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common/zstd_compression: Add Zstandard wrapper

unknown 7 лет назад
Родитель
Сommit
72477731ed
3 измененных файлов с 98 добавлено и 0 удалено
  1. 2 0
      src/common/CMakeLists.txt
  2. 52 0
      src/common/zstd_compression.cpp
  3. 44 0
      src/common/zstd_compression.h

+ 2 - 0
src/common/CMakeLists.txt

@@ -125,6 +125,8 @@ add_library(common STATIC
     uint128.h
     vector_math.h
     web_result.h
+    zstd_compression.cpp
+    zstd_compression.h
 )
 
 if(ARCHITECTURE_x86_64)

+ 52 - 0
src/common/zstd_compression.cpp

@@ -0,0 +1,52 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <zstd.h>
+
+#include "common/assert.h"
+#include "common/zstd_compression.h"
+
+namespace Common::Compression {
+
+std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
+
+    compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
+
+    const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
+    std::vector<u8> compressed(max_compressed_size);
+
+    const std::size_t compressed_size =
+        ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
+
+    if (ZSTD_isError(compressed_size)) {
+        // Compression failed
+        return {};
+    }
+
+    compressed.resize(compressed_size);
+
+    return compressed;
+}
+
+std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
+    return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
+}
+
+std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed,
+                                   std::size_t uncompressed_size) {
+    std::vector<u8> uncompressed(uncompressed_size);
+    const std::size_t uncompressed_result_size = ZSTD_decompress(
+        uncompressed.data(), uncompressed.size(), compressed.data(), compressed.size());
+
+    if (uncompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
+        // Decompression failed
+        return {};
+    }
+    return uncompressed;
+}
+
+} // namespace Common::Compression

+ 44 - 0
src/common/zstd_compression.h

@@ -0,0 +1,44 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace Common::Compression {
+
+/**
+ * Compresses a source memory region with Zstandard and returns the compressed data in a vector.
+ *
+ * @param source the uncompressed source memory region.
+ * @param source_size the size in bytes of the uncompressed source memory region.
+ * @param compression_level the used compression level. Should be between 1 and 22.
+ *
+ * @return the compressed data.
+ */
+std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level);
+
+/**
+ * Compresses a source memory region with Zstandard with the default compression level and returns
+ * the compressed data in a vector.
+ *
+ * @param source the uncompressed source memory region.
+ * @param source_size the size in bytes of the uncompressed source memory region.
+ *
+ * @return the compressed data.
+ */
+std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
+
+/**
+ * Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
+ *
+ * @param compressed the compressed source memory region.
+ * @param uncompressed_size the size in bytes of the uncompressed data.
+ *
+ * @return the decompressed data.
+ */
+std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed,
+                                   std::size_t uncompressed_size);
+
+} // namespace Common::Compression