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Merge pull request #3208 from ReinUsesLisp/vk-shader-decompiler

vk_shader_decompiler: Add tessellation and misc changes
Fernando Sahmkow hace 6 años
padre
commit
6edadef96d

+ 1 - 1
externals/sirit

@@ -1 +1 @@
-Subproject commit f7c4b07a7e14edb1dcd93bc9879c823423705c2e
+Subproject commit e1a6729df7f11e33f6dc0939b18995a57c8bf3d8

+ 2 - 1
src/video_core/engines/shader_bytecode.h

@@ -98,10 +98,11 @@ union Attribute {
         BitField<20, 10, u64> immediate;
         BitField<22, 2, u64> element;
         BitField<24, 6, Index> index;
+        BitField<31, 1, u64> patch;
         BitField<47, 3, AttributeSize> size;
 
         bool IsPhysical() const {
-            return element == 0 && static_cast<u64>(index.Value()) == 0;
+            return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
         }
     } fmt20;
 

+ 5 - 0
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1915,6 +1915,10 @@ private:
         return {};
     }
 
+    Expression InvocationId(Operation operation) {
+        return {"gl_InvocationID", Type::Int};
+    }
+
     Expression YNegate(Operation operation) {
         return {"y_direction", Type::Float};
     }
@@ -2153,6 +2157,7 @@ private:
         &GLSLDecompiler::EmitVertex,
         &GLSLDecompiler::EndPrimitive,
 
+        &GLSLDecompiler::InvocationId,
         &GLSLDecompiler::YNegate,
         &GLSLDecompiler::LocalInvocationId<0>,
         &GLSLDecompiler::LocalInvocationId<1>,

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 655 - 211
src/video_core/renderer_vulkan/vk_shader_decompiler.cpp


+ 54 - 20
src/video_core/renderer_vulkan/vk_shader_decompiler.h

@@ -5,29 +5,28 @@
 #pragma once
 
 #include <array>
+#include <bitset>
 #include <memory>
 #include <set>
+#include <type_traits>
 #include <utility>
 #include <vector>
 
-#include <sirit/sirit.h>
-
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
 #include "video_core/shader/shader_ir.h"
 
-namespace VideoCommon::Shader {
-class ShaderIR;
-}
-
 namespace Vulkan {
 class VKDevice;
 }
 
-namespace Vulkan::VKShader {
+namespace Vulkan {
 
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+using TexelBufferEntry = VideoCommon::Shader::Sampler;
 using SamplerEntry = VideoCommon::Shader::Sampler;
+using ImageEntry = VideoCommon::Shader::Image;
 
 constexpr u32 DESCRIPTOR_SET = 0;
 
@@ -46,39 +45,74 @@ private:
 
 class GlobalBufferEntry {
 public:
-    explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
-        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
+    constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
+        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
 
-    u32 GetCbufIndex() const {
+    constexpr u32 GetCbufIndex() const {
         return cbuf_index;
     }
 
-    u32 GetCbufOffset() const {
+    constexpr u32 GetCbufOffset() const {
         return cbuf_offset;
     }
 
+    constexpr bool IsWritten() const {
+        return is_written;
+    }
+
 private:
     u32 cbuf_index{};
     u32 cbuf_offset{};
+    bool is_written{};
 };
 
 struct ShaderEntries {
-    u32 const_buffers_base_binding{};
-    u32 global_buffers_base_binding{};
-    u32 samplers_base_binding{};
+    u32 NumBindings() const {
+        return static_cast<u32>(const_buffers.size() + global_buffers.size() +
+                                texel_buffers.size() + samplers.size() + images.size());
+    }
+
     std::vector<ConstBufferEntry> const_buffers;
     std::vector<GlobalBufferEntry> global_buffers;
+    std::vector<TexelBufferEntry> texel_buffers;
     std::vector<SamplerEntry> samplers;
+    std::vector<ImageEntry> images;
     std::set<u32> attributes;
     std::array<bool, Maxwell::NumClipDistances> clip_distances{};
     std::size_t shader_length{};
-    Sirit::Id entry_function{};
-    std::vector<Sirit::Id> interfaces;
+    bool uses_warps{};
+};
+
+struct Specialization final {
+    u32 base_binding{};
+
+    // Compute specific
+    std::array<u32, 3> workgroup_size{};
+    u32 shared_memory_size{};
+
+    // Graphics specific
+    Maxwell::PrimitiveTopology primitive_topology{};
+    std::optional<float> point_size{};
+    std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
+
+    // Tessellation specific
+    struct {
+        Maxwell::TessellationPrimitive primitive{};
+        Maxwell::TessellationSpacing spacing{};
+        bool clockwise{};
+    } tessellation;
+};
+// Old gcc versions don't consider this trivially copyable.
+// static_assert(std::is_trivially_copyable_v<Specialization>);
+
+struct SPIRVShader {
+    std::vector<u32> code;
+    ShaderEntries entries;
 };
 
-using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
+ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
 
-DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
-                           Tegra::Engines::ShaderType stage);
+std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
+                           Tegra::Engines::ShaderType stage, const Specialization& specialization);
 
-} // namespace Vulkan::VKShader
+} // namespace Vulkan

+ 18 - 16
src/video_core/shader/decode/memory.cpp

@@ -21,6 +21,7 @@ using Tegra::Shader::OpCode;
 using Tegra::Shader::Register;
 
 namespace {
+
 u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
     switch (uniform_type) {
     case Tegra::Shader::UniformType::Single:
@@ -35,6 +36,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
         return 1;
     }
 }
+
 } // Anonymous namespace
 
 u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
@@ -196,28 +198,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
         UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
                              "Unaligned attribute loads are not supported");
 
-        u64 next_element = instr.attribute.fmt20.element;
-        auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
+        u64 element = instr.attribute.fmt20.element;
+        auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
 
-        const auto StoreNextElement = [&](u32 reg_offset) {
-            const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
-                                                 next_element, GetRegister(instr.gpr39));
+        const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
+        for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
+            Node dest;
+            if (instr.attribute.fmt20.patch) {
+                const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
+                dest = MakeNode<PatchNode>(offset);
+            } else {
+                dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
+                                          GetRegister(instr.gpr39));
+            }
             const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
 
             bb.push_back(Operation(OperationCode::Assign, dest, src));
 
-            // Load the next attribute element into the following register. If the element
-            // to load goes beyond the vec4 size, load the first element of the next
-            // attribute.
-            next_element = (next_element + 1) % 4;
-            next_index = next_index + (next_element == 0 ? 1 : 0);
-        };
-
-        const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
-        for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
-            StoreNextElement(reg_offset);
+            // Load the next attribute element into the following register. If the element to load
+            // goes beyond the vec4 size, load the first element of the next attribute.
+            element = (element + 1) % 4;
+            index = index + (element == 0 ? 1 : 0);
         }
-
         break;
     }
     case OpCode::Id::ST_L:

+ 2 - 0
src/video_core/shader/decode/other.cpp

@@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
     case OpCode::Id::MOV_SYS: {
         const Node value = [this, instr] {
             switch (instr.sys20) {
+            case SystemVariable::InvocationId:
+                return Operation(OperationCode::InvocationId);
             case SystemVariable::Ydirection:
                 return Operation(OperationCode::YNegate);
             case SystemVariable::InvocationInfo:

+ 3 - 0
src/video_core/shader/decode/warp.cpp

@@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
     const Instruction instr = {program_code[pc]};
     const auto opcode = OpCode::Decode(instr);
 
+    // Signal the backend that this shader uses warp instructions.
+    uses_warps = true;
+
     switch (opcode->get().GetId()) {
     case OpCode::Id::VOTE: {
         const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);

+ 18 - 3
src/video_core/shader/node.h

@@ -172,6 +172,7 @@ enum class OperationCode {
     EmitVertex,   /// () -> void
     EndPrimitive, /// () -> void
 
+    InvocationId,       /// () -> int
     YNegate,            /// () -> float
     LocalInvocationIdX, /// () -> uint
     LocalInvocationIdY, /// () -> uint
@@ -213,13 +214,14 @@ class PredicateNode;
 class AbufNode;
 class CbufNode;
 class LmemNode;
+class PatchNode;
 class SmemNode;
 class GmemNode;
 class CommentNode;
 
-using NodeData =
-    std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
-                 PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
+using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode,
+                              InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
+                              LmemNode, SmemNode, GmemNode, CommentNode>;
 using Node = std::shared_ptr<NodeData>;
 using Node4 = std::array<Node, 4>;
 using NodeBlock = std::vector<Node>;
@@ -542,6 +544,19 @@ private:
     u32 element{};
 };
 
+/// Patch memory (used to communicate tessellation stages).
+class PatchNode final {
+public:
+    explicit PatchNode(u32 offset) : offset{offset} {}
+
+    u32 GetOffset() const {
+        return offset;
+    }
+
+private:
+    u32 offset{};
+};
+
 /// Constant buffer node, usually mapped to uniform buffers in GLSL
 class CbufNode final {
 public:

+ 5 - 0
src/video_core/shader/shader_ir.h

@@ -137,6 +137,10 @@ public:
         return uses_vertex_id;
     }
 
+    bool UsesWarps() const {
+        return uses_warps;
+    }
+
     bool HasPhysicalAttributes() const {
         return uses_physical_attributes;
     }
@@ -415,6 +419,7 @@ private:
     bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
     bool uses_instance_id{};
     bool uses_vertex_id{};
+    bool uses_warps{};
 
     Tegra::Shader::Header header;
 };

+ 1 - 0
src/video_core/shader/track.cpp

@@ -7,6 +7,7 @@
 #include <variant>
 
 #include "common/common_types.h"
+#include "video_core/shader/node.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace VideoCommon::Shader {

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