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Pica: Add debug utility functions for dumping geometry data.

Tony Wasserka 12 лет назад
Родитель
Сommit
6ea003c7b5

+ 2 - 0
src/video_core/CMakeLists.txt

@@ -5,6 +5,7 @@ set(SRCS    clipper.cpp
             utils.cpp
             vertex_shader.cpp
             video_core.cpp
+            debug_utils/debug_utils.cpp
             renderer_opengl/renderer_opengl.cpp)
 
 set(HEADERS clipper.h
@@ -17,6 +18,7 @@ set(HEADERS clipper.h
             renderer_base.h
             vertex_shader.h
             video_core.h
+            debug_utils/debug_utils.h
             renderer_opengl/renderer_opengl.h)
 
 add_library(video_core STATIC ${SRCS} ${HEADERS})

+ 8 - 0
src/video_core/command_processor.cpp

@@ -8,6 +8,7 @@
 #include "primitive_assembly.h"
 #include "vertex_shader.h"
 
+#include "debug_utils/debug_utils.h"
 
 namespace Pica {
 
@@ -68,6 +69,8 @@ static inline void WritePicaReg(u32 id, u32 value) {
             const u16* index_address_16 = (u16*)index_address_8;
             bool index_u16 = (bool)index_info.format;
 
+            DebugUtils::GeometryDumper geometry_dumper;
+
             for (int index = 0; index < registers.num_vertices; ++index)
             {
                 int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
@@ -95,6 +98,10 @@ static inline void WritePicaReg(u32 id, u32 value) {
                                   input.attr[i][comp].ToFloat32());
                     }
                 }
+
+                // NOTE: For now, we simply assume that the first input attribute corresponds to the position.
+                geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
+
                 VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
 
                 if (is_indexed) {
@@ -103,6 +110,7 @@ static inline void WritePicaReg(u32 id, u32 value) {
 
                 PrimitiveAssembly::SubmitVertex(output);
             }
+            geometry_dumper.Dump();
             break;
         }
 

+ 60 - 0
src/video_core/debug_utils/debug_utils.cpp

@@ -0,0 +1,60 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <fstream>
+#include <string>
+
+#include "video_core/pica.h"
+
+#include "debug_utils.h"
+
+namespace Pica {
+
+namespace DebugUtils {
+
+void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) {
+    vertices.push_back({pos[0], pos[1], pos[2]});
+
+    int num_vertices = vertices.size();
+
+    switch (topology) {
+    case TriangleTopology::List:
+    case TriangleTopology::ListIndexed:
+        if (0 == (num_vertices % 3))
+            faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
+        break;
+
+    default:
+        ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology);
+        exit(0);
+        break;
+    }
+}
+
+void GeometryDumper::Dump() {
+    // NOTE: Permanently enabling this just trashes hard disks for no reason.
+    //       Hence, this is currently disabled.
+    return;
+
+    static int index = 0;
+    std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
+
+    std::ofstream file(filename);
+
+    for (const auto& vertex : vertices) {
+        file << "v " << vertex.pos[0]
+             << " "  << vertex.pos[1]
+             << " "  << vertex.pos[2] << std::endl;
+    }
+
+    for (const Face& face : faces) {
+        file << "f " << 1+face.index[0]
+             << " "  << 1+face.index[1]
+             << " "  << 1+face.index[2] << std::endl;
+    }
+}
+
+} // namespace
+
+} // namespace

+ 40 - 0
src/video_core/debug_utils/debug_utils.h

@@ -0,0 +1,40 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "video_core/pica.h"
+
+namespace Pica {
+
+namespace DebugUtils {
+
+using TriangleTopology = Regs::TriangleTopology;
+
+// Simple utility class for dumping geometry data to an OBJ file
+class GeometryDumper {
+public:
+    void AddVertex(std::array<float,3> pos, TriangleTopology topology);
+
+    void Dump();
+
+private:
+    struct Vertex {
+        std::array<float,3> pos;
+    };
+
+    struct Face {
+        int index[3];
+    };
+
+    std::vector<Vertex> vertices;
+    std::vector<Face> faces;
+};
+
+} // namespace
+
+} // namespace

+ 2 - 0
src/video_core/video_core.vcxproj

@@ -19,6 +19,7 @@
     </ProjectConfiguration>
   </ItemGroup>
   <ItemGroup>
+    <ClCompile Include="debug_utils\debug_utils.cpp" />
     <ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
     <ClCompile Include="clipper.cpp" />
     <ClCompile Include="command_processor.cpp" />
@@ -40,6 +41,7 @@
     <ClInclude Include="utils.h" />
     <ClInclude Include="vertex_shader.h" />
     <ClInclude Include="video_core.h" />
+    <ClInclude Include="debug_utils\debug_utils.h" />
     <ClInclude Include="renderer_opengl\renderer_opengl.h" />
   </ItemGroup>
   <ItemGroup>

+ 11 - 4
src/video_core/video_core.vcxproj.filters

@@ -4,6 +4,9 @@
     <Filter Include="renderer_opengl">
       <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
     </Filter>
+    <Filter Include="debug_utils">
+      <UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="renderer_opengl\renderer_opengl.cpp">
@@ -16,11 +19,11 @@
     <ClCompile Include="utils.cpp" />
     <ClCompile Include="vertex_shader.cpp" />
     <ClCompile Include="video_core.cpp" />
+    <ClCompile Include="debug_utils\debug_utils.cpp">
+      <Filter>debug_utils</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="renderer_opengl\renderer_opengl.h">
-      <Filter>renderer_opengl</Filter>
-    </ClInclude>
     <ClInclude Include="clipper.h" />
     <ClInclude Include="command_processor.h" />
     <ClInclude Include="gpu_debugger.h" />
@@ -32,8 +35,12 @@
     <ClInclude Include="utils.h" />
     <ClInclude Include="vertex_shader.h" />
     <ClInclude Include="video_core.h" />
+    <ClInclude Include="renderer_opengl\renderer_opengl.h" />
+    <ClInclude Include="debug_utils\debug_utils.h">
+      <Filter>debug_utils</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Text Include="CMakeLists.txt" />
   </ItemGroup>
-</Project>
+</Project>