|
@@ -57,8 +57,8 @@ struct BlockInfo {
|
|
|
|
|
|
|
|
struct CFGRebuildState {
|
|
struct CFGRebuildState {
|
|
|
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
|
|
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
|
|
|
- const u32 start)
|
|
|
|
|
- : start{start}, program_code{program_code}, program_size{program_size} {}
|
|
|
|
|
|
|
+ const u32 start, ASTManager& manager)
|
|
|
|
|
+ : program_code{program_code}, program_size{program_size}, start{start}, manager{manager} {}
|
|
|
|
|
|
|
|
u32 start{};
|
|
u32 start{};
|
|
|
std::vector<BlockInfo> block_info{};
|
|
std::vector<BlockInfo> block_info{};
|
|
@@ -71,6 +71,7 @@ struct CFGRebuildState {
|
|
|
std::unordered_map<u32, BlockStack> stacks{};
|
|
std::unordered_map<u32, BlockStack> stacks{};
|
|
|
const ProgramCode& program_code;
|
|
const ProgramCode& program_code;
|
|
|
const std::size_t program_size;
|
|
const std::size_t program_size;
|
|
|
|
|
+ ASTManager& manager;
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
enum class BlockCollision : u32 { None, Found, Inside };
|
|
enum class BlockCollision : u32 { None, Found, Inside };
|
|
@@ -455,29 +456,28 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void DecompileShader(CFGRebuildState& state) {
|
|
void DecompileShader(CFGRebuildState& state) {
|
|
|
- ASTManager manager{};
|
|
|
|
|
|
|
+ state.manager.Init();
|
|
|
for (auto label : state.labels) {
|
|
for (auto label : state.labels) {
|
|
|
- manager.DeclareLabel(label);
|
|
|
|
|
|
|
+ state.manager.DeclareLabel(label);
|
|
|
}
|
|
}
|
|
|
for (auto& block : state.block_info) {
|
|
for (auto& block : state.block_info) {
|
|
|
if (state.labels.count(block.start) != 0) {
|
|
if (state.labels.count(block.start) != 0) {
|
|
|
- manager.InsertLabel(block.start);
|
|
|
|
|
|
|
+ state.manager.InsertLabel(block.start);
|
|
|
}
|
|
}
|
|
|
u32 end = block.branch.ignore ? block.end + 1 : block.end;
|
|
u32 end = block.branch.ignore ? block.end + 1 : block.end;
|
|
|
- manager.InsertBlock(block.start, end);
|
|
|
|
|
|
|
+ state.manager.InsertBlock(block.start, end);
|
|
|
if (!block.branch.ignore) {
|
|
if (!block.branch.ignore) {
|
|
|
- InsertBranch(manager, block.branch);
|
|
|
|
|
|
|
+ InsertBranch(state.manager, block.branch);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
- //manager.ShowCurrentState("Before Decompiling");
|
|
|
|
|
- manager.Decompile();
|
|
|
|
|
- //manager.ShowCurrentState("After Decompiling");
|
|
|
|
|
|
|
+ // state.manager.ShowCurrentState("Before Decompiling");
|
|
|
|
|
+ state.manager.Decompile();
|
|
|
|
|
+ // state.manager.ShowCurrentState("After Decompiling");
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
-std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
|
|
|
|
- std::size_t program_size, u32 start_address) {
|
|
|
|
|
- CFGRebuildState state{program_code, program_size, start_address};
|
|
|
|
|
-
|
|
|
|
|
|
|
+std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
|
|
|
|
+ u32 start_address, ASTManager& manager) {
|
|
|
|
|
+ CFGRebuildState state{program_code, program_size, start_address, manager};
|
|
|
// Inspect Code and generate blocks
|
|
// Inspect Code and generate blocks
|
|
|
state.labels.clear();
|
|
state.labels.clear();
|
|
|
state.labels.emplace(start_address);
|
|
state.labels.emplace(start_address);
|
|
@@ -503,12 +503,21 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
|
|
[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
|
|
[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
|
|
|
if (decompiled) {
|
|
if (decompiled) {
|
|
|
DecompileShader(state);
|
|
DecompileShader(state);
|
|
|
|
|
+ decompiled = state.manager.IsFullyDecompiled();
|
|
|
|
|
+ if (!decompiled) {
|
|
|
|
|
+ LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:");
|
|
|
|
|
+ state.manager.ShowCurrentState("Of Shader");
|
|
|
|
|
+ state.manager.Clear();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ auto result_out = std::make_unique<ShaderCharacteristics>();
|
|
|
|
|
+ result_out->decompiled = decompiled;
|
|
|
|
|
+ result_out->start = start_address;
|
|
|
|
|
+ if (decompiled) {
|
|
|
|
|
+ result_out->end = state.block_info.back().end + 1;
|
|
|
|
|
+ return std::move(result_out);
|
|
|
}
|
|
}
|
|
|
- ShaderCharacteristics result_out{};
|
|
|
|
|
- result_out.decompilable = decompiled;
|
|
|
|
|
- result_out.start = start_address;
|
|
|
|
|
- result_out.end = start_address;
|
|
|
|
|
- for (const auto& block : state.block_info) {
|
|
|
|
|
|
|
+ for (auto& block : state.block_info) {
|
|
|
ShaderBlock new_block{};
|
|
ShaderBlock new_block{};
|
|
|
new_block.start = block.start;
|
|
new_block.start = block.start;
|
|
|
new_block.end = block.end;
|
|
new_block.end = block.end;
|
|
@@ -518,26 +527,20 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
|
|
new_block.branch.kills = block.branch.kill;
|
|
new_block.branch.kills = block.branch.kill;
|
|
|
new_block.branch.address = block.branch.address;
|
|
new_block.branch.address = block.branch.address;
|
|
|
}
|
|
}
|
|
|
- result_out.end = std::max(result_out.end, block.end);
|
|
|
|
|
- result_out.blocks.push_back(new_block);
|
|
|
|
|
- }
|
|
|
|
|
- if (result_out.decompilable) {
|
|
|
|
|
- result_out.labels = std::move(state.labels);
|
|
|
|
|
- return {std::move(result_out)};
|
|
|
|
|
|
|
+ result_out->end = std::max(result_out->end, block.end);
|
|
|
|
|
+ result_out->blocks.push_back(new_block);
|
|
|
}
|
|
}
|
|
|
-
|
|
|
|
|
- // If it's not decompilable, merge the unlabelled blocks together
|
|
|
|
|
- auto back = result_out.blocks.begin();
|
|
|
|
|
|
|
+ auto back = result_out->blocks.begin();
|
|
|
auto next = std::next(back);
|
|
auto next = std::next(back);
|
|
|
- while (next != result_out.blocks.end()) {
|
|
|
|
|
|
|
+ while (next != result_out->blocks.end()) {
|
|
|
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
|
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
|
|
back->end = next->end;
|
|
back->end = next->end;
|
|
|
- next = result_out.blocks.erase(next);
|
|
|
|
|
|
|
+ next = result_out->blocks.erase(next);
|
|
|
continue;
|
|
continue;
|
|
|
}
|
|
}
|
|
|
back = next;
|
|
back = next;
|
|
|
++next;
|
|
++next;
|
|
|
}
|
|
}
|
|
|
- return {std::move(result_out)};
|
|
|
|
|
|
|
+ return std::move(result_out);
|
|
|
}
|
|
}
|
|
|
} // namespace VideoCommon::Shader
|
|
} // namespace VideoCommon::Shader
|