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Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.

Subv 9 years ago
parent
commit
743b0e71d9
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video_core/renderer_opengl/gl_rasterizer.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -909,7 +909,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
         GLint value_int = (config.value_32bit >> 24);
 
         cur_state.depth.write_mask = true;
-        cur_state.stencil.write_mask = true;
+        cur_state.stencil.write_mask = 0xFF;
         cur_state.Apply();
         glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
     }