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Merge pull request #10060 from german77/no_dead

core: hid: Remove deadzone of virtual controller
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Modificáronse 1 ficheiros con 4 adicións e 0 borrados
  1. 4 0
      src/core/hid/emulated_controller.cpp

+ 4 - 0
src/core/hid/emulated_controller.cpp

@@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
     virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
     virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
     virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+    virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
+    virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
+    virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
+    virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
 }
 }
 
 
 void EmulatedController::ReloadInput() {
 void EmulatedController::ReloadInput() {