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Merge pull request #4700 from lioncash/copies

game_list: Eliminate redundant argument copies
Rodrigo Locatti 5 лет назад
Родитель
Сommit
6d9661939f
3 измененных файлов с 67 добавлено и 52 удалено
  1. 47 33
      src/yuzu/game_list.cpp
  2. 12 12
      src/yuzu/game_list.h
  3. 8 7
      src/yuzu/main.cpp

+ 47 - 33
src/yuzu/game_list.cpp

@@ -56,7 +56,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
         case Qt::Key_Return:
         case Qt::Key_Enter: {
             if (gamelist->search_field->visible == 1) {
-                QString file_path = gamelist->getLastFilterResultItem();
+                const QString file_path = gamelist->GetLastFilterResultItem();
 
                 // To avoid loading error dialog loops while confirming them using enter
                 // Also users usually want to run a different game after closing one
@@ -83,22 +83,25 @@ void GameListSearchField::setFilterResult(int visible, int total) {
     label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
 }
 
-QString GameList::getLastFilterResultItem() const {
-    QStandardItem* folder;
-    QStandardItem* child;
+QString GameList::GetLastFilterResultItem() const {
     QString file_path;
     const int folder_count = item_model->rowCount();
+
     for (int i = 0; i < folder_count; ++i) {
-        folder = item_model->item(i, 0);
+        const QStandardItem* folder = item_model->item(i, 0);
         const QModelIndex folder_index = folder->index();
         const int children_count = folder->rowCount();
+
         for (int j = 0; j < children_count; ++j) {
-            if (!tree_view->isRowHidden(j, folder_index)) {
-                child = folder->child(j, 0);
-                file_path = child->data(GameListItemPath::FullPathRole).toString();
+            if (tree_view->isRowHidden(j, folder_index)) {
+                continue;
             }
+
+            const QStandardItem* child = folder->child(j, 0);
+            file_path = child->data(GameListItemPath::FullPathRole).toString();
         }
     }
+
     return file_path;
 }
 
@@ -123,7 +126,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
     edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
     edit_filter->installEventFilter(key_release_eater);
     edit_filter->setClearButtonEnabled(true);
-    connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
+    connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
     label_filter_result = new QLabel;
     button_filter_close = new QToolButton(this);
     button_filter_close->setText(QStringLiteral("X"));
@@ -133,7 +136,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
                        "#000000; font-weight: bold; background: #F0F0F0; }"
                        "QToolButton:hover{ border: none; padding: 0px; color: "
                        "#EEEEEE; font-weight: bold; background: #E81123}"));
-    connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
+    connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked);
     layout_filter->setSpacing(10);
     layout_filter->addWidget(label_filter);
     layout_filter->addWidget(edit_filter);
@@ -159,16 +162,22 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
 }
 
 // Syncs the expanded state of Game Directories with settings to persist across sessions
-void GameList::onItemExpanded(const QModelIndex& item) {
+void GameList::OnItemExpanded(const QModelIndex& item) {
     const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
-    if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
-        type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
-        item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
-            tree_view->isExpanded(item);
+    const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
+                        type == GameListItemType::UserNandDir ||
+                        type == GameListItemType::SysNandDir;
+
+    if (!is_dir) {
+        return;
+    }
+
+    auto* game_dir = item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
+    game_dir->expanded = tree_view->isExpanded(item);
 }
 
 // Event in order to filter the gamelist after editing the searchfield
-void GameList::onTextChanged(const QString& new_text) {
+void GameList::OnTextChanged(const QString& new_text) {
     const int folder_count = tree_view->model()->rowCount();
     QString edit_filter_text = new_text.toLower();
     QStandardItem* folder;
@@ -224,7 +233,7 @@ void GameList::onTextChanged(const QString& new_text) {
     }
 }
 
-void GameList::onUpdateThemedIcons() {
+void GameList::OnUpdateThemedIcons() {
     for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
         QStandardItem* child = item_model->invisibleRootItem()->child(i);
 
@@ -276,7 +285,7 @@ void GameList::onUpdateThemedIcons() {
     }
 }
 
-void GameList::onFilterCloseClicked() {
+void GameList::OnFilterCloseClicked() {
     main_window->filterBarSetChecked(false);
 }
 
@@ -317,11 +326,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
     }
     item_model->setSortRole(GameListItemPath::SortRole);
 
-    connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
+    connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
     connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
     connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
-    connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded);
-    connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded);
+    connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
+    connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
 
     // We must register all custom types with the Qt Automoc system so that we are able to use
     // it with signals/slots. In this case, QList falls under the umbrells of custom types.
@@ -338,17 +347,17 @@ GameList::~GameList() {
     emit ShouldCancelWorker();
 }
 
-void GameList::setFilterFocus() {
+void GameList::SetFilterFocus() {
     if (tree_view->model()->rowCount() > 0) {
         search_field->setFocus();
     }
 }
 
-void GameList::setFilterVisible(bool visibility) {
+void GameList::SetFilterVisible(bool visibility) {
     search_field->setVisible(visibility);
 }
 
-void GameList::clearFilter() {
+void GameList::ClearFilter() {
     search_field->clear();
 }
 
@@ -397,10 +406,11 @@ void GameList::ValidateEntry(const QModelIndex& item) {
     }
 }
 
-bool GameList::isEmpty() const {
+bool GameList::IsEmpty() const {
     for (int i = 0; i < item_model->rowCount(); i++) {
         const QStandardItem* child = item_model->invisibleRootItem()->child(i);
         const auto type = static_cast<GameListItemType>(child->type());
+
         if (!child->hasChildren() &&
             (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
              type == GameListItemType::SysNandDir)) {
@@ -408,11 +418,12 @@ bool GameList::isEmpty() const {
             i--;
         }
     }
+
     return !item_model->invisibleRootItem()->hasChildren();
 }
 
-void GameList::DonePopulating(QStringList watch_list) {
-    emit ShowList(!isEmpty());
+void GameList::DonePopulating(const QStringList& watch_list) {
+    emit ShowList(!IsEmpty());
 
     item_model->invisibleRootItem()->appendRow(new GameListAddDir());
 
@@ -472,7 +483,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
     context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
 }
 
-void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
     QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
     QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
     QAction* open_transferable_shader_cache =
@@ -690,12 +701,15 @@ void GameList::SaveInterfaceLayout() {
 }
 
 void GameList::LoadInterfaceLayout() {
-    auto header = tree_view->header();
-    if (!header->restoreState(UISettings::values.gamelist_header_state)) {
-        // We are using the name column to display icons and titles
-        // so make it as large as possible as default.
-        header->resizeSection(COLUMN_NAME, header->width());
+    auto* header = tree_view->header();
+
+    if (header->restoreState(UISettings::values.gamelist_header_state)) {
+        return;
     }
+
+    // We are using the name column to display icons and titles
+    // so make it as large as possible as default.
+    header->resizeSection(COLUMN_NAME, header->width());
 }
 
 const QStringList GameList::supported_file_extensions = {

+ 12 - 12
src/yuzu/game_list.h

@@ -67,11 +67,11 @@ public:
                       FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
     ~GameList() override;
 
-    QString getLastFilterResultItem() const;
-    void clearFilter();
-    void setFilterFocus();
-    void setFilterVisible(bool visibility);
-    bool isEmpty() const;
+    QString GetLastFilterResultItem() const;
+    void ClearFilter();
+    void SetFilterFocus();
+    void SetFilterVisible(bool visibility);
+    bool IsEmpty() const;
 
     void LoadCompatibilityList();
     void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
@@ -82,7 +82,7 @@ public:
     static const QStringList supported_file_extensions;
 
 signals:
-    void GameChosen(QString game_path);
+    void GameChosen(const QString& game_path);
     void ShouldCancelWorker();
     void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
                              const std::string& game_path);
@@ -99,21 +99,21 @@ signals:
     void ShowList(bool show);
 
 private slots:
-    void onItemExpanded(const QModelIndex& item);
-    void onTextChanged(const QString& new_text);
-    void onFilterCloseClicked();
-    void onUpdateThemedIcons();
+    void OnItemExpanded(const QModelIndex& item);
+    void OnTextChanged(const QString& new_text);
+    void OnFilterCloseClicked();
+    void OnUpdateThemedIcons();
 
 private:
     void AddDirEntry(GameListDir* entry_items);
     void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
     void ValidateEntry(const QModelIndex& item);
-    void DonePopulating(QStringList watch_list);
+    void DonePopulating(const QStringList& watch_list);
 
     void RefreshGameDirectory();
 
     void PopupContextMenu(const QPoint& menu_location);
-    void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path);
+    void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
     void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
     void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
 

+ 8 - 7
src/yuzu/main.cpp

@@ -838,7 +838,7 @@ void GMainWindow::RestoreUIState() {
     OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
 
     ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
-    game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+    game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
 
     ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
     statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
@@ -1199,11 +1199,12 @@ void GMainWindow::ShutdownGame() {
     render_window->hide();
     loading_screen->hide();
     loading_screen->Clear();
-    if (game_list->isEmpty())
+    if (game_list->IsEmpty()) {
         game_list_placeholder->show();
-    else
+    } else {
         game_list->show();
-    game_list->setFilterFocus();
+    }
+    game_list->SetFilterFocus();
 
     setMouseTracking(false);
     ui.centralwidget->setMouseTracking(false);
@@ -2361,11 +2362,11 @@ void GMainWindow::OnAbout() {
 }
 
 void GMainWindow::OnToggleFilterBar() {
-    game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+    game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
     if (ui.action_Show_Filter_Bar->isChecked()) {
-        game_list->setFilterFocus();
+        game_list->SetFilterFocus();
     } else {
-        game_list->clearFilter();
+        game_list->ClearFilter();
     }
 }