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@@ -27,6 +27,7 @@ namespace OpenGL {
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namespace {
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namespace {
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using Shader::ImageBufferDescriptor;
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using Shader::ImageBufferDescriptor;
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using Shader::ImageDescriptor;
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using Shader::ImageDescriptor;
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+using Shader::NumDescriptors;
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using Shader::TextureBufferDescriptor;
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using Shader::TextureBufferDescriptor;
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using Shader::TextureDescriptor;
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using Shader::TextureDescriptor;
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using Tegra::Texture::TexturePair;
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using Tegra::Texture::TexturePair;
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@@ -35,15 +36,6 @@ using VideoCommon::ImageId;
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constexpr u32 MAX_TEXTURES = 64;
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constexpr u32 MAX_TEXTURES = 64;
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constexpr u32 MAX_IMAGES = 8;
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constexpr u32 MAX_IMAGES = 8;
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-template <typename Range>
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-u32 AccumulateCount(const Range& range) {
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- u32 num{};
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- for (const auto& desc : range) {
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- num += desc.count;
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- }
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- return num;
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-}
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-
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GLenum Stage(size_t stage_index) {
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GLenum Stage(size_t stage_index) {
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switch (stage_index) {
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switch (stage_index) {
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case 0:
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case 0:
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@@ -204,23 +196,23 @@ GraphicsPipeline::GraphicsPipeline(
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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- base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
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- base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
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+ base_uniform_bindings[stage + 1] += NumDescriptors(info.constant_buffer_descriptors);
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+ base_storage_bindings[stage + 1] += NumDescriptors(info.storage_buffers_descriptors);
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}
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}
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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- const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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+ const u32 num_tex_buffer_bindings{NumDescriptors(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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- const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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+ const u32 num_img_buffers_bindings{NumDescriptors(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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- num_textures += AccumulateCount(info.texture_descriptors);
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- num_images += AccumulateCount(info.image_descriptors);
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- num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
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+ num_textures += NumDescriptors(info.texture_descriptors);
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+ num_images += NumDescriptors(info.image_descriptors);
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+ num_storage_buffers += NumDescriptors(info.storage_buffers_descriptors);
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writes_global_memory |= std::ranges::any_of(
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writes_global_memory |= std::ranges::any_of(
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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@@ -423,13 +415,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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add_buffer(desc);
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add_buffer(desc);
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}
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}
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}
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}
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- for (const auto& desc : info.texture_descriptors) {
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- texture_buffer_index += desc.count;
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- }
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+ texture_buffer_index += Shader::NumDescriptors(info.texture_descriptors);
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if constexpr (Spec::has_images) {
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if constexpr (Spec::has_images) {
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- for (const auto& desc : info.image_descriptors) {
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- texture_buffer_index += desc.count;
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- }
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+ texture_buffer_index += Shader::NumDescriptors(info.image_descriptors);
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}
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}
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}};
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}};
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if constexpr (Spec::enabled_stages[0]) {
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if constexpr (Spec::enabled_stages[0]) {
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