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Added WrapMode MirrorOnceClampToEdge

Used by splatoon 2
David Marcec 8 лет назад
Родитель
Сommit
71cc482bbd
1 измененных файлов с 2 добавлено и 0 удалено
  1. 2 0
      src/video_core/renderer_opengl/maxwell_to_gl.h

+ 2 - 0
src/video_core/renderer_opengl/maxwell_to_gl.h

@@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
         // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
         // manually mix them. However the shader part of this is not yet implemented.
         return GL_CLAMP_TO_BORDER;
+    case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
+        return GL_MIRROR_CLAMP_TO_EDGE;
     }
     LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
     UNREACHABLE();