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Update 3D regs

Kelebek1 3 vuotta sitten
vanhempi
commit
752659aef3
29 muutettua tiedostoa jossa 1950 lisäystä ja 1318 poistoa
  1. 17 17
      src/video_core/buffer_cache/buffer_cache.h
  2. 13 11
      src/video_core/dirty_flags.cpp
  3. 172 164
      src/video_core/engines/maxwell_3d.cpp
  4. 801 289
      src/video_core/engines/maxwell_3d.h
  5. 41 9
      src/video_core/gpu.h
  6. 24 24
      src/video_core/macro/macro_hle.cpp
  7. 1 1
      src/video_core/query_cache.h
  8. 22 7
      src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
  9. 2 2
      src/video_core/renderer_opengl/gl_graphics_pipeline.h
  10. 71 69
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  11. 23 20
      src/video_core/renderer_opengl/gl_shader_cache.cpp
  12. 30 27
      src/video_core/renderer_opengl/gl_state_tracker.cpp
  13. 148 139
      src/video_core/renderer_opengl/maxwell_to_gl.h
  14. 152 147
      src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
  15. 7 8
      src/video_core/renderer_vulkan/fixed_pipeline_state.h
  16. 179 158
      src/video_core/renderer_vulkan/maxwell_to_vk.cpp
  17. 1 1
      src/video_core/renderer_vulkan/maxwell_to_vk.h
  18. 1 13
      src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
  19. 34 33
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
  20. 54 50
      src/video_core/renderer_vulkan/vk_rasterizer.cpp
  21. 29 29
      src/video_core/renderer_vulkan/vk_state_tracker.cpp
  22. 6 6
      src/video_core/shader_cache.cpp
  23. 12 11
      src/video_core/shader_environment.cpp
  24. 1 1
      src/video_core/shader_environment.h
  25. 7 7
      src/video_core/surface.cpp
  26. 24 13
      src/video_core/texture_cache/image_info.cpp
  27. 10 9
      src/video_core/texture_cache/texture_cache.h
  28. 66 52
      src/video_core/transform_feedback.cpp
  29. 2 1
      src/video_core/transform_feedback.h

+ 17 - 17
src/video_core/buffer_cache/buffer_cache.h

@@ -994,13 +994,13 @@ void BufferCache<P>::BindHostIndexBuffer() {
     const u32 size = index_buffer.size;
     SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
     if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
-        const u32 new_offset = offset + maxwell3d->regs.index_array.first *
-                                            maxwell3d->regs.index_array.FormatSizeInBytes();
+        const u32 new_offset = offset + maxwell3d->regs.index_buffer.first *
+                                            maxwell3d->regs.index_buffer.FormatSizeInBytes();
         runtime.BindIndexBuffer(buffer, new_offset, size);
     } else {
-        runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_array.format,
-                                maxwell3d->regs.index_array.first,
-                                maxwell3d->regs.index_array.count, buffer, offset, size);
+        runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_buffer.format,
+                                maxwell3d->regs.index_buffer.first,
+                                maxwell3d->regs.index_buffer.count, buffer, offset, size);
     }
 }
 
@@ -1017,7 +1017,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
         }
         flags[Dirty::VertexBuffer0 + index] = false;
 
-        const u32 stride = maxwell3d->regs.vertex_array[index].stride;
+        const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
         const u32 offset = buffer.Offset(binding.cpu_addr);
         runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
     }
@@ -1157,7 +1157,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
 
 template <class P>
 void BufferCache<P>::BindHostTransformFeedbackBuffers() {
-    if (maxwell3d->regs.tfb_enabled == 0) {
+    if (maxwell3d->regs.transform_feedback_enabled == 0) {
         return;
     }
     for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
@@ -1268,7 +1268,7 @@ template <class P>
 void BufferCache<P>::UpdateIndexBuffer() {
     // We have to check for the dirty flags and index count
     // The index count is currently changed without updating the dirty flags
-    const auto& index_array = maxwell3d->regs.index_array;
+    const auto& index_array = maxwell3d->regs.index_buffer;
     auto& flags = maxwell3d->dirty.flags;
     if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
         return;
@@ -1311,10 +1311,10 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
     if (!maxwell3d->dirty.flags[Dirty::VertexBuffer0 + index]) {
         return;
     }
-    const auto& array = maxwell3d->regs.vertex_array[index];
-    const auto& limit = maxwell3d->regs.vertex_array_limit[index];
-    const GPUVAddr gpu_addr_begin = array.StartAddress();
-    const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
+    const auto& array = maxwell3d->regs.vertex_streams[index];
+    const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
+    const GPUVAddr gpu_addr_begin = array.Address();
+    const GPUVAddr gpu_addr_end = limit.Address() + 1;
     const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
     u32 address_size = static_cast<u32>(
         std::min(gpu_addr_end - gpu_addr_begin, static_cast<u64>(std::numeric_limits<u32>::max())));
@@ -1380,7 +1380,7 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
 
 template <class P>
 void BufferCache<P>::UpdateTransformFeedbackBuffers() {
-    if (maxwell3d->regs.tfb_enabled == 0) {
+    if (maxwell3d->regs.transform_feedback_enabled == 0) {
         return;
     }
     for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
@@ -1390,11 +1390,11 @@ void BufferCache<P>::UpdateTransformFeedbackBuffers() {
 
 template <class P>
 void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
-    const auto& binding = maxwell3d->regs.tfb_bindings[index];
-    const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
-    const u32 size = binding.buffer_size;
+    const auto& binding = maxwell3d->regs.transform_feedback.buffers[index];
+    const GPUVAddr gpu_addr = binding.Address() + binding.start_offset;
+    const u32 size = binding.size;
     const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
-    if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
+    if (binding.enable == 0 || size == 0 || !cpu_addr) {
         transform_feedback_buffers[index] = NULL_BINDING;
         return;
     }

+ 13 - 11
src/video_core/dirty_flags.cpp

@@ -17,21 +17,23 @@ using Tegra::Engines::Maxwell3D;
 void SetupDirtyVertexBuffers(Maxwell3D::DirtyState::Tables& tables) {
     static constexpr std::size_t num_array = 3;
     for (std::size_t i = 0; i < Maxwell3D::Regs::NumVertexArrays; ++i) {
-        const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]);
-        const std::size_t limit_offset = OFF(vertex_array_limit) + i * NUM(vertex_array_limit[0]);
+        const std::size_t array_offset = OFF(vertex_streams) + i * NUM(vertex_streams[0]);
+        const std::size_t limit_offset =
+            OFF(vertex_stream_limits) + i * NUM(vertex_stream_limits[0]);
 
         FillBlock(tables, array_offset, num_array, VertexBuffer0 + i, VertexBuffers);
-        FillBlock(tables, limit_offset, NUM(vertex_array_limit), VertexBuffer0 + i, VertexBuffers);
+        FillBlock(tables, limit_offset, NUM(vertex_stream_limits), VertexBuffer0 + i,
+                  VertexBuffers);
     }
 }
 
 void SetupIndexBuffer(Maxwell3D::DirtyState::Tables& tables) {
-    FillBlock(tables[0], OFF(index_array), NUM(index_array), IndexBuffer);
+    FillBlock(tables[0], OFF(index_buffer), NUM(index_buffer), IndexBuffer);
 }
 
 void SetupDirtyDescriptors(Maxwell3D::DirtyState::Tables& tables) {
-    FillBlock(tables[0], OFF(tic), NUM(tic), Descriptors);
-    FillBlock(tables[0], OFF(tsc), NUM(tsc), Descriptors);
+    FillBlock(tables[0], OFF(tex_header), NUM(tex_header), Descriptors);
+    FillBlock(tables[0], OFF(tex_sampler), NUM(tex_sampler), Descriptors);
 }
 
 void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) {
@@ -42,7 +44,7 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) {
         FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
     }
     FillBlock(tables[1], begin, num, RenderTargets);
-    FillBlock(tables[0], OFF(render_area), NUM(render_area), RenderTargets);
+    FillBlock(tables[0], OFF(surface_clip), NUM(surface_clip), RenderTargets);
 
     tables[0][OFF(rt_control)] = RenderTargets;
     tables[1][OFF(rt_control)] = RenderTargetControl;
@@ -52,15 +54,15 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) {
         const u8 flag = zeta_flags[i];
         auto& table = tables[i];
         table[OFF(zeta_enable)] = flag;
-        table[OFF(zeta_width)] = flag;
-        table[OFF(zeta_height)] = flag;
+        table[OFF(zeta_size.width)] = flag;
+        table[OFF(zeta_size.height)] = flag;
         FillBlock(table, OFF(zeta), NUM(zeta), flag);
     }
 }
 
 void SetupDirtyShaders(Maxwell3D::DirtyState::Tables& tables) {
-    FillBlock(tables[0], OFF(shader_config[0]),
-              NUM(shader_config[0]) * Maxwell3D::Regs::MaxShaderProgram, Shaders);
+    FillBlock(tables[0], OFF(pipelines), NUM(pipelines) * Maxwell3D::Regs::MaxShaderProgram,
+              Shaders);
 }
 } // Anonymous namespace
 

+ 172 - 164
src/video_core/engines/maxwell_3d.cpp

@@ -56,37 +56,37 @@ void Maxwell3D::InitializeRegisterDefaults() {
 
     // Doom and Bomberman seems to use the uninitialized registers and just enable blend
     // so initialize blend registers with sane values
-    regs.blend.equation_rgb = Regs::Blend::Equation::Add;
-    regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
-    regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
-    regs.blend.equation_a = Regs::Blend::Equation::Add;
-    regs.blend.factor_source_a = Regs::Blend::Factor::One;
-    regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
-    for (auto& blend : regs.independent_blend) {
-        blend.equation_rgb = Regs::Blend::Equation::Add;
-        blend.factor_source_rgb = Regs::Blend::Factor::One;
-        blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
-        blend.equation_a = Regs::Blend::Equation::Add;
-        blend.factor_source_a = Regs::Blend::Factor::One;
-        blend.factor_dest_a = Regs::Blend::Factor::Zero;
-    }
-    regs.stencil_front_op_fail = Regs::StencilOp::Keep;
-    regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
-    regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
-    regs.stencil_front_func_func = Regs::ComparisonOp::Always;
-    regs.stencil_front_func_mask = 0xFFFFFFFF;
-    regs.stencil_front_mask = 0xFFFFFFFF;
+    regs.blend.color_op = Regs::Blend::Equation::Add_D3D;
+    regs.blend.color_source = Regs::Blend::Factor::One_D3D;
+    regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D;
+    regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D;
+    regs.blend.alpha_source = Regs::Blend::Factor::One_D3D;
+    regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
+    for (auto& blend : regs.blend_per_target) {
+        blend.color_op = Regs::Blend::Equation::Add_D3D;
+        blend.color_source = Regs::Blend::Factor::One_D3D;
+        blend.color_dest = Regs::Blend::Factor::Zero_D3D;
+        blend.alpha_op = Regs::Blend::Equation::Add_D3D;
+        blend.alpha_source = Regs::Blend::Factor::One_D3D;
+        blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
+    }
+    regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D;
+    regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
+    regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
+    regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
+    regs.stencil_front_func.func_mask = 0xFFFFFFFF;
+    regs.stencil_front_func.mask = 0xFFFFFFFF;
     regs.stencil_two_side_enable = 1;
-    regs.stencil_back_op_fail = Regs::StencilOp::Keep;
-    regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
-    regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
-    regs.stencil_back_func_func = Regs::ComparisonOp::Always;
-    regs.stencil_back_func_mask = 0xFFFFFFFF;
-    regs.stencil_back_mask = 0xFFFFFFFF;
+    regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
+    regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
+    regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
+    regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
+    regs.stencil_back_func.func_mask = 0xFFFFFFFF;
+    regs.stencil_back_func.mask = 0xFFFFFFFF;
 
-    regs.depth_test_func = Regs::ComparisonOp::Always;
-    regs.front_face = Regs::FrontFace::CounterClockWise;
-    regs.cull_face = Regs::CullFace::Back;
+    regs.depth_test_func = Regs::ComparisonOp::Always_GL;
+    regs.gl_front_face = Regs::FrontFace::CounterClockWise;
+    regs.gl_cull_face = Regs::CullFace::Back;
 
     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
     // register carrying a default value. Assume it's OpenGL's default (1).
@@ -107,20 +107,20 @@ void Maxwell3D::InitializeRegisterDefaults() {
 
     // NVN games expect these values to be enabled at boot
     regs.rasterize_enable = 1;
-    regs.rt_separate_frag_data = 1;
+    regs.color_target_mrt_enable = 1;
     regs.framebuffer_srgb = 1;
     regs.line_width_aliased = 1.0f;
     regs.line_width_smooth = 1.0f;
-    regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
+    regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise;
     regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
     regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
 
     shadow_state = regs;
 
-    mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
-    mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
+    mme_inline[MAXWELL3D_REG_INDEX(draw.end)] = true;
+    mme_inline[MAXWELL3D_REG_INDEX(draw.begin)] = true;
     mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
-    mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
+    mme_inline[MAXWELL3D_REG_INDEX(index_buffer.count)] = true;
 }
 
 void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
@@ -173,51 +173,56 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
     case MAXWELL3D_REG_INDEX(shadow_ram_control):
         shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument);
         return;
-    case MAXWELL3D_REG_INDEX(macros.upload_address):
-        return macro_engine->ClearCode(regs.macros.upload_address);
-    case MAXWELL3D_REG_INDEX(macros.data):
-        return macro_engine->AddCode(regs.macros.upload_address, argument);
-    case MAXWELL3D_REG_INDEX(macros.bind):
+    case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
+        return macro_engine->ClearCode(regs.load_mme.instruction_ptr);
+    case MAXWELL3D_REG_INDEX(load_mme.instruction):
+        return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument);
+    case MAXWELL3D_REG_INDEX(load_mme.start_address):
         return ProcessMacroBind(argument);
-    case MAXWELL3D_REG_INDEX(firmware[4]):
+    case MAXWELL3D_REG_INDEX(falcon[4]):
         return ProcessFirmwareCall4();
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data):
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer):
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
         return ProcessCBData(argument);
-    case MAXWELL3D_REG_INDEX(cb_bind[0]):
+    case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config):
         return ProcessCBBind(0);
-    case MAXWELL3D_REG_INDEX(cb_bind[1]):
+    case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config):
         return ProcessCBBind(1);
-    case MAXWELL3D_REG_INDEX(cb_bind[2]):
+    case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config):
         return ProcessCBBind(2);
-    case MAXWELL3D_REG_INDEX(cb_bind[3]):
+    case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config):
         return ProcessCBBind(3);
-    case MAXWELL3D_REG_INDEX(cb_bind[4]):
+    case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
         return ProcessCBBind(4);
-    case MAXWELL3D_REG_INDEX(draw.vertex_end_gl):
+    case MAXWELL3D_REG_INDEX(draw.end):
         return DrawArrays();
-    case MAXWELL3D_REG_INDEX(small_index):
-        regs.index_array.count = regs.small_index.count;
-        regs.index_array.first = regs.small_index.first;
+    case MAXWELL3D_REG_INDEX(index_buffer32_first):
+        regs.index_buffer.count = regs.index_buffer32_first.count;
+        regs.index_buffer.first = regs.index_buffer32_first.first;
         dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
         return DrawArrays();
-    case MAXWELL3D_REG_INDEX(small_index_2):
-        regs.index_array.count = regs.small_index_2.count;
-        regs.index_array.first = regs.small_index_2.first;
+    case MAXWELL3D_REG_INDEX(index_buffer16_first):
+        regs.index_buffer.count = regs.index_buffer16_first.count;
+        regs.index_buffer.first = regs.index_buffer16_first.first;
+        dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
+        return DrawArrays();
+    case MAXWELL3D_REG_INDEX(index_buffer8_first):
+        regs.index_buffer.count = regs.index_buffer8_first.count;
+        regs.index_buffer.first = regs.index_buffer8_first.first;
         dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
         // a macro calls this one over and over, should it increase instancing?
         // Used by Hades and likely other Vulkan games.
@@ -225,28 +230,24 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
     case MAXWELL3D_REG_INDEX(topology_override):
         use_topology_override = true;
         return;
-    case MAXWELL3D_REG_INDEX(clear_buffers):
+    case MAXWELL3D_REG_INDEX(clear_surface):
         return ProcessClearBuffers();
-    case MAXWELL3D_REG_INDEX(query.query_get):
+    case MAXWELL3D_REG_INDEX(report_semaphore.query):
         return ProcessQueryGet();
-    case MAXWELL3D_REG_INDEX(condition.mode):
+    case MAXWELL3D_REG_INDEX(render_enable.mode):
         return ProcessQueryCondition();
-    case MAXWELL3D_REG_INDEX(counter_reset):
+    case MAXWELL3D_REG_INDEX(clear_report_value):
         return ProcessCounterReset();
     case MAXWELL3D_REG_INDEX(sync_info):
         return ProcessSyncPoint();
-    case MAXWELL3D_REG_INDEX(exec_upload):
-        return upload_state.ProcessExec(regs.exec_upload.linear != 0);
-    case MAXWELL3D_REG_INDEX(data_upload):
+    case MAXWELL3D_REG_INDEX(launch_dma):
+        return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() ==
+                                        Regs::LaunchDMA::Layout::Pitch);
+    case MAXWELL3D_REG_INDEX(inline_data):
         upload_state.ProcessData(argument, is_last_call);
         return;
     case MAXWELL3D_REG_INDEX(fragment_barrier):
         return rasterizer->FragmentBarrier();
-    case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
-        rasterizer->InvalidateGPUCache();
-        return rasterizer->WaitForIdle();
-    case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
-        return rasterizer->TiledCacheBarrier();
     }
 }
 
@@ -296,25 +297,25 @@ void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
         return;
     }
     switch (method) {
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data):
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14:
-    case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer):
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
+    case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
         ProcessCBMultiData(base_start, amount);
         break;
-    case MAXWELL3D_REG_INDEX(data_upload):
+    case MAXWELL3D_REG_INDEX(inline_data):
         upload_state.ProcessData(base_start, static_cast<size_t>(amount));
         return;
     default:
@@ -353,14 +354,15 @@ void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
     if (mme_inline[method]) {
         regs.reg_array[method] = method_argument;
         if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
-            method == MAXWELL3D_REG_INDEX(index_array.count)) {
+            method == MAXWELL3D_REG_INDEX(index_buffer.count)) {
             const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
                                                   ? MMEDrawMode::Array
                                                   : MMEDrawMode::Indexed;
             StepInstance(expected_mode, method_argument);
-        } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
+        } else if (method == MAXWELL3D_REG_INDEX(draw.begin)) {
             mme_draw.instance_mode =
-                (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
+                (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
+                (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged);
             mme_draw.gl_begin_consume = true;
         } else {
             mme_draw.gl_end_count++;
@@ -405,11 +407,12 @@ void Maxwell3D::ProcessTopologyOverride() {
 void Maxwell3D::FlushMMEInlineDraw() {
     LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
               regs.vertex_buffer.count);
-    ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
+    ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
     ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
 
     // Both instance configuration registers can not be set at the same time.
-    ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
+    ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
+                   regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
                "Illegal combination of instancing parameters");
 
     ProcessTopologyOverride();
@@ -424,7 +427,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
     // it's possible that it is incorrect and that there is some other register used to specify the
     // drawing mode.
     if (is_indexed) {
-        regs.index_array.count = 0;
+        regs.index_buffer.count = 0;
     } else {
         regs.vertex_buffer.count = 0;
     }
@@ -437,11 +440,11 @@ void Maxwell3D::FlushMMEInlineDraw() {
 }
 
 void Maxwell3D::ProcessMacroUpload(u32 data) {
-    macro_engine->AddCode(regs.macros.upload_address++, data);
+    macro_engine->AddCode(regs.load_mme.instruction_ptr++, data);
 }
 
 void Maxwell3D::ProcessMacroBind(u32 data) {
-    macro_positions[regs.macros.entry++] = data;
+    macro_positions[regs.load_mme.start_address_ptr++] = data;
 }
 
 void Maxwell3D::ProcessFirmwareCall4() {
@@ -449,11 +452,11 @@ void Maxwell3D::ProcessFirmwareCall4() {
 
     // Firmware call 4 is a blob that changes some registers depending on its parameters.
     // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
-    regs.reg_array[0xd00] = 1;
+    regs.shadow_scratch[0] = 1;
 }
 
 void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
-    const GPUVAddr sequence_address{regs.query.QueryAddress()};
+    const GPUVAddr sequence_address{regs.report_semaphore.Address()};
     if (long_query) {
         memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
         memory_manager.Write<u64>(sequence_address, payload);
@@ -464,15 +467,17 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
 
 void Maxwell3D::ProcessQueryGet() {
     // TODO(Subv): Support the other query units.
-    if (regs.query.query_get.unit != Regs::QueryUnit::Crop) {
-        LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented");
+    if (regs.report_semaphore.query.location != Regs::ReportSemaphore::Location::All) {
+        LOG_DEBUG(HW_GPU, "Locations other than ALL are unimplemented");
     }
 
-    switch (regs.query.query_get.operation) {
-    case Regs::QueryOperation::Release:
-        if (regs.query.query_get.fence == 1 || regs.query.query_get.short_query != 0) {
-            const GPUVAddr sequence_address{regs.query.QueryAddress()};
-            const u32 payload = regs.query.query_sequence;
+    switch (regs.report_semaphore.query.operation) {
+    case Regs::ReportSemaphore::Operation::Release:
+        if (regs.report_semaphore.query.release ==
+                Regs::ReportSemaphore::Release::AfterAllPreceedingWrites ||
+            regs.report_semaphore.query.short_query != 0) {
+            const GPUVAddr sequence_address{regs.report_semaphore.Address()};
+            const u32 payload = regs.report_semaphore.payload;
             std::function<void()> operation([this, sequence_address, payload] {
                 memory_manager.Write<u32>(sequence_address, payload);
             });
@@ -482,8 +487,8 @@ void Maxwell3D::ProcessQueryGet() {
                 u64_le value;
                 u64_le timestamp;
             };
-            const GPUVAddr sequence_address{regs.query.QueryAddress()};
-            const u32 payload = regs.query.query_sequence;
+            const GPUVAddr sequence_address{regs.report_semaphore.Address()};
+            const u32 payload = regs.report_semaphore.payload;
             std::function<void()> operation([this, sequence_address, payload] {
                 memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
                 memory_manager.Write<u64>(sequence_address, payload);
@@ -491,19 +496,19 @@ void Maxwell3D::ProcessQueryGet() {
             rasterizer->SyncOperation(std::move(operation));
         }
         break;
-    case Regs::QueryOperation::Acquire:
+    case Regs::ReportSemaphore::Operation::Acquire:
         // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
         // matches the current payload.
         UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
         break;
-    case Regs::QueryOperation::Counter:
+    case Regs::ReportSemaphore::Operation::ReportOnly:
         if (const std::optional<u64> result = GetQueryResult()) {
             // If the query returns an empty optional it means it's cached and deferred.
             // In this case we have a non-empty result, so we stamp it immediately.
-            StampQueryResult(*result, regs.query.query_get.short_query == 0);
+            StampQueryResult(*result, regs.report_semaphore.query.short_query == 0);
         }
         break;
-    case Regs::QueryOperation::Trap:
+    case Regs::ReportSemaphore::Operation::Trap:
         UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
         break;
     default:
@@ -513,31 +518,31 @@ void Maxwell3D::ProcessQueryGet() {
 }
 
 void Maxwell3D::ProcessQueryCondition() {
-    const GPUVAddr condition_address{regs.condition.Address()};
-    switch (regs.condition.mode) {
-    case Regs::ConditionMode::Always: {
+    const GPUVAddr condition_address{regs.render_enable.Address()};
+    switch (regs.render_enable.mode) {
+    case Regs::RenderEnable::Mode::True: {
         execute_on = true;
         break;
     }
-    case Regs::ConditionMode::Never: {
+    case Regs::RenderEnable::Mode::False: {
         execute_on = false;
         break;
     }
-    case Regs::ConditionMode::ResNonZero: {
-        Regs::QueryCompare cmp;
+    case Regs::RenderEnable::Mode::Conditional: {
+        Regs::ReportSemaphore::Compare cmp;
         memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
         execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
         break;
     }
-    case Regs::ConditionMode::Equal: {
-        Regs::QueryCompare cmp;
+    case Regs::RenderEnable::Mode::IfEqual: {
+        Regs::ReportSemaphore::Compare cmp;
         memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
         execute_on =
             cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
         break;
     }
-    case Regs::ConditionMode::NotEqual: {
-        Regs::QueryCompare cmp;
+    case Regs::RenderEnable::Mode::IfNotEqual: {
+        Regs::ReportSemaphore::Compare cmp;
         memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
         execute_on =
             cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
@@ -552,21 +557,21 @@ void Maxwell3D::ProcessQueryCondition() {
 }
 
 void Maxwell3D::ProcessCounterReset() {
-    switch (regs.counter_reset) {
-    case Regs::CounterReset::SampleCnt:
+    switch (regs.clear_report_value) {
+    case Regs::ClearReport::ZPassPixelCount:
         rasterizer->ResetCounter(QueryType::SamplesPassed);
         break;
     default:
-        LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.counter_reset);
+        LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value);
         break;
     }
 }
 
 void Maxwell3D::ProcessSyncPoint() {
     const u32 sync_point = regs.sync_info.sync_point.Value();
-    const u32 increment = regs.sync_info.increment.Value();
-    [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
-    if (increment) {
+    const auto condition = regs.sync_info.condition.Value();
+    [[maybe_unused]] const u32 cache_flush = regs.sync_info.clean_l2.Value();
+    if (condition == Regs::SyncInfo::Condition::RopWritesDone) {
         rasterizer->SignalSyncPoint(sync_point);
     }
 }
@@ -574,23 +579,24 @@ void Maxwell3D::ProcessSyncPoint() {
 void Maxwell3D::DrawArrays() {
     LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
               regs.vertex_buffer.count);
-    ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
+    ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
 
     // Both instance configuration registers can not be set at the same time.
-    ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
+    ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
+                   regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
                "Illegal combination of instancing parameters");
 
     ProcessTopologyOverride();
 
-    if (regs.draw.instance_next) {
+    if (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) {
         // Increment the current instance *before* drawing.
-        state.current_instance += 1;
-    } else if (!regs.draw.instance_cont) {
+        state.current_instance++;
+    } else if (regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged) {
         // Reset the current instance to 0.
         state.current_instance = 0;
     }
 
-    const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
+    const bool is_indexed{regs.index_buffer.count && !regs.vertex_buffer.count};
     if (ShouldExecute()) {
         rasterizer->Draw(is_indexed, false);
     }
@@ -600,60 +606,60 @@ void Maxwell3D::DrawArrays() {
     // it's possible that it is incorrect and that there is some other register used to specify the
     // drawing mode.
     if (is_indexed) {
-        regs.index_array.count = 0;
+        regs.index_buffer.count = 0;
     } else {
         regs.vertex_buffer.count = 0;
     }
 }
 
 std::optional<u64> Maxwell3D::GetQueryResult() {
-    switch (regs.query.query_get.select) {
-    case Regs::QuerySelect::Payload:
-        return regs.query.query_sequence;
-    case Regs::QuerySelect::SamplesPassed:
+    switch (regs.report_semaphore.query.report) {
+    case Regs::ReportSemaphore::Report::Payload:
+        return regs.report_semaphore.payload;
+    case Regs::ReportSemaphore::Report::ZPassPixelCount64:
         // Deferred.
-        rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed,
+        rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
                           system.GPU().GetTicks());
         return std::nullopt;
     default:
-        LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
-                  regs.query.query_get.select.Value());
+        LOG_DEBUG(HW_GPU, "Unimplemented query report type {}",
+                  regs.report_semaphore.query.report.Value());
         return 1;
     }
 }
 
 void Maxwell3D::ProcessCBBind(size_t stage_index) {
     // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
-    const auto& bind_data = regs.cb_bind[stage_index];
-    auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.index];
+    const auto& bind_data = regs.bind_groups[stage_index];
+    auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot];
     buffer.enabled = bind_data.valid.Value() != 0;
-    buffer.address = regs.const_buffer.BufferAddress();
-    buffer.size = regs.const_buffer.cb_size;
+    buffer.address = regs.const_buffer.Address();
+    buffer.size = regs.const_buffer.size;
 
     const bool is_enabled = bind_data.valid.Value() != 0;
     if (!is_enabled) {
-        rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.index);
+        rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot);
         return;
     }
-    const GPUVAddr gpu_addr = regs.const_buffer.BufferAddress();
-    const u32 size = regs.const_buffer.cb_size;
-    rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size);
+    const GPUVAddr gpu_addr = regs.const_buffer.Address();
+    const u32 size = regs.const_buffer.size;
+    rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size);
 }
 
 void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) {
     // Write the input value to the current const buffer at the current position.
-    const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
+    const GPUVAddr buffer_address = regs.const_buffer.Address();
     ASSERT(buffer_address != 0);
 
     // Don't allow writing past the end of the buffer.
-    ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
+    ASSERT(regs.const_buffer.offset <= regs.const_buffer.size);
 
-    const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
+    const GPUVAddr address{buffer_address + regs.const_buffer.offset};
     const size_t copy_size = amount * sizeof(u32);
     memory_manager.WriteBlock(address, start_base, copy_size);
 
     // Increment the current buffer position.
-    regs.const_buffer.cb_pos += static_cast<u32>(copy_size);
+    regs.const_buffer.offset += static_cast<u32>(copy_size);
 }
 
 void Maxwell3D::ProcessCBData(u32 value) {
@@ -661,7 +667,8 @@ void Maxwell3D::ProcessCBData(u32 value) {
 }
 
 Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
-    const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)};
+    const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
+                                   tic_index * sizeof(Texture::TICEntry)};
 
     Texture::TICEntry tic_entry;
     memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
@@ -670,7 +677,8 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
 }
 
 Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
-    const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)};
+    const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() +
+                                   tsc_index * sizeof(Texture::TSCEntry)};
 
     Texture::TSCEntry tsc_entry;
     memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));

Tiedoston diff-näkymää rajattu, sillä se on liian suuri
+ 801 - 289
src/video_core/engines/maxwell_3d.h


+ 41 - 9
src/video_core/gpu.h

@@ -24,11 +24,15 @@ namespace Tegra {
 class DmaPusher;
 struct CommandList;
 
+// TODO: Implement the commented ones
 enum class RenderTargetFormat : u32 {
     NONE = 0x0,
     R32B32G32A32_FLOAT = 0xC0,
     R32G32B32A32_SINT = 0xC1,
     R32G32B32A32_UINT = 0xC2,
+    // R32G32B32X32_FLOAT = 0xC3,
+    // R32G32B32X32_SINT = 0xC4,
+    // R32G32B32X32_UINT = 0xC5,
     R16G16B16A16_UNORM = 0xC6,
     R16G16B16A16_SNORM = 0xC7,
     R16G16B16A16_SINT = 0xC8,
@@ -38,8 +42,8 @@ enum class RenderTargetFormat : u32 {
     R32G32_SINT = 0xCC,
     R32G32_UINT = 0xCD,
     R16G16B16X16_FLOAT = 0xCE,
-    B8G8R8A8_UNORM = 0xCF,
-    B8G8R8A8_SRGB = 0xD0,
+    A8R8G8B8_UNORM = 0xCF,
+    A8R8G8B8_SRGB = 0xD0,
     A2B10G10R10_UNORM = 0xD1,
     A2B10G10R10_UINT = 0xD2,
     A8B8G8R8_UNORM = 0xD5,
@@ -52,10 +56,13 @@ enum class RenderTargetFormat : u32 {
     R16G16_SINT = 0xDC,
     R16G16_UINT = 0xDD,
     R16G16_FLOAT = 0xDE,
+    // A2R10G10B10_UNORM = 0xDF,
     B10G11R11_FLOAT = 0xE0,
     R32_SINT = 0xE3,
     R32_UINT = 0xE4,
     R32_FLOAT = 0xE5,
+    // X8R8G8B8_UNORM = 0xE6,
+    // X8R8G8B8_SRGB = 0xE7,
     R5G6B5_UNORM = 0xE8,
     A1R5G5B5_UNORM = 0xE9,
     R8G8_UNORM = 0xEA,
@@ -71,17 +78,42 @@ enum class RenderTargetFormat : u32 {
     R8_SNORM = 0xF4,
     R8_SINT = 0xF5,
     R8_UINT = 0xF6,
+
+    /*
+    A8_UNORM = 0xF7,
+    X1R5G5B5_UNORM = 0xF8,
+    X8B8G8R8_UNORM = 0xF9,
+    X8B8G8R8_SRGB = 0xFA,
+    Z1R5G5B5_UNORM = 0xFB,
+    O1R5G5B5_UNORM = 0xFC,
+    Z8R8G8B8_UNORM = 0xFD,
+    O8R8G8B8_UNORM = 0xFE,
+    R32_UNORM = 0xFF,
+    A16_UNORM = 0x40,
+    A16_FLOAT = 0x41,
+    A32_FLOAT = 0x42,
+    A8R8_UNORM = 0x43,
+    R16A16_UNORM = 0x44,
+    R16A16_FLOAT = 0x45,
+    R32A32_FLOAT = 0x46,
+    B8G8R8A8_UNORM = 0x47,
+    */
 };
 
 enum class DepthFormat : u32 {
-    D32_FLOAT = 0xA,
-    D16_UNORM = 0x13,
-    S8_UINT_Z24_UNORM = 0x14,
-    D24X8_UNORM = 0x15,
-    D24S8_UNORM = 0x16,
+    Z32_FLOAT = 0xA,
+    Z16_UNORM = 0x13,
+    Z24_UNORM_S8_UINT = 0x14,
+    X8Z24_UNORM = 0x15,
+    S8Z24_UNORM = 0x16,
     S8_UINT = 0x17,
-    D24C8_UNORM = 0x18,
-    D32_FLOAT_S8X24_UINT = 0x19,
+    V8Z24_UNORM = 0x18,
+    Z32_FLOAT_X24S8_UINT = 0x19,
+    /*
+    X8Z24_UNORM_X16V8S8_UINT = 0x1D,
+    Z32_FLOAT_X16V8X8_UINT = 0x1E,
+    Z32_FLOAT_X16V8S8_UINT = 0x1F,
+    */
 };
 
 namespace Engines {

+ 24 - 24
src/video_core/macro/macro_hle.cpp

@@ -21,16 +21,16 @@ void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
 
     maxwell3d.regs.draw.topology.Assign(
         static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0] & 0x3ffffff));
-    maxwell3d.regs.vb_base_instance = parameters[5];
+    maxwell3d.regs.global_base_instance_index = parameters[5];
     maxwell3d.mme_draw.instance_count = instance_count;
-    maxwell3d.regs.vb_element_base = parameters[3];
-    maxwell3d.regs.index_array.count = parameters[1];
-    maxwell3d.regs.index_array.first = parameters[4];
+    maxwell3d.regs.global_base_vertex_index = parameters[3];
+    maxwell3d.regs.index_buffer.count = parameters[1];
+    maxwell3d.regs.index_buffer.first = parameters[4];
 
     if (maxwell3d.ShouldExecute()) {
         maxwell3d.Rasterizer().Draw(true, true);
     }
-    maxwell3d.regs.index_array.count = 0;
+    maxwell3d.regs.index_buffer.count = 0;
     maxwell3d.mme_draw.instance_count = 0;
     maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
 }
@@ -40,7 +40,7 @@ void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
 
     maxwell3d.regs.vertex_buffer.first = parameters[3];
     maxwell3d.regs.vertex_buffer.count = parameters[1];
-    maxwell3d.regs.vb_base_instance = parameters[4];
+    maxwell3d.regs.global_base_instance_index = parameters[4];
     maxwell3d.regs.draw.topology.Assign(
         static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0]));
     maxwell3d.mme_draw.instance_count = count;
@@ -57,12 +57,12 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
     const u32 instance_count = (maxwell3d.GetRegisterValue(0xD1B) & parameters[2]);
     const u32 element_base = parameters[4];
     const u32 base_instance = parameters[5];
-    maxwell3d.regs.index_array.first = parameters[3];
-    maxwell3d.regs.reg_array[0x446] = element_base; // vertex id base?
-    maxwell3d.regs.index_array.count = parameters[1];
+    maxwell3d.regs.index_buffer.first = parameters[3];
+    maxwell3d.regs.vertex_id_base = element_base;
+    maxwell3d.regs.index_buffer.count = parameters[1];
     maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
-    maxwell3d.regs.vb_element_base = element_base;
-    maxwell3d.regs.vb_base_instance = base_instance;
+    maxwell3d.regs.global_base_vertex_index = element_base;
+    maxwell3d.regs.global_base_instance_index = base_instance;
     maxwell3d.mme_draw.instance_count = instance_count;
     maxwell3d.CallMethodFromMME(0x8e3, 0x640);
     maxwell3d.CallMethodFromMME(0x8e4, element_base);
@@ -72,10 +72,10 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
     if (maxwell3d.ShouldExecute()) {
         maxwell3d.Rasterizer().Draw(true, true);
     }
-    maxwell3d.regs.reg_array[0x446] = 0x0; // vertex id base?
-    maxwell3d.regs.index_array.count = 0;
-    maxwell3d.regs.vb_element_base = 0x0;
-    maxwell3d.regs.vb_base_instance = 0x0;
+    maxwell3d.regs.vertex_id_base = 0x0;
+    maxwell3d.regs.index_buffer.count = 0;
+    maxwell3d.regs.global_base_vertex_index = 0x0;
+    maxwell3d.regs.global_base_instance_index = 0x0;
     maxwell3d.mme_draw.instance_count = 0;
     maxwell3d.CallMethodFromMME(0x8e3, 0x640);
     maxwell3d.CallMethodFromMME(0x8e4, 0x0);
@@ -87,10 +87,10 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
 void HLE_3F5E74B9C9A50164(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& parameters) {
     SCOPE_EXIT({
         // Clean everything.
-        maxwell3d.regs.reg_array[0x446] = 0x0; // vertex id base?
-        maxwell3d.regs.index_array.count = 0;
-        maxwell3d.regs.vb_element_base = 0x0;
-        maxwell3d.regs.vb_base_instance = 0x0;
+        maxwell3d.regs.vertex_id_base = 0x0;
+        maxwell3d.regs.index_buffer.count = 0;
+        maxwell3d.regs.global_base_vertex_index = 0x0;
+        maxwell3d.regs.global_base_instance_index = 0x0;
         maxwell3d.mme_draw.instance_count = 0;
         maxwell3d.CallMethodFromMME(0x8e3, 0x640);
         maxwell3d.CallMethodFromMME(0x8e4, 0x0);
@@ -122,11 +122,11 @@ void HLE_3F5E74B9C9A50164(Engines::Maxwell3D& maxwell3d, const std::vector<u32>&
         const u32 first_index = parameters[base + 2];
         const u32 base_vertex = parameters[base + 3];
         const u32 base_instance = parameters[base + 4];
-        maxwell3d.regs.index_array.first = first_index;
-        maxwell3d.regs.reg_array[0x446] = base_vertex;
-        maxwell3d.regs.index_array.count = num_vertices;
-        maxwell3d.regs.vb_element_base = base_vertex;
-        maxwell3d.regs.vb_base_instance = base_instance;
+        maxwell3d.regs.index_buffer.first = first_index;
+        maxwell3d.regs.vertex_id_base = base_vertex;
+        maxwell3d.regs.index_buffer.count = num_vertices;
+        maxwell3d.regs.global_base_vertex_index = base_vertex;
+        maxwell3d.regs.global_base_instance_index = base_instance;
         maxwell3d.mme_draw.instance_count = instance_count;
         maxwell3d.CallMethodFromMME(0x8e3, 0x640);
         maxwell3d.CallMethodFromMME(0x8e4, base_vertex);

+ 1 - 1
src/video_core/query_cache.h

@@ -137,7 +137,7 @@ public:
         std::unique_lock lock{mutex};
         if (maxwell3d) {
             const auto& regs = maxwell3d->regs;
-            Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
+            Stream(VideoCore::QueryType::SamplesPassed).Update(regs.zpass_pixel_count_enable);
         }
     }
 

+ 22 - 7
src/video_core/renderer_opengl/gl_graphics_pipeline.cpp

@@ -73,8 +73,8 @@ GLenum AssemblyStage(size_t stage_index) {
 /// @param location Hardware location
 /// @return Pair of ARB_transform_feedback3 token stream first and third arguments
 /// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt
-std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
-    const u8 index = location / 4;
+std::pair<GLint, GLint> TransformFeedbackEnum(u32 location) {
+    const auto index = location / 4;
     if (index >= 8 && index <= 39) {
         return {GL_GENERIC_ATTRIB_NV, index - 8};
     }
@@ -286,7 +286,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
     buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers);
 
     const auto& regs{maxwell3d->regs};
-    const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
+    const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
     const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
         const Shader::Info& info{stage_infos[stage]};
         buffer_cache.UnbindGraphicsStorageBuffers(stage);
@@ -557,10 +557,25 @@ void GraphicsPipeline::GenerateTransformFeedbackState() {
         ++current_stream;
 
         const auto& locations = key.xfb_state.varyings[feedback];
-        std::optional<u8> current_index;
+        std::optional<u32> current_index;
         for (u32 offset = 0; offset < layout.varying_count; ++offset) {
-            const u8 location = locations[offset];
-            const u8 index = location / 4;
+            const auto get_attribute = [&locations](u32 index) -> u32 {
+                switch (index % 4) {
+                case 0:
+                    return locations[index / 4].attribute0.Value();
+                case 1:
+                    return locations[index / 4].attribute1.Value();
+                case 2:
+                    return locations[index / 4].attribute2.Value();
+                case 3:
+                    return locations[index / 4].attribute3.Value();
+                }
+                UNREACHABLE();
+                return 0;
+            };
+
+            const auto attribute{get_attribute(offset)};
+            const auto index = attribute / 4U;
 
             if (current_index == index) {
                 // Increase number of components of the previous attachment
@@ -569,7 +584,7 @@ void GraphicsPipeline::GenerateTransformFeedbackState() {
             }
             current_index = index;
 
-            std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location);
+            std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(attribute);
             cursor[1] = 1;
             cursor += XFB_ENTRY_STRIDE;
         }

+ 2 - 2
src/video_core/renderer_opengl/gl_graphics_pipeline.h

@@ -37,8 +37,8 @@ struct GraphicsPipelineKey {
         BitField<0, 1, u32> xfb_enabled;
         BitField<1, 1, u32> early_z;
         BitField<2, 4, Maxwell::PrimitiveTopology> gs_input_topology;
-        BitField<6, 2, Maxwell::TessellationPrimitive> tessellation_primitive;
-        BitField<8, 2, Maxwell::TessellationSpacing> tessellation_spacing;
+        BitField<6, 2, Maxwell::Tessellation::DomainType> tessellation_primitive;
+        BitField<8, 2, Maxwell::Tessellation::Spacing> tessellation_spacing;
         BitField<10, 1, u32> tessellation_clockwise;
     };
     std::array<u32, 3> padding;

+ 71 - 69
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -87,7 +87,7 @@ void RasterizerOpenGL::SyncVertexFormats() {
         }
         flags[Dirty::VertexFormat0 + index] = false;
 
-        const auto attrib = maxwell3d->regs.vertex_attrib_format[index];
+        const auto& attrib = maxwell3d->regs.vertex_attrib_format[index];
         const auto gl_index = static_cast<GLuint>(index);
 
         // Disable constant attributes.
@@ -97,8 +97,8 @@ void RasterizerOpenGL::SyncVertexFormats() {
         }
         glEnableVertexAttribArray(gl_index);
 
-        if (attrib.type == Maxwell::VertexAttribute::Type::SignedInt ||
-            attrib.type == Maxwell::VertexAttribute::Type::UnsignedInt) {
+        if (attrib.type == Maxwell::VertexAttribute::Type::SInt ||
+            attrib.type == Maxwell::VertexAttribute::Type::UInt) {
             glVertexAttribIFormat(gl_index, attrib.ComponentCount(),
                                   MaxwellToGL::VertexFormat(attrib), attrib.offset);
         } else {
@@ -125,8 +125,8 @@ void RasterizerOpenGL::SyncVertexInstances() {
         flags[Dirty::VertexInstance0 + index] = false;
 
         const auto gl_index = static_cast<GLuint>(index);
-        const bool instancing_enabled = regs.instanced_arrays.IsInstancingEnabled(gl_index);
-        const GLuint divisor = instancing_enabled ? regs.vertex_array[index].divisor : 0;
+        const bool instancing_enabled = regs.vertex_stream_instances.IsInstancingEnabled(gl_index);
+        const GLuint divisor = instancing_enabled ? regs.vertex_streams[index].frequency : 0;
         glVertexBindingDivisor(gl_index, divisor);
     }
 }
@@ -147,27 +147,27 @@ void RasterizerOpenGL::Clear() {
     bool use_depth{};
     bool use_stencil{};
 
-    if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
-        regs.clear_buffers.A) {
+    if (regs.clear_surface.R || regs.clear_surface.G || regs.clear_surface.B ||
+        regs.clear_surface.A) {
         use_color = true;
 
-        const GLuint index = regs.clear_buffers.RT;
+        const GLuint index = regs.clear_surface.RT;
         state_tracker.NotifyColorMask(index);
-        glColorMaski(index, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
-                     regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
+        glColorMaski(index, regs.clear_surface.R != 0, regs.clear_surface.G != 0,
+                     regs.clear_surface.B != 0, regs.clear_surface.A != 0);
 
         // TODO(Rodrigo): Determine if clamping is used on clears
         SyncFragmentColorClampState();
         SyncFramebufferSRGB();
     }
-    if (regs.clear_buffers.Z) {
+    if (regs.clear_surface.Z) {
         ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
         use_depth = true;
 
         state_tracker.NotifyDepthMask();
         glDepthMask(GL_TRUE);
     }
-    if (regs.clear_buffers.S) {
+    if (regs.clear_surface.S) {
         ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
         use_stencil = true;
     }
@@ -184,16 +184,16 @@ void RasterizerOpenGL::Clear() {
     texture_cache.UpdateRenderTargets(true);
     state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
     SyncViewport();
-    if (regs.clear_flags.scissor) {
+    if (regs.clear_control.use_scissor) {
         SyncScissorTest();
     } else {
         state_tracker.NotifyScissor0();
         glDisablei(GL_SCISSOR_TEST, 0);
     }
-    UNIMPLEMENTED_IF(regs.clear_flags.viewport);
+    UNIMPLEMENTED_IF(regs.clear_control.use_viewport_clip0);
 
     if (use_color) {
-        glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
+        glClearBufferfv(GL_COLOR, regs.clear_surface.RT, regs.clear_color.data());
     }
     if (use_depth && use_stencil) {
         glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
@@ -227,14 +227,14 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
     const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d->regs.draw.topology);
     BeginTransformFeedback(pipeline, primitive_mode);
 
-    const GLuint base_instance = static_cast<GLuint>(maxwell3d->regs.vb_base_instance);
+    const GLuint base_instance = static_cast<GLuint>(maxwell3d->regs.global_base_instance_index);
     const GLsizei num_instances =
         static_cast<GLsizei>(is_instanced ? maxwell3d->mme_draw.instance_count : 1);
     if (is_indexed) {
-        const GLint base_vertex = static_cast<GLint>(maxwell3d->regs.vb_element_base);
-        const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d->regs.index_array.count);
+        const GLint base_vertex = static_cast<GLint>(maxwell3d->regs.global_base_vertex_index);
+        const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d->regs.index_buffer.count);
         const GLvoid* const offset = buffer_cache_runtime.IndexOffset();
-        const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_array.format);
+        const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_buffer.format);
         if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
             glDrawElements(primitive_mode, num_vertices, format, offset);
         } else if (num_instances == 1 && base_instance == 0) {
@@ -555,9 +555,9 @@ void RasterizerOpenGL::SyncViewport() {
     if (dirty_viewport || dirty_clip_control || flags[Dirty::FrontFace]) {
         flags[Dirty::FrontFace] = false;
 
-        GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
+        GLenum mode = MaxwellToGL::FrontFace(regs.gl_front_face);
         bool flip_faces = true;
-        if (regs.screen_y_control.triangle_rast_flip != 0) {
+        if (regs.window_origin.flip_y != 0) {
             flip_faces = !flip_faces;
         }
         if (regs.viewport_transform[0].scale_y < 0.0f) {
@@ -582,14 +582,15 @@ void RasterizerOpenGL::SyncViewport() {
         if (regs.viewport_transform[0].scale_y < 0.0f) {
             flip_y = !flip_y;
         }
-        if (regs.screen_y_control.y_negate != 0) {
+        const bool lower_left{regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft};
+        if (lower_left) {
             flip_y = !flip_y;
         }
         const bool is_zero_to_one = regs.depth_mode == Maxwell::DepthMode::ZeroToOne;
         const GLenum origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
         const GLenum depth = is_zero_to_one ? GL_ZERO_TO_ONE : GL_NEGATIVE_ONE_TO_ONE;
         state_tracker.ClipControl(origin, depth);
-        state_tracker.SetYNegate(regs.screen_y_control.y_negate != 0);
+        state_tracker.SetYNegate(lower_left);
     }
     const bool is_rescaling{texture_cache.IsRescaling()};
     const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
@@ -657,7 +658,8 @@ void RasterizerOpenGL::SyncDepthClamp() {
     }
     flags[Dirty::DepthClampEnabled] = false;
 
-    oglEnable(GL_DEPTH_CLAMP, maxwell3d->regs.view_volume_clip_control.depth_clamp_disabled == 0);
+    oglEnable(GL_DEPTH_CLAMP, maxwell3d->regs.viewport_clip_control.geometry_clip !=
+                                  Maxwell::ViewportClipControl::GeometryClip::Passthrough);
 }
 
 void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
@@ -667,7 +669,7 @@ void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
     }
     flags[Dirty::ClipDistances] = false;
 
-    clip_mask &= maxwell3d->regs.clip_distance_enabled;
+    clip_mask &= maxwell3d->regs.user_clip_enable.raw;
     if (clip_mask == last_clip_distance_mask) {
         return;
     }
@@ -689,9 +691,9 @@ void RasterizerOpenGL::SyncCullMode() {
     if (flags[Dirty::CullTest]) {
         flags[Dirty::CullTest] = false;
 
-        if (regs.cull_test_enabled) {
+        if (regs.gl_cull_test_enabled) {
             glEnable(GL_CULL_FACE);
-            glCullFace(MaxwellToGL::CullFace(regs.cull_face));
+            glCullFace(MaxwellToGL::CullFace(regs.gl_cull_face));
         } else {
             glDisable(GL_CULL_FACE);
         }
@@ -743,20 +745,20 @@ void RasterizerOpenGL::SyncStencilTestState() {
     const auto& regs = maxwell3d->regs;
     oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
 
-    glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
-                          regs.stencil_front_func_ref, regs.stencil_front_func_mask);
-    glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail),
-                        MaxwellToGL::StencilOp(regs.stencil_front_op_zfail),
-                        MaxwellToGL::StencilOp(regs.stencil_front_op_zpass));
-    glStencilMaskSeparate(GL_FRONT, regs.stencil_front_mask);
+    glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_op.func),
+                          regs.stencil_front_func.ref, regs.stencil_front_func.func_mask);
+    glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op.fail),
+                        MaxwellToGL::StencilOp(regs.stencil_front_op.zfail),
+                        MaxwellToGL::StencilOp(regs.stencil_front_op.zpass));
+    glStencilMaskSeparate(GL_FRONT, regs.stencil_front_func.mask);
 
     if (regs.stencil_two_side_enable) {
-        glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_func_func),
-                              regs.stencil_back_func_ref, regs.stencil_back_func_mask);
-        glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op_fail),
-                            MaxwellToGL::StencilOp(regs.stencil_back_op_zfail),
-                            MaxwellToGL::StencilOp(regs.stencil_back_op_zpass));
-        glStencilMaskSeparate(GL_BACK, regs.stencil_back_mask);
+        glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_op.func),
+                              regs.stencil_back_func.ref, regs.stencil_back_func.mask);
+        glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op.fail),
+                            MaxwellToGL::StencilOp(regs.stencil_back_op.zfail),
+                            MaxwellToGL::StencilOp(regs.stencil_back_op.zpass));
+        glStencilMaskSeparate(GL_BACK, regs.stencil_back_func.mask);
     } else {
         glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFF);
         glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
@@ -782,7 +784,7 @@ void RasterizerOpenGL::SyncPolygonModes() {
     flags[Dirty::PolygonModes] = false;
 
     const auto& regs = maxwell3d->regs;
-    if (regs.fill_rectangle) {
+    if (regs.fill_via_triangle_mode != Maxwell::FillViaTriangleMode::Disabled) {
         if (!GLAD_GL_NV_fill_rectangle) {
             LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
             glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -855,8 +857,8 @@ void RasterizerOpenGL::SyncMultiSampleState() {
     flags[Dirty::MultisampleControl] = false;
 
     const auto& regs = maxwell3d->regs;
-    oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
-    oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
+    oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.anti_alias_alpha_control.alpha_to_coverage);
+    oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.anti_alias_alpha_control.alpha_to_one);
 }
 
 void RasterizerOpenGL::SyncFragmentColorClampState() {
@@ -866,7 +868,8 @@ void RasterizerOpenGL::SyncFragmentColorClampState() {
     }
     flags[Dirty::FragmentClampColor] = false;
 
-    glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d->regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
+    glClampColor(GL_CLAMP_FRAGMENT_COLOR,
+                 maxwell3d->regs.frag_color_clamp.AnyEnabled() ? GL_TRUE : GL_FALSE);
 }
 
 void RasterizerOpenGL::SyncBlendState() {
@@ -886,18 +889,18 @@ void RasterizerOpenGL::SyncBlendState() {
     }
     flags[Dirty::BlendStates] = false;
 
-    if (!regs.independent_blend_enable) {
+    if (!regs.blend_per_target_enabled) {
         if (!regs.blend.enable[0]) {
             glDisable(GL_BLEND);
             return;
         }
         glEnable(GL_BLEND);
-        glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb),
-                            MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb),
-                            MaxwellToGL::BlendFunc(regs.blend.factor_source_a),
-                            MaxwellToGL::BlendFunc(regs.blend.factor_dest_a));
-        glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.equation_rgb),
-                                MaxwellToGL::BlendEquation(regs.blend.equation_a));
+        glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.color_source),
+                            MaxwellToGL::BlendFunc(regs.blend.color_dest),
+                            MaxwellToGL::BlendFunc(regs.blend.alpha_source),
+                            MaxwellToGL::BlendFunc(regs.blend.alpha_dest));
+        glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.color_op),
+                                MaxwellToGL::BlendEquation(regs.blend.alpha_op));
         return;
     }
 
@@ -916,14 +919,13 @@ void RasterizerOpenGL::SyncBlendState() {
         }
         glEnablei(GL_BLEND, static_cast<GLuint>(i));
 
-        const auto& src = regs.independent_blend[i];
-        glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.factor_source_rgb),
-                             MaxwellToGL::BlendFunc(src.factor_dest_rgb),
-                             MaxwellToGL::BlendFunc(src.factor_source_a),
-                             MaxwellToGL::BlendFunc(src.factor_dest_a));
-        glBlendEquationSeparatei(static_cast<GLuint>(i),
-                                 MaxwellToGL::BlendEquation(src.equation_rgb),
-                                 MaxwellToGL::BlendEquation(src.equation_a));
+        const auto& src = regs.blend_per_target[i];
+        glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.color_source),
+                             MaxwellToGL::BlendFunc(src.color_dest),
+                             MaxwellToGL::BlendFunc(src.alpha_source),
+                             MaxwellToGL::BlendFunc(src.alpha_dest));
+        glBlendEquationSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendEquation(src.color_op),
+                                 MaxwellToGL::BlendEquation(src.alpha_op));
     }
 }
 
@@ -937,7 +939,7 @@ void RasterizerOpenGL::SyncLogicOpState() {
     const auto& regs = maxwell3d->regs;
     if (regs.logic_op.enable) {
         glEnable(GL_COLOR_LOGIC_OP);
-        glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation));
+        glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.op));
     } else {
         glDisable(GL_COLOR_LOGIC_OP);
     }
@@ -996,7 +998,7 @@ void RasterizerOpenGL::SyncPointState() {
     flags[Dirty::PointSize] = false;
 
     oglEnable(GL_POINT_SPRITE, maxwell3d->regs.point_sprite_enable);
-    oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d->regs.vp_point_size.enable);
+    oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d->regs.point_size_attribute.enabled);
     const bool is_rescaling{texture_cache.IsRescaling()};
     const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
     glPointSize(std::max(1.0f, maxwell3d->regs.point_size * scale));
@@ -1010,8 +1012,8 @@ void RasterizerOpenGL::SyncLineState() {
     flags[Dirty::LineWidth] = false;
 
     const auto& regs = maxwell3d->regs;
-    oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable);
-    glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased);
+    oglEnable(GL_LINE_SMOOTH, regs.line_anti_alias_enable);
+    glLineWidth(regs.line_anti_alias_enable ? regs.line_width_smooth : regs.line_width_aliased);
 }
 
 void RasterizerOpenGL::SyncPolygonOffset() {
@@ -1029,8 +1031,8 @@ void RasterizerOpenGL::SyncPolygonOffset() {
     if (regs.polygon_offset_fill_enable || regs.polygon_offset_line_enable ||
         regs.polygon_offset_point_enable) {
         // Hardware divides polygon offset units by two
-        glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f,
-                             regs.polygon_offset_clamp);
+        glPolygonOffsetClamp(regs.slope_scale_depth_bias, regs.depth_bias / 2.0f,
+                             regs.depth_bias_clamp);
     }
 }
 
@@ -1062,14 +1064,14 @@ void RasterizerOpenGL::SyncFramebufferSRGB() {
 
 void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum primitive_mode) {
     const auto& regs = maxwell3d->regs;
-    if (regs.tfb_enabled == 0) {
+    if (regs.transform_feedback_enabled == 0) {
         return;
     }
     program->ConfigureTransformFeedback();
 
-    UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
-                     regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
-                     regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
+    UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
+                     regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
+                     regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
     UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
 
     // We may have to call BeginTransformFeedbackNV here since they seem to call different
@@ -1080,7 +1082,7 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
 }
 
 void RasterizerOpenGL::EndTransformFeedback() {
-    if (maxwell3d->regs.tfb_enabled != 0) {
+    if (maxwell3d->regs.transform_feedback_enabled != 0) {
         glEndTransformFeedback();
     }
 }

+ 23 - 20
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -78,11 +78,11 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
         info.tess_clockwise = key.tessellation_clockwise != 0;
         info.tess_primitive = [&key] {
             switch (key.tessellation_primitive) {
-            case Maxwell::TessellationPrimitive::Isolines:
+            case Maxwell::Tessellation::DomainType::Isolines:
                 return Shader::TessPrimitive::Isolines;
-            case Maxwell::TessellationPrimitive::Triangles:
+            case Maxwell::Tessellation::DomainType::Triangles:
                 return Shader::TessPrimitive::Triangles;
-            case Maxwell::TessellationPrimitive::Quads:
+            case Maxwell::Tessellation::DomainType::Quads:
                 return Shader::TessPrimitive::Quads;
             }
             ASSERT(false);
@@ -90,11 +90,11 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
         }();
         info.tess_spacing = [&] {
             switch (key.tessellation_spacing) {
-            case Maxwell::TessellationSpacing::Equal:
+            case Maxwell::Tessellation::Spacing::Integer:
                 return Shader::TessSpacing::Equal;
-            case Maxwell::TessellationSpacing::FractionalOdd:
+            case Maxwell::Tessellation::Spacing::FractionalOdd:
                 return Shader::TessSpacing::FractionalOdd;
-            case Maxwell::TessellationSpacing::FractionalEven:
+            case Maxwell::Tessellation::Spacing::FractionalEven:
                 return Shader::TessSpacing::FractionalEven;
             }
             ASSERT(false);
@@ -139,14 +139,15 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
 }
 
 void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs) {
-    std::ranges::transform(regs.tfb_layouts, state.layouts.begin(), [](const auto& layout) {
-        return VideoCommon::TransformFeedbackState::Layout{
-            .stream = layout.stream,
-            .varying_count = layout.varying_count,
-            .stride = layout.stride,
-        };
-    });
-    state.varyings = regs.tfb_varying_locs;
+    std::ranges::transform(regs.transform_feedback.controls, state.layouts.begin(),
+                           [](const auto& layout) {
+                               return VideoCommon::TransformFeedbackState::Layout{
+                                   .stream = layout.stream,
+                                   .varying_count = layout.varying_count,
+                                   .stride = layout.stride,
+                               };
+                           });
+    state.varyings = regs.stream_out_layout;
 }
 } // Anonymous namespace
 
@@ -309,14 +310,16 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
     }
     const auto& regs{maxwell3d->regs};
     graphics_key.raw = 0;
-    graphics_key.early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0);
+    graphics_key.early_z.Assign(regs.mandated_early_z != 0 ? 1 : 0);
     graphics_key.gs_input_topology.Assign(graphics_key.unique_hashes[4] != 0
                                               ? regs.draw.topology.Value()
                                               : Maxwell::PrimitiveTopology{});
-    graphics_key.tessellation_primitive.Assign(regs.tess_mode.prim.Value());
-    graphics_key.tessellation_spacing.Assign(regs.tess_mode.spacing.Value());
-    graphics_key.tessellation_clockwise.Assign(regs.tess_mode.cw.Value());
-    graphics_key.xfb_enabled.Assign(regs.tfb_enabled != 0 ? 1 : 0);
+    graphics_key.tessellation_primitive.Assign(regs.tessellation.params.domain_type.Value());
+    graphics_key.tessellation_spacing.Assign(regs.tessellation.params.spacing.Value());
+    graphics_key.tessellation_clockwise.Assign(
+        regs.tessellation.params.output_primitives.Value() !=
+        Maxwell::Tessellation::OutputPrimitves::Triangles_CCW);
+    graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0);
     if (graphics_key.xfb_enabled) {
         SetXfbState(graphics_key.xfb_state, regs);
     }
@@ -354,7 +357,7 @@ GraphicsPipeline* ShaderCache::BuiltPipeline(GraphicsPipeline* pipeline) const n
     // If games are using a small index count, we can assume these are full screen quads.
     // Usually these shaders are only used once for building textures so we can assume they
     // can't be built async
-    if (maxwell3d->regs.index_array.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
+    if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
         return pipeline;
     }
     return nullptr;

+ 30 - 27
src/video_core/renderer_opengl/gl_state_tracker.cpp

@@ -38,12 +38,12 @@ void SetupDirtyColorMasks(Tables& tables) {
 void SetupDirtyVertexInstances(Tables& tables) {
     static constexpr std::size_t instance_base_offset = 3;
     for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
-        const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]);
+        const std::size_t array_offset = OFF(vertex_streams) + i * NUM(vertex_streams[0]);
         const std::size_t instance_array_offset = array_offset + instance_base_offset;
         tables[0][instance_array_offset] = static_cast<u8>(VertexInstance0 + i);
         tables[1][instance_array_offset] = VertexInstances;
 
-        const std::size_t instance_offset = OFF(instanced_arrays) + i;
+        const std::size_t instance_offset = OFF(vertex_stream_instances) + i;
         tables[0][instance_offset] = static_cast<u8>(VertexInstance0 + i);
         tables[1][instance_offset] = VertexInstances;
     }
@@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) {
     FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
     FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
 
-    tables[0][OFF(viewport_transform_enabled)] = ViewportTransform;
-    tables[1][OFF(viewport_transform_enabled)] = Viewports;
+    tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform;
+    tables[1][OFF(viewport_scale_offset_enbled)] = Viewports;
 }
 
 void SetupDirtyScissors(Tables& tables) {
@@ -88,7 +88,7 @@ void SetupDirtyPolygonModes(Tables& tables) {
 
     tables[1][OFF(polygon_mode_front)] = PolygonModes;
     tables[1][OFF(polygon_mode_back)] = PolygonModes;
-    tables[0][OFF(fill_rectangle)] = PolygonModes;
+    tables[0][OFF(fill_via_triangle_mode)] = PolygonModes;
 }
 
 void SetupDirtyDepthTest(Tables& tables) {
@@ -100,12 +100,14 @@ void SetupDirtyDepthTest(Tables& tables) {
 
 void SetupDirtyStencilTest(Tables& tables) {
     static constexpr std::array offsets = {
-        OFF(stencil_enable),          OFF(stencil_front_func_func), OFF(stencil_front_func_ref),
-        OFF(stencil_front_func_mask), OFF(stencil_front_op_fail),   OFF(stencil_front_op_zfail),
-        OFF(stencil_front_op_zpass),  OFF(stencil_front_mask),      OFF(stencil_two_side_enable),
-        OFF(stencil_back_func_func),  OFF(stencil_back_func_ref),   OFF(stencil_back_func_mask),
-        OFF(stencil_back_op_fail),    OFF(stencil_back_op_zfail),   OFF(stencil_back_op_zpass),
-        OFF(stencil_back_mask)};
+        OFF(stencil_enable),          OFF(stencil_front_op.func),
+        OFF(stencil_front_func.ref),  OFF(stencil_front_func.func_mask),
+        OFF(stencil_front_op.fail),   OFF(stencil_front_op.zfail),
+        OFF(stencil_front_op.zpass),  OFF(stencil_front_func.mask),
+        OFF(stencil_two_side_enable), OFF(stencil_back_op.func),
+        OFF(stencil_back_func.ref),   OFF(stencil_back_func.func_mask),
+        OFF(stencil_back_op.fail),    OFF(stencil_back_op.zfail),
+        OFF(stencil_back_op.zpass),   OFF(stencil_back_func.mask)};
     for (const auto offset : offsets) {
         tables[0][offset] = StencilTest;
     }
@@ -121,15 +123,15 @@ void SetupDirtyAlphaTest(Tables& tables) {
 void SetupDirtyBlend(Tables& tables) {
     FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
 
-    tables[0][OFF(independent_blend_enable)] = BlendIndependentEnabled;
+    tables[0][OFF(blend_per_target_enabled)] = BlendIndependentEnabled;
 
     for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
-        const std::size_t offset = OFF(independent_blend) + i * NUM(independent_blend[0]);
-        FillBlock(tables[0], offset, NUM(independent_blend[0]), BlendState0 + i);
+        const std::size_t offset = OFF(blend_per_target) + i * NUM(blend_per_target[0]);
+        FillBlock(tables[0], offset, NUM(blend_per_target[0]), BlendState0 + i);
 
         tables[0][OFF(blend.enable) + i] = static_cast<u8>(BlendState0 + i);
     }
-    FillBlock(tables[1], OFF(independent_blend), NUM(independent_blend), BlendStates);
+    FillBlock(tables[1], OFF(blend_per_target), NUM(blend_per_target), BlendStates);
     FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates);
 }
 
@@ -142,13 +144,14 @@ void SetupDirtyPolygonOffset(Tables& tables) {
     table[OFF(polygon_offset_fill_enable)] = PolygonOffset;
     table[OFF(polygon_offset_line_enable)] = PolygonOffset;
     table[OFF(polygon_offset_point_enable)] = PolygonOffset;
-    table[OFF(polygon_offset_factor)] = PolygonOffset;
-    table[OFF(polygon_offset_units)] = PolygonOffset;
-    table[OFF(polygon_offset_clamp)] = PolygonOffset;
+    table[OFF(slope_scale_depth_bias)] = PolygonOffset;
+    table[OFF(depth_bias)] = PolygonOffset;
+    table[OFF(depth_bias_clamp)] = PolygonOffset;
 }
 
 void SetupDirtyMultisampleControl(Tables& tables) {
-    FillBlock(tables[0], OFF(multisample_control), NUM(multisample_control), MultisampleControl);
+    FillBlock(tables[0], OFF(anti_alias_alpha_control), NUM(anti_alias_alpha_control),
+              MultisampleControl);
 }
 
 void SetupDirtyRasterizeEnable(Tables& tables) {
@@ -168,7 +171,7 @@ void SetupDirtyFragmentClampColor(Tables& tables) {
 }
 
 void SetupDirtyPointSize(Tables& tables) {
-    tables[0][OFF(vp_point_size)] = PointSize;
+    tables[0][OFF(point_size_attribute)] = PointSize;
     tables[0][OFF(point_size)] = PointSize;
     tables[0][OFF(point_sprite_enable)] = PointSize;
 }
@@ -176,28 +179,28 @@ void SetupDirtyPointSize(Tables& tables) {
 void SetupDirtyLineWidth(Tables& tables) {
     tables[0][OFF(line_width_smooth)] = LineWidth;
     tables[0][OFF(line_width_aliased)] = LineWidth;
-    tables[0][OFF(line_smooth_enable)] = LineWidth;
+    tables[0][OFF(line_anti_alias_enable)] = LineWidth;
 }
 
 void SetupDirtyClipControl(Tables& tables) {
     auto& table = tables[0];
-    table[OFF(screen_y_control)] = ClipControl;
+    table[OFF(window_origin)] = ClipControl;
     table[OFF(depth_mode)] = ClipControl;
 }
 
 void SetupDirtyDepthClampEnabled(Tables& tables) {
-    tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled;
+    tables[0][OFF(viewport_clip_control)] = DepthClampEnabled;
 }
 
 void SetupDirtyMisc(Tables& tables) {
     auto& table = tables[0];
 
-    table[OFF(clip_distance_enabled)] = ClipDistances;
+    table[OFF(user_clip_enable)] = ClipDistances;
 
-    table[OFF(front_face)] = FrontFace;
+    table[OFF(gl_front_face)] = FrontFace;
 
-    table[OFF(cull_test_enabled)] = CullTest;
-    table[OFF(cull_face)] = CullTest;
+    table[OFF(gl_cull_test_enabled)] = CullTest;
+    table[OFF(gl_cull_face)] = CullTest;
 }
 
 } // Anonymous namespace

+ 148 - 139
src/video_core/renderer_opengl/maxwell_to_gl.h

@@ -126,51 +126,60 @@ inline const FormatTuple& GetFormatTuple(VideoCore::Surface::PixelFormat pixel_f
 
 inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) {
     switch (attrib.type) {
-    case Maxwell::VertexAttribute::Type::UnsignedNorm:
-    case Maxwell::VertexAttribute::Type::UnsignedScaled:
-    case Maxwell::VertexAttribute::Type::UnsignedInt:
+    case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
+        ASSERT_MSG(false, "Invalid vertex attribute type!");
+        break;
+    case Maxwell::VertexAttribute::Type::UNorm:
+    case Maxwell::VertexAttribute::Type::UScaled:
+    case Maxwell::VertexAttribute::Type::UInt:
         switch (attrib.size) {
-        case Maxwell::VertexAttribute::Size::Size_8:
-        case Maxwell::VertexAttribute::Size::Size_8_8:
-        case Maxwell::VertexAttribute::Size::Size_8_8_8:
-        case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+        case Maxwell::VertexAttribute::Size::Size_R8:
+        case Maxwell::VertexAttribute::Size::Size_A8:
+        case Maxwell::VertexAttribute::Size::Size_R8_G8:
+        case Maxwell::VertexAttribute::Size::Size_G8_R8:
+        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
+        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+        case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
             return GL_UNSIGNED_BYTE;
-        case Maxwell::VertexAttribute::Size::Size_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+        case Maxwell::VertexAttribute::Size::Size_R16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
             return GL_UNSIGNED_SHORT;
-        case Maxwell::VertexAttribute::Size::Size_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+        case Maxwell::VertexAttribute::Size::Size_R32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
             return GL_UNSIGNED_INT;
-        case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+        case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
             return GL_UNSIGNED_INT_2_10_10_10_REV;
         default:
             break;
         }
         break;
-    case Maxwell::VertexAttribute::Type::SignedNorm:
-    case Maxwell::VertexAttribute::Type::SignedScaled:
-    case Maxwell::VertexAttribute::Type::SignedInt:
+    case Maxwell::VertexAttribute::Type::SNorm:
+    case Maxwell::VertexAttribute::Type::SScaled:
+    case Maxwell::VertexAttribute::Type::SInt:
         switch (attrib.size) {
-        case Maxwell::VertexAttribute::Size::Size_8:
-        case Maxwell::VertexAttribute::Size::Size_8_8:
-        case Maxwell::VertexAttribute::Size::Size_8_8_8:
-        case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+        case Maxwell::VertexAttribute::Size::Size_R8:
+        case Maxwell::VertexAttribute::Size::Size_A8:
+        case Maxwell::VertexAttribute::Size::Size_R8_G8:
+        case Maxwell::VertexAttribute::Size::Size_G8_R8:
+        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
+        case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+        case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
             return GL_BYTE;
-        case Maxwell::VertexAttribute::Size::Size_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+        case Maxwell::VertexAttribute::Size::Size_R16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
             return GL_SHORT;
-        case Maxwell::VertexAttribute::Size::Size_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+        case Maxwell::VertexAttribute::Size::Size_R32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
             return GL_INT;
-        case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+        case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
             return GL_INT_2_10_10_10_REV;
         default:
             break;
@@ -178,17 +187,17 @@ inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) {
         break;
     case Maxwell::VertexAttribute::Type::Float:
         switch (attrib.size) {
-        case Maxwell::VertexAttribute::Size::Size_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16_16:
-        case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+        case Maxwell::VertexAttribute::Size::Size_R16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
+        case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
             return GL_HALF_FLOAT;
-        case Maxwell::VertexAttribute::Size::Size_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32_32:
-        case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+        case Maxwell::VertexAttribute::Size::Size_R32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
+        case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
             return GL_FLOAT;
-        case Maxwell::VertexAttribute::Size::Size_11_11_10:
+        case Maxwell::VertexAttribute::Size::Size_B10_G11_R11:
             return GL_UNSIGNED_INT_10F_11F_11F_REV;
         default:
             break;
@@ -335,20 +344,20 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
 
 inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
     switch (equation) {
-    case Maxwell::Blend::Equation::Add:
-    case Maxwell::Blend::Equation::AddGL:
+    case Maxwell::Blend::Equation::Add_D3D:
+    case Maxwell::Blend::Equation::Add_GL:
         return GL_FUNC_ADD;
-    case Maxwell::Blend::Equation::Subtract:
-    case Maxwell::Blend::Equation::SubtractGL:
+    case Maxwell::Blend::Equation::Subtract_D3D:
+    case Maxwell::Blend::Equation::Subtract_GL:
         return GL_FUNC_SUBTRACT;
-    case Maxwell::Blend::Equation::ReverseSubtract:
-    case Maxwell::Blend::Equation::ReverseSubtractGL:
+    case Maxwell::Blend::Equation::ReverseSubtract_D3D:
+    case Maxwell::Blend::Equation::ReverseSubtract_GL:
         return GL_FUNC_REVERSE_SUBTRACT;
-    case Maxwell::Blend::Equation::Min:
-    case Maxwell::Blend::Equation::MinGL:
+    case Maxwell::Blend::Equation::Min_D3D:
+    case Maxwell::Blend::Equation::Min_GL:
         return GL_MIN;
-    case Maxwell::Blend::Equation::Max:
-    case Maxwell::Blend::Equation::MaxGL:
+    case Maxwell::Blend::Equation::Max_D3D:
+    case Maxwell::Blend::Equation::Max_GL:
         return GL_MAX;
     }
     UNIMPLEMENTED_MSG("Unimplemented blend equation={}", equation);
@@ -357,62 +366,62 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
 
 inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
     switch (factor) {
-    case Maxwell::Blend::Factor::Zero:
-    case Maxwell::Blend::Factor::ZeroGL:
+    case Maxwell::Blend::Factor::Zero_D3D:
+    case Maxwell::Blend::Factor::Zero_GL:
         return GL_ZERO;
-    case Maxwell::Blend::Factor::One:
-    case Maxwell::Blend::Factor::OneGL:
+    case Maxwell::Blend::Factor::One_D3D:
+    case Maxwell::Blend::Factor::One_GL:
         return GL_ONE;
-    case Maxwell::Blend::Factor::SourceColor:
-    case Maxwell::Blend::Factor::SourceColorGL:
+    case Maxwell::Blend::Factor::SourceColor_D3D:
+    case Maxwell::Blend::Factor::SourceColor_GL:
         return GL_SRC_COLOR;
-    case Maxwell::Blend::Factor::OneMinusSourceColor:
-    case Maxwell::Blend::Factor::OneMinusSourceColorGL:
+    case Maxwell::Blend::Factor::OneMinusSourceColor_D3D:
+    case Maxwell::Blend::Factor::OneMinusSourceColor_GL:
         return GL_ONE_MINUS_SRC_COLOR;
-    case Maxwell::Blend::Factor::SourceAlpha:
-    case Maxwell::Blend::Factor::SourceAlphaGL:
+    case Maxwell::Blend::Factor::SourceAlpha_D3D:
+    case Maxwell::Blend::Factor::SourceAlpha_GL:
         return GL_SRC_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusSourceAlpha:
-    case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL:
         return GL_ONE_MINUS_SRC_ALPHA;
-    case Maxwell::Blend::Factor::DestAlpha:
-    case Maxwell::Blend::Factor::DestAlphaGL:
+    case Maxwell::Blend::Factor::DestAlpha_D3D:
+    case Maxwell::Blend::Factor::DestAlpha_GL:
         return GL_DST_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusDestAlpha:
-    case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusDestAlpha_GL:
         return GL_ONE_MINUS_DST_ALPHA;
-    case Maxwell::Blend::Factor::DestColor:
-    case Maxwell::Blend::Factor::DestColorGL:
+    case Maxwell::Blend::Factor::DestColor_D3D:
+    case Maxwell::Blend::Factor::DestColor_GL:
         return GL_DST_COLOR;
-    case Maxwell::Blend::Factor::OneMinusDestColor:
-    case Maxwell::Blend::Factor::OneMinusDestColorGL:
+    case Maxwell::Blend::Factor::OneMinusDestColor_D3D:
+    case Maxwell::Blend::Factor::OneMinusDestColor_GL:
         return GL_ONE_MINUS_DST_COLOR;
-    case Maxwell::Blend::Factor::SourceAlphaSaturate:
-    case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
+    case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D:
+    case Maxwell::Blend::Factor::SourceAlphaSaturate_GL:
         return GL_SRC_ALPHA_SATURATE;
-    case Maxwell::Blend::Factor::Source1Color:
-    case Maxwell::Blend::Factor::Source1ColorGL:
+    case Maxwell::Blend::Factor::Source1Color_D3D:
+    case Maxwell::Blend::Factor::Source1Color_GL:
         return GL_SRC1_COLOR;
-    case Maxwell::Blend::Factor::OneMinusSource1Color:
-    case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
+    case Maxwell::Blend::Factor::OneMinusSource1Color_D3D:
+    case Maxwell::Blend::Factor::OneMinusSource1Color_GL:
         return GL_ONE_MINUS_SRC1_COLOR;
-    case Maxwell::Blend::Factor::Source1Alpha:
-    case Maxwell::Blend::Factor::Source1AlphaGL:
+    case Maxwell::Blend::Factor::Source1Alpha_D3D:
+    case Maxwell::Blend::Factor::Source1Alpha_GL:
         return GL_SRC1_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusSource1Alpha:
-    case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
+    case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL:
         return GL_ONE_MINUS_SRC1_ALPHA;
-    case Maxwell::Blend::Factor::ConstantColor:
-    case Maxwell::Blend::Factor::ConstantColorGL:
+    case Maxwell::Blend::Factor::BlendFactor_D3D:
+    case Maxwell::Blend::Factor::ConstantColor_GL:
         return GL_CONSTANT_COLOR;
-    case Maxwell::Blend::Factor::OneMinusConstantColor:
-    case Maxwell::Blend::Factor::OneMinusConstantColorGL:
+    case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D:
+    case Maxwell::Blend::Factor::OneMinusConstantColor_GL:
         return GL_ONE_MINUS_CONSTANT_COLOR;
-    case Maxwell::Blend::Factor::ConstantAlpha:
-    case Maxwell::Blend::Factor::ConstantAlphaGL:
+    case Maxwell::Blend::Factor::BothSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::ConstantAlpha_GL:
         return GL_CONSTANT_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusConstantAlpha:
-    case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL:
         return GL_ONE_MINUS_CONSTANT_ALPHA;
     }
     UNIMPLEMENTED_MSG("Unimplemented blend factor={}", factor);
@@ -421,60 +430,60 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
 
 inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
     switch (comparison) {
-    case Maxwell::ComparisonOp::Never:
-    case Maxwell::ComparisonOp::NeverOld:
+    case Maxwell::ComparisonOp::Never_D3D:
+    case Maxwell::ComparisonOp::Never_GL:
         return GL_NEVER;
-    case Maxwell::ComparisonOp::Less:
-    case Maxwell::ComparisonOp::LessOld:
+    case Maxwell::ComparisonOp::Less_D3D:
+    case Maxwell::ComparisonOp::Less_GL:
         return GL_LESS;
-    case Maxwell::ComparisonOp::Equal:
-    case Maxwell::ComparisonOp::EqualOld:
+    case Maxwell::ComparisonOp::Equal_D3D:
+    case Maxwell::ComparisonOp::Equal_GL:
         return GL_EQUAL;
-    case Maxwell::ComparisonOp::LessEqual:
-    case Maxwell::ComparisonOp::LessEqualOld:
+    case Maxwell::ComparisonOp::LessEqual_D3D:
+    case Maxwell::ComparisonOp::LessEqual_GL:
         return GL_LEQUAL;
-    case Maxwell::ComparisonOp::Greater:
-    case Maxwell::ComparisonOp::GreaterOld:
+    case Maxwell::ComparisonOp::Greater_D3D:
+    case Maxwell::ComparisonOp::Greater_GL:
         return GL_GREATER;
-    case Maxwell::ComparisonOp::NotEqual:
-    case Maxwell::ComparisonOp::NotEqualOld:
+    case Maxwell::ComparisonOp::NotEqual_D3D:
+    case Maxwell::ComparisonOp::NotEqual_GL:
         return GL_NOTEQUAL;
-    case Maxwell::ComparisonOp::GreaterEqual:
-    case Maxwell::ComparisonOp::GreaterEqualOld:
+    case Maxwell::ComparisonOp::GreaterEqual_D3D:
+    case Maxwell::ComparisonOp::GreaterEqual_GL:
         return GL_GEQUAL;
-    case Maxwell::ComparisonOp::Always:
-    case Maxwell::ComparisonOp::AlwaysOld:
+    case Maxwell::ComparisonOp::Always_D3D:
+    case Maxwell::ComparisonOp::Always_GL:
         return GL_ALWAYS;
     }
     UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
     return GL_ALWAYS;
 }
 
-inline GLenum StencilOp(Maxwell::StencilOp stencil) {
+inline GLenum StencilOp(Maxwell::StencilOp::Op stencil) {
     switch (stencil) {
-    case Maxwell::StencilOp::Keep:
-    case Maxwell::StencilOp::KeepOGL:
+    case Maxwell::StencilOp::Op::Keep_D3D:
+    case Maxwell::StencilOp::Op::Keep_GL:
         return GL_KEEP;
-    case Maxwell::StencilOp::Zero:
-    case Maxwell::StencilOp::ZeroOGL:
+    case Maxwell::StencilOp::Op::Zero_D3D:
+    case Maxwell::StencilOp::Op::Zero_GL:
         return GL_ZERO;
-    case Maxwell::StencilOp::Replace:
-    case Maxwell::StencilOp::ReplaceOGL:
+    case Maxwell::StencilOp::Op::Replace_D3D:
+    case Maxwell::StencilOp::Op::Replace_GL:
         return GL_REPLACE;
-    case Maxwell::StencilOp::Incr:
-    case Maxwell::StencilOp::IncrOGL:
+    case Maxwell::StencilOp::Op::IncrSaturate_D3D:
+    case Maxwell::StencilOp::Op::IncrSaturate_GL:
         return GL_INCR;
-    case Maxwell::StencilOp::Decr:
-    case Maxwell::StencilOp::DecrOGL:
+    case Maxwell::StencilOp::Op::DecrSaturate_D3D:
+    case Maxwell::StencilOp::Op::DecrSaturate_GL:
         return GL_DECR;
-    case Maxwell::StencilOp::Invert:
-    case Maxwell::StencilOp::InvertOGL:
+    case Maxwell::StencilOp::Op::Invert_D3D:
+    case Maxwell::StencilOp::Op::Invert_GL:
         return GL_INVERT;
-    case Maxwell::StencilOp::IncrWrap:
-    case Maxwell::StencilOp::IncrWrapOGL:
+    case Maxwell::StencilOp::Op::Incr_D3D:
+    case Maxwell::StencilOp::Op::Incr_GL:
         return GL_INCR_WRAP;
-    case Maxwell::StencilOp::DecrWrap:
-    case Maxwell::StencilOp::DecrWrapOGL:
+    case Maxwell::StencilOp::Op::Decr_D3D:
+    case Maxwell::StencilOp::Op::Decr_GL:
         return GL_DECR_WRAP;
     }
     UNIMPLEMENTED_MSG("Unimplemented stencil op={}", stencil);
@@ -505,39 +514,39 @@ inline GLenum CullFace(Maxwell::CullFace cull_face) {
     return GL_BACK;
 }
 
-inline GLenum LogicOp(Maxwell::LogicOperation operation) {
+inline GLenum LogicOp(Maxwell::LogicOp::Op operation) {
     switch (operation) {
-    case Maxwell::LogicOperation::Clear:
+    case Maxwell::LogicOp::Op::Clear:
         return GL_CLEAR;
-    case Maxwell::LogicOperation::And:
+    case Maxwell::LogicOp::Op::And:
         return GL_AND;
-    case Maxwell::LogicOperation::AndReverse:
+    case Maxwell::LogicOp::Op::AndReverse:
         return GL_AND_REVERSE;
-    case Maxwell::LogicOperation::Copy:
+    case Maxwell::LogicOp::Op::Copy:
         return GL_COPY;
-    case Maxwell::LogicOperation::AndInverted:
+    case Maxwell::LogicOp::Op::AndInverted:
         return GL_AND_INVERTED;
-    case Maxwell::LogicOperation::NoOp:
+    case Maxwell::LogicOp::Op::NoOp:
         return GL_NOOP;
-    case Maxwell::LogicOperation::Xor:
+    case Maxwell::LogicOp::Op::Xor:
         return GL_XOR;
-    case Maxwell::LogicOperation::Or:
+    case Maxwell::LogicOp::Op::Or:
         return GL_OR;
-    case Maxwell::LogicOperation::Nor:
+    case Maxwell::LogicOp::Op::Nor:
         return GL_NOR;
-    case Maxwell::LogicOperation::Equiv:
+    case Maxwell::LogicOp::Op::Equiv:
         return GL_EQUIV;
-    case Maxwell::LogicOperation::Invert:
+    case Maxwell::LogicOp::Op::Invert:
         return GL_INVERT;
-    case Maxwell::LogicOperation::OrReverse:
+    case Maxwell::LogicOp::Op::OrReverse:
         return GL_OR_REVERSE;
-    case Maxwell::LogicOperation::CopyInverted:
+    case Maxwell::LogicOp::Op::CopyInverted:
         return GL_COPY_INVERTED;
-    case Maxwell::LogicOperation::OrInverted:
+    case Maxwell::LogicOp::Op::OrInverted:
         return GL_OR_INVERTED;
-    case Maxwell::LogicOperation::Nand:
+    case Maxwell::LogicOp::Op::Nand:
         return GL_NAND;
-    case Maxwell::LogicOperation::Set:
+    case Maxwell::LogicOp::Op::Set:
         return GL_SET;
     }
     UNIMPLEMENTED_MSG("Unimplemented logic operation={}", operation);

+ 152 - 147
src/video_core/renderer_vulkan/fixed_pipeline_state.cpp

@@ -34,14 +34,15 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
 };
 
 void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs) {
-    std::ranges::transform(regs.tfb_layouts, state.layouts.begin(), [](const auto& layout) {
-        return VideoCommon::TransformFeedbackState::Layout{
-            .stream = layout.stream,
-            .varying_count = layout.varying_count,
-            .stride = layout.stride,
-        };
-    });
-    state.varyings = regs.tfb_varying_locs;
+    std::ranges::transform(regs.transform_feedback.controls, state.layouts.begin(),
+                           [](const auto& layout) {
+                               return VideoCommon::TransformFeedbackState::Layout{
+                                   .stream = layout.stream,
+                                   .varying_count = layout.varying_count,
+                                   .stride = layout.stride,
+                               };
+                           });
+    state.varyings = regs.stream_out_layout;
 }
 } // Anonymous namespace
 
@@ -58,33 +59,34 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
     raw1 = 0;
     extended_dynamic_state.Assign(has_extended_dynamic_state ? 1 : 0);
     dynamic_vertex_input.Assign(has_dynamic_vertex_input ? 1 : 0);
-    xfb_enabled.Assign(regs.tfb_enabled != 0);
+    xfb_enabled.Assign(regs.transform_feedback_enabled != 0);
     primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
     depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
-    depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value());
+    depth_clamp_disabled.Assign(regs.viewport_clip_control.geometry_clip ==
+                                Maxwell::ViewportClipControl::GeometryClip::Passthrough);
     ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
     polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front));
     patch_control_points_minus_one.Assign(regs.patch_vertices - 1);
-    tessellation_primitive.Assign(static_cast<u32>(regs.tess_mode.prim.Value()));
-    tessellation_spacing.Assign(static_cast<u32>(regs.tess_mode.spacing.Value()));
-    tessellation_clockwise.Assign(regs.tess_mode.cw.Value());
+    tessellation_primitive.Assign(static_cast<u32>(regs.tessellation.params.domain_type.Value()));
+    tessellation_spacing.Assign(static_cast<u32>(regs.tessellation.params.spacing.Value()));
+    tessellation_clockwise.Assign(regs.tessellation.params.output_primitives.Value() !=
+                                  Maxwell::Tessellation::OutputPrimitves::Triangles_CCW);
     logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
-    logic_op.Assign(PackLogicOp(regs.logic_op.operation));
+    logic_op.Assign(PackLogicOp(regs.logic_op.op));
     topology.Assign(regs.draw.topology);
-    msaa_mode.Assign(regs.multisample_mode);
+    msaa_mode.Assign(regs.anti_alias_samples_mode);
 
     raw2 = 0;
     rasterize_enable.Assign(regs.rasterize_enable != 0 ? 1 : 0);
     const auto test_func =
-        regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always;
+        regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always_GL;
     alpha_test_func.Assign(PackComparisonOp(test_func));
-    early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0);
+    early_z.Assign(regs.mandated_early_z != 0 ? 1 : 0);
     depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0);
     depth_format.Assign(static_cast<u32>(regs.zeta.format));
-    y_negate.Assign(regs.screen_y_control.y_negate != 0 ? 1 : 0);
-    provoking_vertex_last.Assign(regs.provoking_vertex_last != 0 ? 1 : 0);
-    conservative_raster_enable.Assign(regs.conservative_raster_enable != 0 ? 1 : 0);
-    smooth_lines.Assign(regs.line_smooth_enable != 0 ? 1 : 0);
+    y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0);
+    provoking_vertex_last.Assign(regs.provoking_vertex == Maxwell::ProvokingVertex::Last ? 1 : 0);
+    smooth_lines.Assign(regs.line_anti_alias_enable != 0 ? 1 : 0);
 
     for (size_t i = 0; i < regs.rt.size(); ++i) {
         color_formats[i] = static_cast<u8>(regs.rt[i].format);
@@ -116,8 +118,8 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
             maxwell3d.dirty.flags[Dirty::VertexInput] = false;
             enabled_divisors = 0;
             for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
-                const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index);
-                binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0;
+                const bool is_enabled = regs.vertex_stream_instances.IsInstancingEnabled(index);
+                binding_divisors[index] = is_enabled ? regs.vertex_streams[index].frequency : 0;
                 enabled_divisors |= (is_enabled ? u64{1} : 0) << index;
             }
             for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
@@ -164,17 +166,17 @@ void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t
 
     // TODO: C++20 Use templated lambda to deduplicate code
 
-    if (!regs.independent_blend_enable) {
-        const auto& src = regs.blend;
-        if (!src.enable[index]) {
+    if (!regs.blend_per_target_enabled) {
+        if (!regs.blend.enable[index]) {
             return;
         }
-        equation_rgb.Assign(PackBlendEquation(src.equation_rgb));
-        equation_a.Assign(PackBlendEquation(src.equation_a));
-        factor_source_rgb.Assign(PackBlendFactor(src.factor_source_rgb));
-        factor_dest_rgb.Assign(PackBlendFactor(src.factor_dest_rgb));
-        factor_source_a.Assign(PackBlendFactor(src.factor_source_a));
-        factor_dest_a.Assign(PackBlendFactor(src.factor_dest_a));
+        const auto& src = regs.blend;
+        equation_rgb.Assign(PackBlendEquation(src.color_op));
+        equation_a.Assign(PackBlendEquation(src.alpha_op));
+        factor_source_rgb.Assign(PackBlendFactor(src.color_source));
+        factor_dest_rgb.Assign(PackBlendFactor(src.color_dest));
+        factor_source_a.Assign(PackBlendFactor(src.alpha_source));
+        factor_dest_a.Assign(PackBlendFactor(src.alpha_dest));
         enable.Assign(1);
         return;
     }
@@ -182,34 +184,34 @@ void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t
     if (!regs.blend.enable[index]) {
         return;
     }
-    const auto& src = regs.independent_blend[index];
-    equation_rgb.Assign(PackBlendEquation(src.equation_rgb));
-    equation_a.Assign(PackBlendEquation(src.equation_a));
-    factor_source_rgb.Assign(PackBlendFactor(src.factor_source_rgb));
-    factor_dest_rgb.Assign(PackBlendFactor(src.factor_dest_rgb));
-    factor_source_a.Assign(PackBlendFactor(src.factor_source_a));
-    factor_dest_a.Assign(PackBlendFactor(src.factor_dest_a));
+    const auto& src = regs.blend_per_target[index];
+    equation_rgb.Assign(PackBlendEquation(src.color_op));
+    equation_a.Assign(PackBlendEquation(src.alpha_op));
+    factor_source_rgb.Assign(PackBlendFactor(src.color_source));
+    factor_dest_rgb.Assign(PackBlendFactor(src.color_dest));
+    factor_source_a.Assign(PackBlendFactor(src.alpha_source));
+    factor_dest_a.Assign(PackBlendFactor(src.alpha_dest));
     enable.Assign(1);
 }
 
 void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) {
-    u32 packed_front_face = PackFrontFace(regs.front_face);
-    if (regs.screen_y_control.triangle_rast_flip != 0) {
+    u32 packed_front_face = PackFrontFace(regs.gl_front_face);
+    if (regs.window_origin.flip_y != 0) {
         // Flip front face
         packed_front_face = 1 - packed_front_face;
     }
 
     raw1 = 0;
     raw2 = 0;
-    front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail));
-    front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail));
-    front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass));
-    front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func));
+    front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op.fail));
+    front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op.zfail));
+    front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op.zpass));
+    front.test_func.Assign(PackComparisonOp(regs.stencil_front_op.func));
     if (regs.stencil_two_side_enable) {
-        back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail));
-        back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail));
-        back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass));
-        back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func));
+        back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op.fail));
+        back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op.zfail));
+        back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op.zpass));
+        back.test_func.Assign(PackComparisonOp(regs.stencil_back_op.func));
     } else {
         back.action_stencil_fail.Assign(front.action_stencil_fail);
         back.action_depth_fail.Assign(front.action_depth_fail);
@@ -222,9 +224,9 @@ void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) {
     depth_test_enable.Assign(regs.depth_test_enable);
     front_face.Assign(packed_front_face);
     depth_test_func.Assign(PackComparisonOp(regs.depth_test_func));
-    cull_face.Assign(PackCullFace(regs.cull_face));
-    cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
-    std::ranges::transform(regs.vertex_array, vertex_strides.begin(), [](const auto& array) {
+    cull_face.Assign(PackCullFace(regs.gl_cull_face));
+    cull_enable.Assign(regs.gl_cull_test_enabled != 0 ? 1 : 0);
+    std::ranges::transform(regs.vertex_streams, vertex_strides.begin(), [](const auto& array) {
         return static_cast<u16>(array.stride.Value());
     });
 }
@@ -251,41 +253,42 @@ Maxwell::ComparisonOp FixedPipelineState::UnpackComparisonOp(u32 packed) noexcep
     return static_cast<Maxwell::ComparisonOp>(packed + 1);
 }
 
-u32 FixedPipelineState::PackStencilOp(Maxwell::StencilOp op) noexcept {
+u32 FixedPipelineState::PackStencilOp(Maxwell::StencilOp::Op op) noexcept {
     switch (op) {
-    case Maxwell::StencilOp::Keep:
-    case Maxwell::StencilOp::KeepOGL:
+    case Maxwell::StencilOp::Op::Keep_D3D:
+    case Maxwell::StencilOp::Op::Keep_GL:
         return 0;
-    case Maxwell::StencilOp::Zero:
-    case Maxwell::StencilOp::ZeroOGL:
+    case Maxwell::StencilOp::Op::Zero_D3D:
+    case Maxwell::StencilOp::Op::Zero_GL:
         return 1;
-    case Maxwell::StencilOp::Replace:
-    case Maxwell::StencilOp::ReplaceOGL:
+    case Maxwell::StencilOp::Op::Replace_D3D:
+    case Maxwell::StencilOp::Op::Replace_GL:
         return 2;
-    case Maxwell::StencilOp::Incr:
-    case Maxwell::StencilOp::IncrOGL:
+    case Maxwell::StencilOp::Op::IncrSaturate_D3D:
+    case Maxwell::StencilOp::Op::IncrSaturate_GL:
         return 3;
-    case Maxwell::StencilOp::Decr:
-    case Maxwell::StencilOp::DecrOGL:
+    case Maxwell::StencilOp::Op::DecrSaturate_D3D:
+    case Maxwell::StencilOp::Op::DecrSaturate_GL:
         return 4;
-    case Maxwell::StencilOp::Invert:
-    case Maxwell::StencilOp::InvertOGL:
+    case Maxwell::StencilOp::Op::Invert_D3D:
+    case Maxwell::StencilOp::Op::Invert_GL:
         return 5;
-    case Maxwell::StencilOp::IncrWrap:
-    case Maxwell::StencilOp::IncrWrapOGL:
+    case Maxwell::StencilOp::Op::Incr_D3D:
+    case Maxwell::StencilOp::Op::Incr_GL:
         return 6;
-    case Maxwell::StencilOp::DecrWrap:
-    case Maxwell::StencilOp::DecrWrapOGL:
+    case Maxwell::StencilOp::Op::Decr_D3D:
+    case Maxwell::StencilOp::Op::Decr_GL:
         return 7;
     }
     return 0;
 }
 
-Maxwell::StencilOp FixedPipelineState::UnpackStencilOp(u32 packed) noexcept {
-    static constexpr std::array LUT = {Maxwell::StencilOp::Keep,     Maxwell::StencilOp::Zero,
-                                       Maxwell::StencilOp::Replace,  Maxwell::StencilOp::Incr,
-                                       Maxwell::StencilOp::Decr,     Maxwell::StencilOp::Invert,
-                                       Maxwell::StencilOp::IncrWrap, Maxwell::StencilOp::DecrWrap};
+Maxwell::StencilOp::Op FixedPipelineState::UnpackStencilOp(u32 packed) noexcept {
+    static constexpr std::array LUT = {
+        Maxwell::StencilOp::Op::Keep_D3D,         Maxwell::StencilOp::Op::Zero_D3D,
+        Maxwell::StencilOp::Op::Replace_D3D,      Maxwell::StencilOp::Op::IncrSaturate_D3D,
+        Maxwell::StencilOp::Op::DecrSaturate_D3D, Maxwell::StencilOp::Op::Invert_D3D,
+        Maxwell::StencilOp::Op::Incr_D3D,         Maxwell::StencilOp::Op::Decr_D3D};
     return LUT[packed];
 }
 
@@ -318,30 +321,30 @@ Maxwell::PolygonMode FixedPipelineState::UnpackPolygonMode(u32 packed) noexcept
     return static_cast<Maxwell::PolygonMode>(packed + 0x1B00);
 }
 
-u32 FixedPipelineState::PackLogicOp(Maxwell::LogicOperation op) noexcept {
+u32 FixedPipelineState::PackLogicOp(Maxwell::LogicOp::Op op) noexcept {
     return static_cast<u32>(op) - 0x1500;
 }
 
-Maxwell::LogicOperation FixedPipelineState::UnpackLogicOp(u32 packed) noexcept {
-    return static_cast<Maxwell::LogicOperation>(packed + 0x1500);
+Maxwell::LogicOp::Op FixedPipelineState::UnpackLogicOp(u32 packed) noexcept {
+    return static_cast<Maxwell::LogicOp::Op>(packed + 0x1500);
 }
 
 u32 FixedPipelineState::PackBlendEquation(Maxwell::Blend::Equation equation) noexcept {
     switch (equation) {
-    case Maxwell::Blend::Equation::Add:
-    case Maxwell::Blend::Equation::AddGL:
+    case Maxwell::Blend::Equation::Add_D3D:
+    case Maxwell::Blend::Equation::Add_GL:
         return 0;
-    case Maxwell::Blend::Equation::Subtract:
-    case Maxwell::Blend::Equation::SubtractGL:
+    case Maxwell::Blend::Equation::Subtract_D3D:
+    case Maxwell::Blend::Equation::Subtract_GL:
         return 1;
-    case Maxwell::Blend::Equation::ReverseSubtract:
-    case Maxwell::Blend::Equation::ReverseSubtractGL:
+    case Maxwell::Blend::Equation::ReverseSubtract_D3D:
+    case Maxwell::Blend::Equation::ReverseSubtract_GL:
         return 2;
-    case Maxwell::Blend::Equation::Min:
-    case Maxwell::Blend::Equation::MinGL:
+    case Maxwell::Blend::Equation::Min_D3D:
+    case Maxwell::Blend::Equation::Min_GL:
         return 3;
-    case Maxwell::Blend::Equation::Max:
-    case Maxwell::Blend::Equation::MaxGL:
+    case Maxwell::Blend::Equation::Max_D3D:
+    case Maxwell::Blend::Equation::Max_GL:
         return 4;
     }
     return 0;
@@ -349,97 +352,99 @@ u32 FixedPipelineState::PackBlendEquation(Maxwell::Blend::Equation equation) noe
 
 Maxwell::Blend::Equation FixedPipelineState::UnpackBlendEquation(u32 packed) noexcept {
     static constexpr std::array LUT = {
-        Maxwell::Blend::Equation::Add, Maxwell::Blend::Equation::Subtract,
-        Maxwell::Blend::Equation::ReverseSubtract, Maxwell::Blend::Equation::Min,
-        Maxwell::Blend::Equation::Max};
+        Maxwell::Blend::Equation::Add_D3D, Maxwell::Blend::Equation::Subtract_D3D,
+        Maxwell::Blend::Equation::ReverseSubtract_D3D, Maxwell::Blend::Equation::Min_D3D,
+        Maxwell::Blend::Equation::Max_D3D};
     return LUT[packed];
 }
 
 u32 FixedPipelineState::PackBlendFactor(Maxwell::Blend::Factor factor) noexcept {
     switch (factor) {
-    case Maxwell::Blend::Factor::Zero:
-    case Maxwell::Blend::Factor::ZeroGL:
+    case Maxwell::Blend::Factor::Zero_D3D:
+    case Maxwell::Blend::Factor::Zero_GL:
         return 0;
-    case Maxwell::Blend::Factor::One:
-    case Maxwell::Blend::Factor::OneGL:
+    case Maxwell::Blend::Factor::One_D3D:
+    case Maxwell::Blend::Factor::One_GL:
         return 1;
-    case Maxwell::Blend::Factor::SourceColor:
-    case Maxwell::Blend::Factor::SourceColorGL:
+    case Maxwell::Blend::Factor::SourceColor_D3D:
+    case Maxwell::Blend::Factor::SourceColor_GL:
         return 2;
-    case Maxwell::Blend::Factor::OneMinusSourceColor:
-    case Maxwell::Blend::Factor::OneMinusSourceColorGL:
+    case Maxwell::Blend::Factor::OneMinusSourceColor_D3D:
+    case Maxwell::Blend::Factor::OneMinusSourceColor_GL:
         return 3;
-    case Maxwell::Blend::Factor::SourceAlpha:
-    case Maxwell::Blend::Factor::SourceAlphaGL:
+    case Maxwell::Blend::Factor::SourceAlpha_D3D:
+    case Maxwell::Blend::Factor::SourceAlpha_GL:
         return 4;
-    case Maxwell::Blend::Factor::OneMinusSourceAlpha:
-    case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL:
         return 5;
-    case Maxwell::Blend::Factor::DestAlpha:
-    case Maxwell::Blend::Factor::DestAlphaGL:
+    case Maxwell::Blend::Factor::DestAlpha_D3D:
+    case Maxwell::Blend::Factor::DestAlpha_GL:
         return 6;
-    case Maxwell::Blend::Factor::OneMinusDestAlpha:
-    case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusDestAlpha_GL:
         return 7;
-    case Maxwell::Blend::Factor::DestColor:
-    case Maxwell::Blend::Factor::DestColorGL:
+    case Maxwell::Blend::Factor::DestColor_D3D:
+    case Maxwell::Blend::Factor::DestColor_GL:
         return 8;
-    case Maxwell::Blend::Factor::OneMinusDestColor:
-    case Maxwell::Blend::Factor::OneMinusDestColorGL:
+    case Maxwell::Blend::Factor::OneMinusDestColor_D3D:
+    case Maxwell::Blend::Factor::OneMinusDestColor_GL:
         return 9;
-    case Maxwell::Blend::Factor::SourceAlphaSaturate:
-    case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
+    case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D:
+    case Maxwell::Blend::Factor::SourceAlphaSaturate_GL:
         return 10;
-    case Maxwell::Blend::Factor::Source1Color:
-    case Maxwell::Blend::Factor::Source1ColorGL:
+    case Maxwell::Blend::Factor::Source1Color_D3D:
+    case Maxwell::Blend::Factor::Source1Color_GL:
         return 11;
-    case Maxwell::Blend::Factor::OneMinusSource1Color:
-    case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
+    case Maxwell::Blend::Factor::OneMinusSource1Color_D3D:
+    case Maxwell::Blend::Factor::OneMinusSource1Color_GL:
         return 12;
-    case Maxwell::Blend::Factor::Source1Alpha:
-    case Maxwell::Blend::Factor::Source1AlphaGL:
+    case Maxwell::Blend::Factor::Source1Alpha_D3D:
+    case Maxwell::Blend::Factor::Source1Alpha_GL:
         return 13;
-    case Maxwell::Blend::Factor::OneMinusSource1Alpha:
-    case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
+    case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL:
         return 14;
-    case Maxwell::Blend::Factor::ConstantColor:
-    case Maxwell::Blend::Factor::ConstantColorGL:
+    case Maxwell::Blend::Factor::BlendFactor_D3D:
+    case Maxwell::Blend::Factor::ConstantColor_GL:
         return 15;
-    case Maxwell::Blend::Factor::OneMinusConstantColor:
-    case Maxwell::Blend::Factor::OneMinusConstantColorGL:
+    case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D:
+    case Maxwell::Blend::Factor::OneMinusConstantColor_GL:
         return 16;
-    case Maxwell::Blend::Factor::ConstantAlpha:
-    case Maxwell::Blend::Factor::ConstantAlphaGL:
+    case Maxwell::Blend::Factor::BothSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::ConstantAlpha_GL:
         return 17;
-    case Maxwell::Blend::Factor::OneMinusConstantAlpha:
-    case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL:
         return 18;
     }
+    UNIMPLEMENTED_MSG("Unknown blend factor {}", static_cast<u32>(factor));
     return 0;
 }
 
 Maxwell::Blend::Factor FixedPipelineState::UnpackBlendFactor(u32 packed) noexcept {
     static constexpr std::array LUT = {
-        Maxwell::Blend::Factor::Zero,
-        Maxwell::Blend::Factor::One,
-        Maxwell::Blend::Factor::SourceColor,
-        Maxwell::Blend::Factor::OneMinusSourceColor,
-        Maxwell::Blend::Factor::SourceAlpha,
-        Maxwell::Blend::Factor::OneMinusSourceAlpha,
-        Maxwell::Blend::Factor::DestAlpha,
-        Maxwell::Blend::Factor::OneMinusDestAlpha,
-        Maxwell::Blend::Factor::DestColor,
-        Maxwell::Blend::Factor::OneMinusDestColor,
-        Maxwell::Blend::Factor::SourceAlphaSaturate,
-        Maxwell::Blend::Factor::Source1Color,
-        Maxwell::Blend::Factor::OneMinusSource1Color,
-        Maxwell::Blend::Factor::Source1Alpha,
-        Maxwell::Blend::Factor::OneMinusSource1Alpha,
-        Maxwell::Blend::Factor::ConstantColor,
-        Maxwell::Blend::Factor::OneMinusConstantColor,
-        Maxwell::Blend::Factor::ConstantAlpha,
-        Maxwell::Blend::Factor::OneMinusConstantAlpha,
+        Maxwell::Blend::Factor::Zero_D3D,
+        Maxwell::Blend::Factor::One_D3D,
+        Maxwell::Blend::Factor::SourceColor_D3D,
+        Maxwell::Blend::Factor::OneMinusSourceColor_D3D,
+        Maxwell::Blend::Factor::SourceAlpha_D3D,
+        Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D,
+        Maxwell::Blend::Factor::DestAlpha_D3D,
+        Maxwell::Blend::Factor::OneMinusDestAlpha_D3D,
+        Maxwell::Blend::Factor::DestColor_D3D,
+        Maxwell::Blend::Factor::OneMinusDestColor_D3D,
+        Maxwell::Blend::Factor::SourceAlphaSaturate_D3D,
+        Maxwell::Blend::Factor::Source1Color_D3D,
+        Maxwell::Blend::Factor::OneMinusSource1Color_D3D,
+        Maxwell::Blend::Factor::Source1Alpha_D3D,
+        Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D,
+        Maxwell::Blend::Factor::BlendFactor_D3D,
+        Maxwell::Blend::Factor::OneMinusBlendFactor_D3D,
+        Maxwell::Blend::Factor::BothSourceAlpha_D3D,
+        Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D,
     };
+    ASSERT(packed < LUT.size());
     return LUT[packed];
 }
 

+ 7 - 8
src/video_core/renderer_vulkan/fixed_pipeline_state.h

@@ -21,8 +21,8 @@ struct FixedPipelineState {
     static u32 PackComparisonOp(Maxwell::ComparisonOp op) noexcept;
     static Maxwell::ComparisonOp UnpackComparisonOp(u32 packed) noexcept;
 
-    static u32 PackStencilOp(Maxwell::StencilOp op) noexcept;
-    static Maxwell::StencilOp UnpackStencilOp(u32 packed) noexcept;
+    static u32 PackStencilOp(Maxwell::StencilOp::Op op) noexcept;
+    static Maxwell::StencilOp::Op UnpackStencilOp(u32 packed) noexcept;
 
     static u32 PackCullFace(Maxwell::CullFace cull) noexcept;
     static Maxwell::CullFace UnpackCullFace(u32 packed) noexcept;
@@ -33,8 +33,8 @@ struct FixedPipelineState {
     static u32 PackPolygonMode(Maxwell::PolygonMode mode) noexcept;
     static Maxwell::PolygonMode UnpackPolygonMode(u32 packed) noexcept;
 
-    static u32 PackLogicOp(Maxwell::LogicOperation op) noexcept;
-    static Maxwell::LogicOperation UnpackLogicOp(u32 packed) noexcept;
+    static u32 PackLogicOp(Maxwell::LogicOp::Op op) noexcept;
+    static Maxwell::LogicOp::Op UnpackLogicOp(u32 packed) noexcept;
 
     static u32 PackBlendEquation(Maxwell::Blend::Equation equation) noexcept;
     static Maxwell::Blend::Equation UnpackBlendEquation(u32 packed) noexcept;
@@ -113,15 +113,15 @@ struct FixedPipelineState {
         BitField<Position + 6, 3, u32> action_depth_pass;
         BitField<Position + 9, 3, u32> test_func;
 
-        Maxwell::StencilOp ActionStencilFail() const noexcept {
+        Maxwell::StencilOp::Op ActionStencilFail() const noexcept {
             return UnpackStencilOp(action_stencil_fail);
         }
 
-        Maxwell::StencilOp ActionDepthFail() const noexcept {
+        Maxwell::StencilOp::Op ActionDepthFail() const noexcept {
             return UnpackStencilOp(action_depth_fail);
         }
 
-        Maxwell::StencilOp ActionDepthPass() const noexcept {
+        Maxwell::StencilOp::Op ActionDepthPass() const noexcept {
             return UnpackStencilOp(action_depth_pass);
         }
 
@@ -193,7 +193,6 @@ struct FixedPipelineState {
         BitField<6, 5, u32> depth_format;
         BitField<11, 1, u32> y_negate;
         BitField<12, 1, u32> provoking_vertex_last;
-        BitField<13, 1, u32> conservative_raster_enable;
         BitField<14, 1, u32> smooth_lines;
     };
     std::array<u8, Maxwell::NumRenderTargets> color_formats;

+ 179 - 158
src/video_core/renderer_vulkan/maxwell_to_vk.cpp

@@ -323,161 +323,182 @@ VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type,
                       Maxwell::VertexAttribute::Size size) {
     const VkFormat format{([&]() {
         switch (type) {
-        case Maxwell::VertexAttribute::Type::UnsignedNorm:
+        case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
+            ASSERT_MSG(false, "Invalid vertex attribute type!");
+            break;
+        case Maxwell::VertexAttribute::Type::UNorm:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_8:
+            case Maxwell::VertexAttribute::Size::Size_R8:
+            case Maxwell::VertexAttribute::Size::Size_A8:
                 return VK_FORMAT_R8_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8:
+            case Maxwell::VertexAttribute::Size::Size_G8_R8:
                 return VK_FORMAT_R8G8_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
                 return VK_FORMAT_R8G8B8_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+            case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
                 return VK_FORMAT_R8G8B8A8_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_UNORM;
-            case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+            case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
                 return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
             default:
                 break;
             }
             break;
-        case Maxwell::VertexAttribute::Type::SignedNorm:
+        case Maxwell::VertexAttribute::Type::SNorm:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_8:
+            case Maxwell::VertexAttribute::Size::Size_R8:
+            case Maxwell::VertexAttribute::Size::Size_A8:
                 return VK_FORMAT_R8_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8:
+            case Maxwell::VertexAttribute::Size::Size_G8_R8:
                 return VK_FORMAT_R8G8_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
                 return VK_FORMAT_R8G8B8_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+            case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
                 return VK_FORMAT_R8G8B8A8_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_SNORM;
-            case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+            case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
                 return VK_FORMAT_A2B10G10R10_SNORM_PACK32;
             default:
                 break;
             }
             break;
-        case Maxwell::VertexAttribute::Type::UnsignedScaled:
+        case Maxwell::VertexAttribute::Type::UScaled:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_8:
+            case Maxwell::VertexAttribute::Size::Size_R8:
+            case Maxwell::VertexAttribute::Size::Size_A8:
                 return VK_FORMAT_R8_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8:
+            case Maxwell::VertexAttribute::Size::Size_G8_R8:
                 return VK_FORMAT_R8G8_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
                 return VK_FORMAT_R8G8B8_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+            case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
                 return VK_FORMAT_R8G8B8A8_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_USCALED;
-            case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+            case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
                 return VK_FORMAT_A2B10G10R10_USCALED_PACK32;
             default:
                 break;
             }
             break;
-        case Maxwell::VertexAttribute::Type::SignedScaled:
+        case Maxwell::VertexAttribute::Type::SScaled:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_8:
+            case Maxwell::VertexAttribute::Size::Size_R8:
+            case Maxwell::VertexAttribute::Size::Size_A8:
                 return VK_FORMAT_R8_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8:
+            case Maxwell::VertexAttribute::Size::Size_G8_R8:
                 return VK_FORMAT_R8G8_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
                 return VK_FORMAT_R8G8B8_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+            case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
                 return VK_FORMAT_R8G8B8A8_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_SSCALED;
-            case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+            case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
                 return VK_FORMAT_A2B10G10R10_SSCALED_PACK32;
             default:
                 break;
             }
             break;
-        case Maxwell::VertexAttribute::Type::UnsignedInt:
+        case Maxwell::VertexAttribute::Type::UInt:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_8:
+            case Maxwell::VertexAttribute::Size::Size_R8:
+            case Maxwell::VertexAttribute::Size::Size_A8:
                 return VK_FORMAT_R8_UINT;
-            case Maxwell::VertexAttribute::Size::Size_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8:
+            case Maxwell::VertexAttribute::Size::Size_G8_R8:
                 return VK_FORMAT_R8G8_UINT;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
                 return VK_FORMAT_R8G8B8_UINT;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+            case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
                 return VK_FORMAT_R8G8B8A8_UINT;
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_UINT;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_UINT;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_UINT;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_UINT;
-            case Maxwell::VertexAttribute::Size::Size_32:
+            case Maxwell::VertexAttribute::Size::Size_R32:
                 return VK_FORMAT_R32_UINT;
-            case Maxwell::VertexAttribute::Size::Size_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32:
                 return VK_FORMAT_R32G32_UINT;
-            case Maxwell::VertexAttribute::Size::Size_32_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
                 return VK_FORMAT_R32G32B32_UINT;
-            case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
                 return VK_FORMAT_R32G32B32A32_UINT;
-            case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+            case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
                 return VK_FORMAT_A2B10G10R10_UINT_PACK32;
             default:
                 break;
             }
             break;
-        case Maxwell::VertexAttribute::Type::SignedInt:
+        case Maxwell::VertexAttribute::Type::SInt:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_8:
+            case Maxwell::VertexAttribute::Size::Size_R8:
+            case Maxwell::VertexAttribute::Size::Size_A8:
                 return VK_FORMAT_R8_SINT;
-            case Maxwell::VertexAttribute::Size::Size_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8:
+            case Maxwell::VertexAttribute::Size::Size_G8_R8:
                 return VK_FORMAT_R8G8_SINT;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8:
                 return VK_FORMAT_R8G8B8_SINT;
-            case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+            case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8:
+            case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8:
                 return VK_FORMAT_R8G8B8A8_SINT;
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_SINT;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_SINT;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_SINT;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_SINT;
-            case Maxwell::VertexAttribute::Size::Size_32:
+            case Maxwell::VertexAttribute::Size::Size_R32:
                 return VK_FORMAT_R32_SINT;
-            case Maxwell::VertexAttribute::Size::Size_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32:
                 return VK_FORMAT_R32G32_SINT;
-            case Maxwell::VertexAttribute::Size::Size_32_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
                 return VK_FORMAT_R32G32B32_SINT;
-            case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
                 return VK_FORMAT_R32G32B32A32_SINT;
-            case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+            case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10:
                 return VK_FORMAT_A2B10G10R10_SINT_PACK32;
             default:
                 break;
@@ -485,23 +506,23 @@ VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type,
             break;
         case Maxwell::VertexAttribute::Type::Float:
             switch (size) {
-            case Maxwell::VertexAttribute::Size::Size_16:
+            case Maxwell::VertexAttribute::Size::Size_R16:
                 return VK_FORMAT_R16_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16:
                 return VK_FORMAT_R16G16_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16:
                 return VK_FORMAT_R16G16B16_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+            case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16:
                 return VK_FORMAT_R16G16B16A16_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_32:
+            case Maxwell::VertexAttribute::Size::Size_R32:
                 return VK_FORMAT_R32_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32:
                 return VK_FORMAT_R32G32_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_32_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32_B32:
                 return VK_FORMAT_R32G32B32_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+            case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32:
                 return VK_FORMAT_R32G32B32A32_SFLOAT;
-            case Maxwell::VertexAttribute::Size::Size_11_11_10:
+            case Maxwell::VertexAttribute::Size::Size_B10_G11_R11:
                 return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
             default:
                 break;
@@ -521,29 +542,29 @@ VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type,
 
 VkCompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
     switch (comparison) {
-    case Maxwell::ComparisonOp::Never:
-    case Maxwell::ComparisonOp::NeverOld:
+    case Maxwell::ComparisonOp::Never_D3D:
+    case Maxwell::ComparisonOp::Never_GL:
         return VK_COMPARE_OP_NEVER;
-    case Maxwell::ComparisonOp::Less:
-    case Maxwell::ComparisonOp::LessOld:
+    case Maxwell::ComparisonOp::Less_D3D:
+    case Maxwell::ComparisonOp::Less_GL:
         return VK_COMPARE_OP_LESS;
-    case Maxwell::ComparisonOp::Equal:
-    case Maxwell::ComparisonOp::EqualOld:
+    case Maxwell::ComparisonOp::Equal_D3D:
+    case Maxwell::ComparisonOp::Equal_GL:
         return VK_COMPARE_OP_EQUAL;
-    case Maxwell::ComparisonOp::LessEqual:
-    case Maxwell::ComparisonOp::LessEqualOld:
+    case Maxwell::ComparisonOp::LessEqual_D3D:
+    case Maxwell::ComparisonOp::LessEqual_GL:
         return VK_COMPARE_OP_LESS_OR_EQUAL;
-    case Maxwell::ComparisonOp::Greater:
-    case Maxwell::ComparisonOp::GreaterOld:
+    case Maxwell::ComparisonOp::Greater_D3D:
+    case Maxwell::ComparisonOp::Greater_GL:
         return VK_COMPARE_OP_GREATER;
-    case Maxwell::ComparisonOp::NotEqual:
-    case Maxwell::ComparisonOp::NotEqualOld:
+    case Maxwell::ComparisonOp::NotEqual_D3D:
+    case Maxwell::ComparisonOp::NotEqual_GL:
         return VK_COMPARE_OP_NOT_EQUAL;
-    case Maxwell::ComparisonOp::GreaterEqual:
-    case Maxwell::ComparisonOp::GreaterEqualOld:
+    case Maxwell::ComparisonOp::GreaterEqual_D3D:
+    case Maxwell::ComparisonOp::GreaterEqual_GL:
         return VK_COMPARE_OP_GREATER_OR_EQUAL;
-    case Maxwell::ComparisonOp::Always:
-    case Maxwell::ComparisonOp::AlwaysOld:
+    case Maxwell::ComparisonOp::Always_D3D:
+    case Maxwell::ComparisonOp::Always_GL:
         return VK_COMPARE_OP_ALWAYS;
     }
     UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
@@ -563,31 +584,31 @@ VkIndexType IndexFormat(Maxwell::IndexFormat index_format) {
     return {};
 }
 
-VkStencilOp StencilOp(Maxwell::StencilOp stencil_op) {
+VkStencilOp StencilOp(Maxwell::StencilOp::Op stencil_op) {
     switch (stencil_op) {
-    case Maxwell::StencilOp::Keep:
-    case Maxwell::StencilOp::KeepOGL:
+    case Maxwell::StencilOp::Op::Keep_D3D:
+    case Maxwell::StencilOp::Op::Keep_GL:
         return VK_STENCIL_OP_KEEP;
-    case Maxwell::StencilOp::Zero:
-    case Maxwell::StencilOp::ZeroOGL:
+    case Maxwell::StencilOp::Op::Zero_D3D:
+    case Maxwell::StencilOp::Op::Zero_GL:
         return VK_STENCIL_OP_ZERO;
-    case Maxwell::StencilOp::Replace:
-    case Maxwell::StencilOp::ReplaceOGL:
+    case Maxwell::StencilOp::Op::Replace_D3D:
+    case Maxwell::StencilOp::Op::Replace_GL:
         return VK_STENCIL_OP_REPLACE;
-    case Maxwell::StencilOp::Incr:
-    case Maxwell::StencilOp::IncrOGL:
+    case Maxwell::StencilOp::Op::IncrSaturate_D3D:
+    case Maxwell::StencilOp::Op::IncrSaturate_GL:
         return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
-    case Maxwell::StencilOp::Decr:
-    case Maxwell::StencilOp::DecrOGL:
+    case Maxwell::StencilOp::Op::DecrSaturate_D3D:
+    case Maxwell::StencilOp::Op::DecrSaturate_GL:
         return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
-    case Maxwell::StencilOp::Invert:
-    case Maxwell::StencilOp::InvertOGL:
+    case Maxwell::StencilOp::Op::Invert_D3D:
+    case Maxwell::StencilOp::Op::Invert_GL:
         return VK_STENCIL_OP_INVERT;
-    case Maxwell::StencilOp::IncrWrap:
-    case Maxwell::StencilOp::IncrWrapOGL:
+    case Maxwell::StencilOp::Op::Incr_D3D:
+    case Maxwell::StencilOp::Op::Incr_GL:
         return VK_STENCIL_OP_INCREMENT_AND_WRAP;
-    case Maxwell::StencilOp::DecrWrap:
-    case Maxwell::StencilOp::DecrWrapOGL:
+    case Maxwell::StencilOp::Op::Decr_D3D:
+    case Maxwell::StencilOp::Op::Decr_GL:
         return VK_STENCIL_OP_DECREMENT_AND_WRAP;
     }
     UNIMPLEMENTED_MSG("Unimplemented stencil op={}", stencil_op);
@@ -596,20 +617,20 @@ VkStencilOp StencilOp(Maxwell::StencilOp stencil_op) {
 
 VkBlendOp BlendEquation(Maxwell::Blend::Equation equation) {
     switch (equation) {
-    case Maxwell::Blend::Equation::Add:
-    case Maxwell::Blend::Equation::AddGL:
+    case Maxwell::Blend::Equation::Add_D3D:
+    case Maxwell::Blend::Equation::Add_GL:
         return VK_BLEND_OP_ADD;
-    case Maxwell::Blend::Equation::Subtract:
-    case Maxwell::Blend::Equation::SubtractGL:
+    case Maxwell::Blend::Equation::Subtract_D3D:
+    case Maxwell::Blend::Equation::Subtract_GL:
         return VK_BLEND_OP_SUBTRACT;
-    case Maxwell::Blend::Equation::ReverseSubtract:
-    case Maxwell::Blend::Equation::ReverseSubtractGL:
+    case Maxwell::Blend::Equation::ReverseSubtract_D3D:
+    case Maxwell::Blend::Equation::ReverseSubtract_GL:
         return VK_BLEND_OP_REVERSE_SUBTRACT;
-    case Maxwell::Blend::Equation::Min:
-    case Maxwell::Blend::Equation::MinGL:
+    case Maxwell::Blend::Equation::Min_D3D:
+    case Maxwell::Blend::Equation::Min_GL:
         return VK_BLEND_OP_MIN;
-    case Maxwell::Blend::Equation::Max:
-    case Maxwell::Blend::Equation::MaxGL:
+    case Maxwell::Blend::Equation::Max_D3D:
+    case Maxwell::Blend::Equation::Max_GL:
         return VK_BLEND_OP_MAX;
     }
     UNIMPLEMENTED_MSG("Unimplemented blend equation={}", equation);
@@ -618,62 +639,62 @@ VkBlendOp BlendEquation(Maxwell::Blend::Equation equation) {
 
 VkBlendFactor BlendFactor(Maxwell::Blend::Factor factor) {
     switch (factor) {
-    case Maxwell::Blend::Factor::Zero:
-    case Maxwell::Blend::Factor::ZeroGL:
+    case Maxwell::Blend::Factor::Zero_D3D:
+    case Maxwell::Blend::Factor::Zero_GL:
         return VK_BLEND_FACTOR_ZERO;
-    case Maxwell::Blend::Factor::One:
-    case Maxwell::Blend::Factor::OneGL:
+    case Maxwell::Blend::Factor::One_D3D:
+    case Maxwell::Blend::Factor::One_GL:
         return VK_BLEND_FACTOR_ONE;
-    case Maxwell::Blend::Factor::SourceColor:
-    case Maxwell::Blend::Factor::SourceColorGL:
+    case Maxwell::Blend::Factor::SourceColor_D3D:
+    case Maxwell::Blend::Factor::SourceColor_GL:
         return VK_BLEND_FACTOR_SRC_COLOR;
-    case Maxwell::Blend::Factor::OneMinusSourceColor:
-    case Maxwell::Blend::Factor::OneMinusSourceColorGL:
+    case Maxwell::Blend::Factor::OneMinusSourceColor_D3D:
+    case Maxwell::Blend::Factor::OneMinusSourceColor_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
-    case Maxwell::Blend::Factor::SourceAlpha:
-    case Maxwell::Blend::Factor::SourceAlphaGL:
+    case Maxwell::Blend::Factor::SourceAlpha_D3D:
+    case Maxwell::Blend::Factor::SourceAlpha_GL:
         return VK_BLEND_FACTOR_SRC_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusSourceAlpha:
-    case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
-    case Maxwell::Blend::Factor::DestAlpha:
-    case Maxwell::Blend::Factor::DestAlphaGL:
+    case Maxwell::Blend::Factor::DestAlpha_D3D:
+    case Maxwell::Blend::Factor::DestAlpha_GL:
         return VK_BLEND_FACTOR_DST_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusDestAlpha:
-    case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusDestAlpha_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
-    case Maxwell::Blend::Factor::DestColor:
-    case Maxwell::Blend::Factor::DestColorGL:
+    case Maxwell::Blend::Factor::DestColor_D3D:
+    case Maxwell::Blend::Factor::DestColor_GL:
         return VK_BLEND_FACTOR_DST_COLOR;
-    case Maxwell::Blend::Factor::OneMinusDestColor:
-    case Maxwell::Blend::Factor::OneMinusDestColorGL:
+    case Maxwell::Blend::Factor::OneMinusDestColor_D3D:
+    case Maxwell::Blend::Factor::OneMinusDestColor_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
-    case Maxwell::Blend::Factor::SourceAlphaSaturate:
-    case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
+    case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D:
+    case Maxwell::Blend::Factor::SourceAlphaSaturate_GL:
         return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
-    case Maxwell::Blend::Factor::Source1Color:
-    case Maxwell::Blend::Factor::Source1ColorGL:
+    case Maxwell::Blend::Factor::Source1Color_D3D:
+    case Maxwell::Blend::Factor::Source1Color_GL:
         return VK_BLEND_FACTOR_SRC1_COLOR;
-    case Maxwell::Blend::Factor::OneMinusSource1Color:
-    case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
+    case Maxwell::Blend::Factor::OneMinusSource1Color_D3D:
+    case Maxwell::Blend::Factor::OneMinusSource1Color_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
-    case Maxwell::Blend::Factor::Source1Alpha:
-    case Maxwell::Blend::Factor::Source1AlphaGL:
+    case Maxwell::Blend::Factor::Source1Alpha_D3D:
+    case Maxwell::Blend::Factor::Source1Alpha_GL:
         return VK_BLEND_FACTOR_SRC1_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusSource1Alpha:
-    case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
+    case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
-    case Maxwell::Blend::Factor::ConstantColor:
-    case Maxwell::Blend::Factor::ConstantColorGL:
+    case Maxwell::Blend::Factor::BlendFactor_D3D:
+    case Maxwell::Blend::Factor::ConstantColor_GL:
         return VK_BLEND_FACTOR_CONSTANT_COLOR;
-    case Maxwell::Blend::Factor::OneMinusConstantColor:
-    case Maxwell::Blend::Factor::OneMinusConstantColorGL:
+    case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D:
+    case Maxwell::Blend::Factor::OneMinusConstantColor_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
-    case Maxwell::Blend::Factor::ConstantAlpha:
-    case Maxwell::Blend::Factor::ConstantAlphaGL:
+    case Maxwell::Blend::Factor::BothSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::ConstantAlpha_GL:
         return VK_BLEND_FACTOR_CONSTANT_ALPHA;
-    case Maxwell::Blend::Factor::OneMinusConstantAlpha:
-    case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
+    case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D:
+    case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL:
         return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
     }
     UNIMPLEMENTED_MSG("Unimplemented blend factor={}", factor);

+ 1 - 1
src/video_core/renderer_vulkan/maxwell_to_vk.h

@@ -55,7 +55,7 @@ VkCompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
 
 VkIndexType IndexFormat(Maxwell::IndexFormat index_format);
 
-VkStencilOp StencilOp(Maxwell::StencilOp stencil_op);
+VkStencilOp StencilOp(Maxwell::StencilOp::Op stencil_op);
 
 VkBlendOp BlendEquation(Maxwell::Blend::Equation equation);
 

+ 1 - 13
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp

@@ -288,7 +288,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
     buffer_cache.SetUniformBuffersState(enabled_uniform_buffer_masks, &uniform_buffer_sizes);
 
     const auto& regs{maxwell3d->regs};
-    const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
+    const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
     const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
         const Shader::Info& info{stage_infos[stage]};
         buffer_cache.UnbindGraphicsStorageBuffers(stage);
@@ -664,15 +664,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
         .lineStippleFactor = 0,
         .lineStipplePattern = 0,
     };
-    VkPipelineRasterizationConservativeStateCreateInfoEXT conservative_raster{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT,
-        .pNext = nullptr,
-        .flags = 0,
-        .conservativeRasterizationMode = key.state.conservative_raster_enable != 0
-                                             ? VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
-                                             : VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT,
-        .extraPrimitiveOverestimationSize = 0.0f,
-    };
     VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{
         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT,
         .pNext = nullptr,
@@ -683,9 +674,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
     if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) {
         line_state.pNext = std::exchange(rasterization_ci.pNext, &line_state);
     }
-    if (device.IsExtConservativeRasterizationSupported()) {
-        conservative_raster.pNext = std::exchange(rasterization_ci.pNext, &conservative_raster);
-    }
     if (device.IsExtProvokingVertexSupported()) {
         provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex);
     }

+ 34 - 33
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -62,29 +62,29 @@ auto MakeSpan(Container& container) {
 
 Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp comparison) {
     switch (comparison) {
-    case Maxwell::ComparisonOp::Never:
-    case Maxwell::ComparisonOp::NeverOld:
+    case Maxwell::ComparisonOp::Never_D3D:
+    case Maxwell::ComparisonOp::Never_GL:
         return Shader::CompareFunction::Never;
-    case Maxwell::ComparisonOp::Less:
-    case Maxwell::ComparisonOp::LessOld:
+    case Maxwell::ComparisonOp::Less_D3D:
+    case Maxwell::ComparisonOp::Less_GL:
         return Shader::CompareFunction::Less;
-    case Maxwell::ComparisonOp::Equal:
-    case Maxwell::ComparisonOp::EqualOld:
+    case Maxwell::ComparisonOp::Equal_D3D:
+    case Maxwell::ComparisonOp::Equal_GL:
         return Shader::CompareFunction::Equal;
-    case Maxwell::ComparisonOp::LessEqual:
-    case Maxwell::ComparisonOp::LessEqualOld:
+    case Maxwell::ComparisonOp::LessEqual_D3D:
+    case Maxwell::ComparisonOp::LessEqual_GL:
         return Shader::CompareFunction::LessThanEqual;
-    case Maxwell::ComparisonOp::Greater:
-    case Maxwell::ComparisonOp::GreaterOld:
+    case Maxwell::ComparisonOp::Greater_D3D:
+    case Maxwell::ComparisonOp::Greater_GL:
         return Shader::CompareFunction::Greater;
-    case Maxwell::ComparisonOp::NotEqual:
-    case Maxwell::ComparisonOp::NotEqualOld:
+    case Maxwell::ComparisonOp::NotEqual_D3D:
+    case Maxwell::ComparisonOp::NotEqual_GL:
         return Shader::CompareFunction::NotEqual;
-    case Maxwell::ComparisonOp::GreaterEqual:
-    case Maxwell::ComparisonOp::GreaterEqualOld:
+    case Maxwell::ComparisonOp::GreaterEqual_D3D:
+    case Maxwell::ComparisonOp::GreaterEqual_GL:
         return Shader::CompareFunction::GreaterThanEqual;
-    case Maxwell::ComparisonOp::Always:
-    case Maxwell::ComparisonOp::AlwaysOld:
+    case Maxwell::ComparisonOp::Always_D3D:
+    case Maxwell::ComparisonOp::Always_GL:
         return Shader::CompareFunction::Always;
     }
     UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
@@ -96,15 +96,18 @@ Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribut
         return Shader::AttributeType::Disabled;
     }
     switch (attr.Type()) {
-    case Maxwell::VertexAttribute::Type::SignedNorm:
-    case Maxwell::VertexAttribute::Type::UnsignedNorm:
-    case Maxwell::VertexAttribute::Type::UnsignedScaled:
-    case Maxwell::VertexAttribute::Type::SignedScaled:
+    case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
+        ASSERT_MSG(false, "Invalid vertex attribute type!");
+        return Shader::AttributeType::Disabled;
+    case Maxwell::VertexAttribute::Type::SNorm:
+    case Maxwell::VertexAttribute::Type::UNorm:
+    case Maxwell::VertexAttribute::Type::UScaled:
+    case Maxwell::VertexAttribute::Type::SScaled:
     case Maxwell::VertexAttribute::Type::Float:
         return Shader::AttributeType::Float;
-    case Maxwell::VertexAttribute::Type::SignedInt:
+    case Maxwell::VertexAttribute::Type::SInt:
         return Shader::AttributeType::SignedInt;
-    case Maxwell::VertexAttribute::Type::UnsignedInt:
+    case Maxwell::VertexAttribute::Type::UInt:
         return Shader::AttributeType::UnsignedInt;
     }
     return Shader::AttributeType::Float;
@@ -162,16 +165,14 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
         }
         break;
     case Shader::Stage::TessellationEval:
-        // We have to flip tessellation clockwise for some reason...
-        info.tess_clockwise = key.state.tessellation_clockwise == 0;
         info.tess_primitive = [&key] {
             const u32 raw{key.state.tessellation_primitive.Value()};
-            switch (static_cast<Maxwell::TessellationPrimitive>(raw)) {
-            case Maxwell::TessellationPrimitive::Isolines:
+            switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) {
+            case Maxwell::Tessellation::DomainType::Isolines:
                 return Shader::TessPrimitive::Isolines;
-            case Maxwell::TessellationPrimitive::Triangles:
+            case Maxwell::Tessellation::DomainType::Triangles:
                 return Shader::TessPrimitive::Triangles;
-            case Maxwell::TessellationPrimitive::Quads:
+            case Maxwell::Tessellation::DomainType::Quads:
                 return Shader::TessPrimitive::Quads;
             }
             ASSERT(false);
@@ -179,12 +180,12 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
         }();
         info.tess_spacing = [&] {
             const u32 raw{key.state.tessellation_spacing};
-            switch (static_cast<Maxwell::TessellationSpacing>(raw)) {
-            case Maxwell::TessellationSpacing::Equal:
+            switch (static_cast<Maxwell::Tessellation::Spacing>(raw)) {
+            case Maxwell::Tessellation::Spacing::Integer:
                 return Shader::TessSpacing::Equal;
-            case Maxwell::TessellationSpacing::FractionalOdd:
+            case Maxwell::Tessellation::Spacing::FractionalOdd:
                 return Shader::TessSpacing::FractionalOdd;
-            case Maxwell::TessellationSpacing::FractionalEven:
+            case Maxwell::Tessellation::Spacing::FractionalEven:
                 return Shader::TessSpacing::FractionalEven;
             }
             ASSERT(false);
@@ -490,7 +491,7 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
     // If games are using a small index count, we can assume these are full screen quads.
     // Usually these shaders are only used once for building textures so we can assume they
     // can't be built async
-    if (maxwell3d->regs.index_array.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
+    if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
         return pipeline;
     }
     return nullptr;

+ 54 - 50
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -70,7 +70,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
     const float width = conv(src.scale_x * 2.0f);
     float y = conv(src.translate_y - src.scale_y);
     float height = conv(src.scale_y * 2.0f);
-    bool y_negate = regs.screen_y_control.y_negate;
+    bool y_negate = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
 
     if (!device.IsNvViewportSwizzleSupported()) {
         y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY);
@@ -130,11 +130,11 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
 DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
                           bool is_indexed) {
     DrawParams params{
-        .base_instance = regs.vb_base_instance,
+        .base_instance = regs.global_base_instance_index,
         .num_instances = is_instanced ? num_instances : 1,
-        .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
-        .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
-        .first_index = is_indexed ? regs.index_array.first : 0,
+        .base_vertex = is_indexed ? regs.global_base_vertex_index : regs.vertex_buffer.first,
+        .num_vertices = is_indexed ? regs.index_buffer.count : regs.vertex_buffer.count,
+        .first_index = is_indexed ? regs.index_buffer.first : 0,
         .is_indexed = is_indexed,
     };
     if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
@@ -225,10 +225,10 @@ void RasterizerVulkan::Clear() {
     query_cache.UpdateCounters();
 
     auto& regs = maxwell3d->regs;
-    const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
-                           regs.clear_buffers.A;
-    const bool use_depth = regs.clear_buffers.Z;
-    const bool use_stencil = regs.clear_buffers.S;
+    const bool use_color = regs.clear_surface.R || regs.clear_surface.G || regs.clear_surface.B ||
+                           regs.clear_surface.A;
+    const bool use_depth = regs.clear_surface.Z;
+    const bool use_stencil = regs.clear_surface.S;
     if (!use_color && !use_depth && !use_stencil) {
         return;
     }
@@ -254,9 +254,9 @@ void RasterizerVulkan::Clear() {
     default_scissor.extent.height = std::numeric_limits<s32>::max();
 
     VkClearRect clear_rect{
-        .rect = regs.clear_flags.scissor ? GetScissorState(regs, 0, up_scale, down_shift)
-                                         : default_scissor,
-        .baseArrayLayer = regs.clear_buffers.layer,
+        .rect = regs.clear_control.use_scissor ? GetScissorState(regs, 0, up_scale, down_shift)
+                                               : default_scissor,
+        .baseArrayLayer = regs.clear_surface.layer,
         .layerCount = 1,
     };
     if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
@@ -267,7 +267,7 @@ void RasterizerVulkan::Clear() {
         .height = std::min(clear_rect.rect.extent.height, render_area.height),
     };
 
-    const u32 color_attachment = regs.clear_buffers.RT;
+    const u32 color_attachment = regs.clear_surface.RT;
     if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
         VkClearValue clear_value;
         bool is_integer = false;
@@ -289,7 +289,8 @@ void RasterizerVulkan::Clear() {
             break;
         }
         if (!is_integer) {
-            std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
+            std::memcpy(clear_value.color.float32, regs.clear_color.data(),
+                        regs.clear_color.size() * sizeof(f32));
         } else if (!is_signed) {
             for (size_t i = 0; i < 4; i++) {
                 clear_value.color.uint32[i] = static_cast<u32>(
@@ -648,23 +649,23 @@ void RasterizerVulkan::UpdateDynamicStates() {
 
 void RasterizerVulkan::BeginTransformFeedback() {
     const auto& regs = maxwell3d->regs;
-    if (regs.tfb_enabled == 0) {
+    if (regs.transform_feedback_enabled == 0) {
         return;
     }
     if (!device.IsExtTransformFeedbackSupported()) {
         LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
         return;
     }
-    UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
-                     regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
-                     regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
+    UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
+                     regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
+                     regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
     scheduler.Record(
         [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
 }
 
 void RasterizerVulkan::EndTransformFeedback() {
     const auto& regs = maxwell3d->regs;
-    if (regs.tfb_enabled == 0) {
+    if (regs.transform_feedback_enabled == 0) {
         return;
     }
     if (!device.IsExtTransformFeedbackSupported()) {
@@ -728,11 +729,11 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
     if (!state_tracker.TouchDepthBias()) {
         return;
     }
-    float units = regs.polygon_offset_units / 2.0f;
-    const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM ||
-                        regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM ||
-                        regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM ||
-                        regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM;
+    float units = regs.depth_bias / 2.0f;
+    const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::Z24_UNORM_S8_UINT ||
+                        regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
+                        regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
+                        regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
     if (is_d24 && !device.SupportsD24DepthBuffer()) {
         // the base formulas can be obtained from here:
         //   https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
@@ -740,8 +741,8 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
             static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
         units = static_cast<float>(static_cast<double>(units) * rescale_factor);
     }
-    scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp,
-                      factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
+    scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
+                      factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
         cmdbuf.SetDepthBias(constant, clamp, factor);
     });
 }
@@ -771,10 +772,11 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs)
     if (regs.stencil_two_side_enable) {
         // Separate values per face
         scheduler.Record(
-            [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
-             front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
-             back_write_mask = regs.stencil_back_mask,
-             back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
+            [front_ref = regs.stencil_front_func.ref,
+             front_write_mask = regs.stencil_front_func.mask,
+             front_test_mask = regs.stencil_front_func.func_mask,
+             back_ref = regs.stencil_back_func.ref, back_write_mask = regs.stencil_back_func.mask,
+             back_test_mask = regs.stencil_back_func.func_mask](vk::CommandBuffer cmdbuf) {
                 // Front face
                 cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
                 cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
@@ -787,8 +789,9 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs)
             });
     } else {
         // Front face defines both faces
-        scheduler.Record([ref = regs.stencil_front_func_ref, write_mask = regs.stencil_front_mask,
-                          test_mask = regs.stencil_front_func_mask](vk::CommandBuffer cmdbuf) {
+        scheduler.Record([ref = regs.stencil_front_func.ref,
+                          write_mask = regs.stencil_front_func.mask,
+                          test_mask = regs.stencil_front_func.func_mask](vk::CommandBuffer cmdbuf) {
             cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
             cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
             cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
@@ -800,7 +803,8 @@ void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) {
     if (!state_tracker.TouchLineWidth()) {
         return;
     }
-    const float width = regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased;
+    const float width =
+        regs.line_anti_alias_enable ? regs.line_width_smooth : regs.line_width_aliased;
     scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); });
 }
 
@@ -808,10 +812,10 @@ void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
     if (!state_tracker.TouchCullMode()) {
         return;
     }
-    scheduler.Record(
-        [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
-            cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
-        });
+    scheduler.Record([enabled = regs.gl_cull_test_enabled,
+                      cull_face = regs.gl_cull_face](vk::CommandBuffer cmdbuf) {
+        cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
+    });
 }
 
 void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
@@ -860,8 +864,8 @@ void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
         return;
     }
 
-    VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
-    if (regs.screen_y_control.triangle_rast_flip != 0) {
+    VkFrontFace front_face = MaxwellToVK::FrontFace(regs.gl_front_face);
+    if (regs.window_origin.flip_y != 0) {
         front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
                                                            : VK_FRONT_FACE_CLOCKWISE;
     }
@@ -873,16 +877,16 @@ void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
     if (!state_tracker.TouchStencilOp()) {
         return;
     }
-    const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
-    const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
-    const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
-    const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
+    const Maxwell::StencilOp::Op fail = regs.stencil_front_op.fail;
+    const Maxwell::StencilOp::Op zfail = regs.stencil_front_op.zfail;
+    const Maxwell::StencilOp::Op zpass = regs.stencil_front_op.zpass;
+    const Maxwell::ComparisonOp compare = regs.stencil_front_op.func;
     if (regs.stencil_two_side_enable) {
         // Separate stencil op per face
-        const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
-        const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
-        const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
-        const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
+        const Maxwell::StencilOp::Op back_fail = regs.stencil_back_op.fail;
+        const Maxwell::StencilOp::Op back_zfail = regs.stencil_back_op.zfail;
+        const Maxwell::StencilOp::Op back_zpass = regs.stencil_back_op.zpass;
+        const Maxwell::ComparisonOp back_compare = regs.stencil_back_op.func;
         scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
                           back_compare](vk::CommandBuffer cmdbuf) {
             cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
@@ -954,15 +958,15 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
         dirty[Dirty::VertexBinding0 + index] = false;
 
         const u32 binding{static_cast<u32>(index)};
-        const auto& input_binding{regs.vertex_array[binding]};
-        const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
+        const auto& input_binding{regs.vertex_streams[binding]};
+        const bool is_instanced{regs.vertex_stream_instances.IsInstancingEnabled(binding)};
         bindings.push_back({
             .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
             .pNext = nullptr,
             .binding = binding,
             .stride = input_binding.stride,
             .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
-            .divisor = is_instanced ? input_binding.divisor : 1,
+            .divisor = is_instanced ? input_binding.frequency : 1,
         });
     }
     scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {

+ 29 - 29
src/video_core/renderer_vulkan/vk_state_tracker.cpp

@@ -51,8 +51,8 @@ Flags MakeInvalidationFlags() {
 void SetupDirtyViewports(Tables& tables) {
     FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
     FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
-    tables[0][OFF(viewport_transform_enabled)] = Viewports;
-    tables[1][OFF(screen_y_control)] = Viewports;
+    tables[0][OFF(viewport_scale_offset_enbled)] = Viewports;
+    tables[1][OFF(window_origin)] = Viewports;
 }
 
 void SetupDirtyScissors(Tables& tables) {
@@ -61,9 +61,9 @@ void SetupDirtyScissors(Tables& tables) {
 
 void SetupDirtyDepthBias(Tables& tables) {
     auto& table = tables[0];
-    table[OFF(polygon_offset_units)] = DepthBias;
-    table[OFF(polygon_offset_clamp)] = DepthBias;
-    table[OFF(polygon_offset_factor)] = DepthBias;
+    table[OFF(depth_bias)] = DepthBias;
+    table[OFF(depth_bias_clamp)] = DepthBias;
+    table[OFF(slope_scale_depth_bias)] = DepthBias;
 }
 
 void SetupDirtyBlendConstants(Tables& tables) {
@@ -77,12 +77,12 @@ void SetupDirtyDepthBounds(Tables& tables) {
 void SetupDirtyStencilProperties(Tables& tables) {
     auto& table = tables[0];
     table[OFF(stencil_two_side_enable)] = StencilProperties;
-    table[OFF(stencil_front_func_ref)] = StencilProperties;
-    table[OFF(stencil_front_mask)] = StencilProperties;
-    table[OFF(stencil_front_func_mask)] = StencilProperties;
-    table[OFF(stencil_back_func_ref)] = StencilProperties;
-    table[OFF(stencil_back_mask)] = StencilProperties;
-    table[OFF(stencil_back_func_mask)] = StencilProperties;
+    table[OFF(stencil_front_func.ref)] = StencilProperties;
+    table[OFF(stencil_front_func.mask)] = StencilProperties;
+    table[OFF(stencil_front_func.func_mask)] = StencilProperties;
+    table[OFF(stencil_back_func.ref)] = StencilProperties;
+    table[OFF(stencil_back_func.mask)] = StencilProperties;
+    table[OFF(stencil_back_func.func_mask)] = StencilProperties;
 }
 
 void SetupDirtyLineWidth(Tables& tables) {
@@ -92,8 +92,8 @@ void SetupDirtyLineWidth(Tables& tables) {
 
 void SetupDirtyCullMode(Tables& tables) {
     auto& table = tables[0];
-    table[OFF(cull_face)] = CullMode;
-    table[OFF(cull_test_enabled)] = CullMode;
+    table[OFF(gl_cull_face)] = CullMode;
+    table[OFF(gl_cull_test_enabled)] = CullMode;
 }
 
 void SetupDirtyDepthBoundsEnable(Tables& tables) {
@@ -114,20 +114,20 @@ void SetupDirtyDepthCompareOp(Tables& tables) {
 
 void SetupDirtyFrontFace(Tables& tables) {
     auto& table = tables[0];
-    table[OFF(front_face)] = FrontFace;
-    table[OFF(screen_y_control)] = FrontFace;
+    table[OFF(gl_front_face)] = FrontFace;
+    table[OFF(window_origin)] = FrontFace;
 }
 
 void SetupDirtyStencilOp(Tables& tables) {
     auto& table = tables[0];
-    table[OFF(stencil_front_op_fail)] = StencilOp;
-    table[OFF(stencil_front_op_zfail)] = StencilOp;
-    table[OFF(stencil_front_op_zpass)] = StencilOp;
-    table[OFF(stencil_front_func_func)] = StencilOp;
-    table[OFF(stencil_back_op_fail)] = StencilOp;
-    table[OFF(stencil_back_op_zfail)] = StencilOp;
-    table[OFF(stencil_back_op_zpass)] = StencilOp;
-    table[OFF(stencil_back_func_func)] = StencilOp;
+    table[OFF(stencil_front_op.fail)] = StencilOp;
+    table[OFF(stencil_front_op.zfail)] = StencilOp;
+    table[OFF(stencil_front_op.zpass)] = StencilOp;
+    table[OFF(stencil_front_op.func)] = StencilOp;
+    table[OFF(stencil_back_op.fail)] = StencilOp;
+    table[OFF(stencil_back_op.zfail)] = StencilOp;
+    table[OFF(stencil_back_op.zpass)] = StencilOp;
+    table[OFF(stencil_back_op.func)] = StencilOp;
 
     // Table 0 is used by StencilProperties
     tables[1][OFF(stencil_two_side_enable)] = StencilOp;
@@ -139,10 +139,10 @@ void SetupDirtyStencilTestEnable(Tables& tables) {
 
 void SetupDirtyBlending(Tables& tables) {
     tables[0][OFF(color_mask_common)] = Blending;
-    tables[0][OFF(independent_blend_enable)] = Blending;
+    tables[0][OFF(blend_per_target_enabled)] = Blending;
     FillBlock(tables[0], OFF(color_mask), NUM(color_mask), Blending);
     FillBlock(tables[0], OFF(blend), NUM(blend), Blending);
-    FillBlock(tables[0], OFF(independent_blend), NUM(independent_blend), Blending);
+    FillBlock(tables[0], OFF(blend_per_target), NUM(blend_per_target), Blending);
 }
 
 void SetupDirtyViewportSwizzles(Tables& tables) {
@@ -166,10 +166,10 @@ void SetupDirtyVertexBindings(Tables& tables) {
     static constexpr size_t divisor_offset = 3;
     for (size_t i = 0; i < Regs::NumVertexArrays; ++i) {
         const u8 flag = static_cast<u8>(VertexBinding0 + i);
-        tables[0][OFF(instanced_arrays) + i] = VertexInput;
-        tables[1][OFF(instanced_arrays) + i] = flag;
-        tables[0][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = VertexInput;
-        tables[1][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = flag;
+        tables[0][OFF(vertex_stream_instances) + i] = VertexInput;
+        tables[1][OFF(vertex_stream_instances) + i] = flag;
+        tables[0][OFF(vertex_streams) + i * NUM(vertex_streams[0]) + divisor_offset] = VertexInput;
+        tables[1][OFF(vertex_streams) + i * NUM(vertex_streams[0]) + divisor_offset] = flag;
     }
 }
 } // Anonymous namespace

+ 6 - 6
src/video_core/shader_cache.cpp

@@ -43,14 +43,14 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
     }
     dirty[VideoCommon::Dirty::Shaders] = false;
 
-    const GPUVAddr base_addr{maxwell3d->regs.code_address.CodeAddress()};
+    const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()};
     for (size_t index = 0; index < Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; ++index) {
         if (!maxwell3d->regs.IsShaderConfigEnabled(index)) {
             unique_hashes[index] = 0;
             continue;
         }
-        const auto& shader_config{maxwell3d->regs.shader_config[index]};
-        const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)};
+        const auto& shader_config{maxwell3d->regs.pipelines[index]};
+        const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
         const GPUVAddr shader_addr{base_addr + shader_config.offset};
         const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
         if (!cpu_shader_addr) {
@@ -90,14 +90,14 @@ const ShaderInfo* ShaderCache::ComputeShader() {
 void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result,
                                           const std::array<u64, NUM_PROGRAMS>& unique_hashes) {
     size_t env_index{};
-    const GPUVAddr base_addr{maxwell3d->regs.code_address.CodeAddress()};
+    const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()};
     for (size_t index = 0; index < NUM_PROGRAMS; ++index) {
         if (unique_hashes[index] == 0) {
             continue;
         }
-        const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)};
+        const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
         auto& env{result.envs[index]};
-        const u32 start_address{maxwell3d->regs.shader_config[index].offset};
+        const u32 start_address{maxwell3d->regs.pipelines[index].offset};
         env = GraphicsEnvironment{*maxwell3d, *gpu_memory, program, base_addr, start_address};
         env.SetCachedSize(shader_infos[index]->size_bytes);
         result.env_ptrs[env_index++] = &env;

+ 12 - 11
src/video_core/shader_environment.cpp

@@ -250,34 +250,34 @@ Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u
 
 GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
                                          Tegra::MemoryManager& gpu_memory_,
-                                         Maxwell::ShaderProgram program, GPUVAddr program_base_,
+                                         Maxwell::ShaderType program, GPUVAddr program_base_,
                                          u32 start_address_)
     : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
     gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
     initial_offset = sizeof(sph);
-    gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
+    gp_passthrough_mask = maxwell3d->regs.post_vtg_shader_attrib_skip_mask;
     switch (program) {
-    case Maxwell::ShaderProgram::VertexA:
+    case Maxwell::ShaderType::VertexA:
         stage = Shader::Stage::VertexA;
         stage_index = 0;
         break;
-    case Maxwell::ShaderProgram::VertexB:
+    case Maxwell::ShaderType::VertexB:
         stage = Shader::Stage::VertexB;
         stage_index = 0;
         break;
-    case Maxwell::ShaderProgram::TesselationControl:
+    case Maxwell::ShaderType::TessellationInit:
         stage = Shader::Stage::TessellationControl;
         stage_index = 1;
         break;
-    case Maxwell::ShaderProgram::TesselationEval:
+    case Maxwell::ShaderType::Tessellation:
         stage = Shader::Stage::TessellationEval;
         stage_index = 2;
         break;
-    case Maxwell::ShaderProgram::Geometry:
+    case Maxwell::ShaderType::Geometry:
         stage = Shader::Stage::Geometry;
         stage_index = 3;
         break;
-    case Maxwell::ShaderProgram::Fragment:
+    case Maxwell::ShaderType::Pixel:
         stage = Shader::Stage::Fragment;
         stage_index = 4;
         break;
@@ -288,7 +288,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
     const u64 local_size{sph.LocalMemorySize()};
     ASSERT(local_size <= std::numeric_limits<u32>::max());
     local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size;
-    texture_bound = maxwell3d->regs.tex_cb_index;
+    texture_bound = maxwell3d->regs.bindless_texture_const_buffer_slot;
 }
 
 u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
@@ -304,8 +304,9 @@ u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
 
 Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
     const auto& regs{maxwell3d->regs};
-    const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
-    return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
+    const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
+    return ReadTextureTypeImpl(regs.tex_header.Address(), regs.tex_header.limit, via_header_index,
+                               handle);
 }
 
 ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,

+ 1 - 1
src/video_core/shader_environment.h

@@ -93,7 +93,7 @@ public:
     explicit GraphicsEnvironment() = default;
     explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
                                  Tegra::MemoryManager& gpu_memory_,
-                                 Tegra::Engines::Maxwell3D::Regs::ShaderProgram program,
+                                 Tegra::Engines::Maxwell3D::Regs::ShaderType program,
                                  GPUVAddr program_base_, u32 start_address_);
 
     ~GraphicsEnvironment() override = default;

+ 7 - 7
src/video_core/surface.cpp

@@ -73,17 +73,17 @@ bool SurfaceTargetIsArray(SurfaceTarget target) {
 
 PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
     switch (format) {
-    case Tegra::DepthFormat::S8_UINT_Z24_UNORM:
+    case Tegra::DepthFormat::Z24_UNORM_S8_UINT:
         return PixelFormat::S8_UINT_D24_UNORM;
-    case Tegra::DepthFormat::D24S8_UNORM:
+    case Tegra::DepthFormat::S8Z24_UNORM:
         return PixelFormat::D24_UNORM_S8_UINT;
-    case Tegra::DepthFormat::D32_FLOAT:
+    case Tegra::DepthFormat::Z32_FLOAT:
         return PixelFormat::D32_FLOAT;
-    case Tegra::DepthFormat::D16_UNORM:
+    case Tegra::DepthFormat::Z16_UNORM:
         return PixelFormat::D16_UNORM;
     case Tegra::DepthFormat::S8_UINT:
         return PixelFormat::S8_UINT;
-    case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT:
+    case Tegra::DepthFormat::Z32_FLOAT_X24S8_UINT:
         return PixelFormat::D32_FLOAT_S8_UINT;
     default:
         UNIMPLEMENTED_MSG("Unimplemented format={}", format);
@@ -117,9 +117,9 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
         return PixelFormat::R32G32_UINT;
     case Tegra::RenderTargetFormat::R16G16B16X16_FLOAT:
         return PixelFormat::R16G16B16X16_FLOAT;
-    case Tegra::RenderTargetFormat::B8G8R8A8_UNORM:
+    case Tegra::RenderTargetFormat::A8R8G8B8_UNORM:
         return PixelFormat::B8G8R8A8_UNORM;
-    case Tegra::RenderTargetFormat::B8G8R8A8_SRGB:
+    case Tegra::RenderTargetFormat::A8R8G8B8_SRGB:
         return PixelFormat::B8G8R8A8_SRGB;
     case Tegra::RenderTargetFormat::A2B10G10R10_UNORM:
         return PixelFormat::A2B10G10R10_UNORM;

+ 24 - 13
src/video_core/texture_cache/image_info.cpp

@@ -1,6 +1,8 @@
 // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
 // SPDX-License-Identifier: GPL-2.0-or-later
 
+#include <fmt/format.h>
+
 #include "common/assert.h"
 #include "video_core/surface.h"
 #include "video_core/texture_cache/format_lookup_table.h"
@@ -12,6 +14,7 @@
 
 namespace VideoCommon {
 
+using Tegra::Engines::Maxwell3D;
 using Tegra::Texture::TextureType;
 using Tegra::Texture::TICEntry;
 using VideoCore::Surface::PixelFormat;
@@ -107,12 +110,13 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
     }
 }
 
-ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index) noexcept {
+ImageInfo::ImageInfo(const Maxwell3D::Regs& regs, size_t index) noexcept {
     const auto& rt = regs.rt[index];
     format = VideoCore::Surface::PixelFormatFromRenderTargetFormat(rt.format);
     rescaleable = false;
     if (rt.tile_mode.is_pitch_linear) {
-        ASSERT(rt.tile_mode.is_3d == 0);
+        ASSERT(rt.tile_mode.dim_control ==
+               Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesArray);
         type = ImageType::Linear;
         pitch = rt.width;
         size = Extent3D{
@@ -124,15 +128,16 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index)
     }
     size.width = rt.width;
     size.height = rt.height;
-    layer_stride = rt.layer_stride * 4;
+    layer_stride = rt.array_pitch * 4;
     maybe_unaligned_layer_stride = layer_stride;
-    num_samples = NumSamples(regs.multisample_mode);
+    num_samples = NumSamples(regs.anti_alias_samples_mode);
     block = Extent3D{
         .width = rt.tile_mode.block_width,
         .height = rt.tile_mode.block_height,
         .depth = rt.tile_mode.block_depth,
     };
-    if (rt.tile_mode.is_3d) {
+    if (rt.tile_mode.dim_control ==
+        Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesDepth) {
         type = ImageType::e3D;
         size.depth = rt.depth;
     } else {
@@ -146,31 +151,37 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index)
 
 ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs) noexcept {
     format = VideoCore::Surface::PixelFormatFromDepthFormat(regs.zeta.format);
-    size.width = regs.zeta_width;
-    size.height = regs.zeta_height;
+    size.width = regs.zeta_size.width;
+    size.height = regs.zeta_size.height;
     rescaleable = false;
     resources.levels = 1;
-    layer_stride = regs.zeta.layer_stride * 4;
+    layer_stride = regs.zeta.array_pitch * 4;
     maybe_unaligned_layer_stride = layer_stride;
-    num_samples = NumSamples(regs.multisample_mode);
+    num_samples = NumSamples(regs.anti_alias_samples_mode);
     block = Extent3D{
         .width = regs.zeta.tile_mode.block_width,
         .height = regs.zeta.tile_mode.block_height,
         .depth = regs.zeta.tile_mode.block_depth,
     };
     if (regs.zeta.tile_mode.is_pitch_linear) {
-        ASSERT(regs.zeta.tile_mode.is_3d == 0);
+        ASSERT(regs.zeta.tile_mode.dim_control ==
+               Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesArray);
         type = ImageType::Linear;
         pitch = size.width * BytesPerBlock(format);
-    } else if (regs.zeta.tile_mode.is_3d) {
+    } else if (regs.zeta.tile_mode.dim_control ==
+               Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesDepth) {
         ASSERT(regs.zeta.tile_mode.is_pitch_linear == 0);
+        ASSERT(regs.zeta_size.dim_control ==
+               Maxwell3D::Regs::ZetaSize::DimensionControl::ArraySizeOne);
         type = ImageType::e3D;
-        size.depth = regs.zeta_depth;
+        size.depth = regs.zeta_size.depth;
     } else {
+        ASSERT(regs.zeta_size.dim_control ==
+               Maxwell3D::Regs::ZetaSize::DimensionControl::DepthDefinesArray);
         rescaleable = block.depth == 0;
         downscaleable = size.height > 512;
         type = ImageType::e2D;
-        resources.layers = regs.zeta_depth;
+        resources.layers = regs.zeta_size.depth;
     }
 }
 

+ 10 - 9
src/video_core/texture_cache/texture_cache.h

@@ -189,15 +189,16 @@ typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
 
 template <class P>
 void TextureCache<P>::SynchronizeGraphicsDescriptors() {
-    using SamplerIndex = Tegra::Engines::Maxwell3D::Regs::SamplerIndex;
-    const bool linked_tsc = maxwell3d->regs.sampler_index == SamplerIndex::ViaHeaderIndex;
-    const u32 tic_limit = maxwell3d->regs.tic.limit;
-    const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tsc.limit;
-    if (channel_state->graphics_sampler_table.Synchornize(maxwell3d->regs.tsc.Address(),
+    using SamplerBinding = Tegra::Engines::Maxwell3D::Regs::SamplerBinding;
+    const bool linked_tsc = maxwell3d->regs.sampler_binding == SamplerBinding::ViaHeaderBinding;
+    const u32 tic_limit = maxwell3d->regs.tex_header.limit;
+    const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tex_sampler.limit;
+    if (channel_state->graphics_sampler_table.Synchornize(maxwell3d->regs.tex_sampler.Address(),
                                                           tsc_limit)) {
         channel_state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
     }
-    if (channel_state->graphics_image_table.Synchornize(maxwell3d->regs.tic.Address(), tic_limit)) {
+    if (channel_state->graphics_image_table.Synchornize(maxwell3d->regs.tex_header.Address(),
+                                                        tic_limit)) {
         channel_state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
     }
 }
@@ -352,8 +353,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
         down_shift = Settings::values.resolution_info.down_shift;
     }
     render_targets.size = Extent2D{
-        (maxwell3d->regs.render_area.width * up_scale) >> down_shift,
-        (maxwell3d->regs.render_area.height * up_scale) >> down_shift,
+        (maxwell3d->regs.surface_clip.width * up_scale) >> down_shift,
+        (maxwell3d->regs.surface_clip.height * up_scale) >> down_shift,
     };
     render_targets.is_rescaled = is_rescaling;
 
@@ -1980,7 +1981,7 @@ bool TextureCache<P>::IsFullClear(ImageViewId id) {
         // Images with multiple resources can't be cleared in a single call
         return false;
     }
-    if (regs.clear_flags.scissor == 0) {
+    if (regs.clear_control.use_scissor == 0) {
         // If scissor testing is disabled, the clear is always full
         return true;
     }

+ 66 - 52
src/video_core/transform_feedback.cpp

@@ -15,51 +15,51 @@ namespace VideoCommon {
 std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
     const TransformFeedbackState& state) {
     static constexpr std::array VECTORS{
-        28,  // gl_Position
-        32,  // Generic 0
-        36,  // Generic 1
-        40,  // Generic 2
-        44,  // Generic 3
-        48,  // Generic 4
-        52,  // Generic 5
-        56,  // Generic 6
-        60,  // Generic 7
-        64,  // Generic 8
-        68,  // Generic 9
-        72,  // Generic 10
-        76,  // Generic 11
-        80,  // Generic 12
-        84,  // Generic 13
-        88,  // Generic 14
-        92,  // Generic 15
-        96,  // Generic 16
-        100, // Generic 17
-        104, // Generic 18
-        108, // Generic 19
-        112, // Generic 20
-        116, // Generic 21
-        120, // Generic 22
-        124, // Generic 23
-        128, // Generic 24
-        132, // Generic 25
-        136, // Generic 26
-        140, // Generic 27
-        144, // Generic 28
-        148, // Generic 29
-        152, // Generic 30
-        156, // Generic 31
-        160, // gl_FrontColor
-        164, // gl_FrontSecondaryColor
-        160, // gl_BackColor
-        164, // gl_BackSecondaryColor
-        192, // gl_TexCoord[0]
-        196, // gl_TexCoord[1]
-        200, // gl_TexCoord[2]
-        204, // gl_TexCoord[3]
-        208, // gl_TexCoord[4]
-        212, // gl_TexCoord[5]
-        216, // gl_TexCoord[6]
-        220, // gl_TexCoord[7]
+        28U,  // gl_Position
+        32U,  // Generic 0
+        36U,  // Generic 1
+        40U,  // Generic 2
+        44U,  // Generic 3
+        48U,  // Generic 4
+        52U,  // Generic 5
+        56U,  // Generic 6
+        60U,  // Generic 7
+        64U,  // Generic 8
+        68U,  // Generic 9
+        72U,  // Generic 10
+        76U,  // Generic 11
+        80U,  // Generic 12
+        84U,  // Generic 13
+        88U,  // Generic 14
+        92U,  // Generic 15
+        96U,  // Generic 16
+        100U, // Generic 17
+        104U, // Generic 18
+        108U, // Generic 19
+        112U, // Generic 20
+        116U, // Generic 21
+        120U, // Generic 22
+        124U, // Generic 23
+        128U, // Generic 24
+        132U, // Generic 25
+        136U, // Generic 26
+        140U, // Generic 27
+        144U, // Generic 28
+        148U, // Generic 29
+        152U, // Generic 30
+        156U, // Generic 31
+        160U, // gl_FrontColor
+        164U, // gl_FrontSecondaryColor
+        160U, // gl_BackColor
+        164U, // gl_BackSecondaryColor
+        192U, // gl_TexCoord[0]
+        196U, // gl_TexCoord[1]
+        200U, // gl_TexCoord[2]
+        204U, // gl_TexCoord[3]
+        208U, // gl_TexCoord[4]
+        212U, // gl_TexCoord[5]
+        216U, // gl_TexCoord[6]
+        220U, // gl_TexCoord[7]
     };
     std::vector<Shader::TransformFeedbackVarying> xfb(256);
     for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) {
@@ -68,8 +68,20 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
         const u32 varying_count = layout.varying_count;
         u32 highest = 0;
         for (u32 offset = 0; offset < varying_count; ++offset) {
-            const u32 base_offset = offset;
-            const u8 location = locations[offset];
+            const auto get_attribute = [&locations](u32 index) -> u32 {
+                switch (index % 4) {
+                case 0:
+                    return locations[index / 4].attribute0.Value();
+                case 1:
+                    return locations[index / 4].attribute1.Value();
+                case 2:
+                    return locations[index / 4].attribute2.Value();
+                case 3:
+                    return locations[index / 4].attribute3.Value();
+                }
+                UNREACHABLE();
+                return 0;
+            };
 
             UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream);
             Shader::TransformFeedbackVarying varying{
@@ -78,16 +90,18 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
                 .offset = offset * 4,
                 .components = 1,
             };
-            if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) {
-                UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB");
+            const u32 base_offset = offset;
+            const auto attribute{get_attribute(offset)};
+            if (std::ranges::find(VECTORS, Common::AlignDown(attribute, 4)) != VECTORS.end()) {
+                UNIMPLEMENTED_IF_MSG(attribute % 4 != 0, "Unaligned TFB {}", attribute);
 
-                const u8 base_index = location / 4;
-                while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) {
+                const auto base_index = attribute / 4;
+                while (offset + 1 < varying_count && base_index == get_attribute(offset + 1) / 4) {
                     ++offset;
                     ++varying.components;
                 }
             }
-            xfb[location] = varying;
+            xfb[attribute] = varying;
             highest = std::max(highest, (base_offset + varying.components) * 4);
         }
         UNIMPLEMENTED_IF(highest != layout.stride);

+ 2 - 1
src/video_core/transform_feedback.h

@@ -19,7 +19,8 @@ struct TransformFeedbackState {
         u32 stride;
     };
     std::array<Layout, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> layouts;
-    std::array<std::array<u8, 128>, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
+    std::array<std::array<Tegra::Engines::Maxwell3D::Regs::StreamOutLayout, 32>,
+               Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
         varyings;
 };
 

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