
+	D_HIRESTEXTURES_IDX,
+	D_DUMP_IDX,
+	D_DUMPFRAMES_IDX,
+	D_DUMPAUDIO_IDX,
+	D_DUMPTEXTURES_IDX,
+	D_DUMPDSP_IDX,
+	D_LOGS_IDX,
+	D_MAILLOGS_IDX,
+	D_WIISYSCONF_IDX,
+	D_WIIWC24_IDX,
+	D_THEMES_IDX,
+	F_DOLPHINCONFIG_IDX,
+	F_DEBUGGERCONFIG_IDX,
+	F_LOGGERCONFIG_IDX,
+	F_MAINLOG_IDX,
+	F_WIISYSCONF_IDX,
+	F_RAMDUMP_IDX,
+	F_ARAMDUMP_IDX,
+	F_FAKEVMEMDUMP_IDX,
+	F_GCSRAM_IDX,
+	NUM_PATH_INDICES
+};
+
+namespace File
+{
+
+// FileSystem tree node/ 
+struct FSTEntry
+{
+	bool isDirectory;
+	u64 size;						// file length or number of entries from children
+	std::string physicalName;		// name on disk
+	std::string virtualName;		// name in FST names table
+	std::vector<FSTEntry> children;
+};
+
+// Returns true if file filename exists
+bool Exists(const std::string &filename);
+
+// Returns true if filename is a directory
+bool IsDirectory(const std::string &filename);
+
+// Returns the size of filename (64bit)
+u64 GetSize(const std::string &filename);
+
+// Overloaded GetSize, accepts file descriptor
+u64 GetSize(const int fd);
+
+// Overloaded GetSize, accepts FILE*
+u64 GetSize(FILE *f);
+
+// Returns true if successful, or path already exists.
+bool CreateDir(const std::string &filename);
+
+// Creates the full path of fullPath returns true on success
+bool CreateFullPath(const std::string &fullPath);
+
+// Deletes a given filename, return true on success
+// Doesn't supports deleting a directory
+bool Delete(const std::string &filename);
+
+// Deletes a directory filename, returns true on success
+bool DeleteDir(const std::string &filename);
+
+// renames file srcFilename to destFilename, returns true on success 
+bool Rename(const std::string &srcFilename, const std::string &destFilename);
+
+// copies file srcFilename to destFilename, returns true on success 
+bool Copy(const std::string &srcFilename, const std::string &destFilename);
+
+// creates an empty file filename, returns true on success 
+bool CreateEmptyFile(const std::string &filename);
+
+// Scans the directory tree gets, starting from _Directory and adds the
+// results into parentEntry. Returns the number of files+directories found
+u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
+
+// deletes the given directory and anything under it. Returns true on success.
+bool DeleteDirRecursively(const std::string &directory);
+
+// Returns the current directory
+std::string GetCurrentDir();
+
+// Create directory and copy contents (does not overwrite existing files)
+void CopyDir(const std::string &source_path, const std::string &dest_path);
+
+// Set the current directory to given directory
+bool SetCurrentDir(const std::string &directory);
+
+// Returns a pointer to a string with a Dolphin data dir in the user's home
+// directory. To be used in "multi-user" mode (that is, installed).
+const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
+
+// probably doesn't belong here
+std::string GetThemeDir(const std::string& theme_name);
+
+// Returns the path to where the sys file are
+std::string GetSysDirectory();
+
+#ifdef __APPLE__
+std::string GetBundleDirectory();
+#endif
+
+#ifdef _WIN32
+std::string &GetExeDirectory();
+#endif
+
+bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
+bool ReadFileToString(bool text_file, const char *filename, std::string &str);
+
+// simple wrapper for cstdlib file functions to
+// hopefully will make error checking easier
+// and make forgetting an fclose() harder
+class IOFile : public NonCopyable
+{
+public:
+	IOFile();
+	IOFile(std::FILE* file);
+	IOFile(const std::string& filename, const char openmode[]);
+
+	~IOFile();
+	
+	IOFile(IOFile&& other);
+	IOFile& operator=(IOFile&& other);
+	
+	void Swap(IOFile& other);
+
+	bool Open(const std::string& filename, const char openmode[]);
+	bool Close();
+
+	template <typename T>
+	bool ReadArray(T* data, size_t length)
+	{
+		if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
+			m_good = false;
+
+		return m_good;
+	}
+
+	template <typename T>
+	bool WriteArray(const T* data, size_t length)
+	{
+		if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
+			m_good = false;
+
+		return m_good;
+	}
+
+	bool ReadBytes(void* data, size_t length)
+	{
+		return ReadArray(reinterpret_cast<char*>(data), length);
+	}
+
+	bool WriteBytes(const void* data, size_t length)
+	{
+		return WriteArray(reinterpret_cast<const char*>(data), length);
+	}
+
+	bool IsOpen() { return NULL != m_file; }
+
+	// m_good is set to false when a read, write or other function fails
+	bool IsGood() {	return m_good; }
+	operator void*() { return m_good ? m_file : NULL; }
+
+	std::FILE* ReleaseHandle();
+
+	std::FILE* GetHandle() { return m_file; }
+
+	void SetHandle(std::FILE* file);
+
+	bool Seek(s64 off, int origin);
+	u64 Tell();
+	u64 GetSize();
+	bool Resize(u64 size);
+	bool Flush();
+
+	// clear error state
+	void Clear() { m_good = true; std::clearerr(m_file); }
+
+	std::FILE* m_file;
+	bool m_good;
+private:
+	IOFile(IOFile&);
+	IOFile& operator=(IOFile& other);
+};
+
+}  // namespace
+
+// To deal with Windows being dumb at unicode:
+template <typename T>
+void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
+{
+#ifdef _WIN32
+	fstream.open(UTF8ToTStr(filename).c_str(), openmode);
+#else
+	fstream.open(filename.c_str(), openmode);
+#endif
+}
+
+#endif

+ 75 - 0
src/common/src/fixed_size_queue.h

@@ -0,0 +1,75 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _FIXED_SIZE_QUEUE_H_
+#define _FIXED_SIZE_QUEUE_H_
+
+// STL-look-a-like interface, but name is mixed case to distinguish it clearly from the
+// real STL classes.
+
+// Not fully featured, no safety checking yet. Add features as needed.
+
+// TODO: "inline" storage?
+
+template <class T, int N>
+class fixed_size_queue.h
+{
+	T *storage;
+	int head;
+	int tail;
+	int count;  // sacrifice 4 bytes for a simpler implementation. may optimize away in the future.
+
+	// Make copy constructor private for now.
+	fixed_size_queue.h(fixed_size_queue.h &other) {	}
+
+public:
+	fixed_size_queue.h()
+	{
+		storage = new T[N];
+		clear();
+	}
+
+	~fixed_size_queue.h()
+	{
+		delete [] storage;
+	}
+
+	void clear() {
+		head = 0;
+		tail = 0;
+		count = 0;
+	}
+
+	void push(T t) {
+		storage[tail] = t;
+		tail++;
+		if (tail == N)
+			tail = 0;
+		count++;
+	}
+
+	void pop() {
+		head++;
+		if (head == N)
+			head = 0;
+		count--;
+	}
+
+	T pop_front() {
+		const T &temp = storage[head];
+		pop();
+		return temp;
+	}
+
+	T &front() { return storage[head]; }
+	const T &front() const { return storage[head]; }
+
+	size_t size() const {
+		return count;
+	}
+};
+
+#endif // _FIXED_SIZE_QUEUE_H_
+

+ 520 - 0
src/common/src/hash.cpp

@@ -0,0 +1,520 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "hash.h"
+#if _M_SSE >= 0x402
+#include "cpu_detect.h"
+#include <nmmintrin.h>
+#endif
+
+static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3;
+
+// uint32_t
+// WARNING - may read one more byte!
+// Implementation from Wikipedia.
+u32 HashFletcher(const u8* data_u8, size_t length)
+{
+	const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */
+	size_t len = (length + 1) / 2; /* Length in 16-bit words */
+	u32 sum1 = 0xffff, sum2 = 0xffff;
+
+	while (len)
+	{
+		size_t tlen = len > 360 ? 360 : len;
+		len -= tlen;
+
+		do {
+			sum1 += *data++;
+			sum2 += sum1;
+		}
+		while (--tlen);
+
+		sum1 = (sum1 & 0xffff) + (sum1 >> 16);
+		sum2 = (sum2 & 0xffff) + (sum2 >> 16);
+	}
+
+	// Second reduction step to reduce sums to 16 bits
+	sum1 = (sum1 & 0xffff) + (sum1 >> 16);
+	sum2 = (sum2 & 0xffff) + (sum2 >> 16);
+	return(sum2 << 16 | sum1);
+}
+
+
+// Implementation from Wikipedia
+// Slightly slower than Fletcher above, but slightly more reliable.
+#define MOD_ADLER 65521
+// data: Pointer to the data to be summed; len is in bytes
+u32 HashAdler32(const u8* data, size_t len)
+{
+	u32 a = 1, b = 0;
+
+	while (len)
+	{
+		size_t tlen = len > 5550 ? 5550 : len;
+		len -= tlen;
+
+		do
+		{
+			a += *data++;
+			b += a;
+		}
+		while (--tlen);
+
+		a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
+		b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
+	}
+
+	// It can be shown that a <= 0x1013a here, so a single subtract will do.
+	if (a >= MOD_ADLER)
+	{
+		a -= MOD_ADLER;
+	}
+
+	// It can be shown that b can reach 0xfff87 here.
+	b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
+
+	if (b >= MOD_ADLER)
+	{
+		b -= MOD_ADLER;
+	}
+
+	return((b << 16) | a);
+}
+
+// Stupid hash - but can't go back now :)
+// Don't use for new things. At least it's reasonably fast.
+u32 HashEctor(const u8* ptr, int length)
+{
+	u32 crc = 0;
+
+	for (int i = 0; i < length; i++)
+	{
+		crc ^= ptr[i];
+		crc = (crc << 3) | (crc >> 29);
+	}
+
+	return(crc);
+}
+
+
+#ifdef _M_X64
+
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+inline u64 getblock(const u64 * p, int i)
+{
+	return p[i];
+}
+
+//----------
+// Block mix - combine the key bits with the hash bits and scramble everything
+
+inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2)
+{
+	k1 *= c1; 
+	k1  = _rotl64(k1,23); 
+	k1 *= c2;
+	h1 ^= k1;
+	h1 += h2;
+
+	h2 = _rotl64(h2,41);
+
+	k2 *= c2; 
+	k2  = _rotl64(k2,23);
+	k2 *= c1;
+	h2 ^= k2;
+	h2 += h1;
+
+	h1 = h1*3+0x52dce729;
+	h2 = h2*3+0x38495ab5;
+
+	c1 = c1*5+0x7b7d159c;
+	c2 = c2*5+0x6bce6396;
+}
+
+//----------
+// Finalization mix - avalanches all bits to within 0.05% bias
+
+inline u64 fmix64(u64 k)
+{
+	k ^= k >> 33;
+	k *= 0xff51afd7ed558ccd;
+	k ^= k >> 33;
+	k *= 0xc4ceb9fe1a85ec53;
+	k ^= k >> 33;
+
+	return k;
+}
+
+u64 GetMurmurHash3(const u8 *src, int len, u32 samples)
+{
+	const u8 * data = (const u8*)src;
+	const int nblocks = len / 16;
+	u32 Step = (len / 8);
+	if(samples == 0) samples = max(Step, 1u);
+	Step = Step / samples;
+	if(Step < 1) Step = 1;
+
+	u64 h1 = 0x9368e53c2f6af274;
+	u64 h2 = 0x586dcd208f7cd3fd;
+
+	u64 c1 = 0x87c37b91114253d5;
+	u64 c2 = 0x4cf5ad432745937f;
+
+
+	//----------
+	// body
+
+	const u64 * blocks = (const u64 *)(data);
+
+	for(int i = 0; i < nblocks; i+=Step)
+	{
+		u64 k1 = getblock(blocks,i*2+0);
+		u64 k2 = getblock(blocks,i*2+1);
+
+		bmix64(h1,h2,k1,k2,c1,c2);
+	}
+
+	//----------
+	// tail
+
+	const u8 * tail = (const u8*)(data + nblocks*16);
+
+	u64 k1 = 0;
+	u64 k2 = 0;
+
+	switch(len & 15)
+	{
+	case 15: k2 ^= u64(tail[14]) << 48;
+	case 14: k2 ^= u64(tail[13]) << 40;
+	case 13: k2 ^= u64(tail[12]) << 32;
+	case 12: k2 ^= u64(tail[11]) << 24;
+	case 11: k2 ^= u64(tail[10]) << 16;
+	case 10: k2 ^= u64(tail[ 9]) << 8;
+	case  9: k2 ^= u64(tail[ 8]) << 0;
+
+	case  8: k1 ^= u64(tail[ 7]) << 56;
+	case  7: k1 ^= u64(tail[ 6]) << 48;
+	case  6: k1 ^= u64(tail[ 5]) << 40;
+	case  5: k1 ^= u64(tail[ 4]) << 32;
+	case  4: k1 ^= u64(tail[ 3]) << 24;
+	case  3: k1 ^= u64(tail[ 2]) << 16;
+	case  2: k1 ^= u64(tail[ 1]) << 8;
+	case  1: k1 ^= u64(tail[ 0]) << 0;
+			bmix64(h1,h2,k1,k2,c1,c2);
+	};
+
+	//----------
+	// finalization
+
+	h2 ^= len;
+
+	h1 += h2;
+	h2 += h1;
+
+	h1 = fmix64(h1);
+	h2 = fmix64(h2);
+
+	h1 += h2;
+
+	return h1;
+}
+
+
+// CRC32 hash using the SSE4.2 instruction
+u64 GetCRC32(const u8 *src, int len, u32 samples)
+{
+#if _M_SSE >= 0x402
+	u64 h = len;
+	u32 Step = (len / 8);
+	const u64 *data = (const u64 *)src;
+	const u64 *end = data + Step;
+	if(samples == 0) samples = max(Step, 1u);
+	Step = Step / samples;
+	if(Step < 1) Step = 1;
+	while(data < end)
+	{
+		h = _mm_crc32_u64(h, data[0]);
+		data += Step;
+	}
+
+	const u8 *data2 = (const u8*)end;
+	return _mm_crc32_u64(h, u64(data2[0]));
+#else
+	return 0;
+#endif
+}
+
+
+/* 
+ * NOTE: This hash function is used for custom texture loading/dumping, so
+ * it should not be changed, which would require all custom textures to be
+ * recalculated for their new hash values. If the hashing function is
+ * changed, make sure this one is still used when the legacy parameter is
+ * true.
+ */
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
+{
+	const u64 m = 0xc6a4a7935bd1e995;
+	u64 h = len * m;
+	const int r = 47;
+	u32 Step = (len / 8);
+	const u64 *data = (const u64 *)src;
+	const u64 *end = data + Step;
+	if(samples == 0) samples = max(Step, 1u);
+	Step = Step / samples;
+	if(Step < 1) Step = 1;
+	while(data < end)
+	{
+		u64 k = data[0];
+		data+=Step;
+		k *= m;
+		k ^= k >> r; 
+		k *= m;
+		h ^= k;
+		h *= m;
+	}
+
+	const u8 * data2 = (const u8*)end;
+
+	switch(len & 7)
+	{
+	case 7: h ^= u64(data2[6]) << 48;
+	case 6: h ^= u64(data2[5]) << 40;
+	case 5: h ^= u64(data2[4]) << 32;
+	case 4: h ^= u64(data2[3]) << 24;
+	case 3: h ^= u64(data2[2]) << 16;
+	case 2: h ^= u64(data2[1]) << 8;
+	case 1: h ^= u64(data2[0]);
+			h *= m;
+	};
+ 
+	h ^= h >> r;
+	h *= m;
+	h ^= h >> r;
+
+	return h;
+} 
+#else
+// CRC32 hash using the SSE4.2 instruction
+u64 GetCRC32(const u8 *src, int len, u32 samples)
+{
+#if _M_SSE >= 0x402
+	u32 h = len;
+	u32 Step = (len/4);
+	const u32 *data = (const u32 *)src;
+	const u32 *end = data + Step;
+	if(samples == 0) samples = max(Step, 1u);
+	Step  = Step / samples;
+	if(Step < 1) Step = 1;
+	while(data < end)
+	{
+		h = _mm_crc32_u32(h, data[0]);
+		data += Step;
+	}
+
+	const u8 *data2 = (const u8*)end;
+	return (u64)_mm_crc32_u32(h, u32(data2[0]));
+#else
+	return 0;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+inline u32 getblock(const u32 * p, int i)
+{
+	return p[i];
+}
+
+//----------
+// Finalization mix - force all bits of a hash block to avalanche
+
+// avalanches all bits to within 0.25% bias
+
+inline u32 fmix32(u32 h)
+{
+	h ^= h >> 16;
+	h *= 0x85ebca6b;
+	h ^= h >> 13;
+	h *= 0xc2b2ae35;
+	h ^= h >> 16;
+
+	return h;
+}
+
+inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
+{
+	k1 *= c1; 
+	k1  = _rotl(k1,11); 
+	k1 *= c2;
+	h1 ^= k1;
+	h1 += h2;
+
+	h2 = _rotl(h2,17);
+
+	k2 *= c2; 
+	k2  = _rotl(k2,11);
+	k2 *= c1;
+	h2 ^= k2;
+	h2 += h1;
+
+	h1 = h1*3+0x52dce729;
+	h2 = h2*3+0x38495ab5;
+
+	c1 = c1*5+0x7b7d159c;
+	c2 = c2*5+0x6bce6396;
+}
+
+//----------
+
+u64 GetMurmurHash3(const u8* src, int len, u32 samples)
+{
+	const u8 * data = (const u8*)src;
+	u32 out[2];
+	const int nblocks = len / 8;
+	u32 Step = (len / 4);
+	if(samples == 0) samples = max(Step, 1u);
+	Step = Step / samples;
+	if(Step < 1) Step = 1;
+
+	u32 h1 = 0x8de1c3ac;
+	u32 h2 = 0xbab98226;
+
+	u32 c1 = 0x95543787;
+	u32 c2 = 0x2ad7eb25;
+
+	//----------
+	// body
+
+	const u32 * blocks = (const u32 *)(data + nblocks*8);
+
+	for(int i = -nblocks; i < 0; i+=Step)
+	{
+		u32 k1 = getblock(blocks,i*2+0);
+		u32 k2 = getblock(blocks,i*2+1);
+
+		bmix32(h1,h2,k1,k2,c1,c2);
+	}
+
+	//----------
+	// tail
+	
+	const u8 * tail = (const u8*)(data + nblocks*8);
+
+	u32 k1 = 0;
+	u32 k2 = 0;
+
+	switch(len & 7)
+	{
+	case 7: k2 ^= tail[6] << 16;
+	case 6: k2 ^= tail[5] << 8;
+	case 5: k2 ^= tail[4] << 0;
+	case 4: k1 ^= tail[3] << 24;
+	case 3: k1 ^= tail[2] << 16;
+	case 2: k1 ^= tail[1] << 8;
+	case 1: k1 ^= tail[0] << 0;
+	        bmix32(h1,h2,k1,k2,c1,c2);
+	};
+
+	//----------
+	// finalization
+
+	h2 ^= len;
+
+	h1 += h2;
+	h2 += h1;
+
+	h1 = fmix32(h1);
+	h2 = fmix32(h2);
+
+	h1 += h2;
+	h2 += h1;
+
+	out[0] = h1;
+	out[1] = h2;
+	
+	return *((u64 *)&out);
+}
+
+/*
+ * FIXME: The old 32-bit version of this hash made different hashes than the
+ * 64-bit version. Until someone can make a new version of the 32-bit one that
+ * makes identical hashes, this is just a c/p of the 64-bit one.
+ */
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
+{
+	const u64 m = 0xc6a4a7935bd1e995ULL;
+	u64 h = len * m;
+	const int r = 47;
+	u32 Step = (len / 8);
+	const u64 *data = (const u64 *)src;
+	const u64 *end = data + Step;
+	if(samples == 0) samples = max(Step, 1u);
+	Step = Step / samples;
+	if(Step < 1) Step = 1;
+	while(data < end)
+	{
+		u64 k = data[0];
+		data+=Step;
+		k *= m; 
+		k ^= k >> r; 
+		k *= m;
+		h ^= k;
+		h *= m; 
+	}
+
+	const u8 * data2 = (const u8*)end;
+
+	switch(len & 7)
+	{
+	case 7: h ^= u64(data2[6]) << 48;
+	case 6: h ^= u64(data2[5]) << 40;
+	case 5: h ^= u64(data2[4]) << 32;
+	case 4: h ^= u64(data2[3]) << 24;
+	case 3: h ^= u64(data2[2]) << 16;
+	case 2: h ^= u64(data2[1]) << 8;
+	case 1: h ^= u64(data2[0]);
+			h *= m;
+	};
+ 
+	h ^= h >> r;
+	h *= m;
+	h ^= h >> r;
+
+	return h;
+}
+#endif
+
+u64 GetHash64(const u8 *src, int len, u32 samples)
+{
+	return ptrHashFunction(src, len, samples);
+}
+
+// sets the hash function used for the texture cache
+void SetHash64Function(bool useHiresTextures)
+{
+	if (useHiresTextures)
+	{
+		ptrHashFunction = &GetHashHiresTexture;
+	}
+#if _M_SSE >= 0x402
+	else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
+	{
+		ptrHashFunction = &GetCRC32;
+	}
+#endif
+	else
+	{
+		ptrHashFunction = &GetMurmurHash3;
+	}
+}
+
+
+

+ 20 - 0
src/common/src/hash.h

@@ -0,0 +1,20 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _HASH_H_
+#define _HASH_H_
+
+#include "common.h"
+
+u32 HashFletcher(const u8* data_u8, size_t length);  // FAST. Length & 1 == 0.
+u32 HashAdler32(const u8* data, size_t len);         // Fairly accurate, slightly slower
+u32 HashFNV(const u8* ptr, int length);              // Another fast and decent hash
+u32 HashEctor(const u8* ptr, int length);            // JUNK. DO NOT USE FOR NEW THINGS
+u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
+u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
+u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
+u64 GetHash64(const u8 *src, int len, u32 samples);
+void SetHash64Function(bool useHiresTextures);
+#endif // _HASH_H_

+ 191 - 0
src/common/src/linear_disk_cache.h

@@ -0,0 +1,191 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _LINEAR_DISKCACHE
+#define _LINEAR_DISKCACHE
+
+#include "common.h"
+#include <fstream>
+
+// defined in Version.cpp
+extern const char *scm_rev_git_str;
+
+// On disk format:
+//header{
+// u32 'DCAC';
+// u32 version;  // svn_rev
+// u16 sizeof(key_type);
+// u16 sizeof(value_type);
+//}
+
+//key_value_pair{
+// u32 value_size;
+// key_type   key;
+// value_type[value_size]   value;
+//}
+
+template <typename K, typename V>
+class LinearDiskCacheReader
+{
+public:
+	virtual void Read(const K &key, const V *value, u32 value_size) = 0;
+};
+
+// Dead simple unsorted key-value store with append functionality.
+// No random read functionality, all reading is done in OpenAndRead.
+// Keys and values can contain any characters, including \0.
+//
+// Suitable for caching generated shader bytecode between executions.
+// Not tuned for extreme performance but should be reasonably fast.
+// Does not support keys or values larger than 2GB, which should be reasonable.
+// Keys must have non-zero length; values can have zero length.
+
+// K and V are some POD type
+// K : the key type
+// V : value array type
+template <typename K, typename V>
+class LinearDiskCache
+{
+public:
+	// return number of read entries
+	u32 OpenAndRead(const char *filename, LinearDiskCacheReader<K, V> &reader)
+	{
+		using std::ios_base;
+
+		// close any currently opened file
+		Close();
+		m_num_entries = 0;
+
+		// try opening for reading/writing
+		OpenFStream(m_file, filename, ios_base::in | ios_base::out | ios_base::binary);
+
+		m_file.seekg(0, std::ios::end);
+		std::fstream::pos_type end_pos = m_file.tellg();
+		m_file.seekg(0, std::ios::beg);
+		std::fstream::pos_type start_pos = m_file.tellg();
+		std::streamoff file_size = end_pos - start_pos;
+		
+		if (m_file.is_open() && ValidateHeader())
+		{
+			// good header, read some key/value pairs
+			K key;
+
+			V *value = NULL;
+			u32 value_size;
+			u32 entry_number;
+
+			std::fstream::pos_type last_pos = m_file.tellg();
+
+			while (Read(&value_size))
+			{
+				std::streamoff next_extent = (last_pos - start_pos) + sizeof(value_size) + value_size;
+				if (next_extent > file_size)
+					break;
+
+				delete[] value;
+				value = new V[value_size];
+
+				// read key/value and pass to reader
+				if (Read(&key) &&
+					Read(value, value_size) && 
+					Read(&entry_number) &&
+					entry_number == m_num_entries+1)
+ 				{
+					reader.Read(key, value, value_size);
+				}
+				else
+				{
+					break;
+				}
+
+				m_num_entries++;
+				last_pos = m_file.tellg();
+			}
+			m_file.seekp(last_pos);
+			m_file.clear();
+
+			delete[] value;
+			return m_num_entries;
+		}
+
+		// failed to open file for reading or bad header
+		// close and recreate file
+		Close();
+		m_file.open(filename, ios_base::out | ios_base::trunc | ios_base::binary);
+		WriteHeader();
+		return 0;
+	}
+	
+	void Sync()
+	{
+		m_file.flush();
+	}
+
+	void Close()
+	{
+		if (m_file.is_open())
+			m_file.close();
+		// clear any error flags
+		m_file.clear();
+	}
+
+	// Appends a key-value pair to the store.
+	void Append(const K &key, const V *value, u32 value_size)
+	{
+		// TODO: Should do a check that we don't already have "key"? (I think each caller does that already.)
+		Write(&value_size);
+		Write(&key);
+		Write(value, value_size);
+		m_num_entries++;
+		Write(&m_num_entries);
+	}
+
+private:
+	void WriteHeader()
+	{
+		Write(&m_header);
+	}
+
+	bool ValidateHeader()
+	{
+		char file_header[sizeof(Header)];
+
+		return (Read(file_header, sizeof(Header))
+			&& !memcmp((const char*)&m_header, file_header, sizeof(Header)));
+	}
+
+	template <typename D>
+	bool Write(const D *data, u32 count = 1)
+	{
+		return m_file.write((const char*)data, count * sizeof(D)).good();
+	}
+
+	template <typename D>
+	bool Read(const D *data, u32 count = 1)
+	{
+		return m_file.read((char*)data, count * sizeof(D)).good();
+	}
+
+	struct Header
+	{
+		Header()
+			: id(*(u32*)"DCAC")
+			, key_t_size(sizeof(K))
+			, value_t_size(sizeof(V))
+		{
+			memcpy(ver, scm_rev_git_str, 40);
+		}
+
+		const u32 id;
+		const u16 key_t_size, value_t_size;
+		char ver[40];
+
+	} m_header;
+
+	std::fstream m_file;
+	u32 m_num_entries;
+};
+
+#endif  // _LINEAR_DISKCACHE

+ 155 - 0
src/common/src/log.h

@@ -0,0 +1,155 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _LOG_H_
+#define _LOG_H_
+
+#define	NOTICE_LEVEL  1  // VERY important information that is NOT errors. Like startup and OSReports.
+#define	ERROR_LEVEL   2  // Critical errors 
+#define	WARNING_LEVEL 3  // Something is suspicious.
+#define	INFO_LEVEL    4  // General information.
+#define	DEBUG_LEVEL   5  // Detailed debugging - might make things slow.
+
+namespace LogTypes
+{
+
+enum LOG_TYPE {
+	ACTIONREPLAY,
+	AUDIO,
+	AUDIO_INTERFACE,
+	BOOT,
+	COMMANDPROCESSOR,
+	COMMON,
+	CONSOLE,
+	DISCIO,
+	FILEMON,
+	DSPHLE,
+	DSPLLE,
+	DSP_MAIL,
+	DSPINTERFACE,
+	DVDINTERFACE,
+	DYNA_REC,
+	EXPANSIONINTERFACE,
+	GDB_STUB,
+	POWERPC,
+	GPFIFO,
+	OSHLE,
+	MASTER_LOG,
+	MEMMAP,
+	MEMCARD_MANAGER,
+	OSREPORT,
+	PAD, 
+	PROCESSORINTERFACE,
+	PIXELENGINE,
+	SERIALINTERFACE,
+	SP1,
+	STREAMINGINTERFACE,
+	VIDEO,
+	VIDEOINTERFACE,
+	WII_IOB,
+	WII_IPC,
+	WII_IPC_DVD,
+	WII_IPC_ES,
+	WII_IPC_FILEIO,
+	WII_IPC_HID,
+	WII_IPC_HLE,
+	WII_IPC_NET,
+	WII_IPC_WC24,
+	WII_IPC_SSL,
+	WII_IPC_SD,
+	WII_IPC_STM,
+	WII_IPC_WIIMOTE,
+	WIIMOTE,
+	NETPLAY,
+
+	NUMBER_OF_LOGS // Must be last
+};
+
+// FIXME: should this be removed?
+enum LOG_LEVELS {
+	LNOTICE = NOTICE_LEVEL,
+	LERROR = ERROR_LEVEL,
+	LWARNING = WARNING_LEVEL,
+	LINFO = INFO_LEVEL,
+	LDEBUG = DEBUG_LEVEL,
+};
+
+#define LOGTYPES_LEVELS LogTypes::LOG_LEVELS
+#define LOGTYPES_TYPE LogTypes::LOG_TYPE
+
+}  // namespace
+
+void GenericLog(LOGTYPES_LEVELS level, LOGTYPES_TYPE type,
+		const char *file, int line, const char *fmt, ...)
+#ifdef __GNUC__
+		__attribute__((format(printf, 5, 6)))
+#endif
+		;
+
+#if defined LOGGING || defined _DEBUG || defined DEBUGFAST
+#define MAX_LOGLEVEL DEBUG_LEVEL
+#else
+#ifndef MAX_LOGLEVEL
+#define MAX_LOGLEVEL WARNING_LEVEL
+#endif // loglevel
+#endif // logging
+
+#ifdef GEKKO
+#define GENERIC_LOG(t, v, ...)
+#else
+// Let the compiler optimize this out
+#define GENERIC_LOG(t, v, ...) { \
+	if (v <= MAX_LOGLEVEL) \
+		GenericLog(v, t, __FILE__, __LINE__, __VA_ARGS__); \
+	}
+#endif
+
+#define ERROR_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LERROR, __VA_ARGS__) } while (0)
+#define WARN_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LWARNING, __VA_ARGS__) } while (0)
+#define NOTICE_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LNOTICE, __VA_ARGS__) } while (0)
+#define INFO_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LINFO, __VA_ARGS__) } while (0)
+#define DEBUG_LOG(t,...) do { GENERIC_LOG(LogTypes::t, LogTypes::LDEBUG, __VA_ARGS__) } while (0)
+
+#if MAX_LOGLEVEL >= DEBUG_LEVEL
+#define _dbg_assert_(_t_, _a_) \
+	if (!(_a_)) {\
+		ERROR_LOG(_t_, "Error...\n\n  Line: %d\n  File: %s\n  Time: %s\n\nIgnore and continue?", \
+					   __LINE__, __FILE__, __TIME__); \
+		if (!PanicYesNo("*** Assertion (see log)***\n")) {Crash();} \
+	}
+#define _dbg_assert_msg_(_t_, _a_, ...)\
+	if (!(_a_)) {\
+		ERROR_LOG(_t_, __VA_ARGS__); \
+		if (!PanicYesNo(__VA_ARGS__)) {Crash();} \
+	}
+#define _dbg_update_() Host_UpdateLogDisplay();
+
+#else // not debug
+#define _dbg_update_() ;
+
+#ifndef _dbg_assert_
+#define _dbg_assert_(_t_, _a_) {}
+#define _dbg_assert_msg_(_t_, _a_, _desc_, ...) {}
+#endif // dbg_assert
+#endif // MAX_LOGLEVEL DEBUG
+
+#define _assert_(_a_) _dbg_assert_(MASTER_LOG, _a_)
+
+#ifndef GEKKO
+#ifdef _WIN32
+#define _assert_msg_(_t_, _a_, _fmt_, ...)		\
+	if (!(_a_)) {\
+		if (!PanicYesNo(_fmt_, __VA_ARGS__)) {Crash();} \
+	}
+#else // not win32
+#define _assert_msg_(_t_, _a_, _fmt_, ...)		\
+	if (!(_a_)) {\
+		if (!PanicYesNo(_fmt_, ##__VA_ARGS__)) {Crash();} \
+	}
+#endif // WIN32
+#else // GEKKO
+#define _assert_msg_(_t_, _a_, _fmt_, ...)
+#endif
+
+#endif // _LOG_H_

+ 199 - 0
src/common/src/log_manager.cpp

@@ -0,0 +1,199 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#ifdef ANDROID
+#include "Host.h"
+#endif
+#include "log_manager.h"
+#include "console_listener.h"
+#include "timer.h"
+#include "thread.h"
+#include "file_util.h"
+
+void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, 
+		const char *file, int line, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	if (LogManager::GetInstance())
+		LogManager::GetInstance()->Log(level, type,
+			file, line, fmt, args);
+	va_end(args);
+}
+
+LogManager *LogManager::m_logManager = NULL;
+
+LogManager::LogManager()
+{
+	// create log files
+	m_Log[LogTypes::MASTER_LOG]			= new LogContainer("*",				"Master Log");
+	m_Log[LogTypes::BOOT]				= new LogContainer("BOOT",			"Boot");
+	m_Log[LogTypes::COMMON]				= new LogContainer("COMMON",		"Common");
+	m_Log[LogTypes::DISCIO]				= new LogContainer("DIO",			"Disc IO");
+	m_Log[LogTypes::FILEMON]			= new LogContainer("FileMon",		"File Monitor");
+	m_Log[LogTypes::PAD]				= new LogContainer("PAD",			"Pad");
+	m_Log[LogTypes::PIXELENGINE]		= new LogContainer("PE",			"PixelEngine");
+	m_Log[LogTypes::COMMANDPROCESSOR]	= new LogContainer("CP",			"CommandProc");
+	m_Log[LogTypes::VIDEOINTERFACE]		= new LogContainer("VI",			"VideoInt");
+	m_Log[LogTypes::SERIALINTERFACE]	= new LogContainer("SI",			"SerialInt");
+	m_Log[LogTypes::PROCESSORINTERFACE]	= new LogContainer("PI",			"ProcessorInt");
+	m_Log[LogTypes::MEMMAP]				= new LogContainer("MI",			"MI & memmap");
+	m_Log[LogTypes::SP1]				= new LogContainer("SP1",			"Serial Port 1");
+	m_Log[LogTypes::STREAMINGINTERFACE] = new LogContainer("Stream",		"StreamingInt");
+	m_Log[LogTypes::DSPINTERFACE]		= new LogContainer("DSP",			"DSPInterface");
+	m_Log[LogTypes::DVDINTERFACE]		= new LogContainer("DVD",			"DVDInterface");
+	m_Log[LogTypes::GPFIFO]				= new LogContainer("GP",			"GPFifo");
+	m_Log[LogTypes::EXPANSIONINTERFACE]	= new LogContainer("EXI",			"ExpansionInt");
+	m_Log[LogTypes::GDB_STUB]			= new LogContainer("GDB_STUB",		"GDB Stub");
+	m_Log[LogTypes::AUDIO_INTERFACE]	= new LogContainer("AI",			"AudioInt");
+	m_Log[LogTypes::POWERPC]			= new LogContainer("PowerPC",		"IBM CPU");
+	m_Log[LogTypes::OSHLE]				= new LogContainer("HLE",			"HLE");
+	m_Log[LogTypes::DSPHLE]				= new LogContainer("DSPHLE",		"DSP HLE");
+	m_Log[LogTypes::DSPLLE]				= new LogContainer("DSPLLE",		"DSP LLE");
+	m_Log[LogTypes::DSP_MAIL]			= new LogContainer("DSPMails",		"DSP Mails");
+	m_Log[LogTypes::VIDEO]				= new LogContainer("Video",			"Video Backend");
+	m_Log[LogTypes::AUDIO]				= new LogContainer("Audio",			"Audio Emulator");
+	m_Log[LogTypes::DYNA_REC]			= new LogContainer("JIT",			"Dynamic Recompiler");
+	m_Log[LogTypes::CONSOLE]			= new LogContainer("CONSOLE",		"Dolphin Console");
+	m_Log[LogTypes::OSREPORT]			= new LogContainer("OSREPORT",		"OSReport");
+	m_Log[LogTypes::WIIMOTE]			= new LogContainer("Wiimote",		"Wiimote");
+	m_Log[LogTypes::WII_IOB]			= new LogContainer("WII_IOB",		"WII IO Bridge");
+	m_Log[LogTypes::WII_IPC]			= new LogContainer("WII_IPC",		"WII IPC");
+	m_Log[LogTypes::WII_IPC_HID]		= new LogContainer("WII_IPC_HID",	"WII IPC HID");
+	m_Log[LogTypes::WII_IPC_HLE]		= new LogContainer("WII_IPC_HLE",	"WII IPC HLE");
+	m_Log[LogTypes::WII_IPC_DVD]		= new LogContainer("WII_IPC_DVD",	"WII IPC DVD");
+	m_Log[LogTypes::WII_IPC_ES]			= new LogContainer("WII_IPC_ES",	"WII IPC ES");
+	m_Log[LogTypes::WII_IPC_FILEIO]		= new LogContainer("WII_IPC_FILEIO","WII IPC FILEIO");
+	m_Log[LogTypes::WII_IPC_SD]			= new LogContainer("WII_IPC_SD",	"WII IPC SD");
+	m_Log[LogTypes::WII_IPC_STM]		= new LogContainer("WII_IPC_STM",	"WII IPC STM");
+	m_Log[LogTypes::WII_IPC_NET]		= new LogContainer("WII_IPC_NET",	"WII IPC NET");
+	m_Log[LogTypes::WII_IPC_WC24]		= new LogContainer("WII_IPC_WC24",	"WII IPC WC24");
+	m_Log[LogTypes::WII_IPC_SSL]		= new LogContainer("WII_IPC_SSL",	"WII IPC SSL");
+	m_Log[LogTypes::WII_IPC_WIIMOTE]	= new LogContainer("WII_IPC_WIIMOTE","WII IPC WIIMOTE");
+	m_Log[LogTypes::ACTIONREPLAY]		= new LogContainer("ActionReplay",	"ActionReplay");
+	m_Log[LogTypes::MEMCARD_MANAGER]	= new LogContainer("MemCard Manager", "MemCard Manager");
+	m_Log[LogTypes::NETPLAY]			= new LogContainer("NETPLAY",		"Netplay");
+
+	m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX).c_str());
+	m_consoleLog = new ConsoleListener();
+	m_debuggerLog = new DebuggerLogListener();
+
+	for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
+	{
+		m_Log[i]->SetEnable(true);
+		m_Log[i]->AddListener(m_fileLog);
+		m_Log[i]->AddListener(m_consoleLog);
+#ifdef _MSC_VER
+		if (IsDebuggerPresent())
+			m_Log[i]->AddListener(m_debuggerLog);
+#endif
+	}
+}
+
+LogManager::~LogManager()
+{
+	for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
+	{
+		m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_fileLog);
+		m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_consoleLog);
+		m_logManager->RemoveListener((LogTypes::LOG_TYPE)i, m_debuggerLog);
+	}
+
+	for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
+		delete m_Log[i];
+
+	delete m_fileLog;
+	delete m_consoleLog;
+	delete m_debuggerLog;
+}
+
+void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, 
+	const char *file, int line, const char *format, va_list args)
+{
+	char temp[MAX_MSGLEN];
+	char msg[MAX_MSGLEN * 2];
+	LogContainer *log = m_Log[type];
+
+	if (!log->IsEnabled() || level > log->GetLevel() || ! log->HasListeners())
+		return;
+
+	CharArrayFromFormatV(temp, MAX_MSGLEN, format, args);
+
+	static const char level_to_char[7] = "-NEWID";
+	sprintf(msg, "%s %s:%u %c[%s]: %s\n",
+		Common::Timer::GetTimeFormatted().c_str(),
+		file, line, level_to_char[(int)level],
+		log->GetShortName(), temp);
+#ifdef ANDROID
+	Host_SysMessage(msg);	
+#endif
+	log->Trigger(level, msg);
+}
+
+void LogManager::Init()
+{
+	m_logManager = new LogManager();
+}
+
+void LogManager::Shutdown()
+{
+	delete m_logManager;
+	m_logManager = NULL;
+}
+
+LogContainer::LogContainer(const char* shortName, const char* fullName, bool enable)
+	: m_enable(enable)
+{
+	strncpy(m_fullName, fullName, 128);
+	strncpy(m_shortName, shortName, 32);
+	m_level = LogTypes::LWARNING;
+}
+
+// LogContainer
+void LogContainer::AddListener(LogListener *listener)
+{
+	std::lock_guard<std::mutex> lk(m_listeners_lock);
+	m_listeners.insert(listener);
+}
+
+void LogContainer::RemoveListener(LogListener *listener)
+{
+	std::lock_guard<std::mutex> lk(m_listeners_lock);
+	m_listeners.erase(listener);
+}
+
+void LogContainer::Trigger(LogTypes::LOG_LEVELS level, const char *msg)
+{
+	std::lock_guard<std::mutex> lk(m_listeners_lock);
+
+	std::set<LogListener*>::const_iterator i;
+	for (i = m_listeners.begin(); i != m_listeners.end(); ++i)
+	{
+		(*i)->Log(level, msg);
+	}
+}
+
+FileLogListener::FileLogListener(const char *filename)
+{
+	OpenFStream(m_logfile, filename, std::ios::app);
+	SetEnable(true);
+}
+
+void FileLogListener::Log(LogTypes::LOG_LEVELS, const char *msg)
+{
+	if (!IsEnabled() || !IsValid())
+		return;
+
+	std::lock_guard<std::mutex> lk(m_log_lock);
+	m_logfile << msg << std::flush;
+}
+
+void DebuggerLogListener::Log(LogTypes::LOG_LEVELS, const char *msg)
+{
+#if _MSC_VER
+	::OutputDebugStringA(msg);
+#endif
+}

+ 169 - 0
src/common/src/log_manager.h

@@ -0,0 +1,169 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _LOGMANAGER_H_
+#define _LOGMANAGER_H_
+
+#include "log.h"
+#include "string_util.h"
+#include "thread.h"
+#include "file_util.h"
+
+#include <set>
+#include <string.h>
+
+#define MAX_MESSAGES 8000
+#define MAX_MSGLEN  1024
+
+
+// pure virtual interface
+class LogListener
+{
+public:
+	virtual ~LogListener() {}
+
+	virtual void Log(LogTypes::LOG_LEVELS, const char *msg) = 0;
+};
+
+class FileLogListener : public LogListener
+{
+public:
+	FileLogListener(const char *filename);
+
+	void Log(LogTypes::LOG_LEVELS, const char *msg);
+
+	bool IsValid() { return !m_logfile.fail(); }
+	bool IsEnabled() const { return m_enable; }
+	void SetEnable(bool enable) { m_enable = enable; }
+
+	const char* GetName() const { return "file"; }
+
+private:
+	std::mutex m_log_lock;
+	std::ofstream m_logfile;
+	bool m_enable;
+};
+
+class DebuggerLogListener : public LogListener
+{
+public:
+	void Log(LogTypes::LOG_LEVELS, const char *msg);
+};
+
+class LogContainer
+{
+public:
+	LogContainer(const char* shortName, const char* fullName, bool enable = false);
+	
+	const char* GetShortName() const { return m_shortName; }
+	const char* GetFullName() const { return m_fullName; }
+
+	void AddListener(LogListener* listener);
+	void RemoveListener(LogListener* listener);
+
+	void Trigger(LogTypes::LOG_LEVELS, const char *msg);
+
+	bool IsEnabled() const { return m_enable; }
+	void SetEnable(bool enable) { m_enable = enable; }
+
+	LogTypes::LOG_LEVELS GetLevel() const { return m_level;	}
+
+	void SetLevel(LogTypes::LOG_LEVELS level) {	m_level = level; }
+
+	bool HasListeners() const { return !m_listeners.empty(); }
+
+private:
+	char m_fullName[128];
+	char m_shortName[32];
+	bool m_enable;
+	LogTypes::LOG_LEVELS m_level;
+	std::mutex m_listeners_lock;
+	std::set<LogListener*> m_listeners;
+};
+
+class ConsoleListener;
+
+class LogManager : NonCopyable
+{
+private:
+	LogContainer* m_Log[LogTypes::NUMBER_OF_LOGS];
+	FileLogListener *m_fileLog;
+	ConsoleListener *m_consoleLog;
+	DebuggerLogListener *m_debuggerLog;
+	static LogManager *m_logManager;  // Singleton. Ugh.
+
+	LogManager();
+	~LogManager();
+public:
+
+	static u32 GetMaxLevel() { return MAX_LOGLEVEL;	}
+
+	void Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, 
+			 const char *file, int line, const char *fmt, va_list args);
+
+	void SetLogLevel(LogTypes::LOG_TYPE type, LogTypes::LOG_LEVELS level)
+	{
+		m_Log[type]->SetLevel(level);
+	}
+
+	void SetEnable(LogTypes::LOG_TYPE type, bool enable)
+	{
+		m_Log[type]->SetEnable(enable);
+	}
+
+	bool IsEnabled(LogTypes::LOG_TYPE type) const
+	{
+		return m_Log[type]->IsEnabled();
+	}
+
+	const char* GetShortName(LogTypes::LOG_TYPE type) const
+	{
+		return m_Log[type]->GetShortName();
+	}
+
+	const char* GetFullName(LogTypes::LOG_TYPE type) const
+	{
+		return m_Log[type]->GetFullName();
+	}
+
+	void AddListener(LogTypes::LOG_TYPE type, LogListener *listener)
+	{
+		m_Log[type]->AddListener(listener);
+	}
+
+	void RemoveListener(LogTypes::LOG_TYPE type, LogListener *listener)
+	{
+		m_Log[type]->RemoveListener(listener);
+	}
+
+	FileLogListener *GetFileListener() const
+	{
+		return m_fileLog;
+	}
+
+	ConsoleListener *GetConsoleListener() const
+	{
+		return m_consoleLog;
+	}
+
+	DebuggerLogListener *GetDebuggerListener() const
+	{
+		return m_debuggerLog;
+	}
+
+	static LogManager* GetInstance()
+	{
+		return m_logManager;
+	}
+
+	static void SetInstance(LogManager *logManager)
+	{
+		m_logManager = logManager;
+	}
+
+	static void Init();
+	static void Shutdown();
+};
+
+#endif // _LOGMANAGER_H_

+ 212 - 0
src/common/src/math_util.cpp

@@ -0,0 +1,212 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "common.h"
+#include "math_util.h"
+
+#include <cmath>
+#include <numeric>
+
+namespace MathUtil
+{
+
+u32 ClassifyDouble(double dvalue)
+{
+	// TODO: Optimize the below to be as fast as possible.
+	IntDouble value;
+	value.d = dvalue;
+	u64 sign = value.i & DOUBLE_SIGN;
+	u64 exp  = value.i & DOUBLE_EXP;
+	if (exp > DOUBLE_ZERO && exp < DOUBLE_EXP) 
+	{
+		// Nice normalized number.
+		return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN;
+	}
+	else
+	{
+		u64 mantissa = value.i & DOUBLE_FRAC;
+		if (mantissa)
+		{
+			if (exp)
+			{
+				return PPC_FPCLASS_QNAN;
+			}
+			else
+			{
+				// Denormalized number.
+				return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
+			}
+		}
+		else if (exp)
+		{
+			//Infinite
+			return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF;
+		}
+		else
+		{
+			//Zero
+			return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
+		}
+	}
+}
+
+u32 ClassifyFloat(float fvalue)
+{
+	// TODO: Optimize the below to be as fast as possible.
+	IntFloat value;
+	value.f = fvalue;
+	u32 sign = value.i & FLOAT_SIGN;
+	u32 exp  = value.i & FLOAT_EXP;
+	if (exp > FLOAT_ZERO && exp < FLOAT_EXP) 
+	{
+		// Nice normalized number.
+		return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN;
+	}
+	else
+	{
+		u32 mantissa = value.i & FLOAT_FRAC;
+		if (mantissa)
+		{
+			if (exp)
+			{
+				return PPC_FPCLASS_QNAN; // Quiet NAN
+			}
+			else
+			{
+				// Denormalized number.
+				return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD;
+			}
+		} 
+		else if (exp) 
+		{
+			// Infinite
+			return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF;
+		} 
+		else 
+		{
+			//Zero
+			return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ;
+		}
+	}
+}
+
+
+}  // namespace
+
+inline void MatrixMul(int n, const float *a, const float *b, float *result)
+{
+	for (int i = 0; i < n; ++i)
+	{
+		for (int j = 0; j < n; ++j)
+		{
+			float temp = 0;
+			for (int k = 0; k < n; ++k)
+			{
+				temp += a[i * n + k] * b[k * n + j];
+			}
+			result[i * n + j] = temp;
+		}
+	}
+}
+
+// Calculate sum of a float list
+float MathFloatVectorSum(const std::vector<float>& Vec)
+{
+	return std::accumulate(Vec.begin(), Vec.end(), 0.0f);
+}
+
+void Matrix33::LoadIdentity(Matrix33 &mtx)
+{
+	memset(mtx.data, 0, sizeof(mtx.data));
+	mtx.data[0] = 1.0f;
+	mtx.data[4] = 1.0f;
+	mtx.data[8] = 1.0f;
+}
+
+void Matrix33::RotateX(Matrix33 &mtx, float rad)
+{
+	float s = sin(rad);
+	float c = cos(rad);
+	memset(mtx.data, 0, sizeof(mtx.data));
+	mtx.data[0] = 1;
+	mtx.data[4] = c;
+	mtx.data[5] = -s;
+	mtx.data[7] = s;
+	mtx.data[8] = c;
+}
+void Matrix33::RotateY(Matrix33 &mtx, float rad)
+{
+	float s = sin(rad);
+	float c = cos(rad);
+	memset(mtx.data, 0, sizeof(mtx.data));
+	mtx.data[0] = c;
+	mtx.data[2] = s;
+	mtx.data[4] = 1;
+	mtx.data[6] = -s;    
+	mtx.data[8] = c;
+}
+
+void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
+{
+	MatrixMul(3, a.data, b.data, result.data);
+}
+
+void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
+{
+	for (int i = 0; i < 3; ++i) {
+		result[i] = 0;
+		for (int k = 0; k < 3; ++k) {
+			result[i] += a.data[i * 3 + k] * vec[k];
+		}
+	}
+}
+
+void Matrix44::LoadIdentity(Matrix44 &mtx)
+{
+	memset(mtx.data, 0, sizeof(mtx.data));
+	mtx.data[0] = 1.0f;
+	mtx.data[5] = 1.0f;
+	mtx.data[10] = 1.0f;
+	mtx.data[15] = 1.0f;
+}
+
+void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
+{
+	for (int i = 0; i < 3; ++i)
+	{
+		for (int j = 0; j < 3; ++j)
+		{
+			mtx.data[i * 4 + j] = m33.data[i * 3 + j];
+		}
+	}
+
+	for (int i = 0; i < 3; ++i)
+	{
+		mtx.data[i * 4 + 3] = 0;
+		mtx.data[i + 12] = 0;
+	}
+	mtx.data[15] = 1.0f;
+}
+
+void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
+{
+	for(int i = 0; i < 16; ++i) {
+		mtx.data[i] = mtxArray[i];
+	}
+}
+
+void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
+{
+	LoadIdentity(mtx);
+	mtx.data[3] = vec[0];
+	mtx.data[7] = vec[1];
+	mtx.data[11] = vec[2];
+}
+
+void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
+{
+	MatrixMul(4, a.data, b.data, result.data);
+}
+

+ 200 - 0
src/common/src/math_util.h

@@ -0,0 +1,200 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _MATH_UTIL_H_
+#define _MATH_UTIL_H_
+
+#include "common.h"
+
+#include <vector>
+
+namespace MathUtil
+{
+
+static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
+	DOUBLE_EXP  = 0x7FF0000000000000ULL,
+	DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL,
+	DOUBLE_ZERO = 0x0000000000000000ULL;
+
+static const u32 FLOAT_SIGN = 0x80000000,
+	FLOAT_EXP  = 0x7F800000,
+	FLOAT_FRAC = 0x007FFFFF,
+	FLOAT_ZERO = 0x00000000;
+
+union IntDouble {
+	double d;
+	u64 i;
+};
+union IntFloat {
+	float f;
+	u32 i;
+};
+
+inline bool IsNAN(double d)
+{
+	IntDouble x; x.d = d;
+	return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
+			 ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) );
+}
+
+inline bool IsQNAN(double d)
+{
+	IntDouble x; x.d = d;
+	return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
+		     ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) &&
+		     ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) );
+}
+
+inline bool IsSNAN(double d)
+{
+	IntDouble x; x.d = d;
+	return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
+			((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
+			((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) );
+}
+
+inline float FlushToZero(float f)
+{
+	IntFloat x; x.f = f;
+	if ((x.i & FLOAT_EXP) == 0)
+		x.i &= FLOAT_SIGN;  // turn into signed zero
+	return x.f;
+}
+
+inline double FlushToZeroAsFloat(double d)
+{
+	IntDouble x; x.d = d;
+	if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL)
+		x.i &= DOUBLE_SIGN;  // turn into signed zero
+	return x.d;
+}
+
+enum PPCFpClass
+{
+	PPC_FPCLASS_QNAN = 0x11,
+	PPC_FPCLASS_NINF = 0x9,
+	PPC_FPCLASS_NN   = 0x8,
+	PPC_FPCLASS_ND   = 0x18,
+	PPC_FPCLASS_NZ   = 0x12,
+	PPC_FPCLASS_PZ   = 0x2,
+	PPC_FPCLASS_PD   = 0x14,
+	PPC_FPCLASS_PN   = 0x4,
+	PPC_FPCLASS_PINF = 0x5,
+};
+
+// Uses PowerPC conventions for the return value, so it can be easily
+// used directly in CPU emulation.
+u32 ClassifyDouble(double dvalue);
+// More efficient float version.
+u32 ClassifyFloat(float fvalue);
+
+template<class T>
+struct Rectangle
+{
+	T left;
+	T top;
+	T right;
+	T bottom;
+
+	Rectangle()
+	{ }
+
+	Rectangle(T theLeft, T theTop, T theRight, T theBottom)
+		: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
+	{ }
+	
+	bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
+
+	T GetWidth() const { return abs(right - left); }
+	T GetHeight() const { return abs(bottom - top); }
+
+	// If the rectangle is in a coordinate system with a lower-left origin, use
+	// this Clamp.
+	void ClampLL(T x1, T y1, T x2, T y2)
+	{
+		if (left < x1) left = x1;
+		if (right > x2) right = x2;
+		if (top > y1) top = y1;
+		if (bottom < y2) bottom = y2;
+	}
+
+	// If the rectangle is in a coordinate system with an upper-left origin,
+	// use this Clamp.
+	void ClampUL(T x1, T y1, T x2, T y2) 
+	{
+		if (left < x1) left = x1;
+		if (right > x2) right = x2;
+		if (top < y1) top = y1;
+		if (bottom > y2) bottom = y2;
+	}
+};
+
+}  // namespace MathUtil
+
+inline float pow2f(float x) {return x * x;}
+inline double pow2(double x) {return x * x;}
+
+float MathFloatVectorSum(const std::vector<float>&);
+
+#define ROUND_UP(x, a)		(((x) + (a) - 1) & ~((a) - 1))
+#define ROUND_DOWN(x, a)	((x) & ~((a) - 1))
+
+// Rounds down. 0 -> undefined
+inline u64 Log2(u64 val)
+{
+#if defined(__GNUC__)
+	return 63 - __builtin_clzll(val);
+
+#elif defined(_MSC_VER) && defined(_M_X64)
+	unsigned long result = -1;
+	_BitScanReverse64(&result, val);
+	return result;
+
+#else
+	u64 result = -1;
+	while (val != 0)
+	{
+		val >>= 1;
+		++result;
+	}
+	return result;
+#endif
+}
+
+// Tiny matrix/vector library.
+// Used for things like Free-Look in the gfx backend.
+
+class Matrix33
+{
+public:
+	static void LoadIdentity(Matrix33 &mtx);
+
+	// set mtx to be a rotation matrix around the x axis
+	static void RotateX(Matrix33 &mtx, float rad);
+	// set mtx to be a rotation matrix around the y axis
+	static void RotateY(Matrix33 &mtx, float rad);
+
+	// set result = a x b
+	static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
+	static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
+
+	float data[9];
+};
+
+class Matrix44
+{
+public:
+	static void LoadIdentity(Matrix44 &mtx);
+	static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
+	static void Set(Matrix44 &mtx, const float mtxArray[16]);
+
+	static void Translate(Matrix44 &mtx, const float vec[3]);
+
+	static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
+
+	float data[16];
+};
+
+#endif // _MATH_UTIL_H_

+ 304 - 0
src/common/src/mem_arena.cpp

@@ -0,0 +1,304 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "common.h"
+#include "memory_util.h"
+#include "mem_arena.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <cerrno>
+#include <cstring>
+#ifdef ANDROID
+#include <sys/ioctl.h>
+#include <linux/ashmem.h>
+#endif
+#endif
+#include <set>
+
+#if defined(__APPLE__)
+static const char* ram_temp_file = "/tmp/gc_mem.tmp";
+#elif !defined(_WIN32) // non OSX unixes
+static const char* ram_temp_file = "/dev/shm/gc_mem.tmp";
+#endif
+#ifdef ANDROID
+#define ASHMEM_DEVICE "/dev/ashmem"
+
+int AshmemCreateFileMapping(const char *name, size_t size)
+{
+	int fd, ret;
+	fd = open(ASHMEM_DEVICE, O_RDWR);
+	if (fd < 0)
+		return fd;
+
+	// We don't really care if we can't set the name, it is optional	
+	ret = ioctl(fd, ASHMEM_SET_NAME, name);
+
+	ret = ioctl(fd, ASHMEM_SET_SIZE, size);
+	if (ret < 0)
+	{
+		close(fd);
+		NOTICE_LOG(MEMMAP, "Ashmem returned error: 0x%08x", ret);
+		return ret;
+	}
+	return fd;
+}
+#endif
+
+void MemArena::GrabLowMemSpace(size_t size)
+{
+#ifdef _WIN32
+	hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, (DWORD)(size), NULL);
+#elif defined(ANDROID)
+	fd = AshmemCreateFileMapping("Dolphin-emu", size);
+	if (fd < 0)
+	{
+		NOTICE_LOG(MEMMAP, "Ashmem allocation failed");
+		return;
+	}
+#else
+	mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
+	fd = open(ram_temp_file, O_RDWR | O_CREAT, mode);
+	unlink(ram_temp_file);
+	if (ftruncate(fd, size) < 0)
+		ERROR_LOG(MEMMAP, "Failed to allocate low memory space");
+	return;
+#endif
+}
+
+
+void MemArena::ReleaseSpace()
+{
+#ifdef _WIN32
+	CloseHandle(hMemoryMapping);
+	hMemoryMapping = 0;
+#else
+	close(fd);
+#endif
+}
+
+
+void *MemArena::CreateView(s64 offset, size_t size, void *base)
+{
+#ifdef _WIN32
+	return MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base);
+#else
+	void *retval = mmap(
+		base, size,
+		PROT_READ | PROT_WRITE,
+		MAP_SHARED | ((base == nullptr) ? 0 : MAP_FIXED),
+		fd, offset);
+
+	if (retval == MAP_FAILED)
+	{
+		NOTICE_LOG(MEMMAP, "mmap on %s failed", ram_temp_file);
+		return nullptr;
+	}
+	else
+	{
+		return retval;
+	}
+#endif
+}
+
+
+void MemArena::ReleaseView(void* view, size_t size)
+{
+#ifdef _WIN32
+	UnmapViewOfFile(view);
+#else
+	munmap(view, size);
+#endif
+}
+
+
+u8* MemArena::Find4GBBase()
+{
+#ifdef _M_X64
+#ifdef _WIN32
+	// 64 bit
+	u8* base = (u8*)VirtualAlloc(0, 0xE1000000, MEM_RESERVE, PAGE_READWRITE);
+	VirtualFree(base, 0, MEM_RELEASE);
+	return base;
+#else
+	// Very precarious - mmap cannot return an error when trying to map already used pages.
+	// This makes the Windows approach above unusable on Linux, so we will simply pray...
+	return reinterpret_cast<u8*>(0x2300000000ULL);
+#endif
+
+#else
+	// 32 bit
+#ifdef _WIN32
+	// The highest thing in any 1GB section of memory space is the locked cache. We only need to fit it.
+	u8* base = (u8*)VirtualAlloc(0, 0x31000000, MEM_RESERVE, PAGE_READWRITE);
+	if (base) {
+		VirtualFree(base, 0, MEM_RELEASE);
+	}
+	return base;
+#else
+#ifdef ANDROID
+	// Android 4.3 changed how mmap works.
+	// if we map it private and then munmap it, we can't use the base returned.
+	// This may be due to changes in them support a full SELinux implementation.
+	const int flags = MAP_ANON;
+#else
+	const int flags = MAP_ANON | MAP_PRIVATE;
+#endif
+	const u32 MemSize = 0x31000000;
+	void* base = mmap(0, MemSize, PROT_NONE, flags, -1, 0);
+	if (base == MAP_FAILED) {
+		PanicAlert("Failed to map 1 GB of memory space: %s", strerror(errno));
+		return 0;
+	}
+	munmap(base, MemSize);
+	return static_cast<u8*>(base);
+#endif
+#endif
+}
+
+
+// yeah, this could also be done in like two bitwise ops...
+#define SKIP(a_flags, b_flags) \
+	if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) \
+		continue; \
+	if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) \
+		continue; \
+
+
+static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) {
+	// OK, we know where to find free space. Now grab it!
+	// We just mimic the popular BAT setup.
+	u32 position = 0;
+	u32 last_position = 0;
+
+	// Zero all the pointers to be sure.
+	for (int i = 0; i < num_views; i++)
+	{
+		if (views[i].out_ptr_low)
+			*views[i].out_ptr_low = 0;
+		if (views[i].out_ptr)
+			*views[i].out_ptr = 0;
+	}
+
+	int i;
+	for (i = 0; i < num_views; i++)
+	{
+		SKIP(flags, views[i].flags);
+		if (views[i].flags & MV_MIRROR_PREVIOUS) {
+			position = last_position;
+		} else {
+			*(views[i].out_ptr_low) = (u8*)arena->CreateView(position, views[i].size);
+			if (!*views[i].out_ptr_low)
+				goto bail;
+		}
+#ifdef _M_X64
+		*views[i].out_ptr = (u8*)arena->CreateView(
+			position, views[i].size, base + views[i].virtual_address);
+#else
+		if (views[i].flags & MV_MIRROR_PREVIOUS) {
+			// No need to create multiple identical views.
+			*views[i].out_ptr = *views[i - 1].out_ptr;
+		} else {
+			*views[i].out_ptr = (u8*)arena->CreateView(
+				position, views[i].size, base + (views[i].virtual_address & 0x3FFFFFFF));
+			if (!*views[i].out_ptr)
+				goto bail;
+		}
+#endif
+		last_position = position;
+		position += views[i].size;
+	}
+
+	return true;
+
+bail:
+	// Argh! ERROR! Free what we grabbed so far so we can try again.
+	MemoryMap_Shutdown(views, i+1, flags, arena);
+	return false;
+}
+
+u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
+{
+	u32 total_mem = 0;
+	int base_attempts = 0;
+
+	for (int i = 0; i < num_views; i++)
+	{
+		SKIP(flags, views[i].flags);
+		if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0)
+			total_mem += views[i].size;
+	}
+	// Grab some pagefile backed memory out of the void ...
+	arena->GrabLowMemSpace(total_mem);
+
+	// Now, create views in high memory where there's plenty of space.
+#ifdef _M_X64
+	u8 *base = MemArena::Find4GBBase();
+	// This really shouldn't fail - in 64-bit, there will always be enough
+	// address space.
+	if (!Memory_TryBase(base, views, num_views, flags, arena))
+	{
+		PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
+		exit(0);
+		return 0;
+	}
+#else
+#ifdef _WIN32
+	// Try a whole range of possible bases. Return once we got a valid one.
+	u32 max_base_addr = 0x7FFF0000 - 0x31000000;
+	u8 *base = NULL;
+
+	for (u32 base_addr = 0x40000; base_addr < max_base_addr; base_addr += 0x40000)
+	{
+		base_attempts++;
+		base = (u8 *)base_addr;
+		if (Memory_TryBase(base, views, num_views, flags, arena)) 
+		{
+			INFO_LOG(MEMMAP, "Found valid memory base at %p after %i tries.", base, base_attempts);
+			base_attempts = 0;
+			break;
+		}
+		
+	}
+#else
+	// Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
+	u8 *base = MemArena::Find4GBBase();
+	if (!Memory_TryBase(base, views, num_views, flags, arena))
+	{
+		PanicAlert("MemoryMap_Setup: Failed finding a memory base.");
+		exit(0);
+		return 0;
+	}
+#endif
+
+#endif
+	if (base_attempts)
+		PanicAlert("No possible memory base pointer found!");
+	return base;
+}
+
+void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
+{
+	std::set<void*> freeset;
+	for (int i = 0; i < num_views; i++)
+	{
+		const MemoryView* view = &views[i];
+		u8** outptrs[2] = {view->out_ptr_low, view->out_ptr};
+		for (int j = 0; j < 2; j++)
+		{
+			u8** outptr = outptrs[j];
+			if (outptr && *outptr && !freeset.count(*outptr))
+			{
+				arena->ReleaseView(*outptr, view->size);
+				freeset.insert(*outptr);
+				*outptr = NULL;
+			}
+		}
+	}
+}

+ 58 - 0
src/common/src/mem_arena.h

@@ -0,0 +1,58 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _MEMARENA_H_
+#define _MEMARENA_H_
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#include "common.h"
+
+// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
+// Multiple views can mirror the same section of the block, which makes it very convenient for emulating
+// memory mirrors.
+
+class MemArena
+{
+public:
+	void GrabLowMemSpace(size_t size);
+	void ReleaseSpace();
+	void *CreateView(s64 offset, size_t size, void *base = nullptr);
+	void ReleaseView(void *view, size_t size);
+
+	// This only finds 1 GB in 32-bit
+	static u8 *Find4GBBase();
+private:
+
+#ifdef _WIN32
+	HANDLE hMemoryMapping;
+#else
+	int fd;
+#endif
+};
+
+enum {
+	MV_MIRROR_PREVIOUS = 1,
+	MV_FAKE_VMEM = 2,
+	MV_WII_ONLY = 4,
+};
+
+struct MemoryView
+{
+	u8 **out_ptr_low;
+	u8 **out_ptr;
+	u32 virtual_address;
+	u32 size;
+	u32 flags;
+};
+
+// Uses a memory arena to set up an emulator-friendly memory map according to
+// a passed-in list of MemoryView structures.
+u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
+void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
+
+#endif // _MEMARENA_H_

+ 197 - 0
src/common/src/memory_util.cpp

@@ -0,0 +1,197 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include "common.h"
+#include "memory_util.h"
+#include "string_util.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#include <psapi.h>
+#else
+#include <errno.h>
+#include <stdio.h>
+#endif
+
+#if !defined(_WIN32) && defined(__x86_64__) && !defined(MAP_32BIT)
+#include <unistd.h>
+#define PAGE_MASK     (getpagesize() - 1)
+#define round_page(x) ((((unsigned long)(x)) + PAGE_MASK) & ~(PAGE_MASK))
+#endif
+
+// This is purposely not a full wrapper for virtualalloc/mmap, but it
+// provides exactly the primitive operations that Dolphin needs.
+
+void* AllocateExecutableMemory(size_t size, bool low)
+{
+#if defined(_WIN32)
+	void* ptr = VirtualAlloc(0, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+#else
+	static char *map_hint = 0;
+#if defined(__x86_64__) && !defined(MAP_32BIT)
+	// This OS has no flag to enforce allocation below the 4 GB boundary,
+	// but if we hint that we want a low address it is very likely we will
+	// get one.
+	// An older version of this code used MAP_FIXED, but that has the side
+	// effect of discarding already mapped pages that happen to be in the
+	// requested virtual memory range (such as the emulated RAM, sometimes).
+	if (low && (!map_hint))
+		map_hint = (char*)round_page(512*1024*1024); /* 0.5 GB rounded up to the next page */
+#endif
+	void* ptr = mmap(map_hint, size, PROT_READ | PROT_WRITE | PROT_EXEC,
+		MAP_ANON | MAP_PRIVATE
+#if defined(__x86_64__) && defined(MAP_32BIT)
+		| (low ? MAP_32BIT : 0)
+#endif
+		, -1, 0);
+#endif /* defined(_WIN32) */
+
+	// printf("Mapped executable memory at %p (size %ld)\n", ptr,
+	//	(unsigned long)size);
+	
+#if defined(__FreeBSD__)
+	if (ptr == MAP_FAILED)
+	{
+		ptr = NULL;
+#else
+	if (ptr == NULL)
+	{
+#endif	
+		PanicAlert("Failed to allocate executable memory");
+	}
+#if !defined(_WIN32) && defined(__x86_64__) && !defined(MAP_32BIT)
+	else
+	{
+		if (low)
+		{
+			map_hint += size;
+			map_hint = (char*)round_page(map_hint); /* round up to the next page */
+			// printf("Next map will (hopefully) be at %p\n", map_hint);
+		}
+	}
+#endif
+
+#if defined(_M_X64)
+	if ((u64)ptr >= 0x80000000 && low == true)
+		PanicAlert("Executable memory ended up above 2GB!");
+#endif
+
+	return ptr;
+}
+
+void* AllocateMemoryPages(size_t size)
+{
+#ifdef _WIN32
+	void* ptr = VirtualAlloc(0, size, MEM_COMMIT, PAGE_READWRITE);
+#else
+	void* ptr = mmap(0, size, PROT_READ | PROT_WRITE,
+			MAP_ANON | MAP_PRIVATE, -1, 0);
+#endif
+
+	// printf("Mapped memory at %p (size %ld)\n", ptr,
+	//	(unsigned long)size);
+
+	if (ptr == NULL)
+		PanicAlert("Failed to allocate raw memory");
+
+	return ptr;
+}
+
+void* AllocateAlignedMemory(size_t size,size_t alignment)
+{
+#ifdef _WIN32
+	void* ptr =  _aligned_malloc(size,alignment);
+#else
+	void* ptr = NULL;
+#ifdef ANDROID
+	ptr = memalign(alignment, size);
+#else
+	if (posix_memalign(&ptr, alignment, size) != 0)
+		ERROR_LOG(MEMMAP, "Failed to allocate aligned memory");
+#endif
+#endif
+
+	// printf("Mapped memory at %p (size %ld)\n", ptr,
+	//	(unsigned long)size);
+
+	if (ptr == NULL)
+		PanicAlert("Failed to allocate aligned memory");
+
+	return ptr;
+}
+
+void FreeMemoryPages(void* ptr, size_t size)
+{
+	if (ptr)
+	{
+#ifdef _WIN32
+	
+		if (!VirtualFree(ptr, 0, MEM_RELEASE))
+			PanicAlert("FreeMemoryPages failed!\n%s", GetLastErrorMsg());
+		ptr = NULL; // Is this our responsibility?
+	
+#else
+		munmap(ptr, size);
+#endif
+	}
+}
+
+void FreeAlignedMemory(void* ptr)
+{
+	if (ptr)
+	{
+#ifdef _WIN32
+	_aligned_free(ptr);
+#else
+	free(ptr);
+#endif
+	}
+}
+
+void WriteProtectMemory(void* ptr, size_t size, bool allowExecute)
+{
+#ifdef _WIN32
+	DWORD oldValue;
+	if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READ : PAGE_READONLY, &oldValue))
+		PanicAlert("WriteProtectMemory failed!\n%s", GetLastErrorMsg());
+#else
+	mprotect(ptr, size, allowExecute ? (PROT_READ | PROT_EXEC) : PROT_READ);
+#endif
+}
+
+void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute)
+{
+#ifdef _WIN32
+	DWORD oldValue;
+	if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE, &oldValue))
+		PanicAlert("UnWriteProtectMemory failed!\n%s", GetLastErrorMsg());
+#else
+	mprotect(ptr, size, allowExecute ? (PROT_READ | PROT_WRITE | PROT_EXEC) : PROT_WRITE | PROT_READ);
+#endif
+}
+
+std::string MemUsage()
+{
+#ifdef _WIN32
+#pragma comment(lib, "psapi")
+	DWORD processID = GetCurrentProcessId();
+	HANDLE hProcess;
+	PROCESS_MEMORY_COUNTERS pmc;
+	std::string Ret;
+
+	// Print information about the memory usage of the process.
+
+	hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processID);
+	if (NULL == hProcess) return "MemUsage Error";
+
+	if (GetProcessMemoryInfo(hProcess, &pmc, sizeof(pmc)))
+		Ret = StringFromFormat("%s K", ThousandSeparate(pmc.WorkingSetSize / 1024, 7).c_str());
+
+	CloseHandle(hProcess);
+	return Ret;
+#else
+	return "";
+#endif
+}

+ 25 - 0
src/common/src/memory_util.h

@@ -0,0 +1,25 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#ifndef _MEMORYUTIL_H
+#define _MEMORYUTIL_H
+
+#ifndef _WIN32
+#include <sys/mman.h>
+#endif
+#include <string>
+
+void* AllocateExecutableMemory(size_t size, bool low = true);
+void* AllocateMemoryPages(size_t size);
+void FreeMemoryPages(void* ptr, size_t size);
+void* AllocateAlignedMemory(size_t size,size_t alignment);
+void FreeAlignedMemory(void* ptr);
+void WriteProtectMemory(void* ptr, size_t size, bool executable = false);
+void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false);
+std::string MemUsage();
+
+inline int GetPageSize() { return 4096; }
+
+#endif

+ 33 - 0
src/common/src/misc.cpp

@@ -0,0 +1,33 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "common.h"
+
+// Neither Android nor OS X support TLS
+#if  defined(__APPLE__) || (ANDROID && __clang__)
+#define __thread
+#endif
+
+// Generic function to get last error message.
+// Call directly after the command or use the error num.
+// This function might change the error code.
+//const char* GetLastErrorMsg()
+//{
+//	static const size_t buff_size = 255;
+//
+//#ifdef _WIN32
+//	static __declspec(thread) char err_str[buff_size] = {};
+//
+//	FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(),
+//		MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+//		err_str, buff_size, NULL);
+//#else
+//	static __thread char err_str[buff_size] = {};
+//
+//	// Thread safe (XSI-compliant)
+//	strerror_r(errno, err_str, buff_size);
+//#endif
+//
+//	return err_str;
+//}

+ 107 - 0
src/common/src/msg_handler.cpp

@@ -0,0 +1,107 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <stdio.h> // System
+
+#include "common.h" // Local
+#include "string_util.h"
+
+bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int Style);
+static MsgAlertHandler msg_handler = DefaultMsgHandler;
+static bool AlertEnabled = true;
+
+std::string DefaultStringTranslator(const char* text);
+static StringTranslator str_translator = DefaultStringTranslator;
+
+// Select which of these functions that are used for message boxes. If
+// wxWidgets is enabled we will use wxMsgAlert() that is defined in Main.cpp
+void RegisterMsgAlertHandler(MsgAlertHandler handler)
+{
+	msg_handler = handler;
+}
+
+// Select translation function.  For wxWidgets use wxStringTranslator in Main.cpp
+void RegisterStringTranslator(StringTranslator translator)
+{
+	str_translator = translator;
+}
+
+// enable/disable the alert handler
+void SetEnableAlert(bool enable)
+{
+	AlertEnabled = enable;
+}
+
+// This is the first stop for gui alerts where the log is updated and the
+// correct window is shown
+bool MsgAlert(bool yes_no, int Style, const char* format, ...)
+{
+	// Read message and write it to the log
+	std::string caption;
+	char buffer[2048];
+
+	static std::string info_caption;
+	static std::string warn_caption;
+	static std::string ques_caption;
+	static std::string crit_caption;
+
+	if (!info_caption.length())
+	{
+		info_caption = str_translator(_trans("Information"));
+		ques_caption = str_translator(_trans("Question"));
+		warn_caption = str_translator(_trans("Warning"));
+		crit_caption = str_translator(_trans("Critical"));
+	}
+
+	switch(Style)
+	{
+		case INFORMATION:
+			caption = info_caption;
+			break;
+		case QUESTION:
+			caption = ques_caption;
+			break;
+		case WARNING:
+			caption = warn_caption;
+			break;
+		case CRITICAL:
+			caption = crit_caption;
+			break;
+	}
+
+	va_list args;
+	va_start(args, format);
+	CharArrayFromFormatV(buffer, sizeof(buffer)-1, str_translator(format).c_str(), args);
+	va_end(args);
+
+	ERROR_LOG(MASTER_LOG, "%s: %s", caption.c_str(), buffer);
+
+	// Don't ignore questions, especially AskYesNo, PanicYesNo could be ignored
+	if (msg_handler && (AlertEnabled || Style == QUESTION || Style == CRITICAL))
+		return msg_handler(caption.c_str(), buffer, yes_no, Style);
+
+	return true;
+}
+
+// Default non library dependent panic alert
+bool DefaultMsgHandler(const char* caption, const char* text, bool yes_no, int Style)
+{
+//#ifdef _WIN32
+//	int STYLE = MB_ICONINFORMATION;
+//	if (Style == QUESTION) STYLE = MB_ICONQUESTION;
+//	if (Style == WARNING) STYLE = MB_ICONWARNING;
+//
+//	return IDYES == MessageBox(0, UTF8ToTStr(text).c_str(), UTF8ToTStr(caption).c_str(), STYLE | (yes_no ? MB_YESNO : MB_OK));
+//#else
+	printf("%s\n", text);
+	return true;
+//#endif
+}
+
+// Default (non) translator
+std::string DefaultStringTranslator(const char* text)
+{
+	return text;
+}
+

+ 73 - 0
src/common/src/msg_handler.h

@@ -0,0 +1,73 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _MSGHANDLER_H_
+#define _MSGHANDLER_H_
+
+#include <string>
+
+// Message alerts
+enum MSG_TYPE
+{
+	INFORMATION,
+	QUESTION,
+	WARNING,
+	CRITICAL
+};
+
+typedef bool (*MsgAlertHandler)(const char* caption, const char* text, 
+                                bool yes_no, int Style);
+typedef std::string (*StringTranslator)(const char* text);
+
+void RegisterMsgAlertHandler(MsgAlertHandler handler);
+void RegisterStringTranslator(StringTranslator translator);
+
+extern bool MsgAlert(bool yes_no, int Style, const char* format, ...)
+#ifdef __GNUC__
+	__attribute__((format(printf, 3, 4)))
+#endif
+	;
+void SetEnableAlert(bool enable);
+
+#ifndef GEKKO
+#ifdef _WIN32
+	#define SuccessAlert(format, ...) MsgAlert(false, INFORMATION, format, __VA_ARGS__) 
+	#define PanicAlert(format, ...) MsgAlert(false, WARNING, format, __VA_ARGS__) 
+	#define PanicYesNo(format, ...) MsgAlert(true, WARNING, format, __VA_ARGS__) 
+	#define AskYesNo(format, ...) MsgAlert(true, QUESTION, format, __VA_ARGS__) 
+	#define CriticalAlert(format, ...) MsgAlert(false, CRITICAL, format, __VA_ARGS__) 
+	// Use these macros (that do the same thing) if the message should be translated.
+	#define SuccessAlertT(format, ...) MsgAlert(false, INFORMATION, format, __VA_ARGS__) 
+	#define PanicAlertT(format, ...) MsgAlert(false, WARNING, format, __VA_ARGS__) 
+	#define PanicYesNoT(format, ...) MsgAlert(true, WARNING, format, __VA_ARGS__) 
+	#define AskYesNoT(format, ...) MsgAlert(true, QUESTION, format, __VA_ARGS__) 
+	#define CriticalAlertT(format, ...) MsgAlert(false, CRITICAL, format, __VA_ARGS__) 
+#else
+	#define SuccessAlert(format, ...) MsgAlert(false, INFORMATION, format, ##__VA_ARGS__) 
+	#define PanicAlert(format, ...) MsgAlert(false, WARNING, format, ##__VA_ARGS__) 
+	#define PanicYesNo(format, ...) MsgAlert(true, WARNING, format, ##__VA_ARGS__) 
+	#define AskYesNo(format, ...) MsgAlert(true, QUESTION, format, ##__VA_ARGS__) 
+	#define CriticalAlert(format, ...) MsgAlert(false, CRITICAL, format, ##__VA_ARGS__) 
+	// Use these macros (that do the same thing) if the message should be translated.
+	#define SuccessAlertT(format, ...) MsgAlert(false, INFORMATION, format, ##__VA_ARGS__) 
+	#define PanicAlertT(format, ...) MsgAlert(false, WARNING, format, ##__VA_ARGS__) 
+	#define PanicYesNoT(format, ...) MsgAlert(true, WARNING, format, ##__VA_ARGS__) 
+	#define AskYesNoT(format, ...) MsgAlert(true, QUESTION, format, ##__VA_ARGS__) 
+	#define CriticalAlertT(format, ...) MsgAlert(false, CRITICAL, format, ##__VA_ARGS__) 
+#endif
+#else
+// GEKKO
+	#define SuccessAlert(format, ...) ;
+	#define PanicAlert(format, ...) ;
+	#define PanicYesNo(format, ...) ;
+	#define AskYesNo(format, ...) ;
+	#define CriticalAlert(format, ...) ;
+	#define SuccessAlertT(format, ...) ;
+	#define PanicAlertT(format, ...) ;
+	#define PanicYesNoT(format, ...) ;
+	#define AskYesNoT(format, ...) ;
+	#define CriticalAlertT(format, ...) ;
+#endif
+
+#endif // _MSGHANDLER_H_

+ 4 - 0
src/common/src/scm_rev.h

@@ -0,0 +1,4 @@
+#define SCM_REV_STR "7d11f8cedd7c135d96880f19ecbd3ff87a60a11f"
+#define SCM_DESC_STR "3.5-254-dirty"
+#define SCM_BRANCH_STR "master"
+#define SCM_IS_MASTER 1

+ 170 - 0
src/common/src/std_condition_variable.h

@@ -0,0 +1,170 @@
+
+#ifndef CONDITION_VARIABLE_H_
+#define CONDITION_VARIABLE_H_
+
+#define GCC_VER(x,y,z)	((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#ifndef __has_include
+#define __has_include(s) 0
+#endif
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__ 
+
+// GCC 4.4 provides <condition_variable>
+#include <condition_variable>
+
+#elif __has_include(<condition_variable>) && !ANDROID
+
+// clang and libc++ provide <condition_variable> on OSX. However, the version
+// of libc++ bundled with OSX 10.7 and 10.8 is buggy: it uses _ as a variable.
+//
+// We work around this issue by undefining and redefining _.
+
+#undef _
+#include <condition_variable>
+#define _(s) wxGetTranslation((s))
+
+#else
+
+// partial std::condition_variable implementation for win32/pthread
+
+#include "std_mutex.h"
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#if defined(_WIN32) && defined(_M_X64)
+#define USE_CONDITION_VARIABLES
+#elif defined(_WIN32)
+#define USE_EVENTS
+#endif
+
+namespace std
+{
+
+class condition_variable
+{
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+	typedef CONDITION_VARIABLE native_type;
+#elif defined(_WIN32)
+	typedef HANDLE native_type;
+#else
+	typedef pthread_cond_t native_type;
+#endif
+
+public:
+
+#ifdef USE_EVENTS
+	typedef native_type native_handle_type;
+#else
+	typedef native_type* native_handle_type;
+#endif
+
+	condition_variable()
+	{
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+		InitializeConditionVariable(&m_handle);
+#elif defined(_WIN32)
+		m_handle = CreateEvent(NULL, false, false, NULL);
+#else
+		pthread_cond_init(&m_handle, NULL);
+#endif
+	}
+
+	~condition_variable()
+	{
+#if defined(_WIN32) && !defined(USE_CONDITION_VARIABLES)
+		CloseHandle(m_handle);
+#elif !defined(_WIN32)
+		pthread_cond_destroy(&m_handle);
+#endif
+	}
+
+	condition_variable(const condition_variable&) /*= delete*/;
+	condition_variable& operator=(const condition_variable&) /*= delete*/;
+
+	void notify_one()
+	{
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+		WakeConditionVariable(&m_handle);
+#elif defined(_WIN32)
+		SetEvent(m_handle);
+#else
+		pthread_cond_signal(&m_handle);
+#endif
+	}
+
+	void notify_all()
+	{
+#if defined(_WIN32) && defined(USE_CONDITION_VARIABLES)
+		WakeAllConditionVariable(&m_handle);
+#elif defined(_WIN32)
+		// TODO: broken
+		SetEvent(m_handle);
+#else
+		pthread_cond_broadcast(&m_handle);
+#endif
+	}
+
+	void wait(unique_lock<mutex>& lock)
+	{
+#ifdef _WIN32
+	#ifdef USE_SRWLOCKS
+		SleepConditionVariableSRW(&m_handle, lock.mutex()->native_handle(), INFINITE, 0);
+	#elif defined(USE_CONDITION_VARIABLES)
+		SleepConditionVariableCS(&m_handle, lock.mutex()->native_handle(), INFINITE);
+	#else
+		// TODO: broken, the unlock and wait need to be atomic
+		lock.unlock();
+		WaitForSingleObject(m_handle, INFINITE);
+		lock.lock();
+	#endif
+#else
+		pthread_cond_wait(&m_handle, lock.mutex()->native_handle());
+#endif
+	}
+
+	template <class Predicate>
+	void wait(unique_lock<mutex>& lock, Predicate pred)
+	{
+		while (!pred())
+			wait(lock);
+	}
+
+	//template <class Clock, class Duration>
+	//cv_status wait_until(unique_lock<mutex>& lock,
+	//	const chrono::time_point<Clock, Duration>& abs_time);
+
+	//template <class Clock, class Duration, class Predicate>
+	//	bool wait_until(unique_lock<mutex>& lock,
+	//	const chrono::time_point<Clock, Duration>& abs_time,
+	//	Predicate pred);
+
+	//template <class Rep, class Period>
+	//cv_status wait_for(unique_lock<mutex>& lock,
+	//	const chrono::duration<Rep, Period>& rel_time);
+
+	//template <class Rep, class Period, class Predicate>
+	//	bool wait_for(unique_lock<mutex>& lock,
+	//	const chrono::duration<Rep, Period>& rel_time,
+	//	Predicate pred);
+
+	native_handle_type native_handle()
+	{
+#ifdef USE_EVENTS
+		return m_handle;
+#else
+		return &m_handle;
+#endif
+	}
+
+private:
+	native_type m_handle;
+};
+
+}
+
+#endif
+#endif

+ 365 - 0
src/common/src/std_mutex.h

@@ -0,0 +1,365 @@
+
+#ifndef MUTEX_H_
+#define MUTEX_H_
+
+#define GCC_VER(x,y,z)	((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#ifndef __has_include
+#define __has_include(s) 0
+#endif
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
+// GCC 4.4 provides <mutex>
+#include <mutex>
+#elif __has_include(<mutex>) && !ANDROID
+// Clang + libc++
+#include <mutex>
+#else
+
+// partial <mutex> implementation for win32/pthread
+
+#include <algorithm>
+
+#if defined(_WIN32)
+// WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+#else
+// POSIX
+#include <pthread.h>
+
+#endif
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#if defined(_WIN32) && defined(_M_X64)
+#define USE_SRWLOCKS
+#endif
+
+namespace std
+{
+
+class recursive_mutex
+{
+#ifdef _WIN32
+	typedef CRITICAL_SECTION native_type;
+#else
+	typedef pthread_mutex_t native_type;
+#endif
+
+public:
+	typedef native_type* native_handle_type;
+
+	recursive_mutex(const recursive_mutex&) /*= delete*/;
+	recursive_mutex& operator=(const recursive_mutex&) /*= delete*/;
+
+	recursive_mutex()
+	{
+#ifdef _WIN32
+		InitializeCriticalSection(&m_handle);
+#else
+		pthread_mutexattr_t attr;
+		pthread_mutexattr_init(&attr);
+		pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+		pthread_mutex_init(&m_handle, &attr);
+#endif
+	}
+
+	~recursive_mutex()
+	{
+#ifdef _WIN32
+		DeleteCriticalSection(&m_handle);
+#else
+		pthread_mutex_destroy(&m_handle);
+#endif
+	}
+
+	void lock()
+	{
+#ifdef _WIN32
+		EnterCriticalSection(&m_handle);
+#else
+		pthread_mutex_lock(&m_handle);
+#endif
+	}
+
+	void unlock()
+	{
+#ifdef _WIN32
+		LeaveCriticalSection(&m_handle);
+#else
+		pthread_mutex_unlock(&m_handle);
+#endif
+	}
+
+	bool try_lock()
+	{
+#ifdef _WIN32
+		return (0 != TryEnterCriticalSection(&m_handle));
+#else
+		return !pthread_mutex_trylock(&m_handle);
+#endif	
+	}
+
+	native_handle_type native_handle()
+	{
+		return &m_handle;
+	}
+
+private:
+	native_type m_handle;
+};
+
+#if !defined(_WIN32) || defined(USE_SRWLOCKS)
+
+class mutex
+{
+#ifdef _WIN32
+	typedef SRWLOCK native_type;
+#else
+	typedef pthread_mutex_t native_type;
+#endif
+
+public:
+	typedef native_type* native_handle_type;
+
+	mutex(const mutex&) /*= delete*/;
+	mutex& operator=(const mutex&) /*= delete*/;
+
+	mutex()
+	{
+#ifdef _WIN32
+		InitializeSRWLock(&m_handle);
+#else
+		pthread_mutex_init(&m_handle, NULL);
+#endif
+	}
+
+	~mutex()
+	{
+#ifdef _WIN32
+#else
+		pthread_mutex_destroy(&m_handle);
+#endif
+	}
+
+	void lock()
+	{
+#ifdef _WIN32
+		AcquireSRWLockExclusive(&m_handle);
+#else
+		pthread_mutex_lock(&m_handle);
+#endif
+	}
+
+	void unlock()
+	{
+#ifdef _WIN32
+		ReleaseSRWLockExclusive(&m_handle);
+#else
+		pthread_mutex_unlock(&m_handle);
+#endif
+	}
+
+	bool try_lock()
+	{
+#ifdef _WIN32
+		// XXX TryAcquireSRWLockExclusive requires Windows 7!
+		// return (0 != TryAcquireSRWLockExclusive(&m_handle));
+		return false;
+#else
+		return !pthread_mutex_trylock(&m_handle);
+#endif
+	}
+
+	native_handle_type native_handle()
+	{
+		return &m_handle;
+	}
+
+private:
+	native_type m_handle;
+};
+
+#else
+typedef recursive_mutex mutex;	// just use CriticalSections
+
+#endif
+
+enum defer_lock_t { defer_lock };
+enum try_to_lock_t { try_to_lock };
+enum adopt_lock_t { adopt_lock };
+
+template <class Mutex>
+class lock_guard
+{
+public:
+	typedef Mutex mutex_type;
+
+	explicit lock_guard(mutex_type& m)
+		: pm(m)
+	{
+		m.lock();
+	}
+
+	lock_guard(mutex_type& m, adopt_lock_t)
+		: pm(m)
+	{
+	}
+
+	~lock_guard()
+	{
+		pm.unlock();
+	}
+
+	lock_guard(lock_guard const&) /*= delete*/;
+	lock_guard& operator=(lock_guard const&) /*= delete*/;
+
+private:
+	mutex_type& pm;
+};
+
+template <class Mutex>
+class unique_lock
+{
+public:
+	typedef Mutex mutex_type;
+
+	unique_lock()
+		: pm(NULL), owns(false)
+	{}
+
+	/*explicit*/ unique_lock(mutex_type& m)
+		: pm(&m), owns(true)
+	{
+		m.lock();
+	}
+
+	unique_lock(mutex_type& m, defer_lock_t)
+		: pm(&m), owns(false)
+	{}
+
+	unique_lock(mutex_type& m, try_to_lock_t)
+		: pm(&m), owns(m.try_lock())
+	{}
+
+	unique_lock(mutex_type& m, adopt_lock_t)
+		: pm(&m), owns(true)
+	{}
+
+	//template <class Clock, class Duration>
+	//unique_lock(mutex_type& m, const chrono::time_point<Clock, Duration>& abs_time);
+
+	//template <class Rep, class Period>
+	//unique_lock(mutex_type& m, const chrono::duration<Rep, Period>& rel_time);
+
+	~unique_lock()
+	{
+		if (owns_lock())
+			mutex()->unlock();
+	}
+
+#ifdef USE_RVALUE_REFERENCES
+	unique_lock& operator=(const unique_lock&) /*= delete*/;
+
+	unique_lock& operator=(unique_lock&& other)
+	{
+#else
+	unique_lock& operator=(const unique_lock& u)
+	{
+		// ugly const_cast to get around lack of rvalue references
+		unique_lock& other = const_cast<unique_lock&>(u);
+#endif
+		swap(other);
+		return *this;
+	}
+	
+#ifdef USE_RVALUE_REFERENCES
+	unique_lock(const unique_lock&) /*= delete*/;
+	
+	unique_lock(unique_lock&& other)
+		: pm(NULL), owns(false)
+	{
+#else
+	unique_lock(const unique_lock& u)
+		: pm(NULL), owns(false)
+	{
+		// ugly const_cast to get around lack of rvalue references
+		unique_lock& other = const_cast<unique_lock&>(u);	
+#endif
+		swap(other);
+	}
+
+	void lock()
+	{
+		mutex()->lock();
+		owns = true;
+	}
+
+	bool try_lock()
+	{
+		owns = mutex()->try_lock();
+		return owns;
+	}
+
+	//template <class Rep, class Period>
+	//bool try_lock_for(const chrono::duration<Rep, Period>& rel_time);
+	//template <class Clock, class Duration>
+	//bool try_lock_until(const chrono::time_point<Clock, Duration>& abs_time);
+	
+	void unlock()
+	{
+		mutex()->unlock();
+		owns = false;
+	}
+
+	void swap(unique_lock& u)
+	{
+		std::swap(pm, u.pm);
+		std::swap(owns, u.owns);
+	}
+
+	mutex_type* release()
+	{
+		auto const ret = mutex();
+
+		pm = NULL;
+		owns = false;
+
+		return ret;
+	}
+
+	bool owns_lock() const
+	{
+		return owns;
+	}
+
+	//explicit operator bool () const
+	//{
+	//	return owns_lock();
+	//}
+
+	mutex_type* mutex() const
+	{
+		return pm;
+	}
+
+private:
+	mutex_type* pm;
+	bool owns;
+};
+
+template <class Mutex>
+void swap(unique_lock<Mutex>& x, unique_lock<Mutex>& y)
+{
+	x.swap(y);
+}
+
+}
+
+#endif
+#endif

+ 317 - 0
src/common/src/std_thread.h

@@ -0,0 +1,317 @@
+
+#ifndef STD_THREAD_H_
+#define STD_THREAD_H_
+
+#define GCC_VER(x,y,z)	((x) * 10000 + (y) * 100 + (z))
+#define GCC_VERSION GCC_VER(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__)
+
+#ifndef __has_include
+#define __has_include(s) 0
+#endif
+
+#if GCC_VERSION >= GCC_VER(4,4,0) && __GXX_EXPERIMENTAL_CXX0X__
+// GCC 4.4 provides <thread>
+#ifndef _GLIBCXX_USE_SCHED_YIELD
+#define _GLIBCXX_USE_SCHED_YIELD
+#endif
+#include <thread>
+#elif __has_include(<thread>) && !ANDROID
+// Clang + libc++
+#include <thread>
+#else
+
+// partial std::thread implementation for win32/pthread
+
+#include <algorithm>
+
+#if (_MSC_VER >= 1600) || (GCC_VERSION >= GCC_VER(4,3,0) && __GXX_EXPERIMENTAL_CXX0X__)
+#define USE_RVALUE_REFERENCES
+#endif
+
+#ifdef __APPLE__
+#import <Foundation/NSAutoreleasePool.h>
+#endif
+
+#if defined(_WIN32)
+// WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+#if defined(_MSC_VER) && defined(_MT)
+// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
+// using _beginthreadex instead of CreateThread.
+#define USE_BEGINTHREADEX
+#include <process.h>
+#endif
+
+#ifdef USE_BEGINTHREADEX
+#define THREAD_ID unsigned
+#define THREAD_RETURN unsigned __stdcall
+#else
+#define THREAD_ID DWORD
+#define THREAD_RETURN DWORD WINAPI
+#endif
+#define THREAD_HANDLE HANDLE
+
+#else
+// PTHREAD
+
+#include <unistd.h>
+
+#ifndef _POSIX_THREADS
+#error unsupported platform (no pthreads?)
+#endif
+
+#include <pthread.h>
+
+#define THREAD_ID pthread_t
+#define THREAD_HANDLE pthread_t
+#define THREAD_RETURN void*
+
+#endif
+
+namespace std
+{
+
+class thread
+{
+public:
+	typedef THREAD_HANDLE native_handle_type;
+
+	class id
+	{
+		friend class thread;
+	public:
+		id() : m_thread(0) {}
+		id(THREAD_ID _id) : m_thread(_id) {}
+
+		bool operator==(const id& rhs) const
+		{
+			return m_thread == rhs.m_thread;
+		}
+
+		bool operator!=(const id& rhs) const
+		{
+			return !(*this == rhs);
+		}
+
+		bool operator<(const id& rhs) const
+		{
+			return m_thread < rhs.m_thread;
+		}
+
+	private:
+		THREAD_ID m_thread;
+	};
+
+	// no variadic template support in msvc
+	//template <typename C, typename... A>
+	//thread(C&& func, A&&... args);
+
+	template <typename C>
+	thread(C func)
+	{
+		StartThread(new Func<C>(func));
+	}
+
+	template <typename C, typename A>
+	thread(C func, A arg)
+	{
+		StartThread(new FuncArg<C, A>(func, arg));
+	}
+
+	thread() /*= default;*/ {}
+
+#ifdef USE_RVALUE_REFERENCES
+	thread(const thread&) /*= delete*/;
+
+	thread(thread&& other)
+	{
+#else
+	thread(const thread& t)
+	{
+		// ugly const_cast to get around lack of rvalue references
+		thread& other = const_cast<thread&>(t);
+#endif
+		swap(other);
+	}
+
+#ifdef USE_RVALUE_REFERENCES
+	thread& operator=(const thread&) /*= delete*/;
+
+	thread& operator=(thread&& other)
+	{
+#else
+	thread& operator=(const thread& t)
+	{
+		// ugly const_cast to get around lack of rvalue references
+		thread& other = const_cast<thread&>(t);
+#endif
+		if (joinable())
+			detach();
+		swap(other);
+		return *this;
+	}
+
+	~thread()
+	{
+		if (joinable())
+			detach();
+	}
+
+	bool joinable() const
+	{
+		return m_id != id();
+	}
+
+	id get_id() const
+	{
+		return m_id;
+	}
+
+	native_handle_type native_handle()
+	{
+#ifdef _WIN32
+		return m_handle;
+#else
+		return m_id.m_thread;
+#endif
+	}
+
+	void join()
+	{
+#ifdef _WIN32
+		WaitForSingleObject(m_handle, INFINITE);
+		detach();
+#else
+		pthread_join(m_id.m_thread, NULL);
+		m_id = id();
+#endif
+	}
+
+	void detach()
+	{
+#ifdef _WIN32
+		CloseHandle(m_handle);
+#else
+		pthread_detach(m_id.m_thread);
+#endif
+		m_id = id();
+	}
+
+	void swap(thread& other)
+	{
+		std::swap(m_id, other.m_id);
+#ifdef _WIN32
+		std::swap(m_handle, other.m_handle);
+#endif
+	}
+	
+	static unsigned hardware_concurrency()
+	{
+#ifdef _WIN32
+		SYSTEM_INFO sysinfo;
+		GetSystemInfo(&sysinfo);
+		return static_cast<unsigned>(sysinfo.dwNumberOfProcessors);
+#else
+		return 0;
+#endif
+	}
+
+private:
+	id m_id;
+	
+#ifdef _WIN32
+	native_handle_type m_handle;
+#endif
+
+	template <typename F>
+	void StartThread(F* param)
+	{
+#ifdef USE_BEGINTHREADEX
+		m_handle = (HANDLE)_beginthreadex(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
+#elif defined(_WIN32)
+		m_handle = CreateThread(NULL, 0, &RunAndDelete<F>, param, 0, &m_id.m_thread);
+#else
+		pthread_attr_t attr;
+		pthread_attr_init(&attr);
+		pthread_attr_setstacksize(&attr, 1024 * 1024);
+		if (pthread_create(&m_id.m_thread, &attr, &RunAndDelete<F>, param))
+			m_id = id();
+#endif
+	}
+	
+	template <typename C>
+	class Func
+	{
+	public:
+		Func(C _func) : func(_func) {}
+
+		void Run() { func(); }
+
+	private:
+		C const func;
+	};
+
+	template <typename C, typename A>
+	class FuncArg
+	{
+	public:
+		FuncArg(C _func, A _arg) : func(_func), arg(_arg) {}
+
+		void Run() { func(arg); }
+
+	private:
+		C const func;
+		A arg;
+	};
+
+	template <typename F>
+	static THREAD_RETURN RunAndDelete(void* param)
+	{
+#ifdef __APPLE__
+		NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+#endif
+		static_cast<F*>(param)->Run();
+		delete static_cast<F*>(param);
+#ifdef __APPLE__
+		[pool release];
+#endif
+		return 0;
+	}
+};
+
+namespace this_thread
+{
+
+inline void yield()
+{
+#ifdef _WIN32
+	SwitchToThread();
+#else
+	sleep(0);
+#endif
+}
+
+inline thread::id get_id()
+{
+#ifdef _WIN32
+	return GetCurrentThreadId();
+#else
+	return pthread_self();
+#endif
+}
+
+}	// namespace this_thread
+
+}	// namespace std
+
+#undef USE_RVALUE_REFERENCES
+#undef USE_BEGINTHREADEX
+#undef THREAD_ID
+#undef THREAD_RETURN
+#undef THREAD_HANDLE
+
+#endif
+#endif

+ 531 - 0
src/common/src/string_util.cpp

@@ -0,0 +1,531 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <algorithm>
+
+#include "common.h"
+#include "common_paths.h"
+#include "string_util.h"
+
+#ifdef _WIN32
+	#include <Windows.h>
+#else
+	#include <iconv.h>
+	#include <errno.h>
+#endif
+
+// faster than sscanf
+bool AsciiToHex(const char* _szValue, u32& result)
+{
+	char *endptr = NULL;
+	const u32 value = strtoul(_szValue, &endptr, 16);
+
+	if (!endptr || *endptr)
+		return false;
+
+	result = value;
+	return true;
+}
+
+bool CharArrayFromFormatV(char* out, int outsize, const char* format, va_list args)
+{
+	int writtenCount;
+
+#ifdef _WIN32
+	// You would think *printf are simple, right? Iterate on each character,
+	// if it's a format specifier handle it properly, etc.
+	//
+	// Nooooo. Not according to the C standard.
+	//
+	// According to the C99 standard (7.19.6.1 "The fprintf function")
+	//     The format shall be a multibyte character sequence
+	//
+	// Because some character encodings might have '%' signs in the middle of
+	// a multibyte sequence (SJIS for example only specifies that the first
+	// byte of a 2 byte sequence is "high", the second byte can be anything),
+	// printf functions have to decode the multibyte sequences and try their
+	// best to not screw up.
+	//
+	// Unfortunately, on Windows, the locale for most languages is not UTF-8
+	// as we would need. Notably, for zh_TW, Windows chooses EUC-CN as the
+	// locale, and completely fails when trying to decode UTF-8 as EUC-CN.
+	//
+	// On the other hand, the fix is simple: because we use UTF-8, no such
+	// multibyte handling is required as we can simply assume that no '%' char
+	// will be present in the middle of a multibyte sequence.
+	//
+	// This is why we lookup an ANSI (cp1252) locale here and use _vsnprintf_l.
+	static locale_t c_locale = NULL;
+	if (!c_locale)
+		c_locale = _create_locale(LC_ALL, ".1252");
+	writtenCount = _vsnprintf_l(out, outsize, format, c_locale, args);
+#else
+	writtenCount = vsnprintf(out, outsize, format, args);
+#endif
+
+	if (writtenCount > 0 && writtenCount < outsize)
+	{
+		out[writtenCount] = '\0';
+		return true;
+	}
+	else
+	{
+		out[outsize - 1] = '\0';
+		return false;
+	}
+}
+
+std::string StringFromFormat(const char* format, ...)
+{
+	va_list args;
+	char *buf = NULL;
+#ifdef _WIN32
+	int required = 0;
+
+	va_start(args, format);
+	required = _vscprintf(format, args);
+	buf = new char[required + 1];
+	CharArrayFromFormatV(buf, required + 1, format, args);
+	va_end(args);
+
+	std::string temp = buf;
+	delete[] buf;
+#else
+	va_start(args, format);
+	if (vasprintf(&buf, format, args) < 0)
+		ERROR_LOG(COMMON, "Unable to allocate memory for string");
+	va_end(args);
+
+	std::string temp = buf;
+	free(buf);
+#endif
+	return temp;
+}
+
+// For Debugging. Read out an u8 array.
+std::string ArrayToString(const u8 *data, u32 size, int line_len, bool spaces)
+{
+	std::ostringstream oss;
+	oss << std::setfill('0') << std::hex;
+	
+	for (int line = 0; size; ++data, --size)
+	{
+		oss << std::setw(2) << (int)*data;
+		
+		if (line_len == ++line)
+		{
+			oss << '\n';
+			line = 0;
+		}
+		else if (spaces)
+			oss << ' ';
+	}
+
+	return oss.str();
+}
+
+// Turns "  hej " into "hej". Also handles tabs.
+std::string StripSpaces(const std::string &str)
+{
+	const size_t s = str.find_first_not_of(" \t\r\n");
+
+	if (str.npos != s)
+		return str.substr(s, str.find_last_not_of(" \t\r\n") - s + 1);
+	else
+		return "";
+}
+
+// "\"hello\"" is turned to "hello"
+// This one assumes that the string has already been space stripped in both
+// ends, as done by StripSpaces above, for example.
+std::string StripQuotes(const std::string& s)
+{
+	if (s.size() && '\"' == s[0] && '\"' == *s.rbegin())
+		return s.substr(1, s.size() - 2);
+	else
+		return s;
+}
+
+bool TryParse(const std::string &str, u32 *const output)
+{
+	char *endptr = NULL;
+
+	// Reset errno to a value other than ERANGE
+	errno = 0;
+
+	unsigned long value = strtoul(str.c_str(), &endptr, 0);
+	
+	if (!endptr || *endptr)
+		return false;
+
+	if (errno == ERANGE)
+		return false;
+
+#if ULONG_MAX > UINT_MAX
+	if (value >= 0x100000000ull
+	    && value <= 0xFFFFFFFF00000000ull)
+		return false;
+#endif
+
+	*output = static_cast<u32>(value);
+	return true;
+}
+
+bool TryParse(const std::string &str, bool *const output)
+{
+	if ("1" == str || !strcasecmp("true", str.c_str()))
+		*output = true;
+	else if ("0" == str || !strcasecmp("false", str.c_str()))
+		*output = false;
+	else
+		return false;
+
+	return true;
+}
+
+std::string StringFromInt(int value)
+{
+	char temp[16];
+	sprintf(temp, "%i", value);
+	return temp;
+}
+
+std::string StringFromBool(bool value)
+{
+	return value ? "True" : "False";
+}
+
+bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename, std::string* _pExtension)
+{
+	if (full_path.empty())
+		return false;
+
+	size_t dir_end = full_path.find_last_of("/"
+	// windows needs the : included for something like just "C:" to be considered a directory
+#ifdef _WIN32
+		":"
+#endif
+	);
+	if (std::string::npos == dir_end)
+		dir_end = 0;
+	else
+		dir_end += 1;
+
+	size_t fname_end = full_path.rfind('.');
+	if (fname_end < dir_end || std::string::npos == fname_end)
+		fname_end = full_path.size();
+
+	if (_pPath)
+		*_pPath = full_path.substr(0, dir_end);
+
+	if (_pFilename)
+		*_pFilename = full_path.substr(dir_end, fname_end - dir_end);
+
+	if (_pExtension)
+		*_pExtension = full_path.substr(fname_end);
+
+	return true;
+}
+
+void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path, const std::string& _Filename)
+{
+	_CompleteFilename = _Path;
+
+	// check for seperator
+	if (DIR_SEP_CHR != *_CompleteFilename.rbegin())
+		_CompleteFilename += DIR_SEP_CHR;
+
+	// add the filename
+	_CompleteFilename += _Filename;
+}
+
+void SplitString(const std::string& str, const char delim, std::vector<std::string>& output)
+{
+	std::istringstream iss(str);
+	output.resize(1);
+
+	while (std::getline(iss, *output.rbegin(), delim))
+		output.push_back("");
+
+	output.pop_back();
+}
+
+std::string TabsToSpaces(int tab_size, const std::string &in)
+{
+	const std::string spaces(tab_size, ' ');
+	std::string out(in);
+
+	size_t i = 0;
+	while (out.npos != (i = out.find('\t')))
+		out.replace(i, 1, spaces);
+
+	return out;
+}
+
+std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest)
+{
+	while(1)
+	{
+		size_t pos = result.find(src);
+		if (pos == std::string::npos) break;
+		result.replace(pos, src.size(), dest);
+	}
+	return result;
+}
+
+// UriDecode and UriEncode are from http://www.codeguru.com/cpp/cpp/string/conversions/print.php/c12759
+// by jinq0123 (November 2, 2006)
+
+// Uri encode and decode.
+// RFC1630, RFC1738, RFC2396
+
+//#include <string>
+//#include <assert.h>
+
+const char HEX2DEC[256] = 
+{
+	/*       0  1  2  3   4  5  6  7   8  9  A  B   C  D  E  F */
+	/* 0 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* 1 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* 2 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* 3 */  0, 1, 2, 3,  4, 5, 6, 7,  8, 9,16,16, 16,16,16,16,
+
+	/* 4 */ 16,10,11,12, 13,14,15,16, 16,16,16,16, 16,16,16,16,
+	/* 5 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* 6 */ 16,10,11,12, 13,14,15,16, 16,16,16,16, 16,16,16,16,
+	/* 7 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+
+	/* 8 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* 9 */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* A */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* B */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+
+	/* C */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* D */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* E */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16,
+	/* F */ 16,16,16,16, 16,16,16,16, 16,16,16,16, 16,16,16,16
+};
+
+std::string UriDecode(const std::string & sSrc)
+{
+	// Note from RFC1630:  "Sequences which start with a percent sign
+	// but are not followed by two hexadecimal characters (0-9, A-F) are reserved
+	// for future extension"
+
+	const unsigned char * pSrc = (const unsigned char *)sSrc.c_str();
+	const size_t SRC_LEN = sSrc.length();
+	const unsigned char * const SRC_END = pSrc + SRC_LEN;
+	const unsigned char * const SRC_LAST_DEC = SRC_END - 2;   // last decodable '%' 
+
+	char * const pStart = new char[SRC_LEN];
+	char * pEnd = pStart;
+
+	while (pSrc < SRC_LAST_DEC)
+	{
+		if (*pSrc == '%')
+		{
+			char dec1, dec2;
+			if (16 != (dec1 = HEX2DEC[*(pSrc + 1)])
+				&& 16 != (dec2 = HEX2DEC[*(pSrc + 2)]))
+			{
+				*pEnd++ = (dec1 << 4) + dec2;
+				pSrc += 3;
+				continue;
+			}
+		}
+
+		*pEnd++ = *pSrc++;
+	}
+
+	// the last 2- chars
+	while (pSrc < SRC_END)
+		*pEnd++ = *pSrc++;
+
+	std::string sResult(pStart, pEnd);
+	delete [] pStart;
+	return sResult;
+}
+
+// Only alphanum is safe.
+const char SAFE[256] =
+{
+	/*      0 1 2 3  4 5 6 7  8 9 A B  C D E F */
+	/* 0 */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* 1 */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* 2 */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* 3 */ 1,1,1,1, 1,1,1,1, 1,1,0,0, 0,0,0,0,
+
+	/* 4 */ 0,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1,
+	/* 5 */ 1,1,1,1, 1,1,1,1, 1,1,1,0, 0,0,0,0,
+	/* 6 */ 0,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1,
+	/* 7 */ 1,1,1,1, 1,1,1,1, 1,1,1,0, 0,0,0,0,
+
+	/* 8 */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* 9 */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* A */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* B */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+
+	/* C */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* D */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* E */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
+	/* F */ 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0
+};
+
+std::string UriEncode(const std::string & sSrc)
+{
+	const char DEC2HEX[16 + 1] = "0123456789ABCDEF";
+	const unsigned char * pSrc = (const unsigned char *)sSrc.c_str();
+	const size_t SRC_LEN = sSrc.length();
+	unsigned char * const pStart = new unsigned char[SRC_LEN * 3];
+	unsigned char * pEnd = pStart;
+	const unsigned char * const SRC_END = pSrc + SRC_LEN;
+
+	for (; pSrc < SRC_END; ++pSrc)
+	{
+		if (SAFE[*pSrc]) 
+			*pEnd++ = *pSrc;
+		else
+		{
+			// escape this char
+			*pEnd++ = '%';
+			*pEnd++ = DEC2HEX[*pSrc >> 4];
+			*pEnd++ = DEC2HEX[*pSrc & 0x0F];
+		}
+	}
+
+	std::string sResult((char *)pStart, (char *)pEnd);
+	delete [] pStart;
+	return sResult;
+}
+
+#ifdef _WIN32
+
+std::string UTF16ToUTF8(const std::wstring& input)
+{
+	auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), input.size(), nullptr, 0, nullptr, nullptr);
+
+	std::string output;
+	output.resize(size);
+
+	if (size == 0 || size != WideCharToMultiByte(CP_UTF8, 0, input.data(), input.size(), &output[0], output.size(), nullptr, nullptr))
+		output.clear();
+
+	return output;
+}
+
+std::wstring CPToUTF16(u32 code_page, const std::string& input)
+{
+	auto const size = MultiByteToWideChar(code_page, 0, input.data(), input.size(), nullptr, 0);
+
+	std::wstring output;
+	output.resize(size);
+
+	if (size == 0 || size != MultiByteToWideChar(code_page, 0, input.data(), input.size(), &output[0], output.size()))
+		output.clear();
+
+	return output;
+}
+
+std::wstring UTF8ToUTF16(const std::string& input)
+{
+	return CPToUTF16(CP_UTF8, input);
+}
+
+std::string SHIFTJISToUTF8(const std::string& input)
+{
+	return UTF16ToUTF8(CPToUTF16(932, input));
+}
+
+std::string CP1252ToUTF8(const std::string& input)
+{
+	return UTF16ToUTF8(CPToUTF16(1252, input));
+}
+
+#else
+
+template <typename T>
+std::string CodeToUTF8(const char* fromcode, const std::basic_string<T>& input)
+{
+	std::string result;
+
+	iconv_t const conv_desc = iconv_open("UTF-8", fromcode);
+	if ((iconv_t)-1 == conv_desc)
+	{
+		ERROR_LOG(COMMON, "Iconv initialization failure [%s]: %s", fromcode, strerror(errno));
+	}
+	else
+	{
+		size_t const in_bytes = sizeof(T) * input.size();
+		size_t const out_buffer_size = 4 * in_bytes;
+
+		std::string out_buffer;
+		out_buffer.resize(out_buffer_size);
+
+		auto src_buffer = &input[0];
+		size_t src_bytes = in_bytes;
+		auto dst_buffer = &out_buffer[0];
+		size_t dst_bytes = out_buffer.size();
+
+		while (src_bytes != 0)
+		{
+			size_t const iconv_result = iconv(conv_desc, (char**)(&src_buffer), &src_bytes,
+				&dst_buffer, &dst_bytes);
+
+			if ((size_t)-1 == iconv_result)
+			{
+				if (EILSEQ == errno || EINVAL == errno)
+				{
+					// Try to skip the bad character
+					if (src_bytes != 0)
+					{
+						--src_bytes;
+						++src_buffer;
+					}
+				}
+				else
+				{
+					ERROR_LOG(COMMON, "iconv failure [%s]: %s", fromcode, strerror(errno));
+					break;
+				}
+			}
+		}
+
+		out_buffer.resize(out_buffer_size - dst_bytes);
+		out_buffer.swap(result);
+		
+		iconv_close(conv_desc);
+	}
+	
+	return result;
+}
+
+std::string CP1252ToUTF8(const std::string& input)
+{
+	//return CodeToUTF8("CP1252//TRANSLIT", input);
+	//return CodeToUTF8("CP1252//IGNORE", input);
+	return CodeToUTF8("CP1252", input);
+}
+
+std::string SHIFTJISToUTF8(const std::string& input)
+{
+	//return CodeToUTF8("CP932", input);
+	return CodeToUTF8("SJIS", input);
+}
+
+std::string UTF16ToUTF8(const std::wstring& input)
+{
+	std::string result =
+	//	CodeToUTF8("UCS-2", input);
+	//	CodeToUTF8("UCS-2LE", input);
+	//	CodeToUTF8("UTF-16", input);
+		CodeToUTF8("UTF-16LE", input);
+
+	// TODO: why is this needed?
+	result.erase(std::remove(result.begin(), result.end(), 0x00), result.end());
+	return result;
+}
+
+#endif

+ 111 - 0
src/common/src/string_util.h

@@ -0,0 +1,111 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _STRINGUTIL_H_
+#define _STRINGUTIL_H_
+
+#include <stdarg.h>
+
+#include <vector>
+#include <string>
+#include <sstream>
+#include <iomanip>
+
+#include "common.h"
+
+std::string StringFromFormat(const char* format, ...);
+// Cheap!
+bool CharArrayFromFormatV(char* out, int outsize, const char* format, va_list args);
+
+template<size_t Count>
+inline void CharArrayFromFormat(char (& out)[Count], const char* format, ...)
+{
+	va_list args;
+	va_start(args, format);
+	CharArrayFromFormatV(out, Count, format, args);
+	va_end(args);
+}
+
+// Good
+std::string ArrayToString(const u8 *data, u32 size, int line_len = 20, bool spaces = true);
+
+std::string StripSpaces(const std::string &s);
+std::string StripQuotes(const std::string &s);
+
+// Thousand separator. Turns 12345678 into 12,345,678
+template <typename I>
+std::string ThousandSeparate(I value, int spaces = 0)
+{
+	std::ostringstream oss;
+
+// std::locale("") seems to be broken on many platforms
+#if defined _WIN32 || (defined __linux__ && !defined __clang__)
+	oss.imbue(std::locale(""));
+#endif
+	oss << std::setw(spaces) << value;
+
+	return oss.str();
+}
+
+std::string StringFromInt(int value);
+std::string StringFromBool(bool value);
+
+bool TryParse(const std::string &str, bool *output);
+bool TryParse(const std::string &str, u32 *output);
+
+template <typename N>
+static bool TryParse(const std::string &str, N *const output)
+{
+	std::istringstream iss(str);
+	
+	N tmp = 0;
+	if (iss >> tmp)
+	{
+		*output = tmp;
+		return true;
+	}
+	else
+		return false;
+}
+
+// TODO: kill this
+bool AsciiToHex(const char* _szValue, u32& result);
+
+std::string TabsToSpaces(int tab_size, const std::string &in);
+
+void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
+
+// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
+bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename, std::string* _pExtension);
+
+void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path, const std::string& _Filename);
+std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest);
+std::string UriDecode(const std::string & sSrc);
+std::string UriEncode(const std::string & sSrc);
+
+std::string CP1252ToUTF8(const std::string& str);
+std::string SHIFTJISToUTF8(const std::string& str);
+std::string UTF16ToUTF8(const std::wstring& str);
+
+#ifdef _WIN32
+
+std::wstring UTF8ToUTF16(const std::string& str);
+
+#ifdef _UNICODE
+inline std::string TStrToUTF8(const std::wstring& str)
+{ return UTF16ToUTF8(str); }
+
+inline std::wstring UTF8ToTStr(const std::string& str)
+{ return UTF8ToUTF16(str); }
+#else
+inline std::string TStrToUTF8(const std::string& str)
+{ return str; }
+
+inline std::string UTF8ToTStr(const std::string& str)
+{ return str; }
+#endif
+
+#endif
+
+#endif // _STRINGUTIL_H_

+ 133 - 0
src/common/src/thread.cpp

@@ -0,0 +1,133 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "thread.h"
+#include "common.h"
+
+#ifdef __APPLE__
+#include <mach/mach.h>
+#elif defined BSD4_4
+#include <pthread_np.h>
+#endif
+
+#ifdef USE_BEGINTHREADEX
+#include <process.h>
+#endif
+
+namespace Common
+{
+
+int CurrentThreadId()
+{
+#ifdef _WIN32
+	return GetCurrentThreadId();
+#elif defined __APPLE__
+	return mach_thread_self();
+#else
+	return 0;
+#endif
+}
+	
+#ifdef _WIN32
+
+void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
+{
+	SetThreadAffinityMask(thread, mask);
+}
+
+void SetCurrentThreadAffinity(u32 mask)
+{
+	SetThreadAffinityMask(GetCurrentThread(), mask);
+}
+
+// Supporting functions
+void SleepCurrentThread(int ms)
+{
+	Sleep(ms);
+}
+
+void SwitchCurrentThread()
+{
+	SwitchToThread();
+}
+
+// Sets the debugger-visible name of the current thread.
+// Uses undocumented (actually, it is now documented) trick.
+// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
+	
+// This is implemented much nicer in upcoming msvc++, see:
+// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
+void SetCurrentThreadName(const char* szThreadName)
+{
+	static const DWORD MS_VC_EXCEPTION = 0x406D1388;
+
+	#pragma pack(push,8)
+	struct THREADNAME_INFO
+	{
+		DWORD dwType; // must be 0x1000
+		LPCSTR szName; // pointer to name (in user addr space)
+		DWORD dwThreadID; // thread ID (-1=caller thread)
+		DWORD dwFlags; // reserved for future use, must be zero
+	} info;
+	#pragma pack(pop)
+
+	info.dwType = 0x1000;
+	info.szName = szThreadName;
+	info.dwThreadID = -1; //dwThreadID;
+	info.dwFlags = 0;
+
+	__try
+	{
+		RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
+	}
+	__except(EXCEPTION_CONTINUE_EXECUTION)
+	{}
+}
+	
+#else // !WIN32, so must be POSIX threads
+
+void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
+{
+#ifdef __APPLE__
+	thread_policy_set(pthread_mach_thread_np(thread),
+		THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1);
+#elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
+	cpu_set_t cpu_set;
+	CPU_ZERO(&cpu_set);
+
+	for (int i = 0; i != sizeof(mask) * 8; ++i)
+		if ((mask >> i) & 1)
+			CPU_SET(i, &cpu_set);
+
+	pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
+#endif
+}
+
+void SetCurrentThreadAffinity(u32 mask)
+{
+	SetThreadAffinity(pthread_self(), mask);
+}
+
+void SleepCurrentThread(int ms)
+{
+	usleep(1000 * ms);
+}
+
+void SwitchCurrentThread()
+{
+	usleep(1000 * 1);
+}
+
+void SetCurrentThreadName(const char* szThreadName)
+{
+#ifdef __APPLE__
+	pthread_setname_np(szThreadName);
+#else
+	pthread_setname_np(pthread_self(), szThreadName);
+#endif
+}
+
+#endif
+
+} // namespace Common

+ 156 - 0
src/common/src/thread.h

@@ -0,0 +1,156 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _THREAD_H_
+#define _THREAD_H_
+
+#include "std_condition_variable.h"
+#include "std_mutex.h"
+#include "std_thread.h"
+
+// Don't include common.h here as it will break LogManager
+#include "common_types.h"
+#include <stdio.h>
+#include <string.h>
+
+// This may not be defined outside _WIN32
+#ifndef _WIN32
+#ifndef INFINITE
+#define INFINITE 0xffffffff
+#endif
+
+//for gettimeofday and struct time(spec|val)
+#include <time.h>
+#include <sys/time.h>
+#endif
+
+namespace Common
+{
+
+int CurrentThreadId();
+
+void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
+void SetCurrentThreadAffinity(u32 mask);
+	
+class Event
+{
+public:
+	Event()
+		: is_set(false)
+	{};
+
+	void Set()
+	{
+		std::lock_guard<std::mutex> lk(m_mutex);
+		if (!is_set)
+		{
+			is_set = true;
+			m_condvar.notify_one();
+		}
+	}
+
+	void Wait()
+	{
+		std::unique_lock<std::mutex> lk(m_mutex);
+		m_condvar.wait(lk, IsSet(this));
+		is_set = false;
+	}
+
+	void Reset()
+	{
+		std::unique_lock<std::mutex> lk(m_mutex);
+		// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
+		is_set = false;
+	}
+
+private:
+	class IsSet
+	{
+	public:
+		IsSet(const Event* ev)
+			: m_event(ev)
+		{}
+
+		bool operator()()
+		{
+			return m_event->is_set;
+		}
+
+	private:
+		const Event* const m_event;
+	};
+
+	volatile bool is_set;
+	std::condition_variable m_condvar;
+	std::mutex m_mutex;
+};
+
+// TODO: doesn't work on windows with (count > 2)
+class Barrier
+{
+public:
+	Barrier(size_t count)
+		: m_count(count), m_waiting(0)
+	{}
+
+	// block until "count" threads call Sync()
+	bool Sync()
+	{
+		std::unique_lock<std::mutex> lk(m_mutex);
+
+		// TODO: broken when next round of Sync()s
+		// is entered before all waiting threads return from the notify_all
+
+		if (m_count == ++m_waiting)
+		{
+			m_waiting = 0;
+			m_condvar.notify_all();
+			return true;
+		}
+		else
+		{
+			m_condvar.wait(lk, IsDoneWating(this));
+			return false;
+		}
+	}
+
+private:
+	class IsDoneWating
+	{
+	public:
+		IsDoneWating(const Barrier* bar)
+			: m_bar(bar)
+		{}
+
+		bool operator()()
+		{
+			return (0 == m_bar->m_waiting);
+		}
+
+	private:
+		const Barrier* const m_bar;
+	};
+
+	std::condition_variable m_condvar;
+	std::mutex m_mutex;
+	const size_t m_count;
+	volatile size_t m_waiting;
+};
+	
+void SleepCurrentThread(int ms);
+void SwitchCurrentThread();	// On Linux, this is equal to sleep 1ms
+
+// Use this function during a spin-wait to make the current thread
+// relax while another thread is working. This may be more efficient
+// than using events because event functions use kernel calls.
+inline void YieldCPU()
+{
+	std::this_thread::yield();
+}
+	
+void SetCurrentThreadName(const char *name);
+	
+} // namespace Common
+
+#endif // _THREAD_H_

+ 46 - 0
src/common/src/thunk.h

@@ -0,0 +1,46 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _THUNK_H_
+#define _THUNK_H_
+
+#include <map>
+
+#include "common.h"
+#include "x64Emitter.h"
+
+// This simple class creates a wrapper around a C/C++ function that saves all fp state
+// before entering it, and restores it upon exit. This is required to be able to selectively
+// call functions from generated code, without inflicting the performance hit and increase
+// of complexity that it means to protect the generated code from this problem.
+
+// This process is called thunking.
+
+// There will only ever be one level of thunking on the stack, plus,
+// we don't want to pollute the stack, so we store away regs somewhere global.
+// NOT THREAD SAFE. This may only be used from the CPU thread.
+// Any other thread using this stuff will be FATAL.
+
+class ThunkManager : public Gen::XCodeBlock
+{
+	std::map<void *, const u8 *> thunks;
+
+	const u8 *save_regs;
+	const u8 *load_regs;
+
+public:
+	ThunkManager() {
+		Init();
+	}
+	~ThunkManager() {
+		Shutdown();
+	}
+	void *ProtectFunction(void *function, int num_params);
+private:
+	void Init();
+	void Shutdown();
+	void Reset();
+};
+
+#endif // _THUNK_H_

+ 226 - 0
src/common/src/timer.cpp

@@ -0,0 +1,226 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <time.h>
+
+#ifdef _WIN32
+#include <Windows.h>
+#include <mmsystem.h>
+#include <sys/timeb.h>
+#else
+#include <sys/time.h>
+#endif
+
+#include "common.h"
+#include "timer.h"
+#include "string_util.h"
+
+namespace Common
+{
+
+u32 Timer::GetTimeMs()
+{
+#ifdef _WIN32
+	return timeGetTime();
+#else
+	struct timeval t;
+	(void)gettimeofday(&t, NULL);
+	return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
+#endif
+}
+
+// --------------------------------------------
+// Initiate, Start, Stop, and Update the time
+// --------------------------------------------
+
+// Set initial values for the class
+Timer::Timer()
+	: m_LastTime(0), m_StartTime(0), m_Running(false)
+{
+	Update();
+}
+
+// Write the starting time
+void Timer::Start()
+{
+	m_StartTime = GetTimeMs();
+	m_Running = true;
+}
+
+// Stop the timer
+void Timer::Stop()
+{
+	// Write the final time
+	m_LastTime = GetTimeMs();
+	m_Running = false;
+}
+
+// Update the last time variable
+void Timer::Update()
+{
+	m_LastTime = GetTimeMs();
+	//TODO(ector) - QPF
+}
+
+// -------------------------------------
+// Get time difference and elapsed time
+// -------------------------------------
+
+// Get the number of milliseconds since the last Update()
+u64 Timer::GetTimeDifference()
+{
+	return GetTimeMs() - m_LastTime;
+}
+
+// Add the time difference since the last Update() to the starting time.
+// This is used to compensate for a paused game.
+void Timer::AddTimeDifference()
+{
+	m_StartTime += GetTimeDifference();
+}
+
+// Get the time elapsed since the Start()
+u64 Timer::GetTimeElapsed()
+{
+	// If we have not started yet, return 1 (because then I don't
+	// have to change the FPS calculation in CoreRerecording.cpp .
+	if (m_StartTime == 0) return 1;
+
+	// Return the final timer time if the timer is stopped
+	if (!m_Running) return (m_LastTime - m_StartTime);
+
+	return (GetTimeMs() - m_StartTime);
+}
+
+// Get the formatted time elapsed since the Start()
+std::string Timer::GetTimeElapsedFormatted() const
+{
+	// If we have not started yet, return zero
+	if (m_StartTime == 0)
+		return "00:00:00:000";
+
+	// The number of milliseconds since the start.
+	// Use a different value if the timer is stopped.
+	u64 Milliseconds;
+	if (m_Running)
+		Milliseconds = GetTimeMs() - m_StartTime;
+	else
+		Milliseconds = m_LastTime - m_StartTime;
+	// Seconds
+	u32 Seconds = (u32)(Milliseconds / 1000);
+	// Minutes
+	u32 Minutes = Seconds / 60;
+	// Hours
+	u32 Hours = Minutes / 60;
+
+	std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i",
+		Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
+	return TmpStr;
+}
+
+// Get current time
+void Timer::IncreaseResolution()
+{
+#ifdef _WIN32
+	timeBeginPeriod(1);
+#endif
+}
+
+void Timer::RestoreResolution()
+{
+#ifdef _WIN32
+	timeEndPeriod(1);
+#endif
+}
+
+// Get the number of seconds since January 1 1970
+u64 Timer::GetTimeSinceJan1970()
+{
+	time_t ltime;
+	time(&ltime);
+	return((u64)ltime);
+}
+
+u64 Timer::GetLocalTimeSinceJan1970()
+{
+	time_t sysTime, tzDiff, tzDST;
+	struct tm * gmTime;
+
+	time(&sysTime);
+
+	// Account for DST where needed
+	gmTime = localtime(&sysTime);
+	if(gmTime->tm_isdst == 1)
+		tzDST = 3600;
+	else
+		tzDST = 0;
+
+	// Lazy way to get local time in sec
+	gmTime	= gmtime(&sysTime);
+	tzDiff = sysTime - mktime(gmTime);
+
+	return (u64)(sysTime + tzDiff + tzDST);
+}
+
+// Return the current time formatted as Minutes:Seconds:Milliseconds
+// in the form 00:00:000.
+std::string Timer::GetTimeFormatted()
+{
+	time_t sysTime;
+	struct tm * gmTime;
+	char formattedTime[13];
+	char tmp[13];
+
+	time(&sysTime);
+	gmTime = localtime(&sysTime);
+
+	strftime(tmp, 6, "%M:%S", gmTime);
+
+	// Now tack on the milliseconds
+#ifdef _WIN32
+	struct timeb tp;
+	(void)::ftime(&tp);
+	sprintf(formattedTime, "%s:%03i", tmp, tp.millitm);
+#else
+	struct timeval t;
+	(void)gettimeofday(&t, NULL);
+	sprintf(formattedTime, "%s:%03d", tmp, (int)(t.tv_usec / 1000));
+#endif
+
+	return std::string(formattedTime);
+}
+
+// Returns a timestamp with decimals for precise time comparisons
+// ----------------
+double Timer::GetDoubleTime()
+{
+#ifdef _WIN32
+	struct timeb tp;
+	(void)::ftime(&tp);
+#else
+	struct timeval t;
+	(void)gettimeofday(&t, NULL);
+#endif
+	// Get continuous timestamp
+	u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
+
+	// Remove a few years. We only really want enough seconds to make
+	// sure that we are detecting actual actions, perhaps 60 seconds is
+	// enough really, but I leave a year of seconds anyway, in case the
+	// user's clock is incorrect or something like that.
+	TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
+
+	// Make a smaller integer that fits in the double
+	u32 Seconds = (u32)TmpSeconds;
+#ifdef _WIN32
+	double ms = tp.millitm / 1000.0 / 1000.0;
+#else
+	double ms = t.tv_usec / 1000000.0;
+#endif
+	double TmpTime = Seconds + ms;
+
+	return TmpTime;
+}
+
+} // Namespace Common

+ 46 - 0
src/common/src/timer.h

@@ -0,0 +1,46 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#ifndef _TIMER_H_
+#define _TIMER_H_
+
+#include "common.h"
+#include <string>
+
+namespace Common
+{
+class Timer
+{
+public:
+	Timer();
+
+	void Start();
+	void Stop();
+	void Update();
+
+	// The time difference is always returned in milliseconds, regardless of alternative internal representation
+	u64 GetTimeDifference();
+	void AddTimeDifference();
+
+	static void IncreaseResolution();
+	static void RestoreResolution();
+	static u64 GetTimeSinceJan1970();
+	static u64 GetLocalTimeSinceJan1970();
+	static double GetDoubleTime();
+
+	static std::string GetTimeFormatted();
+	std::string GetTimeElapsedFormatted() const;
+	u64 GetTimeElapsed();
+
+	static u32 GetTimeMs();
+
+private:
+	u64 m_LastTime;
+	u64 m_StartTime;
+	bool m_Running;
+};
+
+} // Namespace Common
+
+#endif // _TIMER_H_

+ 45 - 0
src/common/src/version.cpp

@@ -0,0 +1,45 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "common.h"
+#include "scm_rev.h"
+
+#ifdef _DEBUG
+	#define BUILD_TYPE_STR "Debug "
+#elif defined DEBUGFAST
+	#define BUILD_TYPE_STR "DebugFast "
+#else
+	#define BUILD_TYPE_STR ""
+#endif
+
+const char *scm_rev_str = "Dolphin "
+#if !SCM_IS_MASTER
+	"[" SCM_BRANCH_STR "] "
+#endif
+
+#ifdef __INTEL_COMPILER
+	BUILD_TYPE_STR SCM_DESC_STR "-ICC";
+#else
+	BUILD_TYPE_STR SCM_DESC_STR;
+#endif
+
+#ifdef _M_X64
+#define NP_ARCH "x64"
+#else
+#ifdef _M_ARM
+#define NP_ARCH "ARM"
+#else	
+#define NP_ARCH "x86"
+#endif
+#endif
+
+#ifdef _WIN32
+const char *netplay_dolphin_ver = SCM_DESC_STR " W" NP_ARCH;
+#elif __APPLE__
+const char *netplay_dolphin_ver = SCM_DESC_STR " M" NP_ARCH;
+#else
+const char *netplay_dolphin_ver = SCM_DESC_STR " L" NP_ARCH;
+#endif
+
+const char *scm_rev_git_str = SCM_REV_STR;

+ 0 - 0
vsprops/CodeGen_Debug.props → vsprops/code_generation_debug.props


+ 0 - 0
vsprops/CodeGen_Release.props → vsprops/code_generation_release.props