UI like the driver manager expects the global settings to be loaded when in the MainActivity so we reload global config to properly reset state on exit.
@@ -301,6 +301,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
R.id.menu_exit -> {
emulationState.stop()
+ NativeConfig.reloadGlobalConfig()
emulationViewModel.setIsEmulationStopping(true)
binding.drawerLayout.close()
binding.inGameMenu.requestFocus()