|
|
@@ -57,19 +57,7 @@ public:
|
|
|
shader_source += text;
|
|
|
}
|
|
|
|
|
|
- void AddLine(std::string_view text) {
|
|
|
- AddExpression(text);
|
|
|
- AddNewLine();
|
|
|
- }
|
|
|
-
|
|
|
- void AddLine(char character) {
|
|
|
- DEBUG_ASSERT(scope >= 0);
|
|
|
- AppendIndentation();
|
|
|
- shader_source += character;
|
|
|
- AddNewLine();
|
|
|
- }
|
|
|
-
|
|
|
- // Overload the forwards all arguments directly to libfmt.
|
|
|
+ // Forwards all arguments directly to libfmt.
|
|
|
// Note that all formatting requirements for fmt must be
|
|
|
// obeyed when using this function. (e.g. {{ must be used
|
|
|
// printing the character '{' is desirable. Ditto for }} and '}',
|
|
|
@@ -191,10 +179,10 @@ public:
|
|
|
code.AddLine("uint flow_stack[{}];", FLOW_STACK_SIZE);
|
|
|
code.AddLine("uint flow_stack_top = 0u;");
|
|
|
|
|
|
- code.AddLine("while (true) {");
|
|
|
+ code.AddLine("while (true) {{");
|
|
|
++code.scope;
|
|
|
|
|
|
- code.AddLine("switch (jmp_to) {");
|
|
|
+ code.AddLine("switch (jmp_to) {{");
|
|
|
|
|
|
for (const auto& pair : ir.GetBasicBlocks()) {
|
|
|
const auto [address, bb] = pair;
|
|
|
@@ -204,15 +192,15 @@ public:
|
|
|
VisitBlock(bb);
|
|
|
|
|
|
--code.scope;
|
|
|
- code.AddLine('}');
|
|
|
+ code.AddLine("}}");
|
|
|
}
|
|
|
|
|
|
code.AddLine("default: return;");
|
|
|
- code.AddLine('}');
|
|
|
+ code.AddLine("}}");
|
|
|
|
|
|
for (std::size_t i = 0; i < 2; ++i) {
|
|
|
--code.scope;
|
|
|
- code.AddLine('}');
|
|
|
+ code.AddLine("}}");
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -267,7 +255,7 @@ private:
|
|
|
void DeclareVertexRedeclarations() {
|
|
|
bool clip_distances_declared = false;
|
|
|
|
|
|
- code.AddLine("out gl_PerVertex {");
|
|
|
+ code.AddLine("out gl_PerVertex {{");
|
|
|
++code.scope;
|
|
|
|
|
|
code.AddLine("vec4 gl_Position;");
|
|
|
@@ -283,7 +271,7 @@ private:
|
|
|
}
|
|
|
|
|
|
--code.scope;
|
|
|
- code.AddLine("};");
|
|
|
+ code.AddLine("}};");
|
|
|
code.AddNewLine();
|
|
|
}
|
|
|
|
|
|
@@ -419,7 +407,7 @@ private:
|
|
|
code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index,
|
|
|
GetConstBufferBlock(index));
|
|
|
code.AddLine(" vec4 {}[MAX_CONSTBUFFER_ELEMENTS];", GetConstBuffer(index));
|
|
|
- code.AddLine("};");
|
|
|
+ code.AddLine("}};");
|
|
|
code.AddNewLine();
|
|
|
}
|
|
|
}
|
|
|
@@ -440,7 +428,7 @@ private:
|
|
|
code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{",
|
|
|
base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base));
|
|
|
code.AddLine(" float {}[];", GetGlobalMemory(base));
|
|
|
- code.AddLine("};");
|
|
|
+ code.AddLine("}};");
|
|
|
code.AddNewLine();
|
|
|
}
|
|
|
}
|
|
|
@@ -622,7 +610,7 @@ private:
|
|
|
VisitBlock(conditional->GetCode());
|
|
|
|
|
|
--code.scope;
|
|
|
- code.AddLine('}');
|
|
|
+ code.AddLine("}}");
|
|
|
return {};
|
|
|
}
|
|
|
|
|
|
@@ -1461,7 +1449,7 @@ private:
|
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
|
|
|
|
|
|
- code.AddLine("if (alpha_test[0] != 0) {");
|
|
|
+ code.AddLine("if (alpha_test[0] != 0) {{");
|
|
|
++code.scope;
|
|
|
// We start on the register containing the alpha value in the first RT.
|
|
|
u32 current_reg = 3;
|
|
|
@@ -1477,7 +1465,7 @@ private:
|
|
|
}
|
|
|
}
|
|
|
--code.scope;
|
|
|
- code.AddLine('}');
|
|
|
+ code.AddLine("}}");
|
|
|
|
|
|
// Write the color outputs using the data in the shader registers, disabled
|
|
|
// rendertargets/components are skipped in the register assignment.
|
|
|
@@ -1496,7 +1484,7 @@ private:
|
|
|
if (header.ps.omap.depth) {
|
|
|
// The depth output is always 2 registers after the last color output, and current_reg
|
|
|
// already contains one past the last color register.
|
|
|
- code.AddLine("gl_FragDepth = " + SafeGetRegister(current_reg + 1) + ';');
|
|
|
+ code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1));
|
|
|
}
|
|
|
|
|
|
code.AddLine("return;");
|
|
|
@@ -1506,11 +1494,11 @@ private:
|
|
|
std::string Discard(Operation operation) {
|
|
|
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
|
|
|
// about unexecuted instructions that may follow this.
|
|
|
- code.AddLine("if (true) {");
|
|
|
+ code.AddLine("if (true) {{");
|
|
|
++code.scope;
|
|
|
code.AddLine("discard;");
|
|
|
--code.scope;
|
|
|
- code.AddLine("}");
|
|
|
+ code.AddLine("}}");
|
|
|
return {};
|
|
|
}
|
|
|
|