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yuzu_cmd: Use OpenGL compat when asked in the settings

ReinUsesLisp пре 7 година
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69265e4504
1 измењених фајлова са 5 додато и 1 уклоњено
  1. 5 1
      src/yuzu_cmd/emu_window/emu_window_sdl2.cpp

+ 5 - 1
src/yuzu_cmd/emu_window/emu_window_sdl2.cpp

@@ -176,9 +176,13 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
 
 
     SDL_SetMainReady();
     SDL_SetMainReady();
 
 
+    const SDL_GLprofile profile = Settings::values.use_compatibility_profile
+                                      ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
+                                      : SDL_GL_CONTEXT_PROFILE_CORE;
+
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);