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@@ -0,0 +1,44 @@
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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/common_types.h"
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+#include "shader_recompiler/exception.h"
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+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
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+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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+
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+namespace Shader::Maxwell {
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+void TranslatorVisitor::FSWZADD(u64 insn) {
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+ union {
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+ u64 raw;
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+ BitField<0, 8, IR::Reg> dest_reg;
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+ BitField<28, 8, u64> swizzle;
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+ BitField<38, 1, u64> ndv;
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+ BitField<39, 2, FpRounding> round;
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+ BitField<44, 1, u64> ftz;
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+ BitField<47, 1, u64> cc;
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+ } const fswzadd{insn};
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+
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+ if (fswzadd.ndv != 0) {
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+ throw NotImplementedException("FSWZADD NDV");
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+ }
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+
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+ const IR::F32 src_a{GetFloatReg8(insn)};
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+ const IR::F32 src_b{GetFloatReg20(insn)};
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+ const IR::U32 swizzle{ir.Imm32(static_cast<u32>(fswzadd.swizzle))};
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+
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+ const IR::FpControl fp_control{
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+ .no_contraction{false},
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+ .rounding{CastFpRounding(fswzadd.round)},
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+ .fmz_mode{fswzadd.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
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+ };
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+
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+ const IR::F32 result{ir.FSwizzleAdd(src_a, src_b, swizzle, fp_control)};
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+ F(fswzadd.dest_reg, result);
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+
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+ if (fswzadd.cc != 0) {
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+ throw NotImplementedException("FSWZADD CC");
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+ }
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+}
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+
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+} // namespace Shader::Maxwell
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