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shader_ir: Add setters

ReinUsesLisp před 7 roky
rodič
revize
6b9eea3fe5

+ 16 - 0
src/video_core/shader/shader_ir.cpp

@@ -121,6 +121,22 @@ Node ShaderIR::GetLocalMemory(Node address) {
     return StoreNode(LmemNode(address));
 }
 
+void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
+    bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
+}
+
+void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
+    bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
+}
+
+void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
+    bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
+}
+
+void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
+    bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
+}
+
 /*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
                                                         bool is_signed) {
     if (is_signed) {

+ 8 - 0
src/video_core/shader/shader_ir.h

@@ -634,6 +634,14 @@ private:
     /// Generates a node representing a local memory address
     Node GetLocalMemory(Node address);
 
+    /// Sets a register. src value must be a number-evaluated node.
+    void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src);
+    /// Sets a predicate. src value must be a bool-evaluated node
+    void SetPredicate(BasicBlock& bb, u64 dest, Node src);
+    /// Sets an internal flag. src value must be a bool-evaluated node
+    void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value);
+    /// Sets a local memory address. address and value must be a number-evaluated node
+    void SetLocalMemory(BasicBlock& bb, Node address, Node value);
 
     template <typename... T>
     inline Node Operation(OperationCode code, const T*... operands) {