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@@ -286,7 +286,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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- auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
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+ auto pipeline{CreateComputePipeline(ctx->pools, key, env, true)};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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@@ -560,8 +560,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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- ShaderContext::ShaderPools& pools, const ComputePipelineKey& key,
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- Shader::Environment& env) try {
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+ ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
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+ bool force_context_flush) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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@@ -590,7 +590,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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}
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, program_manager,
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- program.info, code, code_spirv);
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+ program.info, code, code_spirv, force_context_flush);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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return nullptr;
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