Sfoglia il codice sorgente

Implement Z16_UNORM in PixelFormatFromTextureFormat function

Require by Zelda Breath Of The Wild
greggameplayer 8 anni fa
parent
commit
6eda9ebbdb
1 ha cambiato i file con 2 aggiunte e 0 eliminazioni
  1. 2 0
      src/video_core/renderer_opengl/gl_rasterizer_cache.h

+ 2 - 0
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -396,6 +396,8 @@ struct SurfaceParams {
             UNREACHABLE();
         case Tegra::Texture::TextureFormat::ZF32:
             return PixelFormat::Z32F;
+        case Tegra::Texture::TextureFormat::Z16:
+            return PixelFormat::Z16;
         case Tegra::Texture::TextureFormat::Z24S8:
             return PixelFormat::Z24S8;
         case Tegra::Texture::TextureFormat::DXT1: