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gl_texture_cache: Add missing break in CreateTexture

ReinUsesLisp %!s(int64=7) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      src/video_core/renderer_opengl/gl_texture_cache.cpp

+ 1 - 0
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -209,6 +209,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
         glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
                              nullptr, GL_DYNAMIC_STORAGE_BIT);
         glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
+        break;
     case SurfaceTarget::Texture2D:
     case SurfaceTarget::TextureCubemap:
         glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,