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@@ -210,7 +210,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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- ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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@@ -222,6 +221,10 @@ void Config::ReadValues() {
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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+ // Use Mailbox VSync by default on Android.
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+ Settings::values.vsync_mode = static_cast<Settings::VSyncMode>(config->GetInteger(
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+ "Renderer", "use_vsync", static_cast<u32>(Settings::VSyncMode::Mailbox)));
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+
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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ReadSetting("Renderer", Settings::values.bg_blue);
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