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GPU: Preliminary work for texture decoding.

Subv 8 lat temu
rodzic
commit
71ebc3e90d

+ 3 - 0
src/video_core/CMakeLists.txt

@@ -31,6 +31,9 @@ add_library(video_core STATIC
     renderer_opengl/gl_stream_buffer.h
     renderer_opengl/renderer_opengl.cpp
     renderer_opengl/renderer_opengl.h
+    textures/decoders.cpp
+    textures/decoders.h
+    textures/texture.h
     utils.h
     video_core.cpp
     video_core.h

+ 45 - 0
src/video_core/engines/maxwell_3d.cpp

@@ -2,8 +2,11 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <cinttypes>
 #include "common/assert.h"
 #include "video_core/engines/maxwell_3d.h"
+#include "video_core/textures/decoders.h"
+#include "video_core/textures/texture.h"
 
 namespace Tegra {
 namespace Engines {
@@ -160,6 +163,48 @@ void Maxwell3D::ProcessQueryGet() {
 
 void Maxwell3D::DrawArrays() {
     LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
+
+    auto& fragment_shader = state.shader_stages[static_cast<size_t>(Regs::ShaderStage::Fragment)];
+    auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
+    ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
+
+    GPUVAddr tic_base_address = regs.tic.TICAddress();
+
+    GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
+
+    for (GPUVAddr current_texture = tex_info_buffer.address + 0x20;
+         current_texture < tex_info_buffer_end; current_texture += 4) {
+
+        Texture::TextureHandle tex_info{
+            Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
+
+        if (tex_info.tic_id != 0 || tex_info.tsc_id != 0) {
+            GPUVAddr tic_address_gpu =
+                tic_base_address + tex_info.tic_id * sizeof(Texture::TICEntry);
+            VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
+
+            Texture::TICEntry tic_entry;
+            Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
+
+            auto r_type = tic_entry.r_type.Value();
+            auto g_type = tic_entry.g_type.Value();
+            auto b_type = tic_entry.b_type.Value();
+            auto a_type = tic_entry.a_type.Value();
+
+            // TODO(Subv): Different data types for separate components are not supported
+            ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
+
+            auto format = tic_entry.format.Value();
+
+            auto texture = Texture::DecodeTexture(
+                memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
+                tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
+
+            LOG_CRITICAL(HW_GPU,
+                         "Fragment shader using texture TIC %08X TSC %08X at address %016" PRIX64,
+                         tex_info.tic_id.Value(), tex_info.tsc_id.Value(), tic_entry.Address());
+        }
+    }
 }
 
 void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {

+ 14 - 0
src/video_core/textures/decoders.cpp

@@ -0,0 +1,14 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/textures/decoders.h"
+
+namespace Tegra {
+namespace Texture {
+
+std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
+    return {};
+}
+}
+} // namespace Tegra

+ 20 - 0
src/video_core/textures/decoders.h

@@ -0,0 +1,20 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include "common/common_types.h"
+#include "video_core/textures/texture.h"
+
+namespace Tegra {
+namespace Texture {
+
+/**
+ * Decodes a swizzled texture into a RGBA8888 texture.
+ */
+std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
+
+} // namespace Texture
+} // namespace Tegra

+ 57 - 0
src/video_core/textures/texture.h

@@ -0,0 +1,57 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "video_core/memory_manager.h"
+
+namespace Tegra {
+namespace Texture {
+
+enum class TextureFormat : u32 {
+    DXT1 = 0x24,
+};
+
+union TextureHandle {
+    u32 raw;
+    BitField<0, 20, u32> tic_id;
+    BitField<20, 12, u32> tsc_id;
+};
+
+struct TICEntry {
+    union {
+        u32 raw;
+        BitField<0, 7, TextureFormat> format;
+        BitField<7, 3, u32> r_type;
+        BitField<10, 3, u32> g_type;
+        BitField<13, 3, u32> b_type;
+        BitField<16, 3, u32> a_type;
+    };
+    u32 address_low;
+    u16 address_high;
+    INSERT_PADDING_BYTES(6);
+    u16 width_minus_1;
+    INSERT_PADDING_BYTES(2);
+    u16 height_minus_1;
+    INSERT_PADDING_BYTES(10);
+
+    GPUVAddr Address() const {
+        return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
+    }
+
+    u32 Width() const {
+        return width_minus_1 + 1;
+    }
+
+    u32 Height() const {
+        return height_minus_1 + 1;
+    }
+};
+static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
+
+} // namespace Texture
+} // namespace Tegra