Kaynağa Gözat

Initial implementation of a game list

archshift 11 yıl önce
ebeveyn
işleme
6e1bb58ee8

+ 2 - 0
src/citra_qt/CMakeLists.txt

@@ -17,6 +17,7 @@ set(SRCS
             debugger/profiler.cpp
             debugger/ramview.cpp
             debugger/registers.cpp
+            game_list.cpp
             util/spinbox.cpp
             util/util.cpp
             bootmanager.cpp
@@ -42,6 +43,7 @@ set(HEADERS
             debugger/profiler.h
             debugger/ramview.h
             debugger/registers.h
+            game_list.h
             util/spinbox.h
             util/util.h
             bootmanager.h

+ 154 - 0
src/citra_qt/game_list.cpp

@@ -0,0 +1,154 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QHeaderView>
+#include <QThreadPool>
+#include <QVBoxLayout>
+
+#include "game_list.h"
+#include "game_list_p.h"
+
+#include "core/loader/loader.h"
+
+#include "common/common_paths.h"
+#include "common/logging/log.h"
+#include "common/string_util.h"
+
+GameList::GameList(QWidget* parent)
+{
+    QVBoxLayout* layout = new QVBoxLayout;
+
+    tree_view = new QTreeView;
+    item_model = new QStandardItemModel(tree_view);
+    tree_view->setModel(item_model);
+
+    tree_view->setAlternatingRowColors(true);
+    tree_view->setSelectionMode(QHeaderView::SingleSelection);
+    tree_view->setSelectionBehavior(QHeaderView::SelectRows);
+    tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
+    tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
+    tree_view->setSortingEnabled(true);
+    tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
+    tree_view->setUniformRowHeights(true);
+
+    item_model->insertColumns(0, COLUMN_COUNT);
+    item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
+    item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
+    item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
+
+    connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
+
+    // We must register all custom types with the Qt Automoc system so that we are able to use it with
+    // signals/slots. In this case, QList falls under the umbrells of custom types.
+    qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
+
+    layout->addWidget(tree_view);
+    setLayout(layout);
+}
+
+GameList::~GameList()
+{
+    emit ShouldCancelWorker();
+}
+
+void GameList::AddEntry(QList<QStandardItem*> entry_items)
+{
+    item_model->invisibleRootItem()->appendRow(entry_items);
+}
+
+void GameList::ValidateEntry(const QModelIndex& item)
+{
+    // We don't care about the individual QStandardItem that was selected, but its row.
+    int row = item_model->itemFromIndex(item)->row();
+    QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
+    QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
+
+    if (file_path.isEmpty())
+        return;
+    std::string std_file_path = file_path.toStdString();
+    if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
+        return;
+    emit GameChosen(file_path);
+}
+
+void GameList::DonePopulating()
+{
+    tree_view->setEnabled(true);
+}
+
+void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
+{
+    if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) {
+        LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data());
+        return;
+    }
+
+    tree_view->setEnabled(false);
+    // Delete any rows that might already exist if we're repopulating
+    item_model->removeRows(0, item_model->rowCount());
+
+    emit ShouldCancelWorker();
+    GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
+
+    connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
+    connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
+    // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay.
+    connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
+
+    QThreadPool::globalInstance()->start(worker);
+    current_worker = std::move(worker);
+}
+
+void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
+{
+    const auto callback = [&](const std::string& directory,
+                                     const std::string& virtual_name) -> int {
+
+        std::string physical_name = directory + DIR_SEP + virtual_name;
+
+        if (stop_processing)
+            return -1; // A negative return value breaks the callback loop.
+
+        if (deep_scan && FileUtil::IsDirectory(physical_name)) {
+            AddFstEntriesToGameList(physical_name, true);
+        } else {
+            std::string filename_filename, filename_extension;
+            Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
+
+            Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
+            if (guessed_filetype == Loader::FileType::Unknown)
+                return 0;
+            Loader::FileType filetype = Loader::IdentifyFile(physical_name);
+            if (filetype == Loader::FileType::Unknown) {
+                LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
+                return 0;
+            }
+            if (guessed_filetype != filetype) {
+                LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
+            }
+
+            emit EntryReady({
+                new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
+                new GameListItemPath(QString::fromStdString(physical_name)),
+                new GameListItemSize(FileUtil::GetSize(physical_name)),
+            });
+        }
+
+        return 0; // We don't care about the found entries
+    };
+    FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback);
+}
+
+void GameListWorker::run()
+{
+    stop_processing = false;
+    AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
+    emit Finished();
+}
+
+void GameListWorker::Cancel()
+{
+    disconnect(this, 0, 0, 0);
+    stop_processing = true;
+}

+ 48 - 0
src/citra_qt/game_list.h

@@ -0,0 +1,48 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <QModelIndex>
+#include <QStandardItem>
+#include <QStandardItemModel>
+#include <QString>
+#include <QTreeView>
+#include <QWidget>
+
+class GameListWorker;
+
+
+class GameList : public QWidget {
+    Q_OBJECT
+
+public:
+    enum {
+        COLUMN_FILE_TYPE,
+        COLUMN_NAME,
+        COLUMN_SIZE,
+        COLUMN_COUNT, // Number of columns
+    };
+
+    GameList(QWidget* parent = nullptr);
+    ~GameList() override;
+
+    void PopulateAsync(const QString& dir_path, bool deep_scan);
+
+public slots:
+    void AddEntry(QList<QStandardItem*> entry_items);
+
+private slots:
+    void ValidateEntry(const QModelIndex& item);
+    void DonePopulating();
+
+signals:
+    void GameChosen(QString game_path);
+    void ShouldCancelWorker();
+
+private:
+    QTreeView* tree_view = nullptr;
+    QStandardItemModel* item_model = nullptr;
+    GameListWorker* current_worker = nullptr;
+};

+ 130 - 0
src/citra_qt/game_list_p.h

@@ -0,0 +1,130 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+
+#include <QRunnable>
+#include <QStandardItem>
+#include <QString>
+
+#include "citra_qt/util/util.h"
+#include "common/string_util.h"
+
+
+class GameListItem : public QStandardItem {
+
+public:
+    GameListItem(): QStandardItem() {}
+    GameListItem(const QString& string): QStandardItem(string) {}
+    virtual ~GameListItem() override {}
+};
+
+
+/**
+ * A specialization of GameListItem for path values.
+ * This class ensures that for every full path value it holds, a correct string representation
+ * of just the filename (with no extension) will be displayed to the user.
+ */
+class GameListItemPath : public GameListItem {
+
+public:
+    static const int FullPathRole = Qt::UserRole + 1;
+
+    GameListItemPath(): GameListItem() {}
+    GameListItemPath(const QString& game_path): GameListItem()
+    {
+        setData(game_path, FullPathRole);
+    }
+
+    void setData(const QVariant& value, int role) override
+    {
+        // By specializing setData for FullPathRole, we can ensure that the two string
+        // representations of the data are always accurate and in the correct format.
+        if (role == FullPathRole) {
+            std::string filename;
+            Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
+            GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
+            GameListItem::setData(value, FullPathRole);
+        } else {
+            GameListItem::setData(value, role);
+        }
+    }
+};
+
+
+/**
+ * A specialization of GameListItem for size values.
+ * This class ensures that for every numerical size value it holds (in bytes), a correct
+ * human-readable string representation will be displayed to the user.
+ */
+class GameListItemSize : public GameListItem {
+
+public:
+    static const int SizeRole = Qt::UserRole + 1;
+
+    GameListItemSize(): GameListItem() {}
+    GameListItemSize(const qulonglong size_bytes): GameListItem()
+    {
+        setData(size_bytes, SizeRole);
+    }
+
+    void setData(const QVariant& value, int role) override
+    {
+        // By specializing setData for SizeRole, we can ensure that the numerical and string
+        // representations of the data are always accurate and in the correct format.
+        if (role == SizeRole) {
+            qulonglong size_bytes = value.toULongLong();
+            GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
+            GameListItem::setData(value, SizeRole);
+        } else {
+            GameListItem::setData(value, role);
+        }
+    }
+
+    /**
+     * This operator is, in practice, only used by the TreeView sorting systems.
+     * Override it so that it will correctly sort by numerical value instead of by string representation.
+     */
+    bool operator<(const QStandardItem& other) const override
+    {
+        return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
+    }
+};
+
+
+/**
+ * Asynchronous worker object for populating the game list.
+ * Communicates with other threads through Qt's signal/slot system.
+ */
+class GameListWorker : public QObject, public QRunnable {
+    Q_OBJECT
+
+public:
+    GameListWorker(QString dir_path, bool deep_scan):
+            QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
+
+public slots:
+    /// Starts the processing of directory tree information.
+    void run() override;
+    /// Tells the worker that it should no longer continue processing. Thread-safe.
+    void Cancel();
+
+signals:
+    /**
+     * The `EntryReady` signal is emitted once an entry has been prepared and is ready
+     * to be added to the game list.
+     * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
+     */
+    void EntryReady(QList<QStandardItem*> entry_items);
+    void Finished();
+
+private:
+    QString dir_path;
+    bool deep_scan;
+    std::atomic_bool stop_processing;
+
+    void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan);
+};

+ 18 - 2
src/citra_qt/main.cpp

@@ -12,6 +12,7 @@
 
 #include "citra_qt/bootmanager.h"
 #include "citra_qt/config.h"
+#include "citra_qt/game_list.h"
 #include "citra_qt/hotkeys.h"
 #include "citra_qt/main.h"
 
@@ -59,6 +60,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
     render_window = new GRenderWindow(this, emu_thread.get());
     render_window->hide();
 
+    game_list = new GameList();
+    ui.horizontalLayout->addWidget(game_list);
+
     profilerWidget = new ProfilerWidget(this);
     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
     profilerWidget->hide();
@@ -160,6 +164,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
     UpdateRecentFiles();
 
     // Setup connections
+    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
     connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
     connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
     connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
@@ -193,6 +198,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
 
     show();
 
+    game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());
+
     QStringList args = QApplication::arguments();
     if (args.length() >= 2) {
         BootGame(args[1].toStdString());
@@ -264,6 +271,9 @@ void GMainWindow::BootGame(const std::string& filename) {
     // Update the GUI
     registersWidget->OnDebugModeEntered();
     callstackWidget->OnDebugModeEntered();
+    if (ui.action_Single_Window_Mode->isChecked()) {
+        game_list->hide();
+    }
     render_window->show();
 
     emulation_running = true;
@@ -295,6 +305,7 @@ void GMainWindow::ShutdownGame() {
     ui.action_Pause->setEnabled(false);
     ui.action_Stop->setEnabled(false);
     render_window->hide();
+    game_list->show();
 
     emulation_running = false;
 }
@@ -340,12 +351,16 @@ void GMainWindow::UpdateRecentFiles() {
     }
 }
 
+void GMainWindow::OnGameListLoadFile(QString game_path) {
+    BootGame(game_path.toLatin1().data());
+}
+
 void GMainWindow::OnMenuLoadFile() {
     QSettings settings;
     QString rom_path = settings.value("romsPath", QString()).toString();
 
     QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
-    if (filename.size()) {
+    if (!filename.isEmpty()) {
         settings.setValue("romsPath", QFileInfo(filename).path());
         StoreRecentFile(filename);
 
@@ -358,7 +373,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
     QString symbol_path = settings.value("symbolsPath", QString()).toString();
 
     QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
-    if (filename.size()) {
+    if (!filename.isEmpty()) {
         settings.setValue("symbolsPath", QFileInfo(filename).path());
 
         LoadSymbolMap(filename.toLatin1().data());
@@ -440,6 +455,7 @@ void GMainWindow::ToggleWindowMode() {
         if (emulation_running) {
             render_window->setVisible(true);
             render_window->RestoreGeometry();
+            game_list->show();
         }
     }
 }

+ 4 - 0
src/citra_qt/main.h

@@ -10,6 +10,7 @@
 
 #include "ui_main.h"
 
+class GameList;
 class GImageInfo;
 class GRenderWindow;
 class EmuThread;
@@ -87,6 +88,8 @@ private slots:
     void OnStartGame();
     void OnPauseGame();
     void OnStopGame();
+    /// Called whenever a user selects a game in the game list widget.
+    void OnGameListLoadFile(QString game_path);
     void OnMenuLoadFile();
     void OnMenuLoadSymbolMap();
     void OnMenuRecentFile();
@@ -101,6 +104,7 @@ private:
     Ui::MainWindow ui;
 
     GRenderWindow* render_window;
+    GameList* game_list;
 
     // Whether emulation is currently running in Citra.
     bool emulation_running = false;