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renderer_gl: Port boilerplate rasterizer code over from Citra.

bunnei 8 лет назад
Родитель
Сommit
6e3222363c

+ 3 - 0
src/video_core/CMakeLists.txt

@@ -11,8 +11,11 @@ add_library(video_core STATIC
     gpu.h
     memory_manager.cpp
     memory_manager.h
+    rasterizer_interface.h
     renderer_base.cpp
     renderer_base.h
+    renderer_opengl/gl_rasterizer.cpp
+    renderer_opengl/gl_rasterizer.h
     renderer_opengl/gl_rasterizer_cache.cpp
     renderer_opengl/gl_rasterizer_cache.h
     renderer_opengl/gl_resource_manager.h

+ 61 - 0
src/video_core/rasterizer_interface.h

@@ -0,0 +1,61 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+struct ScreenInfo;
+
+namespace VideoCore {
+
+class RasterizerInterface {
+public:
+    virtual ~RasterizerInterface() {}
+
+    /// Draw the current batch of triangles
+    virtual void DrawTriangles() = 0;
+
+    /// Notify rasterizer that the specified Maxwell register has been changed
+    virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
+
+    /// Notify rasterizer that all caches should be flushed to 3DS memory
+    virtual void FlushAll() = 0;
+
+    /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+    virtual void FlushRegion(PAddr addr, u32 size) = 0;
+
+    /// Notify rasterizer that any caches of the specified region should be invalidated
+    virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
+
+    /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+    /// and invalidated
+    virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
+
+    /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
+    virtual bool AccelerateDisplayTransfer(const void* config) {
+        return false;
+    }
+
+    /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
+    virtual bool AccelerateTextureCopy(const void* config) {
+        return false;
+    }
+
+    /// Attempt to use a faster method to fill a region
+    virtual bool AccelerateFill(const void* config) {
+        return false;
+    }
+
+    /// Attempt to use a faster method to display the framebuffer to screen
+    virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+                                   ScreenInfo& screen_info) {
+        return false;
+    }
+
+    virtual bool AccelerateDrawBatch(bool is_indexed) {
+        return false;
+    }
+};
+} // namespace VideoCore

+ 269 - 0
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -0,0 +1,269 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <utility>
+#include <glad/glad.h>
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/vector_math.h"
+#include "core/settings.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/renderer_opengl.h"
+
+using PixelFormat = SurfaceParams::PixelFormat;
+using SurfaceType = SurfaceParams::SurfaceType;
+
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
+MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
+
+enum class UniformBindings : GLuint { Common, VS, FS };
+
+static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
+                                         size_t expected_size) {
+    GLuint ub_index = glGetUniformBlockIndex(shader, name);
+    if (ub_index != GL_INVALID_INDEX) {
+        GLint ub_size = 0;
+        glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
+        ASSERT_MSG(ub_size == expected_size,
+                   "Uniform block size did not match! Got %d, expected %zu",
+                   static_cast<int>(ub_size), expected_size);
+        glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
+    }
+}
+
+static void SetShaderUniformBlockBindings(GLuint shader) {
+    SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
+                                 sizeof(RasterizerOpenGL::UniformData));
+    SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
+                                 sizeof(RasterizerOpenGL::VSUniformData));
+    SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
+                                 sizeof(RasterizerOpenGL::FSUniformData));
+}
+
+RasterizerOpenGL::RasterizerOpenGL() {
+    has_ARB_buffer_storage = false;
+    has_ARB_direct_state_access = false;
+    has_ARB_separate_shader_objects = false;
+    has_ARB_vertex_attrib_binding = false;
+
+    GLint ext_num;
+    glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
+    for (GLint i = 0; i < ext_num; i++) {
+        std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
+
+        if (extension == "GL_ARB_buffer_storage") {
+            has_ARB_buffer_storage = true;
+        } else if (extension == "GL_ARB_direct_state_access") {
+            has_ARB_direct_state_access = true;
+        } else if (extension == "GL_ARB_separate_shader_objects") {
+            has_ARB_separate_shader_objects = true;
+        } else if (extension == "GL_ARB_vertex_attrib_binding") {
+            has_ARB_vertex_attrib_binding = true;
+        }
+    }
+
+    // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
+    state.clip_distance[0] = true;
+
+    // Generate VBO, VAO and UBO
+    vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
+    vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
+    sw_vao.Create();
+    uniform_buffer.Create();
+
+    state.draw.vertex_array = sw_vao.handle;
+    state.draw.vertex_buffer = vertex_buffer->GetHandle();
+    state.draw.uniform_buffer = uniform_buffer.handle;
+    state.Apply();
+
+    glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
+    glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
+
+    uniform_block_data.dirty = true;
+
+    // Create render framebuffer
+    framebuffer.Create();
+
+    if (has_ARB_separate_shader_objects) {
+        hw_vao.Create();
+        hw_vao_enabled_attributes.fill(false);
+
+        stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
+        stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
+        state.draw.vertex_buffer = stream_buffer->GetHandle();
+
+        pipeline.Create();
+        vs_input_index_min = 0;
+        vs_input_index_max = 0;
+        state.draw.program_pipeline = pipeline.handle;
+        state.draw.shader_program = 0;
+        state.draw.vertex_array = hw_vao.handle;
+        state.Apply();
+
+        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
+
+        vs_uniform_buffer.Create();
+        glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
+        glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
+        glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
+    } else {
+        UNIMPLEMENTED();
+    }
+
+    accelerate_draw = AccelDraw::Disabled;
+
+    glEnable(GL_BLEND);
+
+    // Sync fixed function OpenGL state
+    SyncClipEnabled();
+    SyncClipCoef();
+    SyncCullMode();
+    SyncBlendEnabled();
+    SyncBlendFuncs();
+    SyncBlendColor();
+}
+
+RasterizerOpenGL::~RasterizerOpenGL() {
+    if (stream_buffer != nullptr) {
+        state.draw.vertex_buffer = stream_buffer->GetHandle();
+        state.Apply();
+        stream_buffer->Release();
+    }
+}
+
+static constexpr std::array<GLenum, 4> vs_attrib_types{
+    GL_BYTE,          // VertexAttributeFormat::BYTE
+    GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
+    GL_SHORT,         // VertexAttributeFormat::SHORT
+    GL_FLOAT          // VertexAttributeFormat::FLOAT
+};
+
+void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
+    MICROPROFILE_SCOPE(OpenGL_VAO);
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
+    MICROPROFILE_SCOPE(OpenGL_VS);
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
+    MICROPROFILE_SCOPE(OpenGL_FS);
+    UNIMPLEMENTED();
+}
+
+bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
+    if (!has_ARB_separate_shader_objects) {
+        UNIMPLEMENTED();
+        return false;
+    }
+
+    accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+    DrawTriangles();
+
+    return true;
+}
+
+void RasterizerOpenGL::DrawTriangles() {
+    MICROPROFILE_SCOPE(OpenGL_Drawing);
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
+
+void RasterizerOpenGL::FlushAll() {
+    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+    res_cache.FlushAll();
+}
+
+void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
+    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+    res_cache.FlushRegion(addr, size);
+}
+
+void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
+    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+    res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+    res_cache.FlushRegion(addr, size);
+    res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
+    MICROPROFILE_SCOPE(OpenGL_Blits);
+    UNIMPLEMENTED();
+    return true;
+}
+
+bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
+    UNIMPLEMENTED();
+    return true;
+}
+
+bool RasterizerOpenGL::AccelerateFill(const void* config) {
+    UNIMPLEMENTED();
+    return true;
+}
+
+bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
+                                         u32 pixel_stride, ScreenInfo& screen_info) {
+    UNIMPLEMENTED();
+    return true;
+}
+
+void RasterizerOpenGL::SetShader() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipEnabled() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipCoef() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncCullMode() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthScale() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthOffset() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendEnabled() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendFuncs() {
+    UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendColor() {
+    UNIMPLEMENTED();
+}

+ 162 - 0
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -0,0 +1,162 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <cstring>
+#include <memory>
+#include <unordered_map>
+#include <vector>
+#include <glad/glad.h>
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "common/hash.h"
+#include "common/vector_math.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_stream_buffer.h"
+
+struct ScreenInfo;
+
+class RasterizerOpenGL : public VideoCore::RasterizerInterface {
+public:
+    RasterizerOpenGL();
+    ~RasterizerOpenGL() override;
+
+    void DrawTriangles() override;
+    void NotifyMaxwellRegisterChanged(u32 id) override;
+    void FlushAll() override;
+    void FlushRegion(PAddr addr, u32 size) override;
+    void InvalidateRegion(PAddr addr, u32 size) override;
+    void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+    bool AccelerateDisplayTransfer(const void* config) override;
+    bool AccelerateTextureCopy(const void* config) override;
+    bool AccelerateFill(const void* config) override;
+    bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+                           ScreenInfo& screen_info) override;
+    bool AccelerateDrawBatch(bool is_indexed) override;
+
+    struct VertexShader {
+        OGLShader shader;
+    };
+
+    struct FragmentShader {
+        OGLShader shader;
+    };
+
+    /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
+    // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
+    //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+    //       Not following that rule will cause problems on some AMD drivers.
+    struct UniformData {};
+
+    // static_assert(
+    //    sizeof(UniformData) == 0x460,
+    //    "The size of the UniformData structure has changed, update the structure in the shader");
+    static_assert(sizeof(UniformData) < 16384,
+                  "UniformData structure must be less than 16kb as per the OpenGL spec");
+
+    struct VSUniformData {};
+    // static_assert(
+    //    sizeof(VSUniformData) == 1856,
+    //    "The size of the VSUniformData structure has changed, update the structure in the
+    //    shader");
+    static_assert(sizeof(VSUniformData) < 16384,
+                  "VSUniformData structure must be less than 16kb as per the OpenGL spec");
+
+    struct FSUniformData {};
+    // static_assert(
+    //    sizeof(FSUniformData) == 1856,
+    //    "The size of the FSUniformData structure has changed, update the structure in the
+    //    shader");
+    static_assert(sizeof(FSUniformData) < 16384,
+                  "FSUniformData structure must be less than 16kb as per the OpenGL spec");
+
+private:
+    struct SamplerInfo {};
+
+    /// Syncs the clip enabled status to match the guest state
+    void SyncClipEnabled();
+
+    /// Syncs the clip coefficients to match the guest state
+    void SyncClipCoef();
+
+    /// Sets the OpenGL shader in accordance with the current guest state
+    void SetShader();
+
+    /// Syncs the cull mode to match the guest state
+    void SyncCullMode();
+
+    /// Syncs the depth scale to match the guest state
+    void SyncDepthScale();
+
+    /// Syncs the depth offset to match the guest state
+    void SyncDepthOffset();
+
+    /// Syncs the blend enabled status to match the guest state
+    void SyncBlendEnabled();
+
+    /// Syncs the blend functions to match the guest state
+    void SyncBlendFuncs();
+
+    /// Syncs the blend color to match the guest state
+    void SyncBlendColor();
+
+    bool has_ARB_buffer_storage;
+    bool has_ARB_direct_state_access;
+    bool has_ARB_separate_shader_objects;
+    bool has_ARB_vertex_attrib_binding;
+
+    OpenGLState state;
+
+    RasterizerCacheOpenGL res_cache;
+
+    struct {
+        UniformData data;
+        bool dirty;
+    } uniform_block_data = {};
+
+    OGLPipeline pipeline;
+    OGLVertexArray sw_vao;
+    OGLVertexArray hw_vao;
+    std::array<bool, 16> hw_vao_enabled_attributes;
+
+    std::array<SamplerInfo, 3> texture_samplers;
+    static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
+    std::unique_ptr<OGLStreamBuffer> vertex_buffer;
+    OGLBuffer uniform_buffer;
+    OGLFramebuffer framebuffer;
+
+    static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
+    std::unique_ptr<OGLStreamBuffer> stream_buffer;
+
+    GLint vs_input_index_min;
+    GLint vs_input_index_max;
+    GLsizeiptr vs_input_size;
+
+    void AnalyzeVertexArray(bool is_indexed);
+    void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
+
+    OGLBuffer vs_uniform_buffer;
+    std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
+    std::unordered_map<std::string, VertexShader> vs_shader_cache;
+    OGLShader vs_default_shader;
+
+    void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
+
+    OGLBuffer fs_uniform_buffer;
+    std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
+    std::unordered_map<std::string, FragmentShader> fs_shader_cache;
+    OGLShader fs_default_shader;
+
+    void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
+
+    enum class AccelDraw { Disabled, Arrays, Indexed };
+    AccelDraw accelerate_draw;
+};

+ 0 - 1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -26,7 +26,6 @@
 #include "core/settings.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/texture/texture_decode.h"
 #include "video_core/utils.h"
 #include "video_core/video_core.h"