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Add missing dowhile loops around FindBuffer calls

Kelebek1 2 лет назад
Родитель
Сommit
68f25217b8

+ 7 - 6
src/video_core/buffer_cache/buffer_cache.h

@@ -1067,8 +1067,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
 
 template <class P>
 void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
-    do {
-        channel_state->has_deleted_buffers = false;
+    BufferOperations([&]() {
         if (is_indexed) {
             UpdateIndexBuffer();
         }
@@ -1082,14 +1081,16 @@ void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
         if (current_draw_indirect) {
             UpdateDrawIndirect();
         }
-    } while (channel_state->has_deleted_buffers);
+    });
 }
 
 template <class P>
 void BufferCache<P>::DoUpdateComputeBuffers() {
-    UpdateComputeUniformBuffers();
-    UpdateComputeStorageBuffers();
-    UpdateComputeTextureBuffers();
+    BufferOperations([&]() {
+        UpdateComputeUniformBuffers();
+        UpdateComputeStorageBuffers();
+        UpdateComputeTextureBuffers();
+    });
 }
 
 template <class P>

+ 2 - 0
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -13,6 +13,7 @@
 #include "common/microprofile.h"
 #include "common/scope_exit.h"
 #include "common/settings.h"
+#include "video_core/buffer_cache/buffer_cache.h"
 #include "video_core/control/channel_state.h"
 #include "video_core/engines/draw_manager.h"
 #include "video_core/engines/kepler_compute.h"
@@ -285,6 +286,7 @@ void RasterizerVulkan::DrawTexture() {
 
     query_cache.NotifySegment(true);
 
+    std::scoped_lock l{texture_cache.mutex};
     texture_cache.SynchronizeGraphicsDescriptors();
     texture_cache.UpdateRenderTargets(false);