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@@ -0,0 +1,52 @@
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+// Copyright 2019 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include <algorithm>
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+#include <zstd.h>
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+
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+#include "common/assert.h"
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+#include "common/zstd_compression.h"
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+
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+namespace Common::Compression {
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+
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+std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
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+
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+ compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
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+
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+ const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
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+ std::vector<u8> compressed(max_compressed_size);
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+
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+ const std::size_t compressed_size =
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+ ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
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+
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+ if (ZSTD_isError(compressed_size)) {
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+ // Compression failed
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+ return {};
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+ }
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+
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+ compressed.resize(compressed_size);
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+
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+ return compressed;
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+}
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+
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+std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
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+ return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
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+}
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+
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+std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed,
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+ std::size_t uncompressed_size) {
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+ std::vector<u8> uncompressed(uncompressed_size);
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+ const std::size_t uncompressed_result_size = ZSTD_decompress(
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+ uncompressed.data(), uncompressed.size(), compressed.data(), compressed.size());
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+
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+ if (uncompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
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+ // Decompression failed
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+ return {};
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+ }
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+ return uncompressed;
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+}
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+
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+} // namespace Common::Compression
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