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gl_device: Intel: Disable texture view formats workaround on mesa

A-w-x vor 5 Jahren
Ursprung
Commit
6a2084a204
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      src/video_core/renderer_opengl/gl_device.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_device.cpp

@@ -241,7 +241,7 @@ Device::Device() {
     has_variable_aoffi = TestVariableAoffi();
     has_variable_aoffi = TestVariableAoffi();
     has_component_indexing_bug = is_amd;
     has_component_indexing_bug = is_amd;
     has_precise_bug = TestPreciseBug();
     has_precise_bug = TestPreciseBug();
-    has_broken_texture_view_formats = is_amd || is_intel;
+    has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
     has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
     has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
     has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
     has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
     has_debugging_tool_attached = IsDebugToolAttached(extensions);
     has_debugging_tool_attached = IsDebugToolAttached(extensions);