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@@ -235,6 +235,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
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break;
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}
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+ case OpCode::Id::FLR:
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+ for (int i = 0; i < 4; ++i) {
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+ if (!swizzle.DestComponentEnabled(i))
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+ continue;
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+
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+ dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32()));
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+ }
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+ break;
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+
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case OpCode::Id::MAX:
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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