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audio: fix shutdown deadlock in audio renderer

Liam 2 年之前
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68ea0a2b72
共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4 0
      src/audio_core/sink/sink_stream.cpp

+ 4 - 0
src/audio_core/sink/sink_stream.cpp

@@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
     // paused and we'll desync, so just play silence.
     if (system.IsPaused() || system.IsShuttingDown()) {
         if (system.IsShuttingDown()) {
+            {
+                std::scoped_lock lk{release_mutex};
+                queued_buffers.store(0);
+            }
             release_cv.notify_one();
         }