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network, yuzu: Improve variable naming and style consistency

FearlessTobi %!s(int64=4) %!d(string=hai) anos
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6a2dcc8b3d

+ 1 - 1
src/common/announce_multiplayer_room.h

@@ -43,7 +43,7 @@ struct Room {
     RoomInformation information;
 
     std::string id;
-    std::string verify_UID; ///< UID used for verification
+    std::string verify_uid; ///< UID used for verification
     std::string ip;
     u32 net_version;
     bool has_password;

+ 14 - 14
src/network/network.cpp

@@ -10,8 +10,8 @@
 namespace Network {
 
 RoomNetwork::RoomNetwork() {
-    g_room = std::make_shared<Room>();
-    g_room_member = std::make_shared<RoomMember>();
+    m_room = std::make_shared<Room>();
+    m_room_member = std::make_shared<RoomMember>();
 }
 
 bool RoomNetwork::Init() {
@@ -19,30 +19,30 @@ bool RoomNetwork::Init() {
         LOG_ERROR(Network, "Error initalizing ENet");
         return false;
     }
-    g_room = std::make_shared<Room>();
-    g_room_member = std::make_shared<RoomMember>();
+    m_room = std::make_shared<Room>();
+    m_room_member = std::make_shared<RoomMember>();
     LOG_DEBUG(Network, "initialized OK");
     return true;
 }
 
 std::weak_ptr<Room> RoomNetwork::GetRoom() {
-    return g_room;
+    return m_room;
 }
 
 std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
-    return g_room_member;
+    return m_room_member;
 }
 
 void RoomNetwork::Shutdown() {
-    if (g_room_member) {
-        if (g_room_member->IsConnected())
-            g_room_member->Leave();
-        g_room_member.reset();
+    if (m_room_member) {
+        if (m_room_member->IsConnected())
+            m_room_member->Leave();
+        m_room_member.reset();
     }
-    if (g_room) {
-        if (g_room->GetState() == Room::State::Open)
-            g_room->Destroy();
-        g_room.reset();
+    if (m_room) {
+        if (m_room->GetState() == Room::State::Open)
+            m_room->Destroy();
+        m_room.reset();
     }
     enet_deinitialize();
     LOG_DEBUG(Network, "shutdown OK");

+ 2 - 2
src/network/network.h

@@ -27,8 +27,8 @@ public:
     void Shutdown();
 
 private:
-    std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
-    std::shared_ptr<Room> g_room;              ///< Room (Server) for network games
+    std::shared_ptr<RoomMember> m_room_member; ///< RoomMember (Client) for network games
+    std::shared_ptr<Room> m_room;              ///< Room (Server) for network games
 };
 
 } // namespace Network

+ 8 - 8
src/network/room.cpp

@@ -29,8 +29,8 @@ public:
     std::atomic<State> state{State::Closed}; ///< Current state of the room.
     RoomInformation room_information;        ///< Information about this room.
 
-    std::string verify_UID;              ///< A GUID which may be used for verfication.
-    mutable std::mutex verify_UID_mutex; ///< Mutex for verify_UID
+    std::string verify_uid;              ///< A GUID which may be used for verfication.
+    mutable std::mutex verify_uid_mutex; ///< Mutex for verify_uid
 
     std::string password; ///< The password required to connect to this room.
 
@@ -369,8 +369,8 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
 
     std::string uid;
     {
-        std::lock_guard lock(verify_UID_mutex);
-        uid = verify_UID;
+        std::lock_guard lock(verify_uid_mutex);
+        uid = verify_uid;
     }
     member.user_data = verify_backend->LoadUserData(uid, token);
 
@@ -1056,8 +1056,8 @@ const RoomInformation& Room::GetRoomInformation() const {
 }
 
 std::string Room::GetVerifyUID() const {
-    std::lock_guard lock(room_impl->verify_UID_mutex);
-    return room_impl->verify_UID;
+    std::lock_guard lock(room_impl->verify_uid_mutex);
+    return room_impl->verify_uid;
 }
 
 Room::BanList Room::GetBanList() const {
@@ -1086,8 +1086,8 @@ bool Room::HasPassword() const {
 }
 
 void Room::SetVerifyUID(const std::string& uid) {
-    std::lock_guard lock(room_impl->verify_UID_mutex);
-    room_impl->verify_UID = uid;
+    std::lock_guard lock(room_impl->verify_uid_mutex);
+    room_impl->verify_uid = uid;
 }
 
 void Room::Destroy() {

+ 4 - 2
src/network/room_member.cpp

@@ -416,8 +416,9 @@ void RoomMember::RoomMemberImpl::Disconnect() {
     room_information.member_slots = 0;
     room_information.name.clear();
 
-    if (!server)
+    if (!server) {
         return;
+    }
     enet_peer_disconnect(server, 0);
 
     ENetEvent event;
@@ -483,8 +484,9 @@ template <typename T>
 void RoomMember::RoomMemberImpl::Invoke(const T& data) {
     std::lock_guard lock(callback_mutex);
     CallbackSet<T> callback_set = callbacks.Get<T>();
-    for (auto const& callback : callback_set)
+    for (auto const& callback : callback_set) {
         (*callback)(data);
+    }
 }
 
 template <typename T>

+ 1 - 1
src/network/verify_user.cpp

@@ -10,7 +10,7 @@ Backend::~Backend() = default;
 
 NullBackend::~NullBackend() = default;
 
-UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_UID,
+UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid,
                                    [[maybe_unused]] const std::string& token) {
     return {};
 }

+ 3 - 3
src/network/verify_user.h

@@ -25,11 +25,11 @@ public:
 
     /**
      * Verifies the given token and loads the information into a UserData struct.
-     * @param verify_UID A GUID that may be used for verification.
+     * @param verify_uid A GUID that may be used for verification.
      * @param token A token that contains user data and verification data. The format and content is
      * decided by backends.
      */
-    virtual UserData LoadUserData(const std::string& verify_UID, const std::string& token) = 0;
+    virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0;
 };
 
 /**
@@ -40,7 +40,7 @@ class NullBackend final : public Backend {
 public:
     ~NullBackend();
 
-    UserData LoadUserData(const std::string& verify_UID, const std::string& token) override;
+    UserData LoadUserData(const std::string& verify_uid, const std::string& token) override;
 };
 
 } // namespace Network::VerifyUser

+ 2 - 2
src/web_service/announce_room_json.cpp

@@ -54,7 +54,7 @@ static void to_json(nlohmann::json& json, const Room& room) {
 }
 
 static void from_json(const nlohmann::json& json, Room& room) {
-    room.verify_UID = json.at("externalGuid").get<std::string>();
+    room.verify_uid = json.at("externalGuid").get<std::string>();
     room.ip = json.at("address").get<std::string>();
     room.information.name = json.at("name").get<std::string>();
     try {
@@ -116,7 +116,7 @@ WebService::WebResult RoomJson::Register() {
     auto reply_json = nlohmann::json::parse(result.returned_data);
     room = reply_json.get<AnnounceMultiplayerRoom::Room>();
     room_id = reply_json.at("id").get<std::string>();
-    return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_UID};
+    return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_uid};
 }
 
 void RoomJson::ClearPlayers() {

+ 2 - 2
src/web_service/verify_user_jwt.cpp

@@ -35,9 +35,9 @@ std::string GetPublicKey(const std::string& host) {
 
 VerifyUserJWT::VerifyUserJWT(const std::string& host) : pub_key(GetPublicKey(host)) {}
 
-Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_UID,
+Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_uid,
                                                           const std::string& token) {
-    const std::string audience = fmt::format("external-{}", verify_UID);
+    const std::string audience = fmt::format("external-{}", verify_uid);
     using namespace jwt::params;
     std::error_code error;
     auto decoded =

+ 1 - 1
src/web_service/verify_user_jwt.h

@@ -17,7 +17,7 @@ public:
     VerifyUserJWT(const std::string& host);
     ~VerifyUserJWT() = default;
 
-    Network::VerifyUser::UserData LoadUserData(const std::string& verify_UID,
+    Network::VerifyUser::UserData LoadUserData(const std::string& verify_uid,
                                                const std::string& token) override;
 
 private:

+ 1 - 1
src/yuzu/multiplayer/host_room.cpp

@@ -163,7 +163,7 @@ void HostRoomWindow::Host() {
         // Start the announce session if they chose Public
         if (is_public) {
             if (auto session = announce_multiplayer_session.lock()) {
-                // Register the room first to ensure verify_UID is present when we connect
+                // Register the room first to ensure verify_uid is present when we connect
                 WebService::WebResult result = session->Register();
                 if (result.result_code != WebService::WebResult::Code::Success) {
                     QMessageBox::warning(

+ 4 - 4
src/yuzu/multiplayer/lobby.cpp

@@ -149,11 +149,11 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
     const std::string ip =
         proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
     int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
-    const std::string verify_UID =
+    const std::string verify_uid =
         proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
 
     // attempt to connect in a different thread
-    QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] {
+    QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
         std::string token;
 #ifdef ENABLE_WEB_SERVICE
         if (!Settings::values.yuzu_username.GetValue().empty() &&
@@ -161,7 +161,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
             WebService::Client client(Settings::values.web_api_url.GetValue(),
                                       Settings::values.yuzu_username.GetValue(),
                                       Settings::values.yuzu_token.GetValue());
-            token = client.GetExternalJWT(verify_UID).returned_data;
+            token = client.GetExternalJWT(verify_uid).returned_data;
             if (token.empty()) {
                 LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
             } else {
@@ -239,7 +239,7 @@ void Lobby::OnRefreshLobby() {
                               smdh_icon),
             new LobbyItemHost(QString::fromStdString(room.information.host_username),
                               QString::fromStdString(room.ip), room.information.port,
-                              QString::fromStdString(room.verify_UID)),
+                              QString::fromStdString(room.verify_uid)),
             new LobbyItemMemberList(members, room.information.member_slots),
         });
         model->appendRow(row);

+ 2 - 2
src/yuzu/multiplayer/lobby_p.h

@@ -123,11 +123,11 @@ public:
     static const int HostVerifyUIDRole = Qt::UserRole + 4;
 
     LobbyItemHost() = default;
-    explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_UID) {
+    explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_uid) {
         setData(username, HostUsernameRole);
         setData(ip, HostIPRole);
         setData(port, HostPortRole);
-        setData(verify_UID, HostVerifyUIDRole);
+        setData(verify_uid, HostVerifyUIDRole);
     }
 
     QVariant data(int role) const override {

+ 8 - 4
src/yuzu/multiplayer/state.cpp

@@ -98,14 +98,18 @@ void MultiplayerState::retranslateUi() {
         status_text->setText(tr("Not Connected"));
     }
 
-    if (lobby)
+    if (lobby) {
         lobby->RetranslateUi();
-    if (host_room)
+    }
+    if (host_room) {
         host_room->RetranslateUi();
-    if (client_room)
+    }
+    if (client_room) {
         client_room->RetranslateUi();
-    if (direct_connect)
+    }
+    if (direct_connect) {
         direct_connect->RetranslateUi();
+    }
 }
 
 void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {