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maxwell_to_gl: Implement Texture::WrapMode::Border.

bunnei 8 лет назад
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Сommit
6b3e54621f
1 измененных файлов с 2 добавлено и 0 удалено
  1. 2 0
      src/video_core/renderer_opengl/maxwell_to_gl.h

+ 2 - 0
src/video_core/renderer_opengl/maxwell_to_gl.h

@@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
         return GL_MIRRORED_REPEAT;
     case Tegra::Texture::WrapMode::ClampToEdge:
         return GL_CLAMP_TO_EDGE;
+    case Tegra::Texture::WrapMode::Border:
+        return GL_CLAMP_TO_BORDER;
     case Tegra::Texture::WrapMode::ClampOGL:
         // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
         // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to