Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
@@ -507,6 +507,8 @@ private:
/// Build the GLSL register list.
void BuildRegisterList() {
+ regs.reserve(Register::NumRegisters);
+
for (size_t index = 0; index < Register::NumRegisters; ++index) {
regs.emplace_back(index, suffix);
}