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+// Copyright 2018 yuzu emulator team
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/assert.h"
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+#include "common/common_funcs.h"
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+#include "common/common_types.h"
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+#include "core/core.h"
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+#include "core/hle/kernel/errors.h"
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+#include "core/hle/kernel/kernel.h"
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+#include "core/hle/kernel/process.h"
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+#include "core/hle/kernel/thread.h"
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+#include "core/hle/lock.h"
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+#include "core/memory.h"
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+
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+namespace Kernel {
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+namespace AddressArbiter {
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+
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+// Performs actual address waiting logic.
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+static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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+ SharedPtr<Thread> current_thread = GetCurrentThread();
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+ current_thread->arb_wait_address = address;
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+ current_thread->status = THREADSTATUS_WAIT_ARB;
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+ current_thread->wakeup_callback = nullptr;
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+
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+ current_thread->WakeAfterDelay(timeout);
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+
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+ Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
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+ return RESULT_TIMEOUT;
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+}
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+
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+// Gets the threads waiting on an address.
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+static void GetThreadsWaitingOnAddress(std::vector<SharedPtr<Thread>>& waiting_threads,
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+ VAddr address) {
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+ auto RetrieveWaitingThreads =
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+ [](size_t core_index, std::vector<SharedPtr<Thread>>& waiting_threads, VAddr arb_addr) {
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+ const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
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+ auto& thread_list = scheduler->GetThreadList();
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+
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+ for (auto& thread : thread_list) {
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+ if (thread->arb_wait_address == arb_addr)
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+ waiting_threads.push_back(thread);
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+ }
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+ };
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+
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+ // Retrieve a list of all threads that are waiting for this address.
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+ RetrieveWaitingThreads(0, waiting_threads, address);
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+ RetrieveWaitingThreads(1, waiting_threads, address);
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+ RetrieveWaitingThreads(2, waiting_threads, address);
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+ RetrieveWaitingThreads(3, waiting_threads, address);
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+ // Sort them by priority, such that the highest priority ones come first.
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+ std::sort(waiting_threads.begin(), waiting_threads.end(),
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+ [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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+ return lhs->current_priority < rhs->current_priority;
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+ });
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+}
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+
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+// Wake up num_to_wake (or all) threads in a vector.
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+static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
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+ // Only process up to 'target' threads, unless 'target' is <= 0, in which case process
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+ // them all.
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+ size_t last = waiting_threads.size();
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+ if (num_to_wake > 0)
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+ last = num_to_wake;
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+
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+ // Signal the waiting threads.
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+ for (size_t i = 0; i < last; i++) {
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+ ASSERT(waiting_threads[i]->status = THREADSTATUS_WAIT_ARB);
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+ waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
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+ waiting_threads[i]->arb_wait_address = 0;
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+ waiting_threads[i]->ResumeFromWait();
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+ }
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+}
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+
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+// Signals an address being waited on.
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+ResultCode SignalToAddress(VAddr address, s32 num_to_wake) {
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+ // Get threads waiting on the address.
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+ std::vector<SharedPtr<Thread>> waiting_threads;
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+ GetThreadsWaitingOnAddress(waiting_threads, address);
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+
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+ WakeThreads(waiting_threads, num_to_wake);
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+ return RESULT_SUCCESS;
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+}
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+
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+// Signals an address being waited on and increments its value if equal to the value argument.
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+ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) {
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+ // Ensure that we can write to the address.
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+ if (!Memory::IsValidVirtualAddress(address)) {
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+ return ERR_INVALID_ADDRESS_STATE;
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+ }
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+
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+ if (static_cast<s32>(Memory::Read32(address)) == value) {
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+ Memory::Write32(address, static_cast<u32>(value + 1));
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+ } else {
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+ return ERR_INVALID_STATE;
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+ }
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+
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+ return SignalToAddress(address, num_to_wake);
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+}
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+
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+// Signals an address being waited on and modifies its value based on waiting thread count if equal
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+// to the value argument.
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+ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
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+ s32 num_to_wake) {
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+ // Ensure that we can write to the address.
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+ if (!Memory::IsValidVirtualAddress(address)) {
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+ return ERR_INVALID_ADDRESS_STATE;
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+ }
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+
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+ // Get threads waiting on the address.
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+ std::vector<SharedPtr<Thread>> waiting_threads;
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+ GetThreadsWaitingOnAddress(waiting_threads, address);
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+
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+ // Determine the modified value depending on the waiting count.
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+ s32 updated_value;
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+ if (waiting_threads.size() == 0) {
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+ updated_value = value - 1;
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+ } else if (num_to_wake <= 0 || waiting_threads.size() <= num_to_wake) {
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+ updated_value = value + 1;
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+ } else {
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+ updated_value = value;
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+ }
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+
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+ if (static_cast<s32>(Memory::Read32(address)) == value) {
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+ Memory::Write32(address, static_cast<u32>(updated_value));
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+ } else {
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+ return ERR_INVALID_STATE;
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+ }
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+
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+ WakeThreads(waiting_threads, num_to_wake);
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+ return RESULT_SUCCESS;
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+}
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+
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+// Waits on an address if the value passed is less than the argument value, optionally decrementing.
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+ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) {
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+ // Ensure that we can read the address.
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+ if (!Memory::IsValidVirtualAddress(address)) {
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+ return ERR_INVALID_ADDRESS_STATE;
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+ }
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+
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+ s32 cur_value = static_cast<s32>(Memory::Read32(address));
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+ if (cur_value < value) {
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+ Memory::Write32(address, static_cast<u32>(cur_value - 1));
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+ } else {
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+ return ERR_INVALID_STATE;
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+ }
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+ // Short-circuit without rescheduling, if timeout is zero.
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+ if (timeout == 0) {
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+ return RESULT_TIMEOUT;
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+ }
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+
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+ return WaitForAddress(address, timeout);
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+}
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+
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+// Waits on an address if the value passed is equal to the argument value.
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+ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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+ // Ensure that we can read the address.
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+ if (!Memory::IsValidVirtualAddress(address)) {
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+ return ERR_INVALID_ADDRESS_STATE;
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+ }
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+ // Only wait for the address if equal.
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+ if (static_cast<s32>(Memory::Read32(address)) != value) {
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+ return ERR_INVALID_STATE;
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+ }
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+ // Short-circuit without rescheduling, if timeout is zero.
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+ if (timeout == 0) {
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+ return RESULT_TIMEOUT;
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+ }
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+
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+ return WaitForAddress(address, timeout);
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+}
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+} // namespace AddressArbiter
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+} // namespace Kernel
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