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Merge pull request #1119 from lioncash/uninit

game_list: Avoid uninitialized variables when retrieving program ID
bunnei %!s(int64=8) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/yuzu/game_list.cpp

+ 2 - 2
src/yuzu/game_list.cpp

@@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
 
 
         std::vector<u8> icon;
         std::vector<u8> icon;
         std::string name;
         std::string name;
-        u64 program_id;
+        u64 program_id = 0;
         loader->ReadProgramId(program_id);
         loader->ReadProgramId(program_id);
 
 
         const auto& control =
         const auto& control =
@@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
             std::vector<u8> icon;
             std::vector<u8> icon;
             const auto res1 = loader->ReadIcon(icon);
             const auto res1 = loader->ReadIcon(icon);
 
 
-            u64 program_id;
+            u64 program_id = 0;
             const auto res2 = loader->ReadProgramId(program_id);
             const auto res2 = loader->ReadProgramId(program_id);
 
 
             std::string name = " ";
             std::string name = " ";